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Red Hat Bugzilla – Attachment 152605 Details for
Bug 236371
We cannot run windows applications on Wine because of libX11
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Xgl.0.log
Xgl.0.log (text/plain), 4.21 KB, created by
thsacnc
on 2007-04-14 04:22:16 UTC
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Description:
Xgl.0.log
Filename:
MIME Type:
Creator:
thsacnc
Created:
2007-04-14 04:22:16 UTC
Size:
4.21 KB
patch
obsolete
>screen 0 - 2560x1024 @ 24: > >GL vendor: ATI Technologies Inc. >GL renderer: Radeon X1600 Series >GL version: 2.0.6400 (8.35.5) >GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays > >geometry data type: float >geometry usage: sysmem >Y inverted: 0 >PBO mask: 0x00000000 >lines: 0 >YUV: 1 >XV filter: bilinear >accel: > pixmap: 0 0 - 0x0 - 0x0 > window: 0 0 - 0x0 - 0x0 > glx: 1 1 - 0x0 - 0x0 > xv: 1 1 - 0x0 - 0x0 >features: 0x0005bfdd >MMX: 1 >byte order: LSB > >drawable format: >0x0 8/8/8/8 24 8 y 1 > >pbuffer formats: >0x0 8/8/8/8 24 8 y 1 >0x1 8/8/8/8 24 8 y 1 >0x2 8/8/8/8 24 8 y 1 >0x3 8/8/8/8 24 8 y 1 >0x4 8/8/8/8 24 8 y 1 >0x5 8/8/8/8 24 8 y 1 >0x6 8/8/8/8 24 8 y 1 >0x7 8/8/8/8 24 8 y 1 >0x8 8/8/8/8 24 8 y 1 >0x9 8/8/8/8 24 8 y 1 >0xa 8/8/8/8 24 0 y 1 >0xb 8/8/8/8 24 0 y 1 >0xc 8/8/8/8 24 0 y 1 >0xd 8/8/8/8 24 0 y 1 >0xe 8/8/8/8 24 0 y 1 >0xf 8/8/8/8 24 0 y 1 >0x10 8/8/8/8 24 0 y 1 >0x11 8/8/8/8 24 0 y 1 >0x12 8/8/8/8 24 0 y 1 >0x13 8/8/8/8 24 0 y 1 >0x14 8/8/8/8 24 8 . 1 >0x15 8/8/8/8 24 8 . 1 >0x16 8/8/8/8 24 8 . 1 >0x17 8/8/8/8 24 8 . 1 >0x18 8/8/8/8 24 8 . 1 >0x19 8/8/8/8 24 8 . 1 >0x1a 8/8/8/8 24 8 . 1 >0x1b 8/8/8/8 24 8 . 1 >0x1c 8/8/8/8 24 8 . 1 >0x1d 8/8/8/8 24 8 . 1 >0x1e 8/8/8/8 24 0 . 1 >0x1f 8/8/8/8 24 0 . 1 >0x20 8/8/8/8 24 0 . 1 >0x21 8/8/8/8 24 0 . 1 >0x22 8/8/8/8 24 0 . 1 >0x23 8/8/8/8 24 0 . 1 >0x24 8/8/8/8 24 0 . 1 >0x25 8/8/8/8 24 0 . 1 >0x26 8/8/8/8 24 0 . 1 >0x27 8/8/8/8 24 0 . 1 >0x40 16/16/16/16 24 8 . 1 > >fbo formats: >0x41 8/8/8/0 0 0 . 1 >0x42 8/8/8/8 0 0 . 1 >0x43 8/8/8/0 24 8 y 1 >0x44 8/8/8/8 24 8 y 1 > >surface formats: >0x0 color RGB 0/0/0/8 >0x1 color RGB 0/0/0/16 >0x2 color RGB 5/6/5/0 >0x3 color RGB 8/8/8/0 >0x4 color RGB 10/10/10/0 >0x5 color RGB 16/16/16/0 >0x6 color RGB 5/5/5/1 >0x7 color RGB 4/4/4/4 >0x8 color RGB 8/8/8/8 >0x9 color RGB 10/10/10/2 >0xa color RGB 16/16/16/16 >0xb color YV12 >
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bug 236371
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152603
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152604
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