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Red Hat Bugzilla – Attachment 581678 Details for
Bug 818307
[abrt] glob2-0.9.4.4-8.fc16: Map::doesUnitTouchEnemy: Process /usr/bin/glob2 was killed by signal 11 (SIGSEGV)
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File: backtrace
backtrace (text/plain), 233.07 KB, created by
Stefan
on 2012-05-02 17:39:41 UTC
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hide
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Description:
File: backtrace
Filename:
MIME Type:
Creator:
Stefan
Created:
2012-05-02 17:39:41 UTC
Size:
233.07 KB
patch
obsolete
>[New LWP 16557] >[New LWP 16562] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib/libthread_db.so.1". >Core was generated by `glob2'. >Program terminated with signal 11, Segmentation fault. >#0 0x0813213b in Map::doesUnitTouchEnemy (this=0xbfb4b188, unit=0x946ad48, dx=0x946ad74, dy=0x946ad78) at src/Map.cpp:1854 >1854 src/Map.cpp: No such file or directory. > in src/Map.cpp > >Thread 2 (Thread 0xb6a0fb40 (LWP 16562)): >#0 __kernel_vsyscall () at arch/x86/vdso/vdso32/int80.S:16 >No locals. >#1 0x47e15026 in nanosleep () at ../sysdeps/unix/syscall-template.S:82 >No locals. >#2 0x4d1f8e47 in SDL_Delay (ms=1) at src/timer/unix/SDL_systimer.c:118 > was_error = <optimized out> > elapsed = {tv_sec = 0, tv_nsec = 1027651} > tv = {tv_sec = 0, tv_nsec = 1000000} >#3 0x081f2b62 in record (pointer=0x9381038) at src/VoiceRecorder.cpp:140 > buffer = {0 <repeats 26 times>, 10526, 18401, 0 <repeats 62 times>, 30227, 18376, -500, 19743, -500, 19743, 26325, 19743, 1, 0, -3396, -18784, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28679, 3585, 0 <repeats 42 times>, 15942, 18401, -4108, 19744} > dsp = <optimized out> > rate = 0 > channels = 0 > frameCount = <optimized out> > byteLength = <optimized out> > format = 0 > totalRead = <optimized out> > voiceRecorder = 0x9381038 > bits = @0x9381040 > __PRETTY_FUNCTION__ = "int record(void*)" >#4 0x4d1a8a72 in SDL_RunThread (data=0x94535e8) at src/thread/SDL_thread.c:204 > args = 0x94535e8 > userfunc = 0x81f2b30 <record(void*)> > userdata = <optimized out> > statusloc = 0x93e50e0 >#5 0x4d1f657c in RunThread (data=0x94535e8) at src/thread/pthread/SDL_systhread.c:47 >No locals. >#6 0x47e0dcd3 in start_thread (arg=0xb6a0fb40) at pthread_create.c:309 > __res = <optimized out> > pd = 0xb6a0fb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1205989364, 0, 4001536, -1230965720, -1232562822, 920080536}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = <optimized out> > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> > __PRETTY_FUNCTION__ = "start_thread" >#7 0x47d4aa2e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:133 >No locals. > >Thread 1 (Thread 0xb7719940 (LWP 16557)): >#0 0x0813213b in Map::doesUnitTouchEnemy (this=0xbfb4b188, unit=0x946ad48, dx=0x946ad74, dy=0x946ad78) at src/Map.cpp:1854 > otherID = <optimized out> > otherTeam = <optimized out> > otherTeamMask = <optimized out> > gbid = 1033 > guid = <optimized out> > tdy = <optimized out> > tdx = <optimized out> > y = 44 > bdy = 0 > __PRETTY_FUNCTION__ = "bool Map::doesUnitTouchEnemy(Unit*, int*, int*)" > x = 54 > bestTime = 256 > bdx = 0 > enemies = 2 >#1 0x081ea50d in Unit::handleMovement (this=0x946ad48) at src/Unit.cpp:1887 > map = 0xbfb4b188 > canSwim = true > __PRETTY_FUNCTION__ = "void Unit::handleMovement()" >#2 0x081edfe8 in Unit::endOfAction (this=0x946ad48) at src/Unit.cpp:2315 >No locals. >#3 0x081ee0ce in Unit::syncStep (this=0x946ad48) at src/Unit.cpp:525 > __PRETTY_FUNCTION__ = "void Unit::syncStep()" >#4 0x081df8e7 in Team::syncStep (this=0xae4b5c0) at src/Team.cpp:957 > u = 0x946ad48 > i = <optimized out> > isDirtyGlobalGradient = <optimized out> > __PRETTY_FUNCTION__ = "void Team::syncStep()" > isEnoughFoodInSwarm = <optimized out> > isDying = <optimized out> > nbUsefullUnits = 24 > nbUsefullUnitsAlone = 16 >#5 0x080d87f2 in Game::syncStep (this=0xbfb4a48c, localTeam=0) at src/Game.cpp:1208 > i = 0 > startTick = 5603332 > endTick = <optimized out> > __PRETTY_FUNCTION__ = "void Game::syncStep(Sint32)" >#6 0x080cb399 in Engine::run (this=0xbfb4a450) at src/Engine.cpp:366 > networkReadyToExecute = true > needToBeTime = 1777560 > __PRETTY_FUNCTION__ = "int Engine::run()" >#7 0x080b8b5a in CampaignMenuScreen::onAction (this=0xbfb4dfb4, source=0x1, action=GAGGUI::SCREEN_CREATED, par1=765, par2=0) at src/CampaignMenuScreen.cpp:70 > rcr = 0 > engine = {gui = {hilights = std::set with 0 elements, arrowPositions = std::vector of length 0, capacity 4, keyboardManager = {shortcuts = std::list = {[0] = {action = 6, keys = std::vector of length 1, capacity 1 = {{key = "tab", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [1] = {action = 5, keys = std::vector of length 1, capacity 1 = {{key = "return", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [2] = {action = 9, keys = std::vector of length 1, capacity 1 = {{key = "pause", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [3] = {action = 1, keys = std::vector of length 1, capacity 1 = {{key = "escape", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [4] = {action = 7, keys = std::vector of length 1, capacity 1 = {{key = "space", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [5] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "+", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [6] = {action = 4, keys = std::vector of length 1, capacity 1 = {{key = "-", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [7] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "=", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [8] = {action = 12, keys = std::vector of length 1, capacity 1 = {{key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [9] = {action = 18, keys = std::vector of length 1, capacity 1 = {{key = "h", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [10] = {action = 14, keys = std::vector of length 1, capacity 1 = {{key = "i", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [11] = {action = 16, keys = std::vector of length 1, capacity 1 = {{key = "m", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [12] = {action = 13, keys = std::vector of length 1, capacity 1 = {{key = "r", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [13] = {action = 9, keys = std::vector of length 1, capacity 1 = {{key = "p", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [14] = {action = 15, keys = std::vector of length 1, capacity 1 = {{key = "s", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [15] = {action = 11, keys = std::vector of length 1, capacity 1 = {{key = "t", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [16] = {action = 2, keys = std::vector of length 1, capacity 1 = {{key = "u", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [17] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [18] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = false, alt = false, control = false, meta = false, shift = false}}}, [19] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = true, alt = false, control = false, meta = false, shift = true}}}, [20] = {action = 4, keys = std::vector of length 1, capacity 1 = {{key = "[-]", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [21] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "[+]", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [22] = {action = 8, keys = std::vector of length 1, capacity 1 = {{key = "home", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [23] = {action = 10, keys = std::vector of length 1, capacity 1 = {{key = "scroll lock", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [24] = {action = 37, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "1", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [25] = {action = 38, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "2", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [26] = {action = 39, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "3", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [27] = {action = 40, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "4", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [28] = {action = 41, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "5", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [29] = {action = 42, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "6", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [30] = {action = 43, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "7", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [31] = {action = 44, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "8", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [32] = {action = 35, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [33] = {action = 34, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "c", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [34] = {action = 36, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [35] = {action = 32, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [36] = {action = 33, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "g", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [37] = {action = 19, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [38] = {action = 24, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [39] = {action = 26, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [40] = {action = 21, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "h", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [41] = {action = 20, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "i", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [42] = {action = 28, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "m", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [43] = {action = 23, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "p", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [44] = {action = 22, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "r", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [45] = {action = 25, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "s", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [46] = {action = 27, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "w", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [47] = {action = 31, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "c", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [48] = {action = 29, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "e", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [49] = {action = 30, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "w", pressed = true, alt = false, control = false, meta = false, shift = false}}}}, lastPresses = std::vector of length 0, capacity 1, mode = GameGUIShortcuts}, game = {_vptr.Game = 0x82a1140, static verbose = false, anyPlayerWaited = false, anyPlayerWaitedTimeFor = 44439, maskAwayPlayer = 1, mapHeader = {versionMajor = 0, versionMinor = 79, numberOfTeams = 2, mapOffset = 88251, teams = {{_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_HUMAN, teamNumber = 0, numberOfPlayer = 1, color = {r = 229 '\345', g = 45 '-', b = 45 '-', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 1, disableRecursiveDestruction = true, data = "\377\377\000\377\377\377\000\377\377\377\000\377\377\377\000\377"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 1, numberOfPlayer = 1, color = {r = 45 '-', g = 229 '\345', b = 229 '\345', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 2, disableRecursiveDestruction = true, data = '\000' <repeats 15 times>}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "Z\000\000Z\000\000Z\000\000Z\000\000Z\000\000Z"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\023\000\000\000\250j\324G\000\020\000\000\350"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\377\377\377\377\000\000\000\000Z\000\000Za"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\370\243E\t\002\000\000\000 \000\000\000"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\322\314\064J\316\252\324G\000\020\000\000\033"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\000\020\000\000\004\000\000\000a\366\314G\340"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\245\314G\337\212\264\277L\225r\267\001\000\000\000\021"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\364\017\340G\350\274\067\t\020\000\000\000\001"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\213\264\277R\005\000\000\000\000\000\000?