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Red Hat Bugzilla – Attachment 614613 Details for
Bug 858887
[abrt] berusky2-0.7-2.fc17: lani_set: Process /usr/bin/berusky2 was killed by signal 11 (SIGSEGV)
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File: backtrace
backtrace (text/plain), 20.34 KB, created by
Štefan Gurský
on 2012-09-19 22:18:42 UTC
(
hide
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Description:
File: backtrace
Filename:
MIME Type:
Creator:
Štefan Gurský
Created:
2012-09-19 22:18:42 UTC
Size:
20.34 KB
patch
obsolete
>[New LWP 25394] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib64/libthread_db.so.1". >Core was generated by `berusky2'. >Program terminated with signal 11, Segmentation fault. >#0 0x000000000052e24c in lani_set (mh=2, poradi=0, c_anim=-1, p_flag=0x8069d0, flag=0, start=0, stop=0) at komat/Berusky3d_animace.cpp:1198 >1198 GAME_MESH_OLD *p_mesh = p_ber->p_mesh[p_ber->p_prv_lev[mh]->mesh]; > >Thread 1 (Thread 0x7f31a1357800 (LWP 25394)): >#0 0x000000000052e24c in lani_set (mh=2, poradi=0, c_anim=-1, p_flag=0x8069d0, flag=0, start=0, stop=0) at komat/Berusky3d_animace.cpp:1198 > p_mesh = <optimized out> >#1 0x0000000000519371 in am_Do_Exit_Efects (p_Level=0x805ee0) at kofola/animationk.cpp:2355 > pEEfect = 0x8db158 > i = <optimized out> >#2 0x000000000045c424 in gl_Flip (pad=pad@entry=0x91baa0, p_Level=p_Level@entry=0x805ee0, Frame_Rate_Counter=Frame_Rate_Counter@entry=0x7fff55f078c8, bCursor=bCursor@entry=0x7fff55f078c3 "", Cursor_Time_Out=Cursor_Time_Out@entry=0x7fff55f078cc, p_camera=p_camera@entry=0x0, NoKeyCounter=NoKeyCounter@entry=0x7fff55f07900, bBeetleAdded=bBeetleAdded@entry=0x7fff55f078c6 "", bLastSunuti=bLastSunuti@entry=0x7fff55f078c5 "", pGetCamera=pGetCamera@entry=0x7fff55f07990, no_Menu=no_Menu@entry=0x7fff55f078c4 "", _3d_Scale_Factor=_3d_Scale_Factor@entry=0x7fff55f078e0, act_item=act_item@entry=0x7fff55f078d0, iReturn=iReturn@entry=0x7fff55f078f0, demo=0 '\000', bOvladaniBerusek1=bOvladaniBerusek1@entry=0x7fff55f078c7 "\001") at kofola/game_logic.cpp:9514 > orientation = {-0.919563651, -0.222392455, -0.323951006, 0, 0.824426472, -0.56596899} >#3 0x000000000045f0e8 in gl_Run_Level (p_Level_Name=0x7fff55f088e0 "level200.lv6", p_Env_Name=<optimized out>, p_ad=0x91baa0, iCPU=624) at kofola/game_logic.cpp:12331 > iKeyCursor = 0 > no_Menu = 0 '\000' > bHint = 0 '\000' > cLevelName = "level200.lv6\000\000\000\000\005\000\000\000\000\000\000\000\233\240`\273\066", '\000' <repeats 19 times>, "\005", '\000' <repeats 14 times> > cDemoName = "[level200.lv6]_[May__2_2012]_[21_52_12].dem", '\000' <repeats 14 times>, "\026\202\273\066\000\000\000 }\360U\377\177\000\000\000}\360U\377\177", '\000' <repeats 18 times>, "\021Xa\017\000\000\000\000%*@\000\000\000\000\000\377\377\377\377", '\000' <repeats 11 times> > bPause = 0 '\000' > _new = <optimized out> > bLastSunuti = 0 '\000' > bRestart = 0 '\000' > iKeyLine = {0, 0, 0} > pos_n = {3, 2, 1} > bCamera = <optimized out> > cameraanim = 0 > orientation = {0, 0.5, 0.866025448, 0, 0.866025448, -0.5} > bCursor = 0 '\000' > _3d_Scale_Factor = {1, 1} > bVisibility = 0 '\000' > Return = <optimized out> > Cursor_Time_Out = 0 > act_item = -1 > iReturn = {-1, 0} > iMenuAnimation = 0 > __PRETTY_FUNCTION__ = "int gl_Run_Level(char*, char*, AUDIO_DATA*, int)" > pEnv = <optimized out> > NoKeyCounter = 10 > GetCamera = {Position = {-14.4207954, 17.2869549, 61.7249794}, Target = {0, 2.80259693e-45, 0}, Roll = 0, fi = 0, r = 6.01857699e-36, Distance = 0} > iRestart = 0 > bmpc = 0 > Frame_Rate_Counter = 0 > bBeetleAdded = 0 '\000' > bOvladaniBerusek1 = 1 '\001' >#4 0x000000000041d06b in RunLevel (hWnd=hWnd@entry=0x0, p_ad=p_ad@entry=0x91baa0, cpu=cpu@entry=624, lvl=lvl@entry=0x7fff55f088e0 "level200.lv6", env=env@entry=0x563fad "RUN_LEVEL") at kofola/Menu.cpp:769 > ret = <optimized out> > Timer_ID = 0x2c6b240 > cenv = "RUN_LEVEL\000\200\322\066", '\000' <repeats 11 times>, "v\201\243\273\066\000\000\000\247?V\000\000\000\000\000d\347\214\002\000\000\000\000\230\203\360U\377\177\000\000\326\204\244\273\066\000\000" > f = <optimized out> >#5 0x000000000041e2e1 in RunMenuSceneMap (p_File_Name=p_File_Name@entry=0x563fd2 "Mmnew_game_scene0_map.txt", hWnd=hWnd@entry=0x0, p_ad=p_ad@entry=0x91baa0, cpu=cpu@entry=624, cSceneBmp=cSceneBmp@entry=0x563fc3 "scene0_map.bmp", cSceneAnim=cSceneAnim@entry=0x563fb7 "scene0_anim", iScene=iScene@entry=0, iLevelStart=iLevelStart@entry=200, iNumOfLevels=iNumOfLevels@entry=20, cLevelList=cLevelList@entry=0x563fec "scene0_levels.txt", xTV=xTV@entry=0, yTV=yTV@entry=0, bLoadGame=bLoadGame@entry=0 '\000', cSaveFile=cSaveFile@entry=0x0, bTutorial=bTutorial@entry=1 '\001', xBack=xBack@entry=975, yBack=yBack@entry=7) at kofola/Menu.cpp:4411 > cLevel = "level200.lv6\000\000\000\000\300\023\000\000\000\000\000\000 \a\333\273\066\000\000\000\320\255-", '\000' <repeats 13 times>"\240, \272\221\000\000\000\000\000\035\000\000\000\000\000\000\000P\331>\006\000\000\000\000\376\305\247\273\066\000\000\000p\343\211\002\000\000\000\000\300\255-", '\000' <repeats 13 times>, "K\344 \274\066\000\000\000~\000\000\000\377\177\000\000\260\211\360U\377\177\000\000\267\266\000\000\000\000\000\000\360\255-\000\000\000\000\000\326\026\000\000\000\000\000\000\332\002\000\000\000\000\000\000[\000\000\000\000\000\000\000\v\000\000\000\000\000\000\000\335\332\002\000\347\266\000\000\061\027\000\000H\003\000\000\322\000\000\000\207\000\000\000\300\211\360U\377\177\000\000\244O\207\002\000\000\000\000\377\377\377\377\377\377\377\377\060O\207\002\000\000\000\000\360\275 \277\066\000\000\000\244O\207\002\377\377\377\377 \a\333\273\066\000\000" > dwEplased = <optimized