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Red Hat Bugzilla – Attachment 290781 Details for
Bug 426577
OpenArena freezes every time I play it.
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output of: openarena 2> openarena_log
openarena_log (text/plain), 18.13 KB, created by
Francesco
on 2008-01-03 21:18:24 UTC
(
hide
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Description:
output of: openarena 2> openarena_log
Filename:
MIME Type:
Creator:
Francesco
Created:
2008-01-03 21:18:24 UTC
Size:
18.13 KB
patch
obsolete
>ioQ3 1.33+oa linux-i386-debug Oct 5 2007 >----- FS_Startup ----- >Current search path: >/home/francesco/.openarena/baseoa/pak7-patch.pk3 (76 files) >/home/francesco/.openarena/baseoa/pak6-misc.pk3 (191 files) >/home/francesco/.openarena/baseoa/pak5-TA.pk3 (11 files) >/home/francesco/.openarena/baseoa/pak4-textures.pk3 (1496 files) >/home/francesco/.openarena/baseoa/pak3-music.pk3 (9 files) >/home/francesco/.openarena/baseoa/pak2-players.pk3 (620 files) >/home/francesco/.openarena/baseoa/pak2-players-mature.pk3 (171 files) >/home/francesco/.openarena/baseoa/pak1-maps.pk3 (73 files) >/home/francesco/.openarena/baseoa/pak0.pk3 (926 files) >/home/francesco/.openarena/baseoa >/usr/libexec/openarena/baseoa > >---------------------- >3573 files in pk3 files >execing default.cfg >execing q3config.cfg >execing autoexec.cfg >Hunk_Clear: reset the hunk ok >----- Client Initialization ----- >Couldn't read q3history. >----- Initializing Renderer ---- >------------------------------- >QKEY found. >----- Client Initialization Complete ----- >----- R_Init ----- > >------- Input Initialization ------- >Joystick is not active. >------------------------------------ >...loading libGL.so.1: >Calling SDL_Init(SDL_INIT_VIDEO)... >SDL_Init(SDL_INIT_VIDEO) passed. >Initializing OpenGL display >...setting mode 7: 1152 864 >Using 4/4/4 Color bits, 24 depth, 0 stencil display. >GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW! >Initializing OpenGL extensions >...ignoring GL_S3_s3tc >...ignoring GL_EXT_texture_env_add >...using GL_ARB_multitexture >...using GL_EXT_compiled_vertex_array >...ignoring GL_EXT_texture_filter_anisotropic > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW! >GL_VERSION: 2.1.2 NVIDIA 169.07 >GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum >GL_MAX_TEXTURE_SIZE: 4096 >GL_MAX_ACTIVE_TEXTURES_ARB: 4 > >PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) >MODE: 7, 1152 x 864 windowed hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: disabled >compressed textures: disabled >Initializing Shaders >...loading 'scripts/common.shader' >...loading 'scripts/decals.shader' >...loading 'scripts/iconsprites.shader' >...loading 'scripts/oaflares.shader' >...loading 'scripts/oanew.shader' >...loading 'scripts/player_angelyss.shader' >...loading 'scripts/player_arachna.shader' >...loading 'scripts/player_ayumi.shader' >...loading 'scripts/player_gargoyle.shader' >...loading 'scripts/player_kyonshi.shader' >...loading 'scripts/player_liz.shader' >...loading 'scripts/player_major.shader' >...loading 'scripts/player_merman.shader' >...loading 'scripts/player_penguin.shader' >...loading 'scripts/player_sergei.shader' >...loading 'scripts/player_skelebot.shader' >...loading 'scripts/player_tony.shader' >...loading 'scripts/player_tux.shader' >...loading 'scripts/ammo.shader' >...loading 'scripts/beams.shader' >...loading 'scripts/clown.shader' >...loading 'scripts/clown2.shader' >...loading 