\213\264\277Q"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\274\067\t<\213\264\277\004\000\000\000\364\017\340G\350"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\246\314GR\005\000\000\000\000\000\000\001\000\000\000\031"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\364\017\340G\350\274\067\t\000\000\000\000\340"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\001\000\000\000\031\351\314G\350\274\067\t"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\000\000\000\000\f\244E\t\322@\217\000\020"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\321\364H\000\000\000\000\000\230\264\277\005\000\000\000T"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\261}\323@\244\264\277\020s?\tVB\363H@"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000\000\000O"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "--\377\001\000\000\000\000Z\000\000Z\000\000Z"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\345\345\377\002\000\000\000\000U\202\000\177\211\036Ui"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000Z\000\000Z\000\000Z"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000<\000\000<\000\000<"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000\000<\000\000<\000"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000i<\000(x\000(x"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\236\261}4w)\000Z"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000Z\000\000Z\000\000Z"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000(x\024b\216)\235"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x829bf98, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\377\000\000\000\000\000Z\000\032_\037\064e>"}}, isSavedGame = true, SHA1 = "bl\205&\vb\237\373]\320\337\320\246\332~| \315\276\211", mapName = "Auto save"}, gameHeader = {numberOfPlayers = 2, gameLatency = 0, orderRate = 1 '\001', players = {{_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_LOCAL, number = 0, numberMask = 1, name = "Player 0", teamNumber = 0, teamNumberMask = 1, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = true}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_AI, number = 1, numberMask = 2, name = "AI Player 1", teamNumber = 1, teamNumberMask = 2, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = true}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x829bed8, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}}, allyTeamNumbers = "\001\002\003\004\005\006\a\b\t\n\v\f\r\016\017\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037 ", allyTeamsFixed = true, winningConditions = std::list = {[0] = {px = 0x93aef08, pn = {pi_ = 0xa9606a0}}, [1] = {px = 0x94dbd20, pn = {pi_ = 0x94e4aa0}}, [2] = {px = 0x939e040, pn = {pi_ = 0xa709af8}}, [3] = {px = 0x93880a0, pn = {pi_ = 0x9377888}}, [4] = {px = 0x9492998, pn = {pi_ = 0x93ebfa0}}}, seed = 1217347794, mapDiscovered = false}, teams = {0xae4b5c0, 0xace6ff8, 0x0 <repeats 30 times>}, players = {0x93f2668, 0x9486070, 0x0 <repeats 30 times>}, map = {_vptr.Map = 0x82a7f80, static verbose = false, areaNames = std::vector of length 9, capacity 9 = {"enemy_unit_close_zone", "enemy_attack_zone", "starting_attack_zone", "main_attack_zone", "", "", "", "", ""}, ressourceAvailableCount = {{207, 1573, 0, 194, 27, 230, 319, 279}, {0, 729, 0, 86, 0, 0, 0, 17}, {0, 0, 0, 0, 0, 0, 0, 0} <repeats 14 times>}, ressourceAvailableCountSuccess = {{207, 1573, 0, 194, 27, 230, 319, 279}, {0, 729, 0, 86, 0, 0, 0, 17}, {0, 0, 0, 0, 0, 0, 0, 0} <repeats 14 times>}, ressourceAvailableCountFailure = {{0, 0, 0, 0, 0, 0, 0, 0} <repeats 16 times>}, pathToRessourceCountTot = 36133, pathToRessourceCountSuccess = 35208, pathToRessourceCountFailure = 925, localRessourcesUpdateCount = 0, pathfindLocalRessourceCount = 0, pathfindLocalRessourceCountWait = 0, pathfindLocalRessourceCountSuccessBase = 0, pathfindLocalRessourceCountSuccessLocked = 0, pathfindLocalRessourceCountSuccessUpdate = 0, pathfindLocalRessourceCountSuccessUpdateLocked = 0, pathfindLocalRessourceCountFailureUnusable = 0, pathfindLocalRessourceCountFailureNone = 0, pathfindLocalRessourceCountFailureBad = 0, pathToBuildingCountTot = 57167, pathToBuildingCountClose = 41319, pathToBuildingCountCloseSuccessStand = 0, pathToBuildingCountCloseSuccessBase = 40611, pathToBuildingCountCloseSuccessUpdated = 185, pathToBuildingCountCloseFailureLocked = 0, pathToBuildingCountCloseFailureEnd = 523, pathToBuildingCountIsFar = 15848, pathToBuildingCountFar = 16371, pathToBuildingCountFarIsNew = 50, pathToBuildingCountFarOldSuccess = 15430, pathToBuildingCountFarOldFailureLocked = 0, pathToBuildingCountFarOldFailureBad = 0, pathToBuildingCountFarOldFailureRepeat = 601, pathToBuildingCountFarOldFailureUnusable = 290, pathToBuildingCountFarUpdateSuccess = 67, pathToBuildingCountFarUpdateFailureLocked = 0, pathToBuildingCountFarUpdateFailureVirtual = 8, pathToBuildingCountFarUpdateFailureBad = 265, localBuildingGradientUpdate = 746, localBuildingGradientUpdateLocked = 0, globalBuildingGradientUpdate = 486, globalBuildingGradientUpdateLocked = 0, buildingAvailableCountTot = 3814417, buildingAvailableCountClose = 2577532, buildingAvailableCountCloseSuccessFast = 2524916, buildingAvailableCountCloseSuccessAround = 52578, buildingAvailableCountCloseSuccessUpdate = 38, buildingAvailableCountCloseSuccessUpdateAround = 0, buildingAvailableCountCloseFailureLocked = 0, buildingAvailableCountCloseFailureEnd = 0, buildingAvailableCountIsFar = 1236885, buildingAvailableCountFar = 1236885, buildingAvailableCountFarNew = 146, buildingAvailableCountFarNewSuccessFast = 140, buildingAvailableCountFarNewSuccessClosely = 6, buildingAvailableCountFarNewFailureLocked = 0, buildingAvailableCountFarNewFailureVirtual = 0, buildingAvailableCountFarNewFailureEnd = 0, buildingAvailableCountFarOld = 1236739, buildingAvailableCountFarOldSuccessFast = 1186835, buildingAvailableCountFarOldSuccessAround = 43607, buildingAvailableCountFarOldFailureLocked = 0, buildingAvailableCountFarOldFailureEnd = 6297, pathfindForbiddenCount = 22, pathfindForbiddenCountSuccess = 22, pathfindForbiddenCountFailure = 0, game = 0xbfb4a48c, cases = 0xa54d398, w = 128, h = 128, wMask = 127, hMask = 127, wDec = 7, hDec = 7, arraysBuilt = true, mapDiscovered = 0xa458708, fogOfWar = 0xadf5100, fogOfWarA = 0xaac1920, fogOfWarB = 0xadf5100, localForbiddenMap = {values = {_M_size = 2048, _M_data = 0xa476c80 ""}, bitLength = 16384}, localGuardAreaMap = {values = {_M_size = 2048, _M_data = 0xae8bc90 ""}, bitLength = 16384}, localClearAreaMap = {values = {_M_size = 2048, _M_data = 0xa52c568 ""}, bitLength = 16384}, fertilityMaximum = 12368, ressourcesGradient = {{{0xa761340 "", 0xa905130 "\370\367\366\365\364\363\362\361\360\360\360\360\360\360\360\357\356\355\355\354\354\354\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\356\357\360\361\362\362\363\363\363\363\364\364\365\365\366\366\366\366\366\366\366\366\366"}, {0xaba32b0 "", 0xaa93d30 "\362\362\362\362\362\362\362\361\361\360\360\357\356\356\355\355\355\355\355\355\354\354\354\354\354\353\352\351\350\347\347\347\347\350\351\352\352\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\354\354\354\354\355\355\355\356\357\360\360\360\360\360\360\360\360\361\361\362\363\364\365\365\365\365\365\365\365\365"}, {0xa4ba538 "", 0xa3e4840 '\001' <repeats 87 times>}, {0xa3b6ac0 "", 0xa8c4c70 "\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\303\302\301\300\277\276\275\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\316\316\316\316\317\320\321\322\323\324\325\326\327\330\331\332\332\332\332\332\332"}, {0xa842228 "", 0xa96d9d0 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"\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\312\311\310\307\306\305\304\303\302\301\300\277\276\275\274\274\274\274\274\275\276\277\300\301\302\303\303\303\303\303\303\303\303\303\303\304\305\306\307\310\311\312\313\313\313\313\313"}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}}, {{0xabd9f98 "", 0xa734d28 "\370\367\366\365\364\363\362\361\360\360\360\360\360\360\360\357\356\355\355\354\354\354\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\356\357\360\361\362\362\363\363\363\363\364\364\365\365\366\366\366\366\366\366\366\366\366"}, {0xa48b2b0 "", 0xa87d508 "\362\362\362\362\362\362\362\361\361\360\360\357\356\356\355\355\355\355\355\355\354\354\354\354\354\353\352\351\350\347\347\347\347\350\351\352\352\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\354\354\354\354\355\355\355\356\357\360\360\360\360\360\360\360\360\361\361\362\363\364\365\365\365\365\365\365\365\365"}, {0xa6e2150 "", 0xabbbfd0 '\001' <repeats 87 times>}, {0xadec278 "", 0xad53d00 "\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\303\302\301\300\277\276\275\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\316\316\316\316\317\320\321\322\323\324\325\326\327\330\331\332\332\332\332\332\332"}, {0xa4d3108 "", 0xa83b6f8 "\375\374\373\372\371\370\367\366\365\364\363\362\361\360\357\357\360\361\362\363\363\364\365\365\366\367\367\367\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\367\366\366\366\365\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\364\365\366\367\370\371\372\373\374\374\375\376\377\377\377\377\377\377\377\377\377\377\376\376\375\374\373\372\371\370\367\367\370\371\372\373\373\374\375\376\376\376\376\376\377\377\377\377\377\377\376\377\376\375\374\373\372\371\370\367\366\365\364\363\362\361\360\357\357\360\361\362\362\363\364\364\365\366\366\366\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\366\365\365\365\364\364\364\365\365\365\365\365\365\365\365\365\365\365\365\365\365"...}, {0xa4aac50 "", 0xa813a30 '\001' <repeats 87 times>}, {0xab9bd98 "", 0xa910c68 '\001' <repeats 87 times>}, {0xa51dae8 "", 0xabe57c0 '\001' <repeats 87 times>}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}}, {{0x0, 0x0} <repeats 15 times>} <repeats 30 times>}, forbiddenGradient = {{0xab293d8 "", 0xaa9af48 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"}, {0xac4f3d8 "", 0xab1d018 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"}, {0x0, 0x0} <repeats 30 times>}, guardAreasGradient = {{0xaa121a8 "", 0xa50d3c0 '\001' <repeats 87 times>}, {0xabd0ad8 "", 0xac58560 "\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201"}, {0x0, 0x0} <repeats 30 times>}, clearAreasGradient = {{0xa696908 "", 0xad2ae78 '\001' <repeats 87 times>}, {0xa6aae18 "", 0xada8948 '\001' <repeats 87 times>}, {0x0, 0x0} <repeats 30 times>}, exploredArea = {0xadce970 "", 0xabfda40 "", 0x0 <repeats 30 times>}, clearingAreaClaims = {0xa397540, 0xa4051d8, 0x0 <repeats 30 times>}, immobileUnits = 0xa9bac70 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"..., gradientUpdated = {{{true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}}, {{true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}}, {{false, false} <repeats 15 times>} <repeats 30 times>}, guardGradientUpdated = {{true, true}, {true, true}, {false, false} <repeats 30 times>}, clearGradientUpdated = {{true, true}, {true, false}, {false, false} <repeats 30 times>}, undermap = 0xaa0b718 "", listedAddr = 0xad1ae70, size = 16384, sectors = 0xa74287c, wSector = 8, hSector = 8, sizeSector = 64, astarpoints = 0xa5cd3a0, astarExaminedPoints = std::vector of length 0, capacity 480, logFile = 0x47e019c0, incRessourceLog = {265809, 16223, 16154, 16138, 1737, 14401, 249586, 249586, 248306, 213401, 112211, 101190, 0, 0, 0, 0}}, script = {isTextShown = true, textShown = "Let the attack begin! I think we will have to work our way through these towers to get to the Swarm, but that should not be much of a challenge.", sourceCode = "# glob2's tutorial, (c) 2003-2007 Ghislain \"Court-Jus\" Leveque and St\303\251phane Magnenat and Bradley Arsenault and Kieran P\n# This map is released under the GNU GPL, see COPYING for more infos\n\n# Tutorial,"..., functions = std::map with 16 elements, mainTimer = 0, hasWon = std::vector<bool> of length 2, capacity 32 = {0, 0}, hasLost = std::vector<bool> of length 2, capacity 32 = {0, 0}, stories = std::vector of length 1, capacity 1 = {{_vptr.Story = 0x82b88c0, static verbose = false, line = std::vector of length 432, capacity 432 = {{type = Token::S_GUIDISABLE, value = 0, msg = "", static table = 0x833bc00}, {type = Token::S_ALLIANCESCREEN, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_FLAGTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_TEXTSTATTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GFXSTATTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_SWARM_B, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_MARKET_B, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 0, msg = "Hahaha! We have everything a good colony would want! We have protection, upgraded buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more could a