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Red Hat Bugzilla – Attachment 619384 Details for
Bug 861737
[abrt] FlightGear-2.6.0-2.fc17: nv_alloc_instruction: Process /usr/bin/fgfs was killed by signal 6 (SIGABRT)
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File: backtrace
backtrace (text/plain), 179.62 KB, created by
baptistes
on 2012-09-30 10:20:39 UTC
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Description:
File: backtrace
Filename:
MIME Type:
Creator:
baptistes
Created:
2012-09-30 10:20:39 UTC
Size:
179.62 KB
patch
obsolete
>[New LWP 1688] >[New LWP 1701] >[New LWP 1702] >[New LWP 1705] >[New LWP 1704] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib64/libthread_db.so.1". >Core was generated by `fgfs'. >Program terminated with signal 6, Aborted. >#0 0x0000003123235925 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 >64 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. > >Thread 5 (Thread 0x7f92777fe700 (LWP 1704)): >#0 push_back (__c=53 '5', this=0x7f92777fbf30) at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/basic_string.h:1055 > __len = 5 >#1 operator+= (__c=53 '5', this=0x7f92777fbf30) at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/basic_string.h:949 >No locals. >#2 std::num_get<char, std::istreambuf_iterator<char, std::char_traits<char> > >::_M_extract_float (this=this@entry=0x312f101050, __beg=..., __end=..., __io=..., __err=@0x7f92777fbfac: std::_S_goodbit, __xtrc="-4.2") at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/locale_facets.tcc:219 > __uc = {<No data fields>} > __lc = 0x312f100fa0 > __lit = 0x312f10100e "-+xX0123456789abcdefABCDEF" > __found_mantissa = <optimized out> > __sep_pos = <optimized out> > __loc = @0x7f92777fca60: {static none = 0, static ctype = 1, static numeric = 2, static collate = 4, static time = 8, static monetary = 16, static messages = 32, static all = 63, _M_impl = 0x312f100ac0, static _S_classic = 0x312f100ac0, static _S_global = 0x312f100ac0, static _S_categories = 0x312f0e56a0, static _S_once = 2} > __testeof = false > __found_dec = <optimized out> > __found_grouping = "" > __c = <optimized out> > __found_sci = <optimized out> > __lit_zero = 0x312f101012 "0123456789abcdefABCDEF" >#3 0x000000312ee91144 in std::num_get<char, std::istreambuf_iterator<char, std::char_traits<char> > >::do_get (this=0x312f101050, __beg=..., __end=..., __io=..., __err=@0x7f92777fbfac: std::_S_goodbit, __v=@0x7f92777fc118: 0) at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/locale_facets.tcc:693 > __xtrc = "-4.2" >#4 0x000000312ee806bd in get (__v=@0x7f92777fc118: 0, __err=@0x7f92777fbfac: std::_S_goodbit, __io=..., __end=..., __in=..., this=<optimized out>) at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/locale_facets.h:2061 >No locals. >#5 std::istream::_M_extract<float> (this=0x7f92777fc890, __v=@0x7f92777fc118: 0) at /usr/src/debug/gcc-4.7.2-20120921/obj-x86_64-redhat-linux/x86_64-redhat-linux/libstdc++-v3/include/bits/istream.tcc:98 > __ng = <optimized out> > __err = std::_S_goodbit > __cerb = {_M_ok = true} >#6 0x00007f928ba89671 in operator>> (__f=@0x7f92777fc108: -nan(0x7fffff), this=<optimized out>) at /usr/include/c++/4.7.0/istream:213 >No locals. >#7 ac3d::readObject (stream=..., fileData=..., parentTransform=..., textureData=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgPlugins/ac/ac3d.cpp:1214 > p = {_v = {-0.417089999, -0.869280994, 0}} > n = <optimized out> > currentTransform = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}} > num = 1539 > token = "numvert" > group = {_ptr = 0x7f925debbfd0} > transform = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}} > vertexSet = {_ptr = 0x7f925d49ce40} > textureOffset = {_v = {0, 0}} > textureRepeat = {_v = {1, 1}} > creaseAngle = 61 > objectType = <optimized out> >#8 0x00007f928ba89ab7 in ac3d::readObject (stream=..., fileData=..., parentTransform=..., textureData=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgPlugins/ac/ac3d.cpp:1335 > k = <optimized out> > n = <optimized out> > num = 1 > token = "kids" > group = {_ptr = 0x7f925dec15c0} > transform = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}} > vertexSet = {_ptr = 0x7f925dc2d5d0} > textureOffset = {_v = {0, 0}} > textureRepeat = {_v = {1, 1}} > creaseAngle = 61 > objectType = <optimized out> >#9 0x00007f928ba8a237 in ac3d::readFile (stream=..., options=options@entry=0x7f925dec07a0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgPlugins/ac/ac3d.cpp:1382 > fileData = {mOptions = {_ptr = 0x7f925dec07a0}, mMaterials = std::vector of length 2, capacity 2 = {{mMaterial = {_ptr = 0x7f925dec6760}, mColorArray = {_ptr = 0x7f925dec2480}, mTranslucent = false}, {mMaterial = {_ptr = 0x7f925dec5a50}, mColorArray = {_ptr = 0x7f925ddb79d0}, mTranslucent = false}}, mTextureStates = std::map with 1 elements = {["nike_launcher_metal.png"] = {mModulateTexEnv = {_ptr = 0x7f925debd5b0}, mTexture2DClamp = {_ptr = 0x7f925dec7540}, mTexture2DRepeat = {_ptr = 0x7f925dec73e0}, mImage = {_ptr = 0x7f925dec6540}, mTranslucent = false, mRepeat = true}}, mModulateTexEnv = {_ptr = 0x7f925debd5b0}, mLightIndex = 1} > identityTransform = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}} > node = <optimized out> >#10 0x00007f928ba93c8b in ReaderWriterAC::readNode (this=<optimized out>, fin=..., options=0x7f925dec07a0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgPlugins/ac/ac3d.cpp:119 > header = "AC3Db" >#11 0x00007f928ba954e4 in ReaderWriterAC::readNode (this=0x1597e390, file=..., options=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgPlugins/ac/ac3d.cpp:107 > ext = "ac" > fin = {<std::basic_ifstream<char, std::char_traits<char> >> = {<std::basic_istream<char, std::char_traits<char> >> = {<std::basic_ios<char, std::char_traits<char> >> = {<std::ios_base> = {_vptr.ios_base = 0x7f929261b680, static boolalpha = std::_S_boolalpha, static dec = std::_S_dec, static fixed = std::_S_fixed, static hex = std::_S_hex, static internal = std::_S_internal, static left = std::_S_left, static oct = std::_S_oct, static right = std::_S_right, static scientific = std::_S_scientific, static showbase = std::_S_showbase, static showpoint = std::_S_showpoint, static showpos = std::_S_showpos, static skipws = std::_S_skipws, static unitbuf = std::_S_unitbuf, static uppercase = std::_S_uppercase, static adjustfield = std::_S_adjustfield, static basefield = std::_S_basefield, static floatfield = std::_S_floatfield, static badbit = std::_S_badbit, static eofbit = std::_S_eofbit, static failbit = std::_S_failbit, static goodbit = std::_S_goodbit, static app = std::_S_app, static ate = std::_S_ate, static binary = std::_S_bin, static in = std::_S_in, static out = std::_S_out, static