'scripts/ctf.shader' >...loading 'scripts/czest.shader' >...loading 'scripts/details.shader' >...loading 'scripts/detailtest.shader' >...loading 'scripts/evil8.shader' >...loading 'scripts/flaretest.shader' >...loading 'scripts/islandctf.shader' >...loading 'scripts/item_health.shader' >...loading 'scripts/liquid_lavas.shader' >...loading 'scripts/liquid_water.shader' >...loading 'scripts/mc-oa.shader' >...loading 'scripts/newmenu.shader' >...loading 'scripts/nki.shader' >...loading 'scripts/oagfx.shader' >...loading 'scripts/oalite.shader' >...loading 'scripts/oapowerups.shader' >...loading 'scripts/oasfx.shader' >...loading 'scripts/oasky.shader' >...loading 'scripts/oa_fogs.shader' >...loading 'scripts/oquartz.shader' >...loading 'scripts/q3map2_void3.shader' >...loading 'scripts/q3map2_void4.shader' >...loading 'scripts/qtex.shader' >...loading 'scripts/shells.shader' >...loading 'scripts/suction.shader' >...loading 'scripts/teleporter.shader' >...loading 'scripts/temporary.shader' >...loading 'scripts/terrain.shader' >...loading 'scripts/weaponhits.shader' >...loading 'scripts/weaponry.shader' >...loading 'scripts/weapon_chaingun.shader' >...loading 'scripts/weapon_gauntlet.shader' >...loading 'scripts/weapon_grenadelauncher.shader' >...loading 'scripts/weapon_machinegun.shader' >...loading 'scripts/weapon_muzzles.shader' >...loading 'scripts/weapon_newmuzzle.shader' >...loading 'scripts/weapon_plasma.shader' >...loading 'scripts/weapon_railgun.shader' >...loading 'scripts/weapon_rocketlauncher.shader' >...loading 'scripts/weapon_shotgun.shader' >----- finished R_Init ----- >------ Initializing Sound ------ >Allocated 96 sources. >OpenAL info: > Vendor: OpenAL Community > Version: 1.1 > Renderer: Software > Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel >Sound initialization successful. >-------------------------------- >Loading vm file vm/ui.qvm... >...which has vmMagic VM_MAGIC_VER2 >Loading 1106 jump table targets >VM file ui compiled to 596351 bytes of code >ui loaded in 1373216 bytes on the hunk >32 arenas parsed >23 bots parsed >--- Common Initialization Complete --- >Opening IP socket: localhost:27960 >Hostname: Fedora >Alias: localhost.localdomain >Alias: localhost >IP: 127.0.0.1 >Started tty console (use +set ttycon 0 to disable) >trying menu/art/pblogo.TGA... >Requesting servers from the master... >CL_ServersResponsePacket >34 servers parsed (total 34) >Resolving update.quake3arena.com >update.quake3arena.com resolved to 192.246.40.56:27951 >87.244.223.69:27961 resolved to 87.244.223.69:27961 >Resolving >Couldn't resolve address >----- FS_Startup ----- >Current search path: >/home/francesco/.openarena/baseoa/pak6-misc.pk3 (191 files) > on the pure list >/home/francesco/.openarena/baseoa/pak5-TA.pk3 (11 files) > on the pure list >/home/francesco/.openarena/baseoa/pak4-textures.pk3 (1496 files) > on the pure list >/home/francesco/.openarena/baseoa/pak3-music.pk3 (9 files) > on the pure list >/home/francesco/.openarena/baseoa/pak2-players.pk3 (620 files) > on the pure list >/home/francesco/.openarena/baseoa/pak2-players-mature.pk3 (171 files) > on the pure list >/home/francesco/.openarena/baseoa/pak1-maps.pk3 (73 files) > on the pure list >/home/francesco/.openarena/baseoa/pak0.pk3 (926 files) > on the pure list >/home/francesco/.openarena/baseoa/pak7-patch.pk3 (76 files) > not on the pure list >/home/francesco/.openarena/baseoa >/usr/libexec/openarena/baseoa > >---------------------- >7146 