man want? Turns out ther"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 0, msg = "Hahaha! We have everything a good colony would want! We have protection, upgraded buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more could a man want? Turns out ther"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 0, msg = "Hahaha ! Nous avons tout ce que peut d\303\251sirer une bonne colonie ! Nous sommes prot\303\251g\303\251s, avons des b\303\242timents am\303\251lior\303\251s, des \303\211coles, un Hopital, plusieurs Auberges, une Piste de Course, une Piscine, que vouloir"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Hahaha! Du hast auf jeden Fall alles, was eine gute Kolonie braucht. Du hast Verteidigung, verbesserte Geb\303\244ude, Schulen, ein Hospital, einige Gasth\303\266fe, eine Rennstrecke, ein Schwimmbad... was k\303\266nnte ein "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Est\303\241 muy bien! Tenemos todo aquello que una buena colonia pudiera desear! Protecci\303\263n, edificaciones actualizadas, colegios, un hospital, muchas tabernas, una pista de carreras, una piscina \302\277qu\303\251 otra cos"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Hahaha! We hebben nu alles wat een goede kolonie nodig heeft! We hebben een goede verdediging, verbeterde gebouwen, een School, een Ziekenhuis, een aantal Herbergen en Racebaan, een Zwembad... wat will"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\245\320\260-\321\205\320\260-\321\205\320\260! \320\243 \320\275\320\260\321\201 \320\265\321\201\321\202\321\214 \320\262\321\201\321\221 \320\276 \321\207\321\221\320\274 \321\205\320\276\321\200\320\276\321\210\320\260\321\217 \320\272\320\276\320\273\320\276\320\275\320\270\321\217 \320\274\320\276\320\266\320\265\321\202 \320\274\320\265\321\207\321\202\320\260\321\202\321\214! \320\243 \320\275\320\260\321\201 \320\265\321\201\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\320\260, \321\203\320\273\321\203\321\207\321\210\320\265\320\275\320\275\321\213\320\265 \320\267\320\264\320\260\320\275\320\270\321\217, \320\250\320\272\320\276\320\273\321\213, \320\223\320\276\321\201\320\277\320\270\321\202\320\260\320\273\321\214, \320\275\320\265\321\201\320\272\320\276\320\273\321\214\320\272\320\276 \320\232\320\260\320\261\320\260\320\272\320\276\320\262, \320\241\321\202\320\260\320\264\320\270\320\276\320\275, \320\221\320\260\321\201\321\201\320\265\320\271\320\275, \321\207\321\202\320\276 \320\265\321\211\321\221 \320\274\320\276\320\266\320\275\320\276 \320\267\320\260\321\205\320\276\321\202\320\265\321\202\321\214? \320\236\320\272\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 \320\275\320\265 \320\274\320\275\320\276\320\263\320\276\320\262\320\276. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\277\321\200\320\276\320\264\320\276\320\273\320\266\320\270\321\202\321\214 \321\203\320\273\321\203\321\207\321\210\320\260\321\202\321\214 \321\202\320\276, \321\207\321\202\320\276 \321\205\320\276\321\202\320\270\321\202\320\265. \320\235\320\260 \321\201\320\260\320\274\320\276\320\274 \320\264\320\265\320\273\320\265 \320\265\321\201\321\202\321\214 \320\265\321\211\321\221 \320\276\320\264\320\270\320\275 \321\203\321\200\320\276\320\262\320\265\320\275\321\214 \320\273\321\203\321\207\321\210\320\270\320\271, \321\207\320\265\320\274 \321\203\320\266\320\265 \321\203\320\273\321\203\321\207\321\210\320\265\320\275\320\275\321\213\320\265 \320\267\320\264\320\260\320\275\320\270\321\217 - \320\277\320\276\321\201\320\273\320\265\320\264\320\275\320\270\320\271 \321\203\321\200\320\276\320\262\320\265\320\275\321\214 3! \320\224\320\276\321\201\321\202\320\270\320\266\320\265\320\275\320\270\320\265 \321\202\321\200\320\265\321\202\321\214\320\265\320\263\320\276 \321\203\321\200\320\276\320\262\320\275\321\217 \320\264\320\276\320\273\320\266\320\275\320\276 \320\261\321\213\321\202\321\214 \321\206\320\265\320\273\321\214\321\216 \320\262 \320\270\320\263\321\200\320\265, \321\202.\320\272. \321\215\321\202\320\276 \320\264\320\260\321\201\321\202 \320\222\320\260\320\274 \320\267\320\275\320\260\321\207\320\270\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\265\320\270\320\274\321\203\321\211\320\265\321\201\321\202\320\262\320\276 \320\275\320\260\320\264 \320\277\321\200\320\276\321\202\320\270\320\262\320\275\320\270\320\272\320\276\320\274.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west from our base. You can scroll there now.", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west from our base. You can scroll there now.", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "En parlant d'ennemis, avez-vous pens\303\251 \303\240 rechercher les votres ? Je pense qu'ils se cachent au Nord-Ouest de notre base. Vous pouvez aller regarder d\303\250s maintenant.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Wo wir gerade \303\274ber Feinde reden: Hast du es geschafft deinen zu finden? Ich denke er versteckt sich im Nordwesten deiner Basis. Du kannst nun dorthin scrollen.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Hablando de enemigos \302\277Haz logrado ver d\303\263nde est\303\241n los tuyos? Creo que se esconde al noroeste de nuestra base, puedes dar un vistazo.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "En nu we het over vijanden hebben, heb je de jouwe al gezien? Volgens mij verstopt hij zich ten noord-westen van onze basis. Neem er maar eens een kijkje.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\232\321\201\321\202\320\260\321\202\320\270, \320\276 \320\262\321\200\320\260\320\263\320\260\321\205, \320\222\321\213 \320\277\321\200\320\276\320\262\320\265\320\273\320\270 \320\277\320\276\320\270\321\201\320\272 \321\201\320\262\320\276\320\265\320\263\320\276 \320\262\321\200\320\260\320\263\320\260? \320\234\320\275\320\265 \320\272\320\260\320\266\320\265\321\202\321\201\321\217, \321\207\321\202\320\276 \320\276\320\275 \320\277\321\200\321\217\321\207\320\265\321\202\321\201\321\217 \320\275\320\260 \321\201\320\265\320\262\320\265\321\200\320\276-\320\267\320\260\320\277\320\260\320\264\320\265 \320\276\321\202 \320\262\320\260\321\210\320\265\320\271 \320\261\320\260\320\267\321\213. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\277\320\276\321\201\320\274\320\276\321\202\321\200\320\265\321\202\321\214 \321\202\320\260\320\274.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "It seems like you can see the area, but not very clearly. The area is covered with something called 'fog of war'. If we want to see who's hiding under this dark cloud, we need to yank an explorer over"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "It seems like you can see the area, but not very clearly. The area is covered with something called 'fog of war'. If we want to see who's hiding under this dark cloud, we need to yank an explorer over"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Vous pouvez voir cette zone mais pas tr\303\250s clairement. La zone est couverte par ce que l'on appelle le 'brouillard de guerre'. Si nous voulons voir qui se cache derri\303\250re ce nuage noir, nous devrions envo"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Es sieht danach aus, dass du das Gebiet zwar sehen kannst, aber nicht sehr gut. Das Gebiet ist \303\274berlagert vom 'Nebel des Krieges'. Um zu sehen was sich unter dem Nebel befindet m\303\274ssen wir einen Entdecke"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Puedes ver el \303\241rea, pero no claramente. El \303\241rea est\303\241 cubierta con algo llamado 'niebla de guerra'. Si queremos ver qui\303\251n se est\303\241 escondiendo bajo esa nube oscura, tenemos que enviar un explorador, pero \302\277c\303"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Je kan het gebied wel zien, maar niet erg helder. Het gebied is bedekt met iets dat we 'oorlogsmist' noemen. Als we willen zien wat er zich onder deze donkere wolk bevind, moeten we er een verkenner o"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\232\320\260\320\266\320\265\321\202\321\201\321\217, \321\207\321\202\320\276 \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\262\320\270\320\264\320\265\321\202\321\214 \320\276\320\261\320\273\320\260\321\201\321\202\321\214, \320\275\320\276 \320\275\320\265 \320\276\321\207\320\265\320\275\321\214 \321\217\321\201\320\275\320\276. \320\236\320\261\320\273\320\260\321\201\321\202\321\214 \320\277\320\276\320\272\321\200\321\213\321\202\320\260 \321\207\320\265\320\274-\321\202\320\276 \320\276\320\261\321\213\321\207\320\275\320\276 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\320\274\321\213\320\274 '\321\202\321\203\320\274\320\260\320\275 \320\262\320\276\320\271\320\275\321\213'. \320\225\321\201\320\273\320\270 \320\274\321\213 \321\205\320\276\321\202\320\270\320\274 \321\200\320\260\320\267\320\263\320\273\321\217\320\264\320\265\321\202\321\214 \320\272\321\202\320\276 \320\277\321\200\321\217\321\207\320\265\321\202\321\201\321\217 \320\267\320\260 \321\215\321\202\320\270\320\274 \321\202\320\265\320\274\320\275\321\213\320\274 \320\276\320\261\320\273\320\260\320\272\320\276\320\274, \320\275\320\260\320\274 \320\275\321\203\320\266\320\275\320\276 \320\275\320\260\320\277\321\200\320\260\320\262\320\270\321\202\321\214 \321\202\321\203\320\264\320\260 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\276\320\262, \320\275\320\276 \320\272\320\260\320\272?", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_GUIENABLE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_FLAGTAB, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Look under the minimap. You will notice a new button just appeared. This is called the 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units. These are called 'fla"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Look under the minimap. You will notice a new button just appeared. This is called the 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units. These are called 'fla"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Regardez sous la mini-carte, un nouveau bouton vient d'appara\303\256tre. Il s'agit de l'Onglet 'Drapeaux'. Cliquez dessus. Il contient un ensemble d'outils pour contr\303\264ler vos unit\303\251s que l'on appelle 'drapeaux'"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Schau unter die Minikarte. Dir wird dort ein neuer Button auffallen. Dieser Button ist der 'Flaggen-Button'. Klicke nun darauf. Er enth\303\244lt eine Reihe n\303\274tzlicher Werkzeuge um deine Einheiten zu kontrolli"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Mira bajo el minimapa, ver\303\241s que ha aparecido un bot\303\263n. Se llama la 'Pesta\303\261a de banderas'. Clic en ella. Contiene un mont\303\263n de herramientas \303\272tiles para controlar tus unidades, llamadas 'banderas' o 'zonas"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Kijk onder de minikaart. Er is zojuist een nieuwe knop verschenen. Deze knop is het 'Vlag Tabblad'. Klik er op. Het biedt ons een aantal nuttige gereedschappen waarmee we onze eenheden kunnen be\303\257nvloed"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\237\320\276\321\201\320\274\320\276\321\202\321\200\320\270\321\202\320\265 \320\277\320\276\320\264 \320\274\320\270\320\275\320\270-\320\272\320\260\321\200\321\202\321\203. \320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\275\320\276\320\262\321\203\321\216 \320\272\320\275\320\276\320\277\320\272\321\203, \320\272\320\276\321\202\320\276\321\200\320\260\321\217 \321\202\320\276\320\273\321\214\320\272\320\276 \321\207\321\202\320\276 \320\277\320\276\321\217\320\262\320\270\320\273\320\260\321\201\321\214. \320\236\320\275\320\260 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 '\320\222\320\272\320\273\320\260\320\264\320\272\320\260 \321\204\320\273\320\260\320\263\320\276\320\262'. \320\235\320\260\320\266\320\274\320\270\321\202\320\265 \320\275\320\260 \320\275\320\265\321\221. \320\236\320\275\320\260 \321\201\320\276\320\264\320\265\321\200\320\266\320\270\321\202 \320\275\320\260\320\261\320\276\321\200 \320\277\320\276\320\273\320\265\320\267\320\275\321\213\321\205 \320\270\320\275\321\201\321\202\321\200\321\203\320\274\320\265\320\275\321\202\320\276\320\262 \320\264\320\273\321\217 \321\203\320\277\321\200\320\260\320\262\320\273\320\265\320\275\320\270\321\217 \320\222\320\260\321\210\320\270\320\274\320\270 \321\216\320\275\320\270\321\202\320\260\320\274\320\270. \320\236\320\275\320\270 \320\275\320\260\320\267\321\213\320\262\320\260\321\216\321\202\321\201\321\217 '\321\204\320\273\320\260\320\263\320\270' \320\270 '\320\267\320\276\320\275\321\213'.