out> > lastabv = 4 > resid = 5 > iBmp = {267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278} > cc = <optimized out> > cscenelevels = "scene0_levels.txt\000\000\000\000\000\000\000\200\347\214\002\000\000\000\000p\343\216\002\000\000\000\000\060\344\216\002", '\000' <repeats 19 times> > lastcmd = 7 > bind = <optimized out> > dir = "NO_EXEPTION\000erusky2/data\000\000\000\000\000\000\000\000\001\000\000\000\377\377\377\377\377\377\377\377\377\377\377\377\004\000\000\000\066\000\000\000}", '\000' <repeats 11 times>, "\b\000\000\000\060;\207\002\000\000\000\000\017\000\340\003\000\000\000\000\254", '\000' <repeats 15 times>, "'\257\367\000\000\000\000\000\334\001\000\000{\001\000\000\334\001\000\000{\001\000\000\000\000\000\000\001\000\000\000\001\000\000\000\003\200\000\000\000\200\000\000\000\200\000\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377", '\000' <repeats 12 times>, "\a\000\000\000\001\000\000\000\377\377\377\377\377\377\377\377", '\000' <repeats 20 times>"\320, \210\360U\377\177\000\000p\a\333\273\066\000\000\000\340\210\360U\377\177\000\000\260\025\210\002\000\000\000\000`\005\210\002\000\000\000" > i = <optimized out> > anmid = 31 > anbind = -1 > csceneanim = "scene0_anim\000\334\001\000\000\005\000\001\001\334\001{\001", '\000' <repeats 16 times>"\357, c\277\066", '\000' <repeats 11 times>, "\020\210\360U\377\177\000" > bReload = 1 '\001' > dwStop = <optimized out> > lastanm = <optimized out> > res = 0x9a94590 > file = <optimized out> > iTV = -1 > cscenemap = "scene0_map.bmp\000\000\240\272\221\000\000\000\000\000p4\207\002\000\000\000\000P\331>\006\000\000\000\000\022\344\240\311\066\000\000\000\020\000\000\000\000\000\000\000\206\376\240\311\066\000\000" > in = 1 '\001' > click = <optimized out> > iClock = {-1 <repeats 12 times>} > csrriptname = "Mmnew_game_scene0_map.txt\000\216\002\000\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\b\000\000\000\320\207\360U\377\177\000\000\b\000\000\000\000\000\000" >#6 0x000000000041f63f in RunMenuNewGameScene (p_File_Name=0x5643aa "Mmnew_game_scene.txt", hWnd=<optimized out>, p_ad=0x91baa0, cpu=624, bLoadGame=0 '\000', cSaveFile=0x0, bNewGame=0 '\000') at kofola/Menu.cpp:2879 > dir = '\000' <repeats 72 times>"\376, c\245\311\066", '\000' <repeats 11 times>, "|\341\240\311\066", '\000' <repeats 19 times>, "p4\207\002", '\000' <repeats 12 times>, "\021\000\000\000\000\000\000\000\260\213\360U\377\177\000\000\000\000\000\000\000\000\000\000\021\000\000\000\000\000\000\000\240\272\221\000\000\000\000\000\350xE\006\000\000\000\000P\331>\006\000\000\000\000\240\343\240\311\066\000\000\000\240\272\221\000\000\000\000\000R\225\243\273\066\000\000\000\340\213\360U\377\177\000\000\000[\245\037\362$,\310\260jC\006\000\000\000\000\001\000\000\000\000\000\000\000\240\272\221\000\000\000\000\000\375\061A\000\000\000\000" > i = <optimized out> > dwStop = <optimized out> > lastanm = <optimized out> > in = <optimized out> > bind = <optimized out> > dwEplased = 0 > lastabv = -1 > anmid = -1 > resid = -1 > anbind = -1 > lastcmd = <optimized out> > res = 0x8eb6ce0 > click = 0 '\000' >#7 0x00000000004215eb in RunMenuStartGame (p_File_Name=<optimized out>, hWnd=<optimized out>, p_ad=0x91baa0, cpu=624) at kofola/Menu.cpp:7631 > idx = <optimized out> > hdcBT = <optimized out> > dir = "NO_EXEPTION\000erusky2/data", '\000' <repeats 48 times>"\376, c\245\311\066", '\000' <repeats 11 times>, "|\341\240\311\066", '\000' <repeats 19 times>, "p4\207\002", '\000' <repeats 12 times>, "\035\000\000\000\000\000\000\000@\233\360U\377\177\000\000-\000\000\000\000\000\000\000\035\000\000\000\000\000\000\000\330T\347\006\000\000\000\000\240\272\221\000\000\000\000\000\300\r\335\006\000\000\000\000\240\343\240\311\066\000\000\000\240\272\221\000\000\000\000\000R\225\243\273\066\000\000\000p\233\360U\377\177\000\000\000[\245\037\362$,\310\300\\\344\006\000\000\000\000\001\000\000\000\000\000\000\000\240\272\221\000\000\000\000\000\375\061A\000\000\000\000" > i = <optimized out> > dwStop = <optimized out> > citem = {{p_combo = 0x0, p_button = 0x0, p_check = 0x0, p_prog = 0x0, p_list = 0x0, p_edit = 0x0, p_combod = 0x0, iTab = 0, bActive = 0 '\000', bFocus = 0 '\000', bDisabled = 0 '\000'} <repeats 55 times>} > lastanm = 0 > in = 1 '\001' > bind = <optimized out> > dwEplased = <optimized out> > c = <optimized out> > lastabv = 17 > anmid = 31 > resid = 19 > anbind = -1 > lastcmd = 29 > res = 0x63ed950 > click = 0 '\000' >#8 0x0000000000424a7d in RunMenu (p_File_Name=0x566a53 "mainmenu.txt", hWnd=<optimized out>, p_ad=0x91baa0, cpu=624) at kofola/Menu.cpp:6701 > dir = "NO_EXEPTION\000erusky2/data", '\000' <repeats 96 times>, "r\205\247\273\066", '\000' <repeats 20 times>, "\003\000\000\000\000\000\000 \361\227\004", '\000' <repeats 12 times>"\376, vV\000\000\000\000\000\000\003\000\000\000\000\000\000 \000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\035\261\246\273\066\000\000\000\001\000\000\000\000\000\000\000\364wV\000\000\000\000\000\376vV\000\000\000\000\000\367\024Q\000\000\000\000\000\260\024W\000\000\000\000\000 \361\227\004\000\000\000" > i = <optimized out> > dwStop = <optimized out> > lastanm = 0 > j = <optimized out> > in = 1 '\001' > bind = <optimized out> > dwEplased = <optimized out> > lastabv = <optimized out> > anmid = 31 > resid = 31 > anbind = -1 > bStop = 0 '\000' > lastcmd = 45 > res = <optimized out> > click = 0 '\000' > cStartCount = 1 >#9 0x0000000000463255 in winmain_Game_Run (p_Level_Name=0xa9a0e8 "") at kofola/game_main.cpp:331 > dir = "data.pak\000k\000\000\000\000\000\000\000\026\202\273\066\000\000\000\250\022\202\273\066\000\000\000\005\000\000\000\000\000\000\000\233\240`\273\066", '\000' <repeats 