files in pk3 files >RE_Shutdown( 0 ) >Hunk_Clear: reset the hunk ok >----- R_Init ----- > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW! >GL_VERSION: 2.1.2 NVIDIA 169.07 >GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum >GL_MAX_TEXTURE_SIZE: 4096 >GL_MAX_ACTIVE_TEXTURES_ARB: 4 > >PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) >MODE: 7, 1152 x 864 windowed hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: disabled >compressed textures: disabled >Initializing Shaders >...loading 'scripts/player_angelyss.shader' >...loading 'scripts/player_arachna.shader' >...loading 'scripts/player_ayumi.shader' >...loading 'scripts/player_gargoyle.shader' >...loading 'scripts/player_kyonshi.shader' >...loading 'scripts/player_liz.shader' >...loading 'scripts/player_major.shader' >...loading 'scripts/player_merman.shader' >...loading 'scripts/player_penguin.shader' >...loading 'scripts/player_sergei.shader' >...loading 'scripts/player_skelebot.shader' >...loading 'scripts/player_tony.shader' >...loading 'scripts/player_tux.shader' >...loading 'scripts/ammo.shader' >...loading 'scripts/beams.shader' >...loading 'scripts/clown.shader' >...loading 'scripts/clown2.shader' >...loading 'scripts/common.shader' >...loading 'scripts/ctf.shader' >...loading 'scripts/czest.shader' >...loading 'scripts/decals.shader' >...loading 'scripts/details.shader' >...loading 'scripts/detailtest.shader' >...loading 'scripts/evil8.shader' >...loading 'scripts/flaretest.shader' >...loading 'scripts/iconsprites.shader' >...loading 'scripts/islandctf.shader' >...loading 'scripts/item_health.shader' >...loading 'scripts/liquid_lavas.shader' >...loading 'scripts/liquid_water.shader' >...loading 'scripts/mc-oa.shader' >...loading 'scripts/newmenu.shader' >...loading 'scripts/nki.shader' >...loading 'scripts/oaflares.shader' >...loading 'scripts/oagfx.shader' >...loading 'scripts/oalite.shader' >...loading 'scripts/oanew.shader' >...loading 'scripts/oapowerups.shader' >...loading 'scripts/oasfx.shader' >...loading 'scripts/oasky.shader' >...loading 'scripts/oa_fogs.shader' >...loading 'scripts/oquartz.shader' >...loading 'scripts/q3map2_void3.shader' >...loading 'scripts/q3map2_void4.shader' >...loading 'scripts/qtex.shader' >...loading 'scripts/shells.shader' >...loading 'scripts/suction.shader' >...loading 'scripts/teleporter.shader' >...loading 'scripts/temporary.shader' >...loading 'scripts/terrain.shader' >...loading 'scripts/weaponhits.shader' >...loading 'scripts/weaponry.shader' >...loading 'scripts/weapon_chaingun.shader' >...loading 'scripts/weapon_gauntlet.shader' >...loading 'scripts/weapon_grenadelauncher.shader' >...loading 'scripts/weapon_machinegun.shader' >...loading 'scripts/weapon_muzzles.shader' >...loading 'scripts/weapon_newmuzzle.shader' >...loading 'scripts/weapon_plasma.shader' >...loading 'scripts/weapon_railgun.shader' >...loading 'scripts/weapon_rocketlauncher.shader' >...loading 'scripts/weapon_shotgun.shader' >----- finished R_Init ----- >Loading vm file vm/ui.qvm... >...which has vmMagic VM_MAGIC_VER2 >Loading 1106 jump table targets >VM file ui compiled to 596351 bytes of code >ui loaded in 1373216 bytes on the hunk >32 arenas parsed >23 bots parsed >Loading vm file vm/cgame.qvm... >...which has vmMagic VM_MAGIC_VER2 >Loading 819 jump table targets >VM file cgame compiled to 798865 bytes of code >cgame loaded in 4602432 bytes on the hunk >^1ERROR: Could not open "sound/player/footsteps/mech1.wav" >^3WARNING: Using default sound for sound/player/footsteps/mech1.wav >^1ERROR: Could not open "sound/player/footsteps/mech2.wav" >^3WARNING: Using default sound for sound/player/footsteps/mech2.wav >^1ERROR: Could not open "sound/player/footsteps/mech3.wav" >^3WARNING: Using default sound for sound/player/footsteps/mech3.wav >^1ERROR: Could not open "sound/player/footsteps/mech4.wav" >^3WARNING: Using default sound for sound/player/footsteps/mech4.wav >^1ERROR: Could not open "sound/items/use_medkit.wav" >^3WARNING: Using default sound for sound/items/use_medkit.wav >^1ERROR: Could not open "sound/items/airout.wav" >^3WARNING: Using default sound for sound/items/airout.wav >^1ERROR: Could not open "sound/items/haste.wav" >^3WARNING: Using default sound for sound/items/haste.wav >trying full_rt.TGA... >trying full_bk.TGA... >trying full_lf.TGA... >trying full_ft.TGA... >trying full_up.TGA... >trying full_dn.TGA... >stitched 0 LoD cracks >...loaded 3797 faces, 500 meshes, 0 trisurfs, 0 flares >WARNING: reused image gfx/misc/smokepuff3.tga with mixed glWrapClampMode parm >trying icons/skull_red.TGA... >trying icons/skull_blue.TGA... >trying powerups/blueflag.TGA... >trying D:\projects\oa\newsparkness\Cone.TGA... >trying D:\projects\oa\newsparkness\Plane.TGA... >trying E:\projects\oa\newplasrailhit\Sphere.TGA... >trying rocketFlare_001.TGA... >trying E:\projects\oa\newtele\Circle.TGA... >trying teleporterEffect.TGA... >Com_sprintf: overflow of 67 in 64 >trying D:\svnthis\oa2\source\assets\models\newgren\progs/v_shot_v_sHOT... >trying /home/ross/Desktop/models/players/liz/l_legs.TGA... >trying /home/ross/Desktop/models/players/liz/u_torso.TGA... >trying /home/ross/Desktop/models/players/liz/h_head.TGA... >trying models/players/grismlambert2SG.TGA... >trying grismlambert2SG.TGA... >trying D:\svnthis\oa\source\assets\models\grism\lambert2SG.TGA... >trying E:\projects\oa\baseq3\models\players\doom\lambert2SG.TGA... >trying /home/niko/Desktop/penguinblend/lambert2SG.TGA... >^1ERROR: Could not open "sound/player/penguin/pain25_1.wav" >^3WARNING: Using default sound for sound/player/penguin/pain25_1.wav >^1ERROR: Could not open "sound/player/penguin/pain50_1.wav" >^3WARNING: Using default sound for sound/player/penguin/pain50_1.wav >^1ERROR: Could not open "sound/player/penguin/pain75_1.wav" >^3WARNING: Using default sound for sound/player/penguin/pain75_1.wav >^1ERROR: Could not open "sound/player/penguin/pain100_1.wav" >^3WARNING: Using default sound for sound/player/penguin/pain100_1.wav >^1ERROR: Could not open "sound/player/penguin/gasp.wav" >^3WARNING: Using default sound for sound/player/penguin/gasp.wav >^1ERROR: Could not open "sound/player/penguin/fall1.wav" >^3WARNING: Using default sound for sound/player/penguin/fall1.wav >trying models\players\skelebot\Material.TGA... >^1ERROR: Could not open "sound/player/skelebot/taunt.wav" >^3WARNING: Using default sound for sound/player/skelebot/taunt.wav >CL_InitCGame: 5.71 seconds >3 msec to draw all images >Com_TouchMemory: 0 msec >n^10^7thing^7 returned the BLUE flag! >n^10^7thing^7 captured the RED flag! >spider^7 got the RED flag! >Fedora8^7 entered the game >Tertro^7 fragged BLUE's flag carrier! >spider^7 was railed by Tertro^7 >Kiss B.^7 got the RED flag! >Fedora8^7 was melted by Shank^7's plasmagun >Shank^7 almost dodged n^10^7thing^7's rocket
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bug 426577
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