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_EXPLOR_F, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "On the top row, there are flags. You're looking for one particular flag, called the 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar to a building, with o"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "On the top row, there are flags. You're looking for one particular flag, called the 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar to a building, with o"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Les drapeaux se trouvent sur la premi\303\250re ligne. Vous \303\252tes \303\240 la recherche d'un drapeau particulier, appel\303\251 'Drapeau d'exploration'. Il a la forme d'un cerf-volant. Vous pouvez cliquer dessus, il se place c"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Oben sind die 3 Flaggen. Du suchst die 'Entdecker Flagge'. Sie hat das Aussehen eines Drachen. Du kannst auf sie klicken und sie wie ein Geb\303\244ude platzieren. Mit einer Ausnahme: du kannst sie, im Gegens"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "En la fila superior hay banderas. Est\303\241s buscando una, llamada la 'Bandera de Explorador'. Tiene forma de cometa. Selecci\303\263nala, se ubica de la misma forma que una edificaci\303\263n, con una excepci\303\263n: puedes c"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "In de bovenste rij bevinden zich de vlaggen. We zoeken nu \303\251\303\251n vlag in het bijzonder, namelijk de 'Verkenningsvlag'. Hij heeft de vorm van een vlieger. Je kan erop klikken en op eenzelfde manier plaatsen"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222 \320\262\320\265\321\200\321\205\320\275\320\265\320\274 \321\200\321\217\320\264\321\203 \320\275\320\260\321\205\320\276\320\264\321\217\321\202\321\201\321\217 \321\204\320\273\320\260\320\263\320\270. \320\234\321\213 \321\201\320\265\320\271\321\207\320\260\321\201 \320\270\321\211\320\265\320\274 \320\276\320\264\320\270\320\275 \320\272\320\276\320\275\320\272\321\200\320\265\321\202\320\275\321\213\320\271 \321\204\320\273\320\260\320\263, \320\272\320\276\321\202\320\276\321\200\321\213\320\271 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 '\320\244\320\273\320\260\320\263 \321\200\320\260\320\267\320\262\320\265\320\264\320\272\320\270'. \320\236\320\275 \320\270\320\274\320\265\320\265\321\202 \320\262\320\270\320\264 \320\262\320\276\320\267\320\264\321\203\321\210\320\275\320\276\320\263\320\276 \320\267\320\274\320\265\321\217. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \321\211\320\265\320\273\320\272\320\275\321\203\321\202\321\214 \320\277\320\276 \320\275\320\265\320\274\321\203, \320\276\320\275 \321\200\320\260\320\267\320\274\320\265\321\211\320\260\320\265\321\202\321\201\321\217 \321\202\320\260\320\272\320\266\320\265 \320\272\320\260\320\272 \320\270 \320\267\320\264\320\260\320\275\320\270\321\217, \321\201 \320\276\320\264\320\275\320\270\320\274 \320\270\321\201\320\272\320\273\321\216\321\207\320\265\320\275\320\270\320\265\320\274: \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \321\200\320\260\320\267\320\274\320\265\321\201\321\202\320\270\321\202\321\214 \321\204\320\273\320\260\320\263 \320\263\320\264\320\265 \321\203\320\263\320\276\320\264\320\275\320\276! \320\235\320\260\320\264 \320\262\320\276\320\264\320\276\320\271, \320\275\320\260\320\264 \320\267\320\265\320\274\320\273\320\265\320\271, \320\275\320\260\320\264 \321\200\320\265\321\201\321\203\321\200\321\201\320\260\320\274\320\270 \320\270 \320\264\320\260\320\266\320\265 \320\275\320\260\320\264 \320\267\320\260\321\202\320\265\320\274\320\275\320\265\320\275\320\275\321\213\320\274\320\270 \320\267\320\276\320\275\320\260\320\274\320\270. \320\255\321\202\320\276 \320\270\320\274\320\265\320\275\320\275\320\276 \321\202\320\276 \321\207\320\265\320\263\320\276 \320\261\321\213 \320\275\320\260\320\274 \321\205\320\276\321\202\320\265\320\273\320\276\321\201\321\214!", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit about where the flag should go if you can't see the base, but it is not a problem. You will see it all soon a"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit about where the flag should go if you can't see the base, but it is not a problem. You will see it all soon a"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Il est temps de poser un drapeau. Placez-le exactement sur la base ennemi, si vous ne voyez pas la base, placez-le au jug\303\251, ne vous inqui\303\251tez pas, elle sera bient\303\264t d\303\251couverte. Faites un clic droit pour s"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Es ist Zeit eine Flagge zu platzieren. Platziere sie \303\274ber der Feindbasis. Du wirst m\303\266glicherweise ein bisschen raten m\303\274ssen, wo sie sich befindet, aber das ist kein Problem, du wirst sie sowieso bald seh"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Es hora de colocar una bandera. Col\303\263cala justo encima de la base enemiga. Deber\303\241s adivinar acerca del sitio donde deber\303\255a ir si no puedes ver la base, pero no es un problema. Ver\303\241s todo r\303\241pidamente. Usa e"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Het is tijd om een vlag te plaatsen. Plaats hem precies op de vijandige basis. Je zult een beetje moeten gokken waar dat is, als je de basis niet kunt zien, maar dat maakt niets uit. Je zal de basis s"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222\321\200\320\265\320\274\321\217 \320\277\320\276\321\201\321\202\320\260\320\262\320\270\321\202\321\214 \321\204\320\273\320\260\320\263. \320\237\320\276\320\274\320\265\321\201\321\202\320\270\321\202\320\265 \320\265\320\263\320\276 \320\277\321\200\321\217\320\274\320\276 \320\275\320\260\320\264 \320\261\320\260\320\267\320\276\320\271 \320\275\320\265\320\277\321\200\320\270\321\217\321\202\320\265\320\273\321\217. \320\222\320\276\320\267\320\274\320\276\320\266\320\275\320\276 \320\222\320\260\320\274 \320\277\321\200\320\270\320\264\321\221\321\202\321\201\321\217 \320\274\320\260\320\273\320\265\320\275\321\214\320\272\320\276 \321\203\320\263\320\260\320\264\320\260\321\202\321\214 \320\274\320\265\321\201\321\202\320\276 \321\200\320\260\320\267\320\274\320\265\321\211\320\265\320\275\320\270\321\217 \321\204\320\273\320\260\320\263\320\260 \320\265\321\201\320\273\320\270 \320\222\320\260\320\274 \320\275\320\265 \320\262\320\270\320\264\320\275\320\276 \320\261\320\260\320\267\321\203, \320\275\320\276 \321\215\321\202\320\276 \320\275\320\265 \320\277\321\200\320\276\320\261\320\273\320\265\320\274\320\260. \320\222\321\201\321\221 \321\200\320\260\320\262\320\275\320\276 \320\222\321\213 \320\262\321\201\320\272\320\276\321\200\320\265 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\265\321\221 \320\277\320\276\320\273\320\275\320\276\321\201\321\202\321\214\321\216. \320\230\321\201\320\277\320\276\320\273\321\214\320\267\321\203\320\271\321\202\320\265 \321\211\320\265\320\273\321\207\320\276\320\272 \320\277\321\200\320\260\320\262\320\276\320\271 \320\272\320\275\320\276\320\277\320\272\320\276\320\271 \320\264\320\273\321\217 \320\262\321\213\321\205\320\276\320\264\320\260 \320\270\320\267 \321\200\320\265\320\266\320\270\320\274\320\260 \320\277\320\276\321\201\321\202\321\200\320\276\320\271\320\272\320\270.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "unhilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_EXPLOR_F, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the explorer will come and explore in. You will notice the explorer coming soon. If it doesn't, remember to che"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the explorer will come and explore in. You will notice the explorer coming soon. If it doesn't, remember to che"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Vous remarquerez qu'une ligne entoure le drapeau. Il s'agit de son rayon et c'est \303\240 l'int\303\251rieur du cercle que les exploratrices effectueront des recherches. Elles ne tarderont pas \303\240 arriver. Appuyez sur "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Um die Flagge ist eine gro\303\237e blaue Linie. Dies ist der Flaggenradius. In diesem Radius wird der Entdecker herumfliegen. Der Entdecker wird bald da sein. Setze die Einf\303\274hrung mit der Leertaste fort, soba"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Notar\303\241s una linea grande que rodea la bandera. Es el radio de la bandera, y es donde el explorador se inscribir\303\241. Ver\303\241s que el explorador vendr\303\241 en poco tiempo. Una vez que haya llegado usa la barra esp"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Je zult een grote lijn rondom de vlag zien. Dit is de reikwijdte van de vlag en geeft aan waar de verkenner zijn werk zal doen. Je zal de verkenner snel zien arriveren. Zo niet, kijk dan naar de getall"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\261\320\276\320\273\321\214\321\210\321\203\321\216 \320\273\320\270\320\275\320\270\321\216 \320\262\320\276\320\272\321\200\321\203\320\263 \321\204\320\273\320\260\320\263\320\260. \320\255\321\202\320\276 \321\200\320\260\320\264\320\270\321\203\321\201 \321\204\320\273\320\260\320\263\320\260, \320\270\320\274\320\265\320\275\320\275\320\276 \321\201\321\216\320\264\320\260 \320\277\321\200\320\270\320\273\320\265\321\202\320\270\321\202 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272 \320\270 \320\267\320\264\320\265\321\201\321\214 \320\261\321\203\320\264\320\265\321\202 \321\200\320\260\320\267\320\262\320\265\320\264\321\213\320\262\320\260\321\202\321\214. \320\222\321\213 \320\262\321\201\320\272\320\276\321\200\320\265 \320\267\320\260\320\274\320\265\321\202\320\270\321\202\320\265 \320\277\321\200\320\270\320\273\320\265\321\202\320\260\321\216\321\211\320\265\320\263\320\276 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\260. \320\225\321\201\320\273\320\270 \321\215\321\202\320\276\320\263\320\276 \320\275\320\265 \320\277\321\200\320\276\320\270\321\201\321\205\320\276\320\264\320\270\321\202, \320\277\321\200\320\276\320\262\320\265\321\200\321\214\321\202\320\265 \321\207\320\270\321\201\320\273\320\260 \321\201\320\262\320\265\321\200\321\205\321\203 \321\215\320\272\321\200\320\260\320\275\320\260, \321\207\321\202\320\276\320\261\321\213 \321\203\320\261\320\265\320\264\320\270\321\202\321\214\321\201\321\217, \321\207\321\202\320\276 \321\203 \320\222\320\260\321\201 \320\265\321\211\321\221 \320\276\321\201\321\202\320\260\320\273\320\270\321\201\321\214 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\270. \320\225\321\201\320\273\320\270 \320\275\320\265\320\276\320\261\321\205\320\276\320\264\320\270\320\274\320\276, \321\201\320\276\320\267\320\264\320\260\320\271\321\202\320\265 \320\275\320\276\320\262\320\276\320\263\320\276 \320\262 \320\240\320\276\320\265. \320\235\320\260\320\266\320\274\320\270\321\202\320\265 \320\277\321\200\320\276\320\261\320\265\320\273 \320\264\320\273\321\217 \320\277\321\200\320\276\320\264\320\276\320\273\320\266\320\265\320\275\320\270\321\217, \320\272\320\276\320\263\320\264\320\260 \320\276\320\275 \320\277\321\200\320\270\320\273\320\265\321\202\320\270\321\202.