19 times>, "\005", '\000' <repeats 15 times>, "\001\000\000\000\377\177\000\000\250\022\202\273\066\000\000\000\001\000\000\000\000\000\000\000\334\355\214\002\000\000\000\000Replace\000DOT3Colo\000\000\000\000\000\000\000\000\000\026\202\273\066\000\000\000@\236\360U\377\177\000\000 \236\360U\377\177\000\000P\236\360U\377\177\000\000\000\000\000\000\000\000\000\000\331\306\311\062\000\000\000\000\203-@\000\000\000\000\000\377\377\377\377\000\000\000\000\234*@\000\000\000\000\000\377\377\377\377\000\000\000\000 \a\333\273\066\000\000\000\060P\000\325\066\000\000\000\220\351V\241\061\177\000\000\320\"\240\311\066\000\000\000\070;Y\241\061\177\000" > bitmap_pak = "bitmap.pak\000\273\066\000\000\000@\020\222\000\000\000\000\000\030\034", '\000' <repeats 14 times>, "P\"\254\002\000\000\000\000i\000\000\000ure_\360\236\360U\377\177\000\000p\000\000\000\000\000\000\000@\034\000\000\000\000\000\000\016\000\000\000\000\000\000\000\270\022z", '\000' <repeats 14 times>, "\003\000\000\000\000\000\000 \000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\260\"\254\002\000\000\000\000\344\342`\273\066\000\000\000\005", '\000' <repeats 15 times>, "0P\000\325\066", '\000' <repeats 11 times>"\340, \"\207\002\000\000\000\000\260\"\254\002\000\000\000\000\000\004\000\000\000\000\000\000\025Ia\273\066\000\000\000\004\000\000\000\000\000\000\000\b\000\000\000\000\000\000\000`\f(\232\061\177\000\000\002\005"... > Timer_ID = <optimized out> > bGame = 0 '\000' >#10 0x00000000004078de in main (argc=<optimized out>, argv=<optimized out>) at komat/Berusky3d_ini.cpp:359 > p_age = <optimized out> > p_scene = 0x921040 > p_grf = 0x28722e0 >From To Syms Read Shared Object Library >0x00000036be202780 0x00000036be20a1c4 Yes /lib64/libSDL_image-1.2.so.0 >0x00000036c9a08040 0x00000036c9a5834c Yes /lib64/libSDL-1.2.so.0 >0x00000036bc205790 0x00000036bc210494 Yes /lib64/libpthread.so.0 >0x00000036c8e04880 0x00000036c8e56f78 Yes /lib64/libGLU.so.1 >0x00000036d501ade0 0x00000036d5061ba0 Yes /lib64/libGL.so.1 >0x00000036bf61dea0 0x00000036bf6a4260 Yes /lib64/libX11.so.6 >0x00000036bce01f50 0x00000036bce0e718 Yes /lib64/libz.so.1 >0x00007f31a1366220 0x00007f31a1368378 Yes /lib64/libalut.so.0 >0x00000036cee072d0 0x00000036cee35b24 Yes /lib64/libopenal.so.1 >0x00000036d40020b0 0x00000036d400614c Yes /lib64/libvorbisfile.so.3 >0x00000036cda03810 0x00000036cda1ad6c Yes /lib64/libvorbis.so.0 >0x00000036cce01a70 0x00000036cce04138 Yes /lib64/libogg.so.0 >0x00000036c0e5baf0 0x00000036c0ec13ab Yes /lib64/libstdc++.so.6 >0x00000036bbe055f0 0x00000036bbe6ca4c Yes /lib64/libm.so.6 >0x00000036bde029d0 0x00000036bde12148 Yes /lib64/libgcc_s.so.1 >0x00000036bba1ef60 0x00000036bbb5f780 Yes /lib64/libc.so.6 >0x00000036c0604fa0 0x00000036c0620ae0 Yes /lib64/libpng15.so.15 >0x00000036c9203e30 0x00000036c9236280 Yes /lib64/libjpeg.so.62 >0x00000036cea07990 0x00000036cea39554 Yes /lib64/libtiff.so.3 >0x00000036bc600ea0 0x00000036bc6019e0 Yes /lib64/libdl.so.2 >0x00000036bb600b20 0x00000036bb61a319 Yes /lib64/ld-linux-x86-64.so.2 >0x00000036d600e8c0 0x00000036d6022058 Yes /lib64/libglapi.so.0 >0x00000036c0203700 0x00000036c020d7d0 Yes /lib64/libXext.so.6 >0x00000036c2e00b90 0x00000036c2e0159c Yes /lib64/libXdamage.so.1 >0x00000036c2a014f0 0x00000036c2a03cf8 Yes /lib64/libXfixes.so.3 >0x00000036cf6005c0 0x00000036cf6006dc Yes /lib64/libX11-xcb.so.1 >0x00000036d5409f70 0x00000036d54101b8 Yes /lib64/libxcb-glx.so.0 >0x00000036bf2099c0 0x00000036bf215878 Yes /lib64/libxcb.so.1 >0x00000036cf200f60 0x00000036cf2039ac Yes /lib64/libXxf86vm.so.1 >0x00000036d2803130 0x00000036d2807f04 Yes /lib64/libdrm.so.2 >0x00000036bca02260 0x00000036bca0554c Yes /lib64/librt.so.1 >0x00000036bd205fc0 0x00000036bd216768 Yes /lib64/libselinux.so.1 >0x00000036bee00e80 0x00000036bee01bb0 Yes /lib64/libXau.so.6 >0x00000036c1601a70 0x00000036c16079e0 Yes /lib64/libXrender.so.1 >0x00000036c3202a80 0x00000036c32076dc Yes /lib64/libXcursor.so.1 >0x00007f3199fe6e50 0x00007f319a26d04c Yes /usr/lib64/dri/i965_dri.so >0x00000036c0a03dd0 0x00000036c0a1cccc Yes /lib64/libexpat.so.1 >0x00007f3199d99c40 0x00007f3199dabdf8 Yes /lib64/libdrm_intel.so.1 >0x00007f3199b90320 0x00007f3199b94520 Yes /usr/lib64/libpciaccess.so.0 >$1 = 0x0 >No symbol "__glib_assert_msg" in current context. >rax 0x2 2 >rbx 0x8db158 9285976 >rcx 0x8069d0 8415696 >rdx 0xffffffff 4294967295 >rsi 0x0 0 >rdi 0x921040 9572416 >rbp 0x1 0x1 >rsp 0x7fff55f07710 0x7fff55f07710 >r8 0x0 0 >r9 0x0 0 >r10 0x0 0 >r11 0x3b6 950 >r12 0x806c20 8416288 >r13 0x805ee0 8412896 >r14 0x8db150 9285968 >r15 0x8069d0 8415696 >rip 0x52e24c 0x52e24c <lani_set(int, int, int, int*, int, int, int)+28> >eflags 0x293 [ CF AF SF IF ] >cs 0x33 51 >ss 0x2b 43 >ds 0x0 0 >es 0x0 0 >fs 0x0 0 >gs 0x0 0 >Dump of assembler code for function lani_set(int, int, int, int*, int, int, int): > 0x000000000052e230 <+0>: push %rbx > 0x000000000052e231 <+1>: mov %edi,%eax > 0x000000000052e233 <+3>: movslq %eax,%r10 > 0x000000000052e236 <+6>: sub $0x10,%rsp > 0x000000000052e23a <+10>: mov 0x273a2f(%rip),%rdi # 0x7a1c70 <p_ber> > 0x000000000052e241 <+17>: cmp $0x5,%esi > 0x000000000052e244 <+20>: mov 0x322c0(%rdi,%r10,8),%r10 >=> 0x000000000052e24c <+28>: movslq 0xb8(%r10),%r10 > 0x000000000052e253 <+35>: mov 0x3c8d8(%rdi,%r10,8),%r10 > 0x000000000052e25b <+43>: jg 0x52e338 <lani_set(int, int, int, int*, int, int, int)+264> > 0x000000000052e261 <+49>: test %r10,%r10 > 0x000000000052e264 <+52>: je 0x52e338 <lani_set(int, int, int, int*, int, int, int)+264> > 0x000000000052e26a <+58>: cmp %edx,0x3d8(%r10) > 0x000000000052e271 <+65>: movslq %esi,%r11 > 0x000000000052e274 <+68>: jg 0x52e2e8 <lani_set(int, int, int, int*, int, int, int)+184> > 