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Red Hat Bugzilla – Attachment 657173 Details for
Bug 883183
[abrt] FlightGear-2.6.0-2.fc17: nouveau_pushbuf_flush: Process /usr/bin/fgfs was killed by signal 6 (SIGABRT)
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File: backtrace
backtrace (text/plain), 128.51 KB, created by
Levi M. Anderson
on 2012-12-04 00:22:07 UTC
(
hide
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Description:
File: backtrace
Filename:
MIME Type:
Creator:
Levi M. Anderson
Created:
2012-12-04 00:22:07 UTC
Size:
128.51 KB
patch
obsolete
>[New LWP 2126] >[New LWP 2147] >[New LWP 2151] >[New LWP 2152] >[New LWP 2148] >[New LWP 2150] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib/libthread_db.so.1". >Core was generated by `fgfs'. >Program terminated with signal 6, Aborted. >#0 0xb77e2424 in __kernel_vsyscall () > >Thread 6 (Thread 0xa2afeb40 (LWP 2150)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x433e6bc1 in __lll_unlock_wake_private () at ../nptl/sysdeps/unix/sysv/linux/i386/i486/lowlevellock.S:350 >No locals. >#2 0x4335eb09 in _L_unlock_12442 () at malloc.c:5256 >No symbol table info available. >#3 0x4335cbcb in __GI___libc_malloc (bytes=72) at malloc.c:2948 > ar_ptr = <optimized out> > victim = 0x1 > hook = <optimized out> >#4 0x4cdfbef8 in operator new (sz=72) at ../../../../libstdc++-v3/libsupc++/new_op.cc:52 > p = <optimized out> >#5 0xb769820e in simgear::UniformBuilder::buildAttribute (this=0xa200438, effect=0x1bf00280, pass=0x1bee0e28, prop=0x1ba4b710, options=0x1bef97e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/material/Effect.cxx:958 > nameProp = <optimized out> > typeProp = 0x1b120020 > valProp = 0x1ba32748 > name = "fogType" > uniformType = osg::Uniform::INT > uniform = {_ptr = 0x0} >#6 0xb767d593 in simgear::buildPass (effect=effect@entry=0x1bf00280, tniq=tniq@entry=0x1afe3f78, prop=0x1bb0c218, options=options@entry=0x1bef97e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/material/Effect.cxx:166 > attrProp = 0x1ba4b710 > builder = 0x1 > i = <optimized out> > pass = 0x1bee0e28 >#7 0xb767d93a in simgear::buildTechnique (effect=effect@entry=0x1bf00280, prop=0x1bb09f38, options=options@entry=0x1bef97e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/material/Effect.cxx:1204 > itr = <optimized out> > e = {_ptr = } > tniq = 0x1afe3f78 > predProp = 0x1b985db8 > passProps = std::vector of length 1, capacity 1 = {{_ptr = 0x1bb0c218}} >#8 0xb767dc82 in simgear::Effect::realizeTechniques (this=0x1bf00280, options=0x1bef97e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/material/Effect.cxx:1289 > itr = <optimized out> > e = {_ptr = } > tniqList = std::vector of length 2, capacity 2 = {{_ptr = 0x1bb09f38}, {_ptr = 0x1ba0ed58}} >#9 0xb76b6595 in simgear::makeEffect (prop=0x1ba35d30, realizeTechniques=true, options=0x1bef97e0) at /usr/src/debug/simgear-2.6.0/simgear/scene/material/makeEffect.cxx:255 > parent = 0x168db9a8 > generateProp = 0x0 > techniques = std::vector of length 0, capacity 0 > effect = {_ptr = 0x1bf00280} > inheritProp = {_ptr = 0x1ba37518} >#10 0xb76fc66f in (anonymous namespace)::(anonymous namespace)::MakeEffectVisitor::apply (this=0xa2afd5bc, geode=...) at /usr/src/debug/simgear-2.6.0/simgear/scene/model/model.cxx:266 > ss = 0x1be75a28 > ssRoot = {_ptr = 0x1ba3d8a0} > eg = <optimized out> > effectRoot = {_ptr = 0x1ba35d30} > effect = <optimized out> >#11 0xb6db43c5 in accept (nv=..., this=0x1b988068) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Geode:39 >No locals. >#12 osg::Geode::accept (this=0x1b988068, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Geode:39 >No locals. >#13 0xb6df04d1 in osg::Group::traverse (this=0x1be7e608, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Group.cpp:62 > itr = {_ptr = } >#14 0xb774e078 in traverse (node=..., this=0xa2afd5bc) at /usr/include/osg/NodeVisitor:193 >No locals. >#15 simgear::SplicingVisitor::traverse (this=this@entry=0xa2afd5bc, node=...) at /usr/src/debug/simgear-2.6.0/simgear/scene/util/SplicingVisitor.cxx:23 > result = std::vector of length 0, capacity 0 >#16 0xb774e1bc in simgear::SplicingVisitor::apply (this=0xb76fc469, node=...) at /usr/src/debug/simgear-2.6.0/simgear/scene/util/SplicingVisitor.cxx:38 >No locals. >#17 0xa2afd5bc in ?? () >No symbol table info available. >#18 0x00000000 in ?? () >No symbol table info available. > >Thread 5 (Thread 0xa32ffb40 (LWP 2148)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x4339b486 in nanosleep () at ../sysdeps/unix/syscall-template.S:82 >No locals. >#2 0xb688ee8e in Sleep (t=t@entry=1) at /usr/src/debug/openal-soft-1.14/Alc/helpers.c:204 > tv = {tv_sec = 0, tv_nsec = 1000000} > rem = {tv_sec = 0, tv_nsec = 669040} >#3 0xb689c031 in PulseProc (param=0x17b0ae88) at /usr/src/debug/openal-soft-1.14/Alc/backends/pulseaudio.c:805 > Device = 0x17b0ae88 > data = 0xa49de78 > buffer_size = 24576 > update_size = 8192 > frame_size = 8 > len = 0 >#4 0xb688e731 in StarterFunc (ptr=0x16b66af0) at /usr/src/debug/openal-soft-1.14/Alc/alcThread.c:95 > inf = 0x16b66af0 >#5 0x4349eadf in start_thread (arg=0xa32ffb40) at pthread_create.c:309 > __res = <optimized out> > pd = 0xa32ffb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1128984564, 0, 4001536, -1557138520, 1721199471, -1431847761}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#6 0x433d842e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:133 >No locals. > >Thread 4 (Thread 0x9af14b40 (LWP 2152)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x434a212c in pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/i386/i486/pthread_cond_wait.S:172 >No locals. >#2 0x433e682c in __pthread_cond_wait (cond=0x1b53e158, mutex=0x1b7c7518) at forward.c:139 > __p = <optimized out> >#3 0xb757ebc8 in wait (mutex=..., this=<optimized out>) at /usr/src/debug/simgear-2.6.0/simgear/threads/SGThread.cxx:292 >No locals. >#4 SGWaitCondition::wait (this=0x1ab1578c, mutex=...) at /usr/src/debug/simgear-2.6.0/simgear/threads/SGThread.cxx:391 >No locals. >#5 0xb74fc76a in (anonymous namespace)::Resolver::run (this=0x1ab15780) at /usr/src/debug/simgear-2.6.0/simgear/io/raw_socket.cxx:166 >No locals. >#6 0xb757ed10 in SGThread::PrivateData::start_routine (data=0x1ab15780) at /usr/src/debug/simgear-2.6.0/simgear/threads/SGThread.cxx:200 > thread = 0x1ab15780 >#7 0x4349eadf in start_thread (arg=0x9af14b40) at pthread_create.c:309 > __res = <optimized out> > pd = 0x9af14b40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1128984564, 0, 4001536, -1695464536, -604542180, -1431847761}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#8 0x433d842e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:133 >No locals. > >Thread 3 (Thread 0xa20ffb40 (LWP 2151)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x434a212c in pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/i386/i486/pthread_cond_wait.S:172 >No locals. >#2 0x433e682c in __pthread_cond_wait (cond=0xa333b24, mutex=0xa333b04) at forward.c:139 > __p = <optimized out> >#3 0xb6c8a74b in OpenThreads::Condition::wait (this=0xa333ae0, mutex=0xa333ad4) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThreadCondition.cpp:137 > __clframe = {__cancel_routine = 0xb6c8a600 <condition_cleanup_handler(void*)>, __cancel_arg = 0xa333b04, __do_it = 1, __cancel_type = <optimized out>} > pd = <optimized out> > mpd = <optimized out> > status = -512 >#4 0xb7337e18 in block (this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/OpenThreads/Block:42 >No locals. >#5 block (this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osgDB/DatabasePager:390 >No locals. >#6 osgDB::DatabasePager::DatabaseThread::run (this=0xa333d08) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgDB/DatabasePager.cpp:711 > fileLocationCallback = {_ptr = 0x0} > databaseRequest = {_ptr = 0x0} > readFromFileCache = 208 > fileCache = {_ptr = 0x0} > dr_loadOptions = {_ptr = 0x0} > fileName = <error reading variable: Cannot access memory at address 0xfffffff4> > firstTime = true > read_queue = {_ptr = 0xa32ff58} > out_queue = {_ptr = 0x0} >#7 0xb6c8a058 in OpenThreads::ThreadPrivateActions::StartThread (data=0xa333d14) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThread.cpp:181 > __clframe = {__cancel_routine = 0xb6c895b0 <thread_cleanup_handler(void*)>, __cancel_arg = 0xa20ff208, __do_it = 1, __cancel_type = <optimized out>} > thread = 0xa333d14 > pd = 0xa333d38 > tcs = {thread = 0xa333d14, runflag = 0xa333d41} > status = <optimized out> >#8 0x4349eadf in start_thread (arg=0xa20ffb40) at pthread_create.c:309 > __res = <optimized out> > pd = 0xa20ffb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1128984564, 0, 4001536, -1576012888, 647457645, -1431847761}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#9 0x433d842e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:133 >No locals. > >Thread 2 (Thread 0xa7cc1b40 (LWP 2147)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x433cdf34 in __GI___poll (fds=fds@entry=0xa3300bf0, nfds=nfds@entry=2, timeout=timeout@entry=1500) at ../sysdeps/unix/sysv/linux/poll.c:87 > resultvar = <optimized out> > oldtype = -516 > result = <optimized out> >#2 0x4fd55c07 in poll_func (ufds=0xa3300bf0, nfds=2, timeout=1500, userdata=0x16911318) at pulse/thread-mainloop.c:69 > mutex = 0x16911318 > r = <optimized out> >#3 0x4fd43d3b in pa_mainloop_poll (m=m@entry=0x170c5e40) at pulse/mainloop.c:875 > __func__ = "pa_mainloop_poll" > __PRETTY_FUNCTION__ = "pa_mainloop_poll" >#4 0x4fd4459a in pa_mainloop_iterate (m=m@entry=0x170c5e40, block=block@entry=1, retval=retval@entry=0x0) at pulse/mainloop.c:957 > r = <optimized out> > __func__ = "pa_mainloop_iterate" > __PRETTY_FUNCTION__ = "pa_mainloop_iterate" >#5 0x4fd44674 in pa_mainloop_run (m=0x170c5e40, retval=retval@entry=0x0) at pulse/mainloop.c:975 > r = <optimized out> >#6 0x4fd55b8f in thread (userdata=0x16f72840) at pulse/thread-mainloop.c:88 > m = 0x16f72840 > mask = {__val = {2147483647, 4294967294, 4294967295 <repeats 30 times>}} >#7 0x4fca6a8b in internal_thread_func (userdata=0x16d28e70) at pulsecore/thread-posix.c:83 > t = 0x16d28e70 >#8 0x4349eadf in start_thread (arg=0xa7cc1b40) at pthread_create.c:309 > __res = <optimized out> > pd = 0xa7cc1b40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1128984564, 0, 4001536, -1479797848, -1588106394, -1431847761}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#9 0x433d842e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:133 >No locals. > >Thread 1 (Thread 0xb6853780 (LWP 2126)): >#0 0xb77e2424 in __kernel_vsyscall () >No symbol table info available. >#1 0x4331294f in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 > resultvar = <optimized out> > resultvar = <optimized out> > pid = 1128865780 > selftid