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some reason, they're gathering all at the same spot. Could this mean ... they're planning an attack? I think so! Quick! We"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some reason, they're gathering all at the same spot. Could this mean ... they're planning an attack? I think so! Quick! We"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Ho mon Dieu ! Nos ennemis semblent disposer de beaucoup d'ouvri\303\250res et d'une arm\303\251e raisonnable. Pour une raison \303\251trange, elles sont toutes rassembl\303\251es au m\303\252me endroit. Cela signifierait-il... qu'ils pr\303\251pare"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Ohh! Unser Feind hat anscheinend viele Arbeiter und eine gro\303\237e Armee die sich an einem Punkt sammelt. K\303\266nnte das bedeuten, dass sie einen Angriff planen? Ich denke schon! Schnell! Wir m\303\274ssen eine Verteid"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Oh Oh! Nuestro enemigo parece que tiene muchos trabajadores, y un ej\303\251rcito de cierto tama\303\261o, y por alguna raz\303\263n, los est\303\241 acumulando en cierto lugar. Esto podr\303\255a significar... \302\277Estar\303\241n planeando un ataque? "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Grote griebels! Onze vijand heeft veel werkers en een behoorlijk groot leger. Ze lijken ze zich te verzamelen op \303\251\303\251n punt. Zou dit beteken dat... ze zich opmaken voor een aanval? Ik denk het wel! Snel! "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\201 \320\274\320\260\321\221! \320\243 \320\275\320\260\321\210\320\265\320\263\320\276 \320\277\321\200\320\276\321\202\320\270\320\262\320\275\320\270\320\272\320\260, \320\272\320\260\320\266\320\265\321\202\321\201\321\217, \320\274\320\275\320\276\320\263\320\276 \321\200\320\260\320\261\320\276\321\207\320\270\321\205 \320\270 \320\275\320\265\320\274\320\260\320\273\320\260\321\217 \320\260\321\200\320\274\320\270\321\217, \320\270 \320\276\320\275\320\270 \320\267\320\260\321\207\320\265\320\274-\321\202\320\276 \320\262\321\201\320\265 \321\201\320\276\320\261\320\270\321\200\320\260\321\216\321\202\321\201\321\217 \320\262 \320\276\320\264\320\275\320\276\320\274 \320\274\320\265\321\201\321\202\320\265. \320\234\320\276\320\266\320\265\321\202 \320\273\320\270 \321\215\321\202\320\276 \320\276\320\267\320\275\320\260\321\207\320\260\321\202\321\214 ... \321\207\321\202\320\276 \320\276\320\275\320\270 \320\277\320\273\320\260\320\275\320\270\321\200\321\203\321\216\321\202 \320\260\321\202\320\260\320\272\320\276\320\262\320\260\321\202\321\214? \320\224\321\203\320\274\320\260\321\216 \321\202\320\260\320\272 \320\270 \320\265\321\201\321\202\321\214! \320\221\321\213\321\201\321\202\321\200\320\265\320\265! \320\234\321\213 \320\264\320\276\320\273\320\266\320\275\321\213 \320\277\320\276\320\264\320\263\320\276\321\202\320\276\320\262\320\270\321\202\321\214 \320\272\320\260\320\272\321\203\321\216-\320\275\320\270\320\261\321\203\320\264\321\214 \320\267\320\260\321\211\320\270\321\202\321\203!", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "guard zone on panel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "guard zone on panel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "To set up defenses, well, we're going to need to set up a defense area. If you click on the same tab that you clicked on to make the explorer flag, you will see a set of three 'zones' selectable just "..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "To set up defenses, well, we're going to need to set up a defense area. If you click on the same tab that you clicked on to make the explorer flag, you will see a set of three 'zones' selectable just "..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Pour cela, nous allons devoir \303\251tablir une zone de d\303\251fense. Si vous cliquez sur le m\303\252me onglet que lorsque nous avons cr\303\251\303\251 le drapeau d'exploration, vous verrez qu'il existe trois 'zones' qu'il est possible"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Um eine Verteidigung aufzubauen brauchst du eine Verteidigungszone. Wenn du auf den Flaggen-Button klickst, siehst du unter den 3 Flaggen die 3 Zonen. Diese kannst du genauso ausw\303\244hlen wie die Flaggen."..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Para ubicar bien la defensa, necesitaremos establecer un \303\241rea de defensa. Si usas la pesta\303\261a que empleaste para crear la bandera de explorador, ver\303\241s un conjunto de tres 'zonas', se pueden seleccionar b"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Om de verdediging op te zetten, moeten we een gebied selecteren waarin verdedigd wordt. Als je op hetzelfde tabblad klikt dat we gebruikte voor de verkenningsvlag, zie je dat er drie soorten 'zones' b"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\247\321\202\320\276\320\261\321\213 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\321\203, \320\275\320\260\320\274 \320\275\320\265\320\276\320\261\321\205\320\276\320\264\320\270\320\274\320\276 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\276\320\261\320\273\320\260\321\201\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\321\213. \320\225\321\201\320\273\320\270 \320\222\321\213 \321\211\320\265\320\273\320\272\320\275\320\270\321\202\320\265 \320\277\320\276 \321\202\320\276\320\271 \320\266\320\265 \320\262\320\272\320\273\320\260\320\264\320\272\320\265, \320\277\320\276 \320\272\320\276\321\202\320\276\321\200\320\276\320\271 \320\222\321\213 \321\211\320\265\320\273\320\272\320\260\320\273\320\270, \321\207\321\202\320\276\320\261\321\213 \321\201\320\276\320\267\320\264\320\260\321\202\321\214 \321\204\320\273\320\260\320\263 \321\200\320\260\320\267\320\262\320\265\320\264\320\272\320\270, \320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\275\320\260\320\261\320\276\321\200 \320\270\320\267 \321\202\321\200\321\221\321\205 '\320\267\320\276\320\275', \320\272\320\276\321\202\320\276\321\200\321\213\320\265 \320\274\320\276\320\266\320\275\320\276 \320\262\321\213\320\261\321\200\320\260\321\202\321\214 \320\277\321\200\321\217\320\274\320\276 \320\277\320\276\320\264 \321\204\320\273\320\260\320\263\320\260\320\274\320\270. \320\241\320\270\320\275\321\217\321\217 \320\267\320\276\320\275\320\260 \321\215\321\202\320\276 \321\202\320\260, \320\272\320\276\321\202\320\276\321\200\321\203\321\216 \320\274\321\213 \320\270\321\211\320\265\320\274, \321\211\320\265\320\273\320\272\320\275\320\270\321\202\320\265 \320\277\320\276 \320\275\320\265\320\271. \320\237\321\200\321\217\320\274\320\276 \320\277\320\276\320\264 \320\267\320\276\320\275\320\260\320\274\320\270 \320\265\321\201\321\202\321\214 \320\264\320\262\320\265 \320\276\320\277\321\206\320\270\320\270, \320\276\320\264\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\262\320\265\321\200\321\205 \320\270 \320\276\320\264\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\275\320\270\320\267. \320\235\320\260\320\274 \320\275\321\203\320\266\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\275\320\270\320\267, \321\202.\320\272. \320\274\321\213 \321\205\320\276\321\202\320\270\320\274 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\267\320\276\320\275\321\203, \320\260 \320\275\320\265 \321\203\320\261\321\200\320\260\321\202\321\214 \320\265\321\221 (\321\207\320\265\320\274\321\203 \321\201\320\276\320\276\321\202\320\262\320\265\321\202\321\201\321\202\320\262\321\203\320\265\321\202 \321\201\321\202\321\200\320\265\320\273\320\272\320\260 \320\262\320\262\320\265\321\200\321\205).", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "brush selector", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "brush selector", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Now we have to select a pattern. There are several to choose from. My personal recommendation is to choose the large, square one.", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Now we have to select a pattern. There are several to choose from. My personal recommendation is to choose the large, square one.", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Nous devons maintenant s\303\251lectionner un mod\303\250le. Il en existe plusieurs, je vous conseille le grand carr\303\251, mais vous pouvez choisir le cercle s'il vous fait envie.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Nun musst du eine Struktur w\303\244hlen. Es gibt einige zur Auswahl. Meine Empfehlung w\303\244re das gro\303\237e, rechteckige, aber das soll dich nicht davon abhalten das kreisf\303\266rmige Muster zu w\303\244hlen, wenn du das m\303\266chtest.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Ahora tenemos que seleccionar un patr\303\263n. Hay varios para escoger. Mi recomendaci\303\263n especial es escoger el largo y cuadrado, pero no te detendr\303\251 si vas a escoger el circular o el que te guste.", static table = <same as static member of an already seen type>}...}, labels = std::map with 0 elements, lineSelector = 380, internTimer = 0, mapscript = 0xbfb4d098, recievedSpace = false}}, areas = std::map with 0 elements, flags = std::map with 0 elements}, objectives = {texts = std::vector of length 1, capacity 1 = {"[Defeat Your Oppenents]"}, hidden = std::vector<bool> of length 1, capacity 32 = {0}, completed = std::vector<bool> of length 1, capacity 32 = {0}, failed = std::vector<bool> of length 1, capacity 32 = {0}, types = std::vector of length 1, capacity 1 = {GameObjectives::Primary}, scriptNumbers = std::vector of length 1, capacity 1 = {1}}, gameHints = {texts = std::vector of length 0, capacity 0, hidden = std::vector<bool> of length 0, capacity 0, scriptNumbers = std::vector of length 0, capacity 0}, missionBriefing = "", gui = 0xbfb4a450, edit = 0x0, buildProjects = empty std::list, overlayAlphas = {_M_size = 0, _M_data = 0x0}, mouseX = 578, mouseY = 244, mouseUnit = 0x0, selectedUnit = 0x0, selectedBuilding = 0xa4a3010, stepCounter = 44439, totalPrestige = 50, prestigeToReach = 500, totalPrestigeReached = false, isGameEnded = false, hilightBuildingType = 0, hilightUnitType = 0, logFile = 0x47e019c0, ticksGameSum = {3845, 4231, 2822, 3382, 2048, 2036, 2335, 2541, 3055, 4074, 2832, 3336, 2008, 2077, 2336, 2592, 3343, 3906, 2699, 3205, 1910, 1936, 2188, 2432, 2989, 3963, 2804, 3338, 1986, 2091, 2400, 2569}}, gamePaused = false, hardPause = false, isRunning = true, notmenu = false, exitGlobCompletely = false, flushOutgoingAndExit = false, toLoadGameFileName = "", drawHealthFoodBar = true, drawPathLines = false, drawAccessibilityAids = false, localPlayer = 0, localTeamNo = 0, viewportX = 61, viewportY = 26, displayMode = GameGUI::CONSTRUCTION_VIEW, selectionMode = GameGUI::BUILDING_SELECTION, selection = {building = 0xa4a3010, unit = 0xa4a3010, ressource = 172634128}, brush = {figure = 5, mode = BrushTool::MODE_NONE, addRemoveEnabled = true}, toolManager = {firstPlacementX = -1, firstPlacementY = -1, game = @0xbfb4a48c, brush = @0xbfb4d2a8, defaultAssign = @0xbfb4d50c, ghostManager = @0xbfb4d524, brushAccumulator = {firstX = 2, firstY = 73, applications = std::vector of length 0, capacity 256, dim = {centerX = 2, centerY = 73, minX = -2, minY = -2, maxX = 2, maxY = 2}}, mode = GameGUIToolManager::NoTool, building = "", zoneType = GameGUIToolManager::Guard, hilightStrength = 0.399999917, orders = std::queue wrapping: std::deque with 0 elements}, buildingsChoiceName = std::vector of length 10, capacity 16 = {"swarm", "inn", "hospital", "racetrack", "swimmingpool", "barracks", "school", "defencetower", "stonewall", "market"}, buildingsChoiceState = std::vector<bool> of length 10, capacity 32 = {0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, flagsChoiceName = std::vector of length 3, capacity 4 = {"explorationflag", "warflag", "clearingflag"}, flagsChoiceState = std::vector<bool> of length 3, capacity 32 = {1, 1, 1}, hiddenGUIElements = 28, hasSpaceBeenClicked = false, swallowSpaceKey = true, previousSGSLText = "Let the attack begin! I think we will have to work our way through these towers to get to the Swarm, but that should not be much of a challenge.", selectionPushed = false, selectionPushedPosX = 50, selectionPushedPosY = 43, miniMapPushed = false, putMark = false, panPushed = false, panMouseX = 1205927023, panMouseY = 0, panViewX = 42, panViewY = 156327140, showStarvingMap = false, showDamagedMap = false, showDefenseMap = false, showFertilityMap = false, overlay = {type = OverlayArea::None, lasttype = OverlayArea::None, height = 156322916, width = 1205931001, overlay = std::vector of length 0, capacity 0, overlaymax = 0}, showUnitWorkingToBuilding = true, teamStats = 0xae4dd94, localTeam = 0xae4b5c0, chatMask = 4294967295, orderQueue = empty std::list, minimap = {noX = false, px = 638, py = 0, sizew = 160, sizeh = 128, leftborder = 30, topborder = 14, update_row = 52, offset_x = 40, offset_y = 28, mini_x = 668, mini_y = 14, mini_w = 100, mini_h = 100, mini_offset_x = 0, mini_offset_y = 0, minimap_mode = Minimap::HideFOW, game = 0xbfb4a48c, surface = 0x942c4a0}, mouseX = 578, mouseY = 244, viewportSpeedX = 0, viewportSpeedY = 0, inGameMenu = GameGUI::IGM_NONE, gameMenuScreen = 0x0, defualtGameSaveName = "tutorial-part4", hasEndOfGameDialogBeenShown = false, messageManager = {historyGame = std::list = {[0] = {timeLeft = 7281, lastTime = 5603305, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [1] = {timeLeft = 4104, lastTime = 5603305, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [2] = {timeLeft = 880, lastTime = 5603305, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [3] = {timeLeft = 0, lastTime = 5601866, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [4] = {timeLeft = 0, lastTime = 5599410, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [5] = {timeLeft = 0, lastTime = 