0x000000000052e276 <+70>: movl $0x0,0x2fc(%r10,%r11,4) > 0x000000000052e282 <+82>: xor %edx,%edx > 0x000000000052e284 <+84>: add 0x3d0(%r10),%rdx > 0x000000000052e28b <+91>: mov %rcx,0x370(%r10,%r11,8) > 0x000000000052e293 <+99>: mov $0x32,%ebx > 0x000000000052e298 <+104>: mov $0x32,%ecx > 0x000000000052e29d <+109>: mov %r8d,0x318(%r10,%r11,4) > 0x000000000052e2a5 <+117>: imul %ebx,%r9d > 0x000000000052e2a9 <+121>: mov %rdx,0x330(%r10,%r11,8) > 0x000000000052e2b1 <+129>: mov 0x20(%rsp),%edx > 0x000000000052e2b5 <+133>: mov %r9d,0x3a0(%r10,%r11,4) > 0x000000000052e2bd <+141>: imul %ecx,%edx > 0x000000000052e2c0 <+144>: test %esi,%esi > 0x000000000052e2c2 <+146>: mov %edx,0x3b8(%r10,%r11,4) > 0x000000000052e2ca <+154>: jne 0x52e2dc <lani_set(int, int, int, int*, int, int, int)+172> > 0x000000000052e2cc <+156>: mov %r10,%rsi > 0x000000000052e2cf <+159>: mov %eax,0x8(%rsp) > 0x000000000052e2d3 <+163>: callq 0x52e170 <lani_go(g_config*, _GAME_MESH_OLD*)> > 0x000000000052e2d8 <+168>: mov 0x8(%rsp),%eax > 0x000000000052e2dc <+172>: add $0x10,%rsp > 0x000000000052e2e0 <+176>: pop %rbx > 0x000000000052e2e1 <+177>: retq > 0x000000000052e2e2 <+178>: nopw 0x0(%rax,%rax,1) > 0x000000000052e2e8 <+184>: cmp $0xffffffff,%edx > 0x000000000052e2eb <+187>: mov %edx,0x2fc(%r10,%r11,4) > 0x000000000052e2f3 <+195>: jne 0x52e320 <lani_set(int, int, int, int*, int, int, int)+240> > 0x000000000052e2f5 <+197>: test %esi,%esi > 0x000000000052e2f7 <+199>: jne 0x52e2dc <lani_set(int, int, int, int*, int, int, int)+172> > 0x000000000052e2f9 <+201>: movslq 0x314(%r10),%rcx > 0x000000000052e300 <+208>: cmp $0xffffffff,%ecx > 0x000000000052e303 <+211>: je 0x52e2dc <lani_set(int, int, int, int*, int, int, int)+172> > 0x000000000052e305 <+213>: movq $0x0,0xdaa38(%rdi,%rcx,8) > 0x000000000052e311 <+225>: mov %edx,0x314(%r10) > 0x000000000052e318 <+232>: jmp 0x52e2dc <lani_set(int, int, int, int*, int, int, int)+172> > 0x000000000052e31a <+234>: nopw 0x0(%rax,%rax,1) > 0x000000000052e320 <+240>: movslq %edx,%rdx > 0x000000000052e323 <+243>: mov %rdx,%rbx > 0x000000000052e326 <+246>: shl $0x7,%rbx > 0x000000000052e32a <+250>: lea (%rbx,%rdx,8),%rdx > 0x000000000052e32e <+254>: jmpq 0x52e284 <lani_set(int, int, int, int*, int, int, int)+84> > 0x000000000052e333 <+259>: nopl 0x0(%rax,%rax,1) > 0x000000000052e338 <+264>: xor %eax,%eax > 0x000000000052e33a <+266>: mov $0x4b1,%ecx > 0x000000000052e33f <+271>: mov $0x572691,%edx > 0x000000000052e344 <+276>: mov $0x5726bb,%esi > 0x000000000052e349 <+281>: mov $0x1,%edi > 0x000000000052e34e <+286>: callq 0x479280 <kprintfe(char, char const*, ...)> > 0x000000000052e353 <+291>: mov $0xffffffff,%eax > 0x000000000052e358 <+296>: jmp 0x52e2dc <lani_set(int, int, int, int*, int, int, int)+172> >End of assembler dump.
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