trunc = std::_S_trunc, static beg = std::_S_beg, static cur = std::_S_cur, static end = std::_S_end, _M_precision = 6, _M_width = 0, _M_flags = 4098, _M_exception = std::_S_goodbit, _M_streambuf_state = std::_S_goodbit, _M_callbacks = 0x0, _M_word_zero = {_M_pword = 0x0, _M_iword = 0}, _M_local_word = {{_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}, {_M_pword = 0x0, _M_iword = 0}}, _M_word_size = 8, _M_word = 0x7f92777fc9d0, _M_ios_locale = {static none = 0, static ctype = 1, static numeric = 2, static collate = 4, static time = 8, static monetary = 16, static messages = 32, static all = 63, _M_impl = 0x312f100ac0, static _S_classic = 0x312f100ac0, static _S_global = 0x312f100ac0, static _S_categories = 0x312f0e56a0, static _S_once = 2}}, _M_tie = 0x0, _M_fill = 0 '\000', _M_fill_init = false, _M_streambuf = 0x7f92777fc8a0, _M_ctype = 0x312f100d40, _M_num_put = 0x312f101060, _M_num_get = 0x312f101050}, _vptr.basic_istream = 0x7f929261b658, _M_gcount = 1}, _M_filebuf = {<std::basic_streambuf<char, std::char_traits<char> >> = {_vptr.basic_streambuf = 0xc9ff50, _M_in_beg = 0x7f925dec7ed0 "338 -0.838520 -4.752327\n0.780093 -0.855520 -4.776638\n0.780093 -0.838520 -4.776638\n0.799671 -0.855520 -4.796561\n0.799671 -0.838520 -4.796561\n0.823738 -0.838520 -4.810738\n0.823738 -0.855520 -4.810738\n0."..., _M_in_cur = 0x7f925dec9be2 "55116\n-0.425506 -0.869281 -5.154991\n-0.428865 -0.869281 -4.238479\n-0.437657 -0.869281 -5.168605\n-0.442352 -0.869281 -4.223197\n-0.451482 -0.869281 -5.180518\n-0.457396 -0.869281 -4.209446\n-0.466743 -0.8"..., _M_in_end = 0x7f925dec9ecf "", _M_out_beg = 0x0, _M_out_cur = 0x0, _M_out_end = 0x0, _M_buf_locale = {static none = 0, static ctype = 1, static numeric = 2, static collate = 4, static time = 8, static monetary = 16, static messages = 32, static all = 63, _M_impl = 0x312f100ac0, static _S_classic = 0x312f100ac0, static _S_global = 0x312f100ac0, static _S_categories = 0x312f0e56a0, static _S_once = 2}}, _M_lock = {__data = {__lock = 0, __count = 0, __owner = 0, __nusers = 0, __kind = 0, __spins = 0, __list = {__prev = 0x0, __next = 0x0}}, __size = '\000' <repeats 39 times>, __align = 0}, _M_file = {_M_cfile = 0x7f925dec77a0, _M_cfile_created = true}, _M_mode = std::_S_in, _M_state_beg = {__count = 0, __value = {__wch = 0, __wchb = "\000\000\000"}}, _M_state_cur = {__count = 0, __value = {__wch = 0, __wchb = "\000\000\000"}}, _M_state_last = {__count = 0, __value = {__wch = 0, __wchb = "\000\000\000"}}, _M_buf = 0x7f925dec7ed0 "338 -0.838520 -4.752327\n0.780093 -0.855520 -4.776638\n0.780093 -0.838520 -4.776638\n0.799671 -0.855520 -4.796561\n0.799671 -0.838520 -4.796561\n0.823738 -0.838520 -4.810738\n0.823738 -0.855520 -4.810738\n0."..., _M_buf_size = 8192, _M_buf_allocated = true, _M_reading = true, _M_writing = false, _M_pback = 0 '\000', _M_pback_cur_save = 0x0, _M_pback_end_save = 0x0, _M_pback_init = false, _M_codecvt = 0x312f100f80, _M_ext_buf = 0x0, _M_ext_buf_size = 0, _M_ext_next = 0x0, _M_ext_end = 0x0}}, <No data fields>} > local_opt = {_ptr = 0x7f925dec07a0} > fileName = "/usr/share/flightgear/Models/Military/nike_hercules_launcher.ac" > result = {_status = 27, _message = <error reading variable: Cannot access memory at address 0xffffffffffffffe8>, _object = {_ptr = 0x7f92777fc990}} >#12 0x00007f9292f899d4 in simgear::ModelRegistryCallback<ACProcessPolicy, simgear::DefaultCachePolicy, ACOptimizePolicy, simgear::OSGSubstitutePolicy, simgear::BuildLeafBVHPolicy>::loadUsingReaderWriter (fileName="Models/Military/nike_hercules_launcher.ac", opt=opt@entry=0x7f925dc05000) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.hxx:113 > rw = 0x1597e390 >#13 0x00007f9292f89ca8 in simgear::ModelRegistryCallback<ACProcessPolicy, simgear::DefaultCachePolicy, ACOptimizePolicy, simgear::OSGSubstitutePolicy, simgear::BuildLeafBVHPolicy>::readNode (this=0x15ffbd0, fileName="Models/Military/nike_hercules_launcher.ac", opt=0x7f925dc05000) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.hxx:90 > processedNode = {_ptr = 0x161ef40} > otherFileName = "" > res = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} > optimizedNode = {_ptr = 0x0} >#14 0x00007f9292f82add in simgear::ModelRegistry::readNode (this=0x15ffaf0, fileName="Models/Military/nike_hercules_launcher.ac", opt=0x7f925dc05000) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.cxx:423 > res = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} > iter = {first = "ac", second = {_ptr = }} > result = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} >#15 0x00007f92923b622a in osgDB::Registry::readNode (this=0x15dc6e0, fileName="Models/Military/nike_hercules_launcher.ac", options=options@entry=0x7f925dc05000, buildKdTreeIfRequired=buildKdTreeIfRequired@entry=true) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osgDB/Registry:247 > result = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} >#16 0x00007f92923d9ea1 in osgDB::readRefNodeFile (filename="Models/Military/nike_hercules_launcher.ac", options=0x7f925dc05000) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgDB/ReadFile.cpp:287 > rr = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} >#17 0x00007f9292fb2b0f in loadFile (options=0x7f925dc05000, path="Models/Military/nike_hercules_launcher.ac") at /usr/src/debug/simgear-2.6.0/simgear/scene/model/modellib.cxx:96 > model = {_ptr = 0x777fd0a0} >#18 simgear::SGModelLib::loadModel (path="Models/Military/nike_hercules_launcher.ac", prop_root=<optimized out>, data=<optimized out>, load2DPanels=false) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/modellib.cxx:118 > opt = {_ptr = 0x7f925dc05000} > n = 0x7f925dc05000 >#19 0x00000000007d4aba in FGTileMgr::loadTileModel (this=0xd426210, modelPath=..., cacheModel=true) at /usr/src/debug/flightgear-2.6.0/src/Scenery/tilemgr.cxx:249 > fullPath = {path = "Models/Military/nike_hercules_launcher.ac", _cached = false, _cacheEnabled = true, _exists = true, _isDir = true, _isFile = false, _modTime = 68719476736} > result = 0x0 >#20 0x00007f9292fdfb9b in simgear::TileEntry::loadTileByFileName (fileName=..., options=0x7f92777fd070) at /usr/src/debug/simgear-2.6.0/simgear/scene/tgdb/TileEntry.cxx:358 > custom_path = {path = "Models/Military/nike_hercules_launcher.ac", _cached = false, _cacheEnabled = true, _exists = false, _isDir = false, _isFile = false, _modTime = 56} > obj_pos = {_mat = {{-0.32905959613446023, -0.51813917378577301, -0.78946284192507932, 0}, {0.84415210490456349, -0.53610374349112289, -5.5511151231257827e-17, 0}, {-0.42323398490317526, -0.66642671975499423, 0.61379835550413286, 0}, {-2702854.9218511232, -4255931.2432222683, 3893595.3530402961, 1}}} > obj_trans = 0x7f925dec6d90 > model = 0x0 > obj = 0x7f925d2c57f0 > j = <optimized out> > index_str = "942066" > object_base = {path = "/usr/share/flightgear/Scenery/Terrain/w130n30/w123n37/942066.btg", _cached = false, _cacheEnabled = true, _exists = false, _isDir = false, _isFile = false, _modTime = 56} > tile_bucket = {lon = -123, lat = 37, x = 2 '\002', y = 6 '\006'} > found_tile_base = <optimized out> > filePath = "" > btgOpt = <optimized out> > opt = {_ptr = 0x7f925d488ad0} > tileIndex = 942066 > basePath = "w130n30/w123n37" > objects = std::vector of length 173, capacity 256 = {0x7f925d5715f0, 0x7f925d57edf0, 0x7f925d570cf0, 0x7f925d579d10, 0x7f925d504270, 0x7f925d42c4b0, 0x7f925c89f610, 0x7f925d4e1090, 0x7f925d57f500, 0x7f925d49c930, 0x7f925d420420, 0x7f925d57d9a0, 0x7f925d487680, 0x7f925d446340, 0x7f925d41e630, 0x7f925d4134b0, 0x7f925d2c4cc0, 0x7f925d491d70, 0x7f925d4531a0, 0x7f925d3e72c0, 0x7f925d2cb3e0, 0x7f925d2b0b70, 0x7f925cdd3ac0, 0x7f925d4ad130, 0x7f925d4a7c10, 0x7f925d468180, 0x7f925d436870, 0x7f925d41c800, 0x7f925d2c6af0, 0x7f925d580bc0, 0x7f925d42eec0, 0x7f925d45cb90, 0x7f925d581080, 0x7f925d5808f0, 0x7f925d580c70, 0x7f925d45cf40, 0x7f925d581140, 0x7f925d4a4be0, 0x7f925d46dd40, 0x7f925d295830, 0x7f925d45d0e0, 0x7f925d57dce0, 0x7f925d451d40, 0x7f925d47ab50, 0x7f925d4a9420, 0x7f925d45c8f0, 0x7f925d3e4680, 0x7f925d4a4a00, 0x7f925d441dc0, 0x7f925d435c90, 0x7f925d428060, 0x7f925d4265f0, 0x7f925d3e8230, 0x7f925d2cf740, 0x7f925d4a4d20, 0x7f925d4737a0, 0x7f925d45abf0, 0x7f925d4232e0, 0x7f925d458110, 0x7f925d481240, 0x7f925d43af60, 0x7f925d2b0190, 0x7f925d580a00, 0x7f925d57d4e0, 0x7f925d4908f0, 0x7f925d2c5500, 0x7f925d488450, 0x7f925d4b83f0, 0x7f925cd14490, 0x7f925cdecea0, 0x7f9267f81520, 0x7f925d2b5a70, 0x7f925d2c42d0, 0x7f925d2dbb70, 0x7f925d3e71c0, 0x7f925d3edc00, 0x7f925d414530, 0x7f925d437460, 0x7f925d4413b0, 0x7f925d442d50, 0x7f925d4537f0, 0x7f925d44faa0, 0x7f925d462d20, 0x7f925d46d250, 0x7f925d488320, 0x7f925d4a7ae0, 0x7f925cf05da0, 0x7f925d580f70, 0x7f925d57d850, 0x7f925d438570, 0x7f925d4231e0, 0x7f925d433dd0, 0x7f925d2ca0d0, 0x7f925d2cd170, 0x7f925d2d85b0, 0x7f925d3ec950, 0x7f925d3f16b0, 0x7f925d423730, 0x7f925d446fc0, 0x7f925d451c30, 0x7f925d4aacd0, 0x7f925d4a8dd0, 0x7f925d49ce40, 0x7f925d477860, 0x7f925d3e9410, 0x7f925d4998c0, 0x7f925d45c490, 0x7f925d456b40, 0x7f925d44aa20, 0x7f925d42dc40, 0x7f925d4230e0, 0x7f925d2cf640, 0x7f925d2cdf10, 0x7f925d2c57f0, 0x7f925cdad290, 0x7f925cf72d30, 0x7f925d4a46b0, 0x7f925d490fa0, 0x7f925d464510, 0x7f925d457470, 0x7f925d3e9d10, 0x7f925d44bc70, 0x7f925d2c07c0, 0x7f925ceeab90, 0x7f925d2b2150, 0x7f925d2876b0, 0x7f925d2b1dd0, 0x7f925d49c9f0, 0x7f925d467590, 0x7f925d4877b0, 0x7f925d443e70, 0x7f925d4826d0, 0x7f925d473b70, 0x7f925d420b90, 0x7f925d41bd70, 0x7f925d3e78c0, 0x7f925d2cca90, 0x7f925d2d8a20, 0x7f925d498f80, 0x7f925d498fd0, 0x7f925d57f0b0, 0x7f925d4902e0, 0x7f925d490330, 0x7f925d450c90, 0x7f925d4386d0, 0x7f925d438720, 0x7f925d2ce7f0, 0x7f925d2b1b80, 0x7f925d2b1bd0, 0x7f925d4360e0, 0x7f925d436190, 0x7f925d426510, 0x7f925d2ba750, 0x7f925d2ba800, 0x7f925d490e10, 0x7f925d465790, 0x7f925d465840, 0x7f925d446790, 0x7f925d441120, 0x7f925d4411d0, 0x7f925d2b7fd0, 0x7f925d481f30, 0x7f925d481fe0, 0x7f925d46dc10, 0x7f925d452740, 0x7f925d4527f0, 0x7f925d4318d0, 0x7f925d41c670, 0x7f925d41c720, 0x7f925d3e38a0, 0x7f925d2c8850, 0x7f925d2c8900, 0x7f925d4a53e0} > path_list = std::deque with 4 elements = {"/usr/share/flightgear/Scenery", "/usr/share/flightgear/Scenery/Terrain", "/usr/share/flightgear/Scenery/Objects", ""} > new_tile = 0x7f925d2c4120 >#21 0x00007f9292fd694f in simgear::ReaderWriterSTG::readNode (this=<optimized out>, fileName=..., options=<optimized out>) at /usr/src/debug/simgear-2.6.0/simgear/scene/tgdb/ReaderWriterSTG.cxx:59 > result = <optimized out> >#22 0x00007f9292fb3354 in simgear::ModelRegistryCallback<simgear::DefaultProcessPolicy, simgear::NoCachePolicy, simgear::NoOptimizePolicy, simgear::NoSubstitutePolicy, simgear::BuildLeafBVHPolicy>::loadUsingReaderWriter (fileName="942066.stg", opt=opt@entry=0x7f925d1585e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.hxx:113 > rw = 0x16057e0 >#23 0x00007f9292fb3466 in simgear::ModelRegistryCallback<simgear::DefaultProcessPolicy, simgear::NoCachePolicy, simgear::NoOptimizePolicy, simgear::NoSubstitutePolicy, simgear::BuildLeafBVHPolicy>::readNode (this=0x16058e0, fileName="942066.stg", opt=0x7f925d1585e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.hxx:90 > processedNode = {_ptr = 0x7f925d448140} > otherFileName = "" > res = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} > optimizedNode = {_ptr = 0x0} >#24 0x00007f9292f82add in simgear::ModelRegistry::readNode (this=0x15ffaf0, fileName="942066.stg", opt=0x7f925d1585e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/ModelRegistry.cxx:423 > res = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} > iter = {first = "stg", second = {_ptr = }} > result = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} >#25 0x00007f92923b622a in osgDB::Registry::readNode (this=0x15dc6e0, fileName="942066.stg", options=options@entry=0x7f925d1585e0, buildKdTreeIfRequired=buildKdTreeIfRequired@entry=false) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osgDB/Registry:247 > result = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} >#26 0x00007f92923b14a4 in osgDB::DatabasePager::DatabaseThread::run (this=0x17ef030) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgDB/DatabasePager.cpp:854 > rr = {_status = osgDB::ReaderWriter::ReadResult::FILE_NOT_HANDLED, _message = "", _object = {_ptr = 0x0}} > loadedModel = {_ptr = 0x0} > fileLocationCallback = {_ptr = 0x0} > databaseRequest = {_ptr = 0x1689a790} > readFromFileCache = false > fileCache = {_ptr = 0x0} > dr_loadOptions = {_ptr = 0x7f925d1585e0} > fileName = "942066.stg" > frameNumberLastRequest = 17 > firstTime = false > read_queue = {_ptr = 0x17eef70} > out_queue = {_ptr = 0x17f5940} >#27 0x00007f9290e8ca4d in OpenThreads::ThreadPrivateActions::StartThread (data=0x17ef048) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThread.cpp:181 > __clframe = {__cancel_routine = 0x7f9290e8c1f0 <thread_cleanup_handler(void*)>, __cancel_arg = 0x7f92777fdd00, __do_it = 1, __cancel_type = <optimized out>} > thread = 0x17ef048 > pd = 0x17f6160 > tcs = {thread = 0x17ef048, runflag = 0x17f616d} > status = <optimized out> >#28 0x0000003123607d14 in start_thread (arg=0x7f92777fe700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f92777fe700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140267046823680, -4213886370367829087, 0, 364168208, 140267046823680, 18, 4224845201614408609, -4186374661913474143}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#29 0x00000031232f167d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 4 (Thread 0x7f9276ffd700 (LWP 1705)): >#0 pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:166 >No locals. >#1 0x00007f9290e8cfa6 in OpenThreads::Condition::wait (this=<optimized out>, mutex=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThreadCondition.cpp:137 > __clframe = {__cancel_routine = 0x7f9290e8ce90 <condition_cleanup_handler(void*)>, __cancel_arg = 0x17f5ab8, __do_it = 1, __cancel_type = <optimized out>} > pd = <optimized out> > mpd = <optimized out> > status = -512 >#2 0x00007f92923b0ff4 in block (this=0x17f5a58) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/OpenThreads/Block:42 >No locals. >#3 block (this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osgDB/DatabasePager:390 >No locals. >#4 osgDB::DatabasePager::DatabaseThread::run (this=0x17f6290) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgDB/DatabasePager.cpp:711 > fileLocationCallback = {_ptr = 0x0} > databaseRequest = {_ptr = 0x0} > readFromFileCache = <optimized out> > fileCache = {_ptr = 0x0} > dr_loadOptions = {_ptr = 0x0} > fileName = <error reading variable: Cannot access memory at address 0xffffffffffffffe8> > frameNumberLastRequest = <optimized out> > firstTime = true > read_queue = {_ptr = 0x17f5940} > out_queue = {_ptr = 0x0} >#5 0x00007f9290e8ca4d in OpenThreads::ThreadPrivateActions::StartThread (data=0x17f62a8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThread.cpp:181 > __clframe = {__cancel_routine = 0x7f9290e8c1f0 <thread_cleanup_handler(void*)>, __cancel_arg = 0x7f9276ffcd00, __do_it = 1, __cancel_type = <optimized out>} > thread = 0x17f62a8 > pd = 0x17f62e0 > tcs = {thread = 0x17f62a8, runflag = 0x17f62ed} > status = <optimized out> >#6 0x0000003123607d14 in start_thread (arg=0x7f9276ffd700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f9276ffd700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140267038430976, -4213886370367829087, 0, 211040731136, 140267038430976, 315949376, 4224844101565909921, -4186374661913474143}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#7 0x00000031232f167d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 3 (Thread 0x7f9277fff700 (LWP 1702)): >#0 0x00000031232ba6cd in nanosleep () at ../sysdeps/unix/syscall-template.S:82 >No locals. >#1 0x00007f928f93567a in Sleep (t=t@entry=1) at /usr/src/debug/openal-soft-1.14/Alc/helpers.c:204 > tv = {tv_sec = 0, tv_nsec = 1000000} > rem = {tv_sec = 0, tv_nsec = 932388} >#2 0x00007f928f941d6b in PulseProc (param=0x18602b60) at /usr/src/debug/openal-soft-1.14/Alc/backends/pulseaudio.c:805 > Device = 0x18602b60 > data = 0x16422d40 > buffer_size = 24576 > update_size = <optimized out> > frame_size = 8 > len = 7616 >#3 0x00007f928f934e7a in StarterFunc (ptr=0x15bc41a0) at /usr/src/debug/openal-soft-1.14/Alc/alcThread.c:95 > inf = 0x15bc41a0 >#4 0x0000003123607d14 in start_thread (arg=0x7f9277fff700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f9277fff700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140267055216384, -4213886370367829087, 0, 211040731136, 140267055216384, 0, 4224846301662907297, -4186374661913474143}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#5 0x00000031232f167d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 2 (Thread 0x7f9280856700 (LWP 1701)): >#0 0x00000031232e8bcf in __GI___poll (fds=fds@entry=0x7f9278004160, nfds=nfds@entry=2, timeout=timeout@entry=192) at ../sysdeps/unix/sysv/linux/poll.c:87 > resultvar = <optimized out> > oldtype = 0 > result = <optimized out> >#1 0x000000313e430f4f in poll_func (ufds=0x7f9278004160, nfds=2, timeout=192, userdata=0x165dad70) at pulse/thread-mainloop.c:69 > mutex = 0x165dad70 > r = <optimized out> >#2 0x000000313e4224cc in pa_mainloop_poll (m=m@entry=0x160e6d50) at pulse/mainloop.c:875 > __func__ = "pa_mainloop_poll" > __PRETTY_FUNCTION__ = "pa_mainloop_poll" >#3 0x000000313e422b29 in pa_mainloop_iterate (m=m@entry=0x160e6d50, block=block@entry=1, retval=retval@entry=0x0) at pulse/mainloop.c:957 > r = <optimized out> > __func__ = "pa_mainloop_iterate" > __PRETTY_FUNCTION__ = "pa_mainloop_iterate" >#4 0x000000313e422be0 in pa_mainloop_run (m=0x160e6d50, retval=retval@entry=0x0) at pulse/mainloop.c:975 > r = <optimized out> >#5 0x000000313e430eff in thread (userdata=0x16a51130) at pulse/thread-mainloop.c:88 > m = 0x16a51130 > mask = {__val = {18446744067267100671, 18446744073709551615 <repeats 15 times>}} >#6 0x000000313d843343 in internal_thread_func (userdata=0x161837f0) at pulsecore/thread-posix.c:83 > t = 0x161837f0 >#7 0x0000003123607d14 in start_thread (arg=0x7f9280856700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f9280856700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140267198179072, -4213886370367829087, 0, 388160768, 140267198179072, 18, 4224453032445578145, -4186374661913474143}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#8 0x00000031232f167d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 1 (Thread 0x7f928f6f8840 (LWP 1688)): >#0 0x0000003123235925 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 > resultvar = 0 > pid = 1688 > selftid = 1688 >#1 0x00000031232370d8 in __GI_abort () at abort.c:91 > save_stage = 2 > act = {__sigaction_handler = {sa_handler = 0x7fff9e881aef, sa_sigaction = 0x7fff9e881aef}, sa_mask = {__val = {211044227629, 140267440013834, 351, 1, 211042894049, 0, 424634128, 47670129848, 4, 140735853093072, 0, 0, 0, 211044227435, 140266881531904, 211044237704}}, sa_flags = -1896906212, sa_restorer = 0x7f928eef93a0 <__PRETTY_FUNCTION__.9025>} > sigs = {__val = {32, 0 <repeats 15 times>}} >#2 0x000000312322e6a2 in __assert_fail_base (fmt=0x3123378188 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", assertion=assertion@entry=0x7f928eef821c "pc->num_instructions < 2048", file=file@entry=0x7f928eef820a "nv50_pc.h", line=line@entry=351, function=function@entry=0x7f928eef93a0 "nv_alloc_instruction") at assert.c:94 > str = 0x1946e8a0 "" > total = 4096 >#3 0x000000312322e752 in __GI___assert_fail (assertion=assertion@entry=0x7f928eef821c "pc->num_instructions < 2048", file=file@entry=0x7f928eef820a "nv50_pc.h", line=line@entry=351, function=function@entry=0x7f928eef93a0 "nv_alloc_instruction") at assert.c:103 >No locals. >#4 0x00007f928ec5b392 in nv_alloc_instruction (opcode=<optimized out>, pc=<optimized out>) at nv50_pc.h:351 > insn = <optimized out> >#5 new_instruction (opcode=<optimized out>, pc=<optimized out>) at nv50_pc.h:362 >No locals. >#6 pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19433ae0) at nv50_pc_regalloc.c:503 > i = <optimized out> > val = <optimized out> > p = 0x19394070 > pn = 0x194f07a0 > n = <optimized out> > j = <optimized out> > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#7 