5597041, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [6] = {timeLeft = 0, lastTime = 5594722, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [7] = {timeLeft = 0, lastTime = 5592187, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [8] = {timeLeft = 0, lastTime = 5589787, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [9] = {timeLeft = 0, lastTime = 5587427, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [10] = {timeLeft = 0, lastTime = 5584986, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [11] = {timeLeft = 0, lastTime = 5582667, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [12] = {timeLeft = 0, lastTime = 5580426, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [13] = {timeLeft = 0, lastTime = 5320723, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [14] = {timeLeft = 0, lastTime = 5317642, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [15] = {timeLeft = 0, lastTime = 5283480, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [16] = {timeLeft = 0, lastTime = 5280717, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [17] = {timeLeft = 0, lastTime = 5266754, text = "The school is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [18] = {timeLeft = 0, lastTime = 5255595, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [19] = {timeLeft = 0, lastTime = 5250242, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [20] = {timeLeft = 0, lastTime = 5237922, text = "The defense tower is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [21] = {timeLeft = 0, lastTime = 5235159, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [22] = {timeLeft = 0, lastTime = 5182236, text = "The defense tower is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [23] = {timeLeft = 0, lastTime = 5178593, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [24] = {timeLeft = 0, lastTime = 5178115, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [25] = {timeLeft = 0, lastTime = 5173953, text = "The swimming pool is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [26] = {timeLeft = 0, lastTime = 5096600, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [27] = {timeLeft = 0, lastTime = 4836035, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [28] = {timeLeft = 0, lastTime = 4822542, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [29] = {timeLeft = 0, lastTime = 4815956, text = "The racetrack is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [30] = {timeLeft = 0, lastTime = 4778274, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [31] = {timeLeft = 0, lastTime = 4667541, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [32] = {timeLeft = 0, lastTime = 4665531, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [33] = {timeLeft = 0, lastTime = 4663145, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [34] = {timeLeft = 0, lastTime = 4660905, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as 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g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [37] = {timeLeft = 0, lastTime = 4654279, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [38] = {timeLeft = 0, lastTime = 4651544, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [39] = {timeLeft = 0, lastTime = 4649107, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [40] = {timeLeft = 0, lastTime = 4646386, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [41] = {timeLeft = 0, lastTime = 4643865, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an 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255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [44] = {timeLeft = 0, lastTime = 4632516, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [45] = {timeLeft = 0, lastTime = 4629824, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [46] = {timeLeft = 0, lastTime = 4625587, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [47] = {timeLeft = 0, lastTime = 4617907, text = "Your Warrior are 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'\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [55] = {timeLeft = 0, lastTime = 4527755, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static 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255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [62] = {timeLeft = 0, lastTime = 4518440, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [63] = {timeLeft = 0, lastTime = 4517084, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [64] = {timeLeft = 0, lastTime = 4515599, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static 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255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [67] = {timeLeft = 0, lastTime = 4512198, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [68] = {timeLeft = 0, lastTime = 4511436, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [69] = {timeLeft = 0, lastTime = 4509396, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [70] = {timeLeft = 0, lastTime = 4507264, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [71] = {timeLeft = 0, lastTime = 4505203, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an 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'\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [76] = {timeLeft = 0, lastTime = 4497037, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [77] = {timeLeft = 0, lastTime = 4494956, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [78] = {timeLeft = 0, lastTime = 4493518, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as 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'\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [85] = {timeLeft = 0, lastTime = 4482712, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [86] = {timeLeft = 0, lastTime = 4480704, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [87] = {timeLeft = 0, lastTime = 4479304, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static 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255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [97] = {timeLeft = 0, lastTime = 4461802, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [98] = {timeLeft = 0, lastTime = 4459413, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [99] = {timeLeft = 0, lastTime = 4456824, text = "The enemy is at your walls ", color = {r = 255 '\377', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [100] = {timeLeft = 0, lastTime = 4451541, text = "The training camp is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [101] = {timeLeft = 0, lastTime = 4433875, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [102] = {timeLeft = 0, lastTime = 4326434, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [103] = {timeLeft = 0, lastTime = 4299914, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [104] = {timeLeft = 0, lastTime = 4222674, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [105] = {timeLeft = 0, lastTime = 4163914, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [106] = {timeLeft = 0, lastTime = 4152236, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [107] = {timeLeft = 0, lastTime = 4145157, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [108] = {timeLeft = 0, lastTime = 4079195, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [109] = {timeLeft = 0, lastTime = 3976638, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [110] = {timeLeft = 0, lastTime = 3967102, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [111] = {timeLeft = 0, lastTime = 3958635, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}}, historyChat = std::list = {[0] = {timeLeft = 0, lastTime = 0, text = "Let the attack begin! I think we will have to work our way through these towers to get to", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [1] = {timeLeft = 0, lastTime = 0, text = " the Swarm, but that should not be much of a challenge. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [2] = {timeLeft = 0, lastTime = 0, text = "Now right-click, and then click on the flag. There are a few things we might want to", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [3] = {timeLeft = 0, lastTime = 0, text = " change. First of all, assign more than one warrior to the flag. Next, make the radius", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [4] = {timeLeft = 0, lastTime = 0, text = " smaller, as to focus the warriors onto the Swarm rather than spreading them apart.", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [5] = {timeLeft = 0, lastTime = 0, text = " Now, wait, and watch the magic! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [6] = {timeLeft = 0, lastTime = 0, text = "We survived the attack! Excellent! I think it's about time we launched an attack of our", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [7] = {timeLeft = 0, lastTime = 0, text = " own. To do that, use the flags menu, which is under the minimap, and look for the flag", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [8] = {timeLeft = 0, lastTime = 0, text = " that has a bunch of spikes on it. Now, scroll over to the enemies base. Place a flag over", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [9] = {timeLeft = 0, lastTime = 0, text = " their most important building: the Swarm! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [10] = {timeLeft = 0, lastTime = 0, text = "We're under attack! But watch how whimsically the enemy fights. I bet we could eliminate", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [11] = {timeLeft = 0, lastTime = 0, text = " them in a snap. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [12] = {timeLeft = 0, lastTime = 0, text = "I think they're getting close! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [13] = {timeLeft = 0, lastTime = 0, text = "You will see some of your warriors rushing over to the defense zone. This is great! We are", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [14] = {timeLeft = 0, lastTime = 0, text = " defending the spot. Remember to make enough defense zone to hold all of the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [15] = {timeLeft = 0, lastTime = 0, text = " warriors, but too much defense zone will spread your warriors out instead of defending", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [16] = {timeLeft = 0, lastTime = 0, text = " this one particular spot. Now, all we can do is wait.. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [17] = {timeLeft = 0, lastTime = 0, text = "Finally, we are able to place some zone. You can place a zone just by clicking on the main", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [18] = {timeLeft = 0, lastTime = 0, text = " screen. If you want to place a lot of zone, hold the mouse button down, and drag it all", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [19] = {timeLeft = 0, lastTime = 0, text = " over. We have to anticipate where our enemy will attack from. Looking around, it may", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [20] = {timeLeft = 0, lastTime = 0, text = " seem to you that the fastest way for them to get into your base is through that little", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [21] = {timeLeft = 0, lastTime = 0, text = " inlet where we placed our towers, so place some defense zone just behind of your", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [22] = {timeLeft = 0, lastTime = 0, text = " towers. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [23] = {timeLeft = 0, lastTime = 0, text = "Now we have to select a pattern. There are several to choose from. My personal", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [24] = {timeLeft = 0, lastTime = 0, text = " recommendation is to choose the large, square one. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [25] = {timeLeft = 0, lastTime = 0, text = "To set up defenses, well, we're going to need to set up a defense area. If you click on the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [26] = {timeLeft = 0, lastTime = 0, text = " same tab that you clicked on to make the explorer flag, you will see a set of three", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [27] = {timeLeft = 0, lastTime = 0, text = " 'zones' selectable just under the flags. The blue zone is the one we are after, so click", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [28] = {timeLeft = 0, lastTime = 0, text = " on it. Just under the zones, there are two options, one with an up arrow, and one with a", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [29] = {timeLeft = 0, lastTime = 0, text = " down arrow. We want the down arrow, since we are placing a zone, rather than", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [30] = {timeLeft = 0, lastTime = 0, text = " removing it (which would be the up arrow). ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [31] = {timeLeft = 0, lastTime = 0, text = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [32] = {timeLeft = 0, lastTime = 0, text = " reason, they're gathering all at the same spot. Could this mean ... they're planning an", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [33] = {timeLeft = 0, lastTime = 0, text = " attack? I think so! Quick! We have to set up some defences! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [34] = {timeLeft = 0, lastTime = 0, text = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [35] = {timeLeft = 0, lastTime = 0, text = " explorer will come and explore in. You will notice the explorer coming soon. If it doesn't,", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [36] = {timeLeft = 0, lastTime = 0, text = " remember to check the numbers on the top of the screen to see if you still have", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [37] = {timeLeft = 0, lastTime = 0, text = " explorers left. If necessary, produce a new one using your Swarm. Continue with space", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [38] = {timeLeft = 0, lastTime = 0, text = " once it arrives. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [39] = {timeLeft = 0, lastTime = 0, text = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [40] = {timeLeft = 0, lastTime = 0, text = " about where the flag should go if you can't see the base, but it is not a problem. You", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [41] = {timeLeft = 0, lastTime = 0, text = " will see it all soon anyway. Right-click to exit construction mode. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [42] = {timeLeft = 0, lastTime = 0, text = "On the top row, there are flags. You're looking for one particular flag, called the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [43] = {timeLeft = 0, lastTime = 0, text = " 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [44] = {timeLeft = 0, lastTime = 0, text = " to a building, with one exception: you can place flags anywhere! Over water, over land,", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [45] = {timeLeft = 0, lastTime = 0, text = " over resources, and even in dark zones. This is exactly what we want! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [46] = {timeLeft = 0, lastTime = 0, text = "Look under the minimap. You will notice a new button just appeared. This is called the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [47] = {timeLeft = 0, lastTime = 0, text = " 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units.", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [48] = {timeLeft = 0, lastTime = 0, text = " These are called 'flags' and 'zones'. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [49] = {timeLeft = 0, lastTime = 0, text = "It seems like you can see the area, but not very clearly. The area is covered with", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [50] = {timeLeft = 0, lastTime = 0, text = " something called 'fog of war'. If we want to see who's hiding under this dark cloud, we", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [51] = {timeLeft = 0, lastTime = 0, text = " need to yank an explorer over, but how? ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [52] = {timeLeft = 0, lastTime = 0, text = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [53] = {timeLeft = 0, lastTime = 0, text = " from our base. You can scroll there now. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [54] = {timeLeft = 0, lastTime = 0, text = "Hahaha! We have everything a good colony would want! We have protection, upgraded", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [55] = {timeLeft = 0, lastTime = 0, text = " buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [56] = {timeLeft = 0, lastTime = 0, text = " could a man want? Turns out there's not much. You could continue to upgrade things if", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [57] = {timeLeft = 0, lastTime = 0, text = " you wanted. There is in fact another level on top of the already upgraded buildings, the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [58] = {timeLeft = 0, lastTime = 0, text = " ultimate level 3! Reaching level 3 in a game should be a goal, as it gives you signifigant", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [59] = {timeLeft = 0, lastTime = 0, text = " advantages over your enemy. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}}}, scrollableText = 0x0, eventGoPosX = 71, eventGoPosY = 33, eventGoType = 0, eventGoTypeIterator = 0, typingInputScreen = 0x0, typingInputScreenPos = 0, typingInputScreenInc = 1210296137, markManager = {marks = std::vector of length 0, capacity 0}, static SMOOTHED_CPU_SIZE = 32, smoothedCPULoad = {40, 50, 50, 55, 47, 47, 100, 100, 95, 42, 40, 42, 57, 45, 100, 100, 90, 40, 40, 40, 57, 47, 45, 47, 47, 47, 47, 90, 100, 100, 42, 47}, smoothedCPUPos = 23, campaign = 0xbfb4dfe4, missionName = "Flags and Completion", defaultAssign = {unitCount = std::map with 51 elements = {[0] = 7, [1] = 8, [2] = 3, [3] = 2, [4] = 5, [5] = 3, [6] = 15, [7] = 8, [8] = 2, [9] = 0, [10] = 4, [11] = 0, [12] = 6, [13] = 0, [14] = 3, [15] = 0, [16] = 7, [17] = 0, [18] = 12, [19] = 0, [20] = 2, [21] = 0, [22] = 5, [23] = 0, [24] = 12, [25] = 0, [26] = 3, [27] = 0, [28] = 6, [29] = 0, [30] = 9, [31] = 0, [32] = 5, [33] = 0, [34] = 10, [35] = 0, [36] = 20, [37] = 0, [38] = 3, [39] = 2, [40] = 5, [41] = 2, [42] = 8, [43] = 2, [44] = 2, [45] = 20, [46] = 5, [47] = 1, [48] = 0, [49] = 3, [50] = 3}}, ghostManager = {game = @0xbfb4a48c, buildings = std::vector of length 0, capacity 1}, scrollWheelChanges = 0, particles = std::set with 35 elements = {[0] = 0x9389990, [1] = 0x938f8d0, [2] = 0x939d728, [3] = 0x939d758, [4] = 0x939d788, [5] = 0x93a9bd8, [6] = 0x93bc290, [7] = 0x93e8978, [8] = 0x940c2e0, [9] = 0x9413750, [10] = 0x9414388, [11] = 0x9416b98, [12] = 0x942a9e8, [13] = 0x9443470, [14] = 0x94566d8, [15] = 0x9456758, [16] = 0x9456788, [17] = 0x946dde0, [18] = 0x946de10, [19] = 0x9494da8, [20] = 0x94a23d0, [21] = 0x94a6638, [22] = 0x94b5880, [23] = 0x94bd540, [24] = 0x94bf570, [25] = 0x94f5f60, [26] = 0x94f5f90, [27] = 0x94f5fc0, [28] = 0xa3ff510, [29] = 0xa46c8c8, [30] = 0xa71b590, [31] = 0xa74a438, [32] = 0xa74a500, [33] = 0xa88fbc0, [34] = 0xaaf2a70}}, net = 0xa480658, multiplayer = {px = 0x0, pn = {pi_ = 0x0}}, cpuStats = {frame_number = 44439, time_per_frame = 40, statistics = std::vector of length 4444, capacity 8192 = {0, 15, 17, 14, 17, 15, 14, 17, 0, 18, 16, 18, 17, 17, 18, 16, 17, 17, 15, 17, 13, 3, 17, 15, 17, 15, 17, 18, 17, 17, 16, 18, 16, 17, 21, 16, 16, 14, 17, 17, 11, 17, 17, 17, 17, 16, 18, 17, 16, 16, 15, 17, 17, 16, 14, 15, 16, 13, 17, 0, 16, 17, 18, 17, 17, 16, 17, 17, 16, 17, 16, 14, 16, 16, 14, 16, 16, 17, 17, 17, 16, 17, 16, 17, 15, 21, 17, 18, 14, 17, 17, 14, 17, 16, 17, 17, 16, 17, 16, 17, 17, 16, 17, 16, 17, 16, 17, 17, 13, 16, 17, 17, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 14, 17, 16, 16, 18, 17, 16, 17, 17, 17, 17, 12, 17, 18, 0, 17, 17, 14, 15, 17, 14, 17, 17, 17, 17, 0, 14, 17, 17, 17, 17, 14, 17, 17, 17, 17, 17, 17, 16, 16, 21, 17, 16, 16, 17, 17, 16, 17, 18, 17, 16, 17, 17, 18, 17, 17, 18, 18, 17, 17, 18, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 16, 17, 18, 17, 17, 17, 17...}}, automaticGameStartTick = -1078667892, automaticGameEndTick = 0, logFile = 0x47e019c0, static verbose = false} > rc_e = 0 >#8 0x0826a1e4 in GAGGUI::Button::onSDLMouseButtonUp (this=0x94c84e0, event=0xbfb4d65c) at libgag/src/GUIButton.cpp:84 >No locals. >#9 0x08268d91 in GAGGUI::Screen::dispatchEvents (this=0xbfb4dfb4, event=0xbfb4d65c) at libgag/src/GUIBase.cpp:596 > it = <optimized out> >#10 0x0826906b in GAGGUI::Screen::execute (this=0xbfb4dfb4, gfx=0x937c8f0, stepLength=40) at libgag/src/GUIBase.cpp:506 > lastMouseMotion = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', state = 0 '\000', keysym = {scancode = 13 '\r', sym = 65533, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 269, y = 467, xrel = -3, yrel = 0}, button = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 269, y = 467}, jaxis = {type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 269}, jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000', xrel = 269, yrel = 467}, jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {type = 4 '\004', w = 30605581, h = 65533}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 30605581, data1 = 0xfffd, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0x1d3010d}} > hadLastMouseMotion = false > windowEvent = {type = 144 '\220', active = {type = 144 '\220', gain = 221 '\335', state = 180 '\264'}, key = {type = 144 '\220', which = 221 '\335', state = 180 '\264', keysym = {scancode = 240 '\360', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 48748}}, motion = {type = 144 '\220', which = 221 '\335', state = 180 '\264', x = 53744, y = 18676, xrel = 0, yrel = 0}, button = {type = 144 '\220', which = 221 '\335', button = 180 '\264', state = 191 '\277', x = 53744, y = 18676}, jaxis = {type = 144 '\220', which = 221 '\335', axis = 180 '\264', value = -11792}, jball = {type = 144 '\220', which = 221 '\335', ball = 180 '\264', xrel = -11792, yrel = 18676}, jhat = {type = 144 '\220', which = 221 '\335', hat = 180 '\264', value = 191 '\277'}, jbutton = {type = 144 '\220', which = 221 '\335', button = 180 '\264', state = 191 '\277'}, resize = {type = 144 '\220', w = 1224004080, h = 0}, expose = {type = 144 '\220'}, quit = {type = 144 '\220'}, user = {type = 144 '\220', code = 1224004080, data1 = 0x0, data2 = 0x0}, syswm = {type = 144 '\220', msg = 0x48f4d1f0}} > event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\000', state = 1 '\001'}, key = {type = 6 '\006', which = 0 '\000', state = 1 '\001', keysym = {scancode = 13 '\r', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 6 '\006', which = 0 '\000', state = 1 '\001', x = 269, y = 467, xrel = 0, yrel = 0}, button = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000', x = 269, y = 467}, jaxis = {type = 6 '\006', which = 0 '\000', axis = 1 '\001', value = 269}, jball = {type = 6 '\006', which = 0 '\000', ball = 1 '\001', xrel = 269, yrel = 467}, jhat = {type = 6 '\006', which = 0 '\000', hat = 1 '\001', value = 0 '\000'}, jbutton = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000'}, resize = {type = 6 '\006', w = 30605581, h = 0}, expose = {type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006', code = 30605581, data1 = 0x0, data2 = 0x0}, syswm = {type = 6 '\006', msg = 0x1d3010d}} > wasWindowEvent = false > frameStartTime = 3825616 > frameWaitTime = <optimized out> >#11 0x0810d373 in Glob2::run (this=0xbfb5440f, argc=1, argv=0xbfb544b4) at src/Glob2.cpp:285 > cms = {<Glob2Screen> = {<GAGGUI::Screen> = {_vptr.Screen = 0x829dda8, widgets = std::set with 7 elements = {[0] = 0x93991e8, [1] = 0x94139b0, [2] = 0x94b2640, [3] = 0x94c84e0, [4] = 0x94f1b90, [5] = 0xa43c2e0, [6] = 0xa490910}, run = true, returnCode = 0, gfx = 0x937c8f0, animationFrame = 10}, randomSeed = -130795027}, campaign = {maps = std::vector of length 4, capacity 4 = {{mapName = "Introduction and Basics", mapFileName = "campaigns/tutorial-part1.map", isLocked = false, completed = true, unlockedBy = std::vector of length 0, capacity 0, description = "[tutorial text 1]"}, {mapName = "More building and Schools", mapFileName = "campaigns/tutorial-part2.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"Introduction and Basics"}, description = "[tutorial text 2]"}, {mapName = "Warriors, Training Camps, and Upgrades", mapFileName = "campaigns/tutorial-part3.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"More building and Schools"}, description = "[tutorial text 3]"}, {mapName = "Flags and Completion", mapFileName = "campaigns/tutorial-part4.map", isLocked = false, completed = false, unlockedBy = std::vector of length 1, capacity 1 = {"Warriors, Training Camps, and Upgrades"}, description = "[tutorial text 4]"}}, name = "Tutorial Campaign", playerName = "stefan"}, title = 0xa490910, exit = 0x94f1b90, startMission = 0x94c84e0, playerName = 0x93991e8, availableMissions = 0x94139b0, description = 0x94b2640, mapPreview = 0xa43c2e0} > rc_cms = <optimized out> > campaign = {maps = std::vector of length 4, capacity 4 = {{mapName = "Introduction and Basics", mapFileName = "campaigns/tutorial-part1.map", isLocked = false, completed = true, unlockedBy = std::vector of length 0, capacity 0, description = "[tutorial text 1]"}, {mapName = "More building and Schools", mapFileName = "campaigns/tutorial-part2.