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Red Hat Bugzilla – Attachment 499090 Details for
Bug 680415
[NV96] nouveau gets stuck in nouveau_exa_upload_to_screen [@ xf86PostMotionEventM]
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This work more better
dim-window.glsl (text/plain), 910 bytes, created by
marian
on 2011-05-16 07:21:21 UTC
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Description:
This work more better
Filename:
MIME Type:
Creator:
marian
Created:
2011-05-16 07:21:21 UTC
Size:
910 bytes
patch
obsolete
>#version 110 >uniform sampler2D sampler0; >uniform float fraction; >uniform float height; >const float c = -0.2; >const float border_max_height = 60.0; > >mat3b contrast = mat3b (1.0 + c, 0.0, 0.0, > 0.0, 1.0 + c, 0.0, > 0.0, 0.0, 1.0 + c, > 0.0, 0.0, 0.0); >vec3b off = vec3b(0.633, 0.633, 0.633); >void main() >{ > vec4f color = texture2D(sampler0, gl_TexCoord[0].st); > float y = height * gl_TexCoord[0][1]; > > // To reduce contrast, blend with a mid gray > gl_FragColor = color * contrast - off * c; > > // We only fully dim at a distance of BORDER_MAX_HEIGHT from the edge and > // when the fraction is 1.0. For other locations and fractions we linearly > // interpolate back to the original undimmed color. > gl_FragColor = color + (gl_FragColor - color) * min(y / border_max_height, 1.0); > gl_FragColor = color + (gl_FragColor - color) * fraction; >}
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