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19433640) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#8 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x194759e0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#9 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19475540) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#10 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1941c000) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#11 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1941bb60) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#12 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19394070) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#13 0x00007f928ec5b3a7 in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x193f4890) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 1 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#14 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x193f43f0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#15 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1942acb0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#16 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x193f67d0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#17 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x194283e0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#18 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x193fe1e0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#19 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19423970) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#20 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19405410) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#21 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1940ee00) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#22 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1947cff0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#23 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19418030) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#24 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x193813b0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#25 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19427870) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#26 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x19357f50) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#27 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=0x1945dcf0) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#28 0x00007f928ec5b39a in pass_generate_phi_movs (ctx=ctx@entry=0x19457420, b=b@entry=0x19396300) at nv50_pc_regalloc.c:530 > i = <optimized out> > val = <optimized out> > p = <optimized out> > pn = <optimized out> > n = <optimized out> > j = 0 > __PRETTY_FUNCTION__ = "pass_generate_phi_movs" >#29 0x00007f928ec5d542 in nv_pc_pass1 (root=0x19396300, pc=0x194f6710) at nv50_pc_regalloc.c:1030 > ctx = 0x19457420 > i = <optimized out> > ret = <optimized out> >#30 nv_pc_exec_pass1 (pc=pc@entry=0x194f6710) at nv50_pc_regalloc.c:1092 > i = <optimized out> >#31 0x00007f928ec4bd18 in nv50_generate_code (ti=ti@entry=0x19413db0) at nv50_pc.c:518 > pc = 0x194f6710 > ret = 0 > i = <optimized out> >#32 0x00007f928ec49ae4 in nv50_program_translate (p=p@entry=0x19392ad0) at nv50_program.c:658 > ti = 0x19413db0 > ret = <optimized out> > __FUNCTION__ = "nv50_program_translate" >#33 0x00007f928ec49f58 in nv50_program_validate (nv50=0x184b7e0, prog=0x19392ad0) at nv50_shader_state.c:134 >No locals. >#34 0x00007f928ec4a543 in nv50_fragprog_validate (nv50=<optimized out>) at nv50_shader_state.c:194 > chan = 0x1838510 > fp = 0x19392ad0 >#35 0x00007f928ec4696f in nv50_state_validate (nv50=nv50@entry=0x184b7e0, mask=mask@entry=4294967295, words=words@entry=8) at nv50_state_validate.c:393 > validate = 0x7f928f285780 > state_mask = 2068623 > i = <optimized out> >#36 0x00007f928ec4799b in nv50_draw_vbo (pipe=0x184b7e0, info=<optimized out>) at nv50_vbo.c:660 > nv50 = 0x184b7e0 > chan = 0x1838510 > __PRETTY_FUNCTION__ = "nv50_draw_vbo" >#37 0x00007f928ed5526b in st_draw_vbo (ctx=0x18e46f0, arrays=<optimized out>, prims=0x18243d00, nr_prims=1, ib=<optimized out>, index_bounds_valid=<optimized out>, min_index=0, max_index=187, tfb_vertcount=0x0) at state_tracker/st_draw.c:1128 > st = 0x194d950 > pipe = 0x184b7e0 > ibuffer = {index_size = 0, offset = 0, buffer = 0x0} > info = {indexed = 0 '\000', mode = 4, start = 0, count = 186, start_instance = 0, instance_count = 1, index_bias = 0, min_index = 0, max_index = 187, primitive_restart = 0 '\000', restart_index = 0, count_from_stream_output = 0x0} > i = <optimized out> > num_instances = <optimized out> > max_index_plus_base = <optimized out> > new_array = 96 '`' >#38 0x00007f928ee1580c in vbo_save_playback_vertex_list (ctx=0x18e46f0, data=0x18085f78) at vbo/vbo_save_draw.c:298 > node = 0x18085f78 > save = 0x1951de8 > exec = 0x194f500 >#39 0x00007f928ecb5232 in ext_opcode_execute (node=0x18085f70, ctx=0x18e46f0) at main/dlist.c:602 > i = <optimized out> >#40 execute_list (ctx=0x18e46f0, list=<optimized out>) at main/dlist.c:7505 > opcode = <optimized out> > dlist = 0x18085f70 > n = 0x18085f70 > done = <optimized out> >#41 0x00007f928ecb8b5a in _mesa_CallList (list=121) at main/dlist.c:8922 > save_compile_flag = 0 '\000' > ctx = 0x18e46f0 >#42 0x00007f9291c03344 in draw (renderInfo=..., this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Drawable:893 > contextID = <optimized out> >#43 osgUtil::RenderLeaf::render (this=0x1687dea0, renderInfo=..., previous=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderLeaf.cpp:81 > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} >#44 0x00007f9291bfe0f5 in osgUtil::RenderBin::drawImplementation (this=0x18081440, renderInfo=..., previous=@0x7fff9e87fb88: 0x18af8190) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:479 > rl = 0x1687dea0 > dw_itr = {_ptr = } > oitr = > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > numToPop = <optimized out> > rbitr = {first = 0, second = {_ptr = }} > draw_forward = true > insertStateSetPosition = 0 >#45 0x00007f9291bfe134 in osgUtil::RenderBin::drawImplementation (this=0x19a9cc0, renderInfo=..., previous=@0x7fff9e87fb88: 0x18af8190) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:509 > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > numToPop = <optimized out> > rbitr = {first = 0, second = {_ptr = }} > draw_forward = true > insertStateSetPosition = 0 >#46 0x00007f9291c0482a in osgUtil::RenderStage::drawImplementation (this=0x19a9cc0, renderInfo=..., previous=@0x7fff9e87fb88: 0x18af8190) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1396 > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} >#47 0x00007f9291c07fa6 in osgUtil::RenderStage::drawInner (this=0x19a9cc0, renderInfo=..., previous=@0x7fff9e87fb88: 0x18af8190, doCopyTexture=@0x7fff9e87faff: false) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:930 > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > fbo_ext = <optimized out> > using_multiple_render_targets = <optimized out> > read_fbo = <optimized out> > itr = <optimized out> > fbo_supported = <optimized out> > apply_read_fbo = <optimized out> >#48 0x00007f9291c07bba in osgUtil::RenderStage::draw (this=0x19a9cc0, renderInfo=..., previous=@0x7fff9e87fb88: 0x18af8190) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1237 > state = @0x19635c0: {<osg::Referenced> = {_vptr.Referenced = 0x7f9291573390, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x7f92915733c8}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x17f6dc0, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x1962af0}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x1663c80}, _identity = {_ptr = 0x1962b90}, _initialViewMatrix = {_ptr = 0x18ae44d0}, _projection = {_ptr = 0x18ae4410}, _modelView = {_ptr = 0x17427b60}, _modelViewCache = {_ptr = 0x1962c50}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x1962d50}, _projectionMatrixUniform = {_ptr = 0x1962ef0}, _modelViewProjectionMatrixUniform = {_ptr = 0x1963090}, _normalMatrixUniform = {_ptr = 0x1963d10}, _initialInverseViewMatrix = {_mat = {{-0.68578374649487006, -0.20745345968201381, -0.69761286908243225, 0}, {-0.32131839223678832, -0.77374353972373755, 0.54596284264237838, 0}, {-0.65303533124466173, 0.5985682891715397, 0.46396213136896308, 0}, {-2709553.4488907694, -4270669.6663840748, 3872889.224929871, 1}}}, _displaySettings = {_ptr = 0x15d4d00}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x1632ff20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173d6cc0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632ff20, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x7f92649a51f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a005e0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19ba050, second = 0}, {first = 0x16eceb60, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16171870, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab5b40}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16171870, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x15faef0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f2dff0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16185430, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17ba2570}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16185430, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x169e25d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e25d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x169e2360, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169e2360}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x15fa240, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169ef4a0}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x163d0f30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a08e00}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b7de0, second = 0}, {first = 0x163d0f30, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x163a98d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00730}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19b9f90, second = 0}, {first = 0x163a98d0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0x1a07c30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a007b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1a07c30, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x159ee950, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a00820}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x159ee950, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x19a6dc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a07b40}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x19a6dc0, second = 0}, {first = 0x19a6dc0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0xd4dece0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xd4dece0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264a66570, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x173603b0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15a540c0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16330180, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18013840}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16330180, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16114450, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f0e130}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16114450, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x1637a030, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f25670}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1637a030, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x1632e690, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x180adc20}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1632e690, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16171a20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17fc0a30}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16171a20, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd2b0, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd6d0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fcf10, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd0a0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd4c0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fd8a0, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x19fda90, second = 0}}}}, _textureModeMapList = std::vector of length 3, capacity 4 = {std::map with 2 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [32879] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [32879] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 3, capacity 4 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264996bb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a4aeb0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x163b3c20, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1a008b0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x19ba1a0, second = 0}, {first = 0x163b3c20, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x1639a100, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1639a100}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f9264997080, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dd6030}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16fc44d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16fc44d0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x18a20d50, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x18a20d50}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 