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"Introduction and Basics"}, description = "[tutorial text 2]"}, {mapName = "Warriors, Training Camps, and Upgrades", mapFileName = "campaigns/tutorial-part3.map", isLocked = false, completed = false, unlockedBy = std::vector of length 1, capacity 1 = {"More building and Schools"}, description = "[tutorial text 3]"}, {mapName = "Flags and Completion", mapFileName = "campaigns/tutorial-part4.map", isLocked = true, completed = false, unlockedBy = std::vector of length 1, capacity 1 = {"Warriors, Training Camps, and Upgrades"}, description = "[tutorial text 4]"}}, name = "Tutorial Campaign", playerName = "stefan"} >#12 0x08057194 in main (argc=1, argv=0xbfb544b4) at src/Glob2.cpp:409 > glob2 = {static verbose = false, isRunning = true} >From To Syms Read Shared Object Library >0x47ea6670 0x47eb3948 Yes /lib/libz.so.1 >0x0026e560 0x00276b58 Yes /usr/lib/libboost_thread-mt.so.1.47.0 >0x49e0da70 0x49e55c58 Yes /usr/lib/libGL.so.1 >0x001dee40 0x002396a8 Yes /usr/lib/libGLU.so.1 >0x4d19f2a0 0x4d1f9618 Yes /usr/lib/libSDL-1.2.so.0 >0x47e0b680 0x47e176f8 Yes /lib/libpthread.so.0 >0x4974a740 0x4974fa98 Yes /usr/lib/libvorbisfile.so.3 >0x00e712d0 0x00e745ac Yes /usr/lib/libSDL_ttf-2.0.so.0 >0x00938890 0x00940cdc Yes /usr/lib/libSDL_image-1.2.so.0 >0x00877eb0 0x0087943c Yes /usr/lib/libSDL_net-1.2.so.0 >0x47ebe940 0x47ecd09c Yes /usr/lib/libspeex.so.1 >0x48ee47c0 0x48f57f78 Yes /usr/lib/libstdc++.so.6 >0x47e3b420 0x47e563a8 Yes /lib/libm.so.6 >0x47e65f30 0x47e7cc48 Yes /lib/libgcc_s.so.1 >0x47c6de90 0x47da6294 Yes /lib/libc.so.6 >0x47e2c920 0x47e30a98 Yes /lib/librt.so.1 >0x48213310 0x482a3fbc Yes /usr/lib/libX11.so.6 >0x484d7800 0x484e2848 Yes /usr/lib/libXext.so.6 >0x488647c0 0x488651fc Yes /usr/lib/libXdamage.so.1 >0x4879eed0 0x487a164c Yes /usr/lib/libXfixes.so.3 >0x49dbfad0 0x49dc269c Yes /usr/lib/libXxf86vm.so.1 >0x49e84500 0x49e8a0e8 Yes /usr/lib/libdrm.so.2 >0x47e24a60 0x47e25a88 Yes /lib/libdl.so.2 >0x47c32850 0x47c4bedf Yes /lib/ld-linux.so.2 >0x495977c0 0x495add28 Yes /usr/lib/libvorbis.so.0 >0x4941c320 0x4941f06c Yes /usr/lib/libogg.so.0 >0x46fae570 0x4701bc28 Yes /usr/lib/freetype-freeworld/libfreetype.so.6 >0x484ad740 0x484c9d38 Yes /usr/lib/libpng12.so.0 >0x496d57f0 0x4970eb68 Yes /usr/lib/libjpeg.so.62 >0x4835ede0 0x48392ca8 Yes /usr/lib/libtiff.so.3 >0x48340ec0 0x4835073c Yes /usr/lib/libxcb.so.1 >0x481faa00 0x481fb88c Yes /usr/lib/libXau.so.6 >0x48622300 0x486284fc Yes /usr/lib/libXrender.so.1 >0x486b2e70 0x486b835c Yes /usr/lib/libXcursor.so.1 >0x495c3fb0 0x495c5408 Yes /usr/lib/libpulse-simple.so.0 >0x49d19070 0x49d49078 Yes /usr/lib/libpulse.so.0 >0x4a14fa00 0x4a1844e8 Yes /usr/lib/libpulsecommon-0.9.23.so >0x498de3a0 0x498de4ec Yes /usr/lib/libX11-xcb.so.1 >0x4961d410 0x49621d5c Yes /usr/lib/libSM.so.6 >0x495d24e0 0x495e137c Yes /usr/lib/libICE.so.6 >0x498d6eb0 0x498d9b9c Yes /usr/lib/libXtst.so.6 >0x49d5cf80 0x49d6102c Yes /lib/libwrap.so.0 >0x49c81480 0x49cd23c8 Yes /usr/lib/libsndfile.so.1 >0x49d09d80 0x49d0c7ec Yes /usr/lib/libasyncns.so.0 >0x481b36a0 0x481e2f28 Yes /lib/libdbus-1.so.3 >0x48d73010 0x48d74cb8 Yes /lib/libuuid.so.1 >0x485157d0 0x4851fa08 Yes /usr/lib/libXi.so.6 >0x49758160 0x49766b48 Yes /lib/libnsl.so.1 >0x49c465c0 0x49c71838 Yes /usr/lib/libFLAC.so.8 >0x49ac9bb0 0x49acc508 Yes /usr/lib/libvorbisenc.so.2 >0x47feb670 0x47ffc088 Yes /lib/libresolv.so.2 >$1 = 0x0 >No symbol "__glib_assert_msg" in current context. >eax 0x0 0 >ecx 0x2fd 765 >edx 0xace6ff8 181301240 >ebx 0xbfb4b188 -1078677112 >esp 0xbfb49f10 0xbfb49f10 >ebp 0x2b 0x2b >esi 0xffffffff -1 >edi 0x409 1033 >eip 0x813213b 0x813213b <Map::doesUnitTouchEnemy(Unit*, int*, int*)+251> >eflags 0x210206 [ PF IF RF ID ] >cs 0x73 115 >ss 0x7b 123 >ds 0x7b 123 >es 0x7b 123 >fs 0x0 0 >gs 0x33 51 >Dump of assembler code for function Map::doesUnitTouchEnemy(Unit*, int*, int*): > 0x08132040 <+0>: push %ebp > 0x08132041 <+1>: push %edi > 0x08132042 <+2>: push %esi > 0x08132043 <+3>: push %ebx > 0x08132044 <+4>: lea -0x4c(%esp),%esp > 0x08132048 <+8>: mov 0x64(%esp),%eax > 0x0813204c <+12>: mov 0x64(%esp),%ecx > 0x08132050 <+16>: mov 0x64(%esp),%edx > 0x08132054 <+20>: mov 0x60(%esp),%ebx > 0x08132058 <+24>: movl $0xffffffff,0x24(%esp) > 0x08132060 <+32>: movl $0x0,0x3c(%esp) > 0x08132068 <+40>: movl $0x0,0x38(%esp) > 0x08132070 <+48>: movl $0x100,0x30(%esp) > 0x08132078 <+56>: mov 0x20(%eax),%eax > 0x0813207b <+59>: mov %eax,0x34(%esp) > 0x0813207f <+63>: mov 0x18(%ecx),%eax > 0x08132082 <+66>: mov 0x24(%edx),%edx > 0x08132085 <+69>: mov %edx,0x2c(%esp) > 0x08132089 <+73>: mov 0x2128(%eax),%eax > 0x0813208f <+79>: mov %eax,0x28(%esp) > 0x08132093 <+83>: mov 0x24(%esp),%eax > 0x08132097 <+87>: add 0x34(%esp),%eax > 0x0813209b <+91>: mov %eax,0x20(%esp) > 0x0813209f <+95>: mov $0xffffffff,%esi > 0x081320a4 <+100>: mov 0x2c(%esp),%ebp > 0x081320a8 <+104>: mov 0x714(%ebx),%eax > 0x081320ae <+110>: add %esi,%ebp > 0x081320b0 <+112>: mov 0x718(%ebx),%ecx > 0x081320b6 <+118>: and %ebp,%eax > 0x081320b8 <+120>: mov 0x20(%esp),%edx > 0x081320bc <+124>: shl %cl,%eax > 0x081320be <+126>: and 0x710(%ebx),%edx > 0x081320c4 <+132>: add %edx,%eax > 0x081320c6 <+134>: shl $0x5,%eax > 0x081320c9 <+137>: add 0x704(%ebx),%eax > 0x081320cf <+143>: movzwl 0x2(%eax),%edi > 0x081320d3 <+147>: cmp $0xffff,%edi > 0x081320d9 <+153>: je 0x8132198 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+344> > 0x081320df <+159>: mov %edi,(%esp) > 0x081320e2 <+162>: call 0x80a06d0 <Building::GIDtoTeam(unsigned short)> > 0x081320e7 <+167>: mov %eax,%ecx > 0x081320e9 <+169>: mov $0x1,%edx > 0x081320ee <+174>: shl %cl,%edx > 0x081320f0 <+176>: test %edx,0x28(%esp) > 0x081320f4 <+180>: je 0x8132288 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+584> > 0x081320fa <+186>: mov 0x700(%ebx),%edx > 0x08132100 <+192>: test %edx,%edx > 0x08132102 <+194>: je 0x8132362 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+802> > 0x08132108 <+200>: lea 0x2fc(%eax),%ecx > 0x0813210e <+206>: mov 0xc(%edx,%ecx,4),%eax > 0x08132112 <+210>: test %eax,%eax > 0x08132114 <+212>: je 0x813233e <Map::doesUnitTouchEnemy(Unit*, int*, int*)+766> > 0x0813211a <+218>: mov %edi,(%esp) > 0x0813211d <+221>: mov %ecx,0x1c(%esp) > 0x08132121 <+225>: call 0x80a0690 <Building::GIDtoID(unsigned short)> > 0x08132126 <+230>: mov 0x700(%ebx),%edx > 0x0813212c <+236>: mov 0x1c(%esp),%ecx > 0x08132130 <+240>: mov 0xc(%edx,%ecx,4),%edx > 0x08132134 <+244>: mov 0x1034(%edx,%eax,4),%eax >=> 0x0813213b <+251>: mov 0x18(%eax),%eax > 0x0813213e <+254>: mov 0x1bc(%eax),%edx > 0x08132144 <+260>: test %edx,%edx > 0x08132146 <+262>: jne 0x8132288 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+584> > 0x0813214c <+268>: mov 0x100(%eax),%eax > 0x08132152 <+274>: test %eax,%eax > 0x08132154 <+276>: mov 0x20(%esp),%eax > 0x08132158 <+280>: je 0x81322b0 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+624> > 0x0813215e <+286>: mov 0x718(%ebx),%ecx > 0x08132164 <+292>: and 0x714(%ebx),%ebp > 0x0813216a <+298>: and 0x710(%ebx),%eax > 0x08132170 <+304>: mov 0x24(%esp),%edx > 0x08132174 <+308>: shl %cl,%ebp > 0x08132176 <+310>: mov %esi,0x3c(%esp) > 0x0813217a <+314>: add %ebp,%eax > 0x0813217c <+316>: mov %edx,0x38(%esp) > 0x08132180 <+320>: shl $0x5,%eax > 0x08132183 <+323>: movl $0x0,0x30(%esp) > 0x0813218b <+331>: add 0x704(%ebx),%eax > 0x08132191 <+337>: lea 0x0(%esi,%eiz,1),%esi > 0x08132198 <+344>: movzwl 0x8(%eax),%edi > 0x0813219c <+348>: cmp $0xffff,%edi > 0x081321a2 <+354>: je 0x8132238 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+504> > 0x081321a8 <+360>: mov %edi,(%esp) > 0x081321ab <+363>: mov $0x1,%ebp > 0x081321b0 <+368>: call 0x81e9240 <Unit::GIDtoTeam(unsigned short)> > 0x081321b5 <+373>: mov %eax,%ecx > 0x081321b7 <+375>: shl %cl,%ebp > 0x081321b9 <+377>: test %ebp,0x28(%esp) > 0x081321bd <+381>: je 0x8132238 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+504> > 0x081321bf <+383>: mov 0x700(%ebx),%edx > 0x081321c5 <+389>: test %edx,%edx > 0x081321c7 <+391>: je 0x813231a <Map::doesUnitTouchEnemy(Unit*, int*, int*)+730> > 0x081321cd <+397>: lea 0x2fc(%eax),%ecx > 0x081321d3 <+403>: mov 0xc(%edx,%ecx,4),%eax > 0x081321d7 <+407>: test %eax,%eax > 0x081321d9 <+409>: je 0x81322f6 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+694> > 0x081321df <+415>: mov %edi,(%esp) > 0x081321e2 <+418>: mov %ecx,0x1c(%esp) > 0x081321e6 <+422>: call 0x81e9200 <Unit::GIDtoID(unsigned short)> > 0x081321eb <+427>: mov 0x1c(%esp),%ecx > 0x081321ef <+431>: mov 0x700(%ebx),%edx > 0x081321f5 <+437>: mov 0xc(%edx,%ecx,4),%edx > 0x081321f9 <+441>: mov 0x34(%edx,%eax,4),%ecx > 0x081321fd <+445>: mov 0x64(%esp),%edx > 0x08132201 <+449>: mov 0x18(%edx),%eax > 0x08132204 <+452>: test %ebp,0x212c(%eax) > 0x0813220a <+458>: jne 0x8132238 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+504> > 0x0813220c <+460>: mov $0x100,%eax > 0x08132211 <+465>: sub 0x28(%ecx),%eax > 0x08132214 <+468>: mov %eax,%edx > 0x08132216 <+470>: sar $0x1f,%edx > 0x08132219 <+473>: idivl 0x3c(%ecx) > 0x0813221c <+476>: cmp %eax,0x30(%esp) > 0x08132220 <+480>: jle 0x8132238 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+504> > 0x08132222 <+482>: mov 0x24(%esp),%ecx > 0x08132226 <+486>: mov %esi,0x3c(%esp) > 0x0813222a <+490>: mov %ecx,0x38(%esp) > 0x0813222e <+494>: mov %eax,0x30(%esp) > 0x08132232 <+498>: lea 0x0(%esi),%esi > 0x08132238 <+504>: add $0x1,%esi > 0x0813223b <+507>: cmp $0x2,%esi > 0x0813223e <+510>: jne 0x81320a4 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+100> > 0x08132244 <+516>: addl $0x1,0x24(%esp) > 0x08132249 <+521>: cmpl $0x2,0x24(%esp) > 0x0813224e <+526>: jne 0x8132093 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+83> > 0x08132254 <+532>: xor %eax,%eax > 0x08132256 <+534>: cmpl $0xff,0x30(%esp) > 0x0813225e <+542>: jg 0x8132279 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+569> > 0x08132260 <+544>: mov 0x68(%esp),%eax > 0x08132264 <+548>: mov 0x38(%esp),%edx > 0x08132268 <+552>: mov 0x3c(%esp),%ecx > 0x0813226c <+556>: mov %edx,(%eax) > 0x0813226e <+558>: mov 0x6c(%esp),%eax > 0x08132272 <+562>: mov %ecx,(%eax) > 0x08132274 <+564>: mov $0x1,%eax > 0x08132279 <+569>: lea 0x4c(%esp),%esp > 0x0813227d <+573>: pop %ebx > 0x0813227e <+574>: pop %esi > 0x0813227f <+575>: pop %edi > 0x08132280 <+576>: pop %ebp > 0x08132281 <+577>: ret > 0x08132282 <+578>: lea 0x0(%esi),%esi > 0x08132288 <+584>: mov 0x718(%ebx),%ecx > 0x0813228e <+590>: and 0x714(%ebx),%ebp > 0x08132294 <+596>: mov 0x20(%esp),%eax > 0x08132298 <+600>: and 0x710(%ebx),%eax > 0x0813229e <+606>: shl %cl,%ebp > 0x081322a0 <+608>: add %ebp,%eax > 0x081322a2 <+610>: shl $0x5,%eax > 0x081322a5 <+613>: add 0x704(%ebx),%eax > 0x081322ab <+619>: jmp 0x8132198 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+344> > 0x081322b0 <+624>: mov 0x718(%ebx),%ecx > 0x081322b6 <+630>: and 0x714(%ebx),%ebp > 0x081322bc <+636>: and 0x710(%ebx),%eax > 0x081322c2 <+642>: shl %cl,%ebp > 0x081322c4 <+644>: add %ebp,%eax > 0x081322c6 <+646>: shl $0x5,%eax > 0x081322c9 <+649>: add 0x704(%ebx),%eax > 0x081322cf <+655>: cmpl $0xff,0x30(%esp) > 0x081322d7 <+663>: jle 0x8132198 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+344> > 0x081322dd <+669>: mov 0x24(%esp),%ecx > 0x081322e1 <+673>: mov %esi,0x3c(%esp) > 0x081322e5 <+677>: mov %ecx,0x38(%esp) > 0x081322e9 <+681>: movl $0xff,0x30(%esp) > 0x081322f1 <+689>: jmp 0x8132198 <Map::doesUnitTouchEnemy(Unit*, int*, int*)+344> > 0x081322f6 <+694>: movl $0x82a75e0,0xc(%esp) > 0x081322fe <+702>: movl $0x757,0x8(%esp) > 0x08132306 <+710>: movl $0x82a679c,0x4(%esp) > 0x0813230e <+718>: movl $0x82a6993,(%esp) > 0x08132315 <+725>: call 0x8054930 <__assert_fail@plt> > 0x0813231a <+730>: movl $0x82a75e0,0xc(%esp) > 0x08132322 <+738>: movl $0x756,0x8(%esp) > 0x0813232a <+746>: movl $0x82a679c,0x4(%esp) > 0x08132332 <+754>: movl $0x82a3054,(%esp) > 0x08132339 <+761>: call 0x8054930 <__assert_fail@plt> > 0x0813233e <+766>: movl $0x82a75e0,0xc(%esp) > 0x08132346 <+774>: movl $0x73b,0x8(%esp) > 0x0813234e <+782>: movl $0x82a679c,0x4(%esp) > 0x08132356 <+790>: movl $0x82a6993,(%esp) > 0x0813235d <+797>: call 0x8054930 <__assert_fail@plt> > 0x08132362 <+802>: movl $0x82a75e0,0xc(%esp) > 0x0813236a <+810>: movl $0x73a,0x8(%esp) > 0x08132372 <+818>: movl $0x82a679c,0x4(%esp) > 0x0813237a <+826>: movl $0x82a3054,(%esp) > 0x08132381 <+833>: call 0x8054930 <__assert_fail@plt> >End of assembler dump.
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