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Red Hat Bugzilla – Attachment 200241 Details for
Bug 296921
Could not set DRM device bus ID. DRIScreenInit failed. Disabling DRI.
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Unreal Tournament 2004 log file
UT2004.log (text/plain), 2.69 KB, created by
Dominick Grift
on 2007-09-19 22:45:36 UTC
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Description:
Unreal Tournament 2004 log file
Filename:
MIME Type:
Creator:
Dominick Grift
Created:
2007-09-19 22:45:36 UTC
Size:
2.69 KB
patch
obsolete
>Log: Log file open, Thu Sep 20 00:42:53 2007 >Init: Name subsystem initialized >Init: Version: 3369 (128.29) >Init: Compiled: Dec 16 2005 13:23:47 >Init: Command line: >Init: (This is Linux patch version 3369.2) >Init: Character set: Unicode >Init: Base directory: /usr/local/games/ut2004/System/ >Init: Ini:UT2004.ini UserIni:User.ini >Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] >Init: Object subsystem initialized >Log: Initializing OpenGLDrv... >Log: binding libGL.so.1 >Log: Game class is 'GameInfo' >Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 10.591389... >ScriptLog: GameInfo::InitGame : bEnableStatLogging False >Log: Browse: NvidiaLogo.ut2?Name=tester?Class=Engine.Pawn?Character=Jakob?team=255 >Log: Collecting garbage >Log: Purging garbage >Log: Garbage: objects: 33847->33844; refs: 350100 >Log: Game class is 'CinematicGame' >Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 12.532180... >ScriptLog: GameInfo::InitGame : bEnableStatLogging False >Log: Created and initialized a new SDL viewport. >Log: ALAudio: Using ALC_EXT_capture to record audio. >ScriptLog: New Player tester id=ddcae3690ab47035dca1ae65caa9a34c >Log: TTS: No output filename specified. >Log: Enter SetRes: 800x600 Fullscreen 1 >Log: OpenGL >Log: GL_VENDOR : DRI R300 Project >Log: GL_RENDERER : Mesa DRI R300 20060815 AGP 8x x86/MMX/SSE2 TCL >Log: GL_VERSION : 1.3 Mesa 7.0.1 >Log: OpenGL: Device supports: GL >Log: OpenGL: Device supports: GL_EXT_bgra >Log: OpenGL: Device supports: GL_ARB_texture_compression >Log: OpenGL: Device supports: GL_ARB_texture_cube_map >Log: OpenGL: Device supports: GL_ARB_texture_env_combine >Log: OpenGL: Device supports: GL_ATI_texture_env_combine3 >Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar >Log: OpenGL: Device supports: GL_EXT_texture_lod_bias >Log: OpenGL: Device supports: GL_ARB_multitexture >Log: OpenGL: Device supports: GL_ARB_multisample >Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic >Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object >Log: OpenGL: Device supports: GL_ARB_fragment_program >Log: OpenGL: Device supports: GL_ARB_vertex_program >Log: OpenGL: C32 RGB888 Z24 S0 >Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000). >Log: OpenGL: Have 0 multisamples buffers, 0 samples. >Log: OpenGL: Failed to get a multisample GL context >Log: OpenGL: Forcibly disabled pixel shaders. >Log: WARNING: OpenGL renderer relies on DXTC/S3TC support for good performance. >Log: OpenGL: Render-to-Texture support unavailable. >Log: Startup time: 14.612465 seconds >Log: Precaching: NvidiaLogo.LevelInfo0 >Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes >Log: Allocating 32768 byte dynamic index buffer. >Log: Log file closed, Thu Sep 20 00:43:09 2007
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bug 296921
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