1 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x7f92643673b0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x192b93d0}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 6 elements = {[0] = 0x1639d3a0, [1] = 0x18b6efa0, [2] = 0x18e25370, [3] = 0x18f50d70, [4] = 0x190946b0, [5] = 0x192f4c20}, _lastAppliedProgramObject = 0x192f4c20, _stateStateStack = std::vector of length 7, capacity 16 = {0x17ecb20, 0x19a6c50, 0x19fcdc0, 0x168cb650, 0x16de25f0, 0x17373b50, 0x16a5d290}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce83360}, _normalArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce8f370}, _colorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x7f925ce77340}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4be80}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x17b4c070}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x7f9265e8e090}}, _currentActiveTextureUnit = 2, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 32, _glClientActiveTexture = 0x314241c7b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x314241c7f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x314241bfe0 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x314241a0e0 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x314241a0a0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x31424158b0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x31424159b0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x3142419e90 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x314241af60 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x314241afa0 <shared_dispatch_stub_453>, _glBindBuffer = 0x3142419e50 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x3142418bb0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x3142418b50 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967023, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x19635c0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x7f9291564e10, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x19635c0, _glBeginEndAdapter = 0x1963b08, _vertexDispatchers = 0x1a00930, _normalDispatchers = 0x1a009a0, _colorDispatchers = 0x1a00a10, _secondaryColorDispatchers = 0x1a00a80, _fogCoordDispatchers = 0x1a00af0, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1820ae20, 0x18205280, 0x18205a10, 0x18206180, 0x182068f0, 0x182070b0, 0x18207820, 0x18207f90, 0x184a9740, 0x18086d70, 0x180874e0, 0x18087c50, 0x180883c0, 0x18088b30, 0x180892a0, 0x18089a10}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0x1a01cb0}, std::vector of length 0, capacity 1, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0x1a017c0}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x1964860}, _startTick = 660401287, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > useState = 0x19635c0 > useContext = 0x17f6dc0 > useThread = 0x0 > useRenderInfo = {_state = {_ptr = 0x19635c0}, _view = 0x17ec6c0, _cameras = std::vector of length 1, capacity 1 = {0x19a68d0}, _userData = {_ptr = 0x0}} > doCopyTexture = false > callingContext = 0x17f6dc0 > saved_previous = 0xf4ae7f0 > originalStackSize = 5 >#49 0x00007f9291c106a2 in osgUtil::SceneView::draw (this=0x19a72c0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/SceneView.cpp:1443 > cmask = <optimized out> > state = 0x19635c0 > tom = <optimized out> > bom = <optimized out> > previous = 0x18af8190 >#50 0x00007f92918553f5 in osgViewer::Renderer::cull_draw (this=0x19a6fe0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:842 > lock = {m_lock = @0x7f9291abef20} > sceneView = 0x19a72c0 > view = <optimized out> > stats = 0x19a7620 > acquireGPUStats = <optimized out> > afterCullTick = 680083158 > beforeDrawTick = 680083163 > afterDrawTick = <optimized out> > state = 0x19635c0 > fs = <optimized out> > frameNumber = 18 > beforeCullTick = 680076858 > serializeDraw = <optimized out> >#51 0x00007f9291218d19 in osg::GraphicsContext::runOperations (this=0x17f6dc0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/GraphicsContext.cpp:756 > camera = <optimized out> > itr = > camerasCopy = std::vector of length 3, capacity 4 = {0x19a68d0, 0x19a6200, 0x19b3790} >#52 0x00007f9291887dbe in osgViewer::ViewerBase::renderingTraversals (this=0x17ec640) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:807 > contexts = std::vector of length 1, capacity 1 = {0x17f6dc0} > beginRenderingTraversals = 19.675255 > frameStamp = 0x1663c80 > itr = > scenes = std::vector of length 1, capacity 1 = {0x17ecee0} > cameras = std::vector of length 3, capacity 4 = {0x19a68d0, 0x19a6200, 0x19b3790} > doneMakeCurrentInThisThread = true >#53 0x0000000000561781 in fgOSMainLoop () at /usr/src/debug/flightgear-2.6.0/src/Main/fg_os_osgviewer.cxx:286 > idleFunc = 0 > manipulator = {_ptr = 0x161dcb0} >#54 0x000000000056f3ac in fgMainInit (argc=1, argv=0x7fff9e880588) at /usr/src/debug/flightgear-2.6.0/src/Main/main.cxx:565 > version = "unknown version" > controls = 0x1625a30 > col = <optimized out> > result = <optimized out> >#55 0x000000000052a3d4 in main (argc=1, argv=0x7fff9e880588) at /usr/src/debug/flightgear-2.6.0/src/Main/bootstrap.cxx:259 > _hostname = "localhost.localdomain\000\000\000 \000\000\000\000\000\000\000(\223\312\000\000\000\000\000\215\365\345.1\000\000\000 \a[#1\000\000\000\a\000\000\000\000\000\000\000(\223\312\000\000\000\000\000\331\302\353.1\000\000\000\020k\234\000\000\000\000\000\020\314 \221\222\177\000\000\230\005\210\236\377\177\000\000\020k\234\000\000\000\000\000(\223\312\000\000\000\000\000_\004\210\236\377\177\000\000\230\005\210\236\377\177\000\000@\032\230\000\000\000\000\000\350K\230\000\000\000\000\000\070\216##1\000\000\000P\001\000\000\000\000\000\000Q\001\000\000\000\000\000\000\220Q\311\000\000\000\000\000K\"T\000\000\000\000\000\350K\230\000\000\000\000\000\070\216##1\000\000\000N\001\000\000\000\000\000\000Q\001\000\000\000\000\000\000P\001\000\000\000\000\000\000mK\230\000\000\000\000\000\224"... > fgviewer = false >From To Syms Read Shared Object Library >0x00007f9292f1fcd0 0x00007f9293017278 Yes /lib64/libSimGearScene.so.2.6.0 >0x00007f9292b85f80 0x00007f9292c07b4c Yes /lib64/libSimGearCore.so.2.6.0 >0x00007f92928ea910 0x00007f929291c888 Yes /lib64/libosgText.so.80 >0x00007f9292659a20 0x00007f92926ab8b8 Yes /lib64/libosgSim.so.80 >0x00007f9292386550 0x00007f92923f3c28 Yes /lib64/libosgDB.so.80 >0x00007f92920f0b90 0x00007f9292117888 Yes /lib64/libosgParticle.so.80 >0x00007f9291eb0b90 0x00007f9291ec1688 Yes /lib64/libosgFX.so.80 >0x00007f9291b6e3e0 0x00007f9291c4d228 Yes /lib64/libosgUtil.so.80 >0x00007f9291843cc0 0x00007f9291899f14 Yes /lib64/libosgViewer.so.80 >0x00007f92915b8e70 0x00007f92915dc980 Yes /lib64/libosgGA.so.80 >0x00007f929117a830 0x00007f92912fc38c Yes /lib64/libosg.so.80 >0x00007f9290e8bf80 0x00007f9290e8d2d8 Yes /lib64/libOpenThreads.so.12 >0x0000003124e04880 0x0000003124e57018 Yes /lib64/libGLU.so.1 >0x0000003143a1ade0 0x0000003143a61bb0 Yes /lib64/libGL.so.1 >0x0000003135201be0 0x0000003135205d18 Yes /lib64/libSM.so.6 >0x0000003135604eb0 0x0000003135612e1c Yes /lib64/libICE.so.6 >0x0000003126a1dea0 0x0000003126aa4260 Yes /lib64/libX11.so.6 >0x0000003127a03700 0x0000003127a0d7d0 Yes /lib64/libXext.so.6 >0x00007f9290c6ff20 0x00007f9290c7fcbc Yes /lib64/libplibpuaux.so.1.8.5 >0x00007f9290a62be0 0x00007f9290a632d0 Yes /lib64/libplibjs.so.1.8.5 >0x00007f9290854a70 0x00007f9290856878 Yes /lib64/libplibfnt.so.1.8.5 >0x00007f92901c7c50 0x00007f9290227de8 Yes /lib64/libplibssg.so.1.8.5 >0x00007f928ff91ab0 0x00007f928ff9f738 Yes /lib64/libplibsg.so.1.8.5 >0x00007f928fd7abd0 0x00007f928fd85de8 Yes /lib64/libplibpu.so.1.8.5 >0x00007f928fb6bdd0 0x00007f928fb6d430 Yes /lib64/libplibul.so.1.8.5 >0x0000003131e03e30 0x0000003131e36280 Yes /lib64/libjpeg.so.62 >0x000000312ee5bb50 0x000000312eec105b Yes /lib64/libstdc++.so.6 >0x00000031246055f0 0x000000312466ca4c Yes /lib64/libm.so.6 >0x00000031276029d0 0x0000003127612138 Yes /lib64/libgcc_s.so.1 >0x000000312321ef60 0x000000312335f780 Yes /lib64/libc.so.6 >0x0000003123605790 0x0000003123610494 Yes /lib64/libpthread.so.0 >0x0000003124201f50 0x000000312420e718 Yes /lib64/libz.so.1 >0x00007f928f9152d0 0x00007f928f943b24 Yes /lib64/libopenal.so.1 >0x00007f928f707220 0x00007f928f709378 Yes /lib64/libalut.so.0 >0x0000003123e02260 0x0000003123e0554c Yes /lib64/librt.so.1 >0x0000003128603dd0 0x000000312861cccc Yes /lib64/libexpat.so.1 >0x0000003123a00ea0 0x0000003123a019e0 Yes /lib64/libdl.so.2 >0x0000003129201830 0x0000003129205f34 Yes /lib64/libXrandr.so.2 >0x000000314240e8c0 0x0000003142422058 Yes /lib64/libglapi.so.0 >0x000000312b600b90 0x000000312b60159c Yes /lib64/libXdamage.so.1 >0x000000312c2014f0 0x000000312c203cf8 Yes /lib64/libXfixes.so.3 >0x0000003136a005c0 0x0000003136a006dc Yes /lib64/libX11-xcb.so.1 >0x000000313fc09f70 0x000000313fc101b8 Yes /lib64/libxcb-glx.so.0 >0x00000031272099c0 0x0000003127215878 Yes /lib64/libxcb.so.1 >0x0000003135a00f60 0x0000003135a039ac Yes /lib64/libXxf86vm.so.1 >0x000000313c203130 0x000000313c207f04 Yes /lib64/libdrm.so.2 >0x000000312da016d0 0x000000312da02d48 Yes /lib64/libuuid.so.1 >0x0000003122e00b20 0x0000003122e1a319 Yes /lib64/ld-linux-x86-64.so.2 >0x0000003128201a70 0x00000031282079e0 Yes /lib64/libXrender.so.1 >0x0000003124a05fc0 0x0000003124a16768 Yes /lib64/libselinux.so.1 >0x0000003126e00e80 0x0000003126e01bb0 Yes /lib64/libXau.so.6 >0x00007f928f4f2d20 0x00007f928f4f4d74 Yes /usr/lib64/osgPlugins-3.0.1/osgdb_png.so >0x0000003128e04fa0 0x0000003128e20ae0 Yes /lib64/libpng15.so.15 >0x00007f928ebf3e60 0x00007f928eeecdfc Yes /usr/lib64/dri/nouveau_dri.so >0x0000003126201950 0x00000031262060ec Yes /lib64/libffi.so.5 >0x00007f928e9b48d0 0x00007f928e9b6ec8 Yes /lib64/libdrm_nouveau.so.1 >0x00007f928d5cc050 0x00007f928e1faf30 Yes /usr/lib64/llvm/libLLVM-3.0.so >0x00007f928cd53660 0x00007f928cd562a8 Yes /usr/lib64/osgPlugins-3.0.1/osgdb_txf.so >0x00007f928bfaa6e0 0x00007f928bface00 Yes /usr/lib64/osgPlugins-3.0.1/osgdb_rgb.so >0x00007f928ba81e30 0x00007f928ba97d00 Yes /usr/lib64/osgPlugins-3.0.1/osgdb_ac.so >0x000000313e40c110 0x000000313e436d18 Yes /lib64/libpulse.so.0 >0x000000313ba023d0 0x000000313ba058d4 Yes /lib64/libjson.so.0 >0x000000313d8126d0 0x000000313d84770c Yes /lib64/libpulsecommon-1.1.so >0x000000313aa01480 0x000000313aa03e48 Yes /lib64/libXtst.so.6 >0x000000313cc03130 0x000000313cc06c98 Yes /lib64/libwrap.so.0 >0x000000313d006260 0x000000313d03e9c8 Yes /lib64/libsndfile.so.1 >0x000000313dc01340 0x000000313dc03998 Yes /lib64/libasyncns.so.0 >0x0000003127e07890 0x0000003127e30924 Yes /lib64/libdbus-1.so.3 >0x000000312a202130 0x000000312a20bfb4 Yes /lib64/libXi.so.6 >0x00000031392040d0 0x0000003139211934 Yes /lib64/libnsl.so.1 >0x000000313be01270 0x000000313be093a4 Yes /lib64/libgsm.so.1 >0x000000313b60bfb0 0x000000313b630c78 Yes /lib64/libFLAC.so.8 >0x000000313c613ab0 0x000000313c616164 Yes /lib64/libvorbisenc.so.2 >0x0000003135e03810 0x0000003135e1ad6c Yes /lib64/libvorbis.so.0 >0x0000003133601a70 0x0000003133604138 Yes /lib64/libogg.so.0 >0x00000031252039b0 0x0000003125211e1c Yes /lib64/libresolv.so.2 >0x00007f92765f5d80 0x00007f92765f94b0 Yes /usr/lib64/osgPlugins-3.0.1/osgdb_dds.so >$1 = 0x7f926da5c000 "" >No symbol "__glib_assert_msg" in current context. >rax 0x0 0 >rbx 0x7f926da5c000 140266881531904 >rcx 0xffffffffffffffff -1 >rdx 0x6 6 >rsi 0x698 1688 >rdi 0x698 1688 >rbp 0x3123378188 0x3123378188 >rsp 0x7fff9e87e038 0x7fff9e87e038 >r8 0xfefefefefefefeff -72340172838076673 >r9 0xfefefefeff092d63 -72340172837409437 >r10 0x8 8 >r11 0x202 514 >r12 0x7f928eef821c 140267440013852 >r13 0x7f928eef93a0 140267440018336 >r14 0x19422ea0 423767712 >r15 0x195ca6a8 425502376 >rip 0x3123235925 0x3123235925 <__GI_raise+53> >eflags 0x202 [ IF ] >cs 0x33 51 >ss 0x2b 43 >ds 0x0 0 >es 0x0 0 >fs 0x0 0 >gs 0x0 0 >Dump of assembler code for function __GI_raise: > 0x00000031232358f0 <+0>: mov %fs:0x2d4,%eax > 0x00000031232358f8 <+8>: mov %fs:0x2d0,%esi > 0x0000003123235900 <+16>: test %esi,%esi > 0x0000003123235902 <+18>: jne 0x3123235930 <__GI_raise+64> > 0x0000003123235904 <+20>: mov $0xba,%eax > 0x0000003123235909 <+25>: syscall > 0x000000312323590b <+27>: mov %eax,%esi > 0x000000312323590d <+29>: mov %eax,%fs:0x2d0 > 0x0000003123235915 <+37>: movslq %edi,%rdx > 0x0000003123235918 <+40>: movslq %esi,%rsi > 0x000000312323591b <+43>: movslq %eax,%rdi > 0x000000312323591e <+46>: mov $0xea,%eax > 0x0000003123235923 <+51>: syscall >=> 0x0000003123235925 <+53>: cmp $0xfffffffffffff000,%rax > 0x000000312323592b <+59>: ja 0x312323593f <__GI_raise+79> > 0x000000312323592d <+61>: repz retq > 0x000000312323592f <+63>: nop > 0x0000003123235930 <+64>: test %eax,%eax > 0x0000003123235932 <+66>: jg 0x3123235915 <__GI_raise+37> > 0x0000003123235934 <+68>: test $0x7fffffff,%eax > 0x0000003123235939 <+73>: je 0x3123235950 <__GI_raise+96> > 0x000000312323593b <+75>: neg %eax > 0x000000312323593d <+77>: jmp 0x3123235915 <__GI_raise+37> > 0x000000312323593f <+79>: mov 0x37a4ea(%rip),%rdx # 0x31235afe30 > 0x0000003123235946 <+86>: neg %eax > 0x0000003123235948 <+88>: mov %eax,%fs:(%rdx) > 0x000000312323594b <+91>: or $0xffffffffffffffff,%rax > 0x000000312323594f <+95>: retq > 0x0000003123235950 <+96>: mov %esi,%eax > 0x0000003123235952 <+98>: jmp 0x3123235915 <__GI_raise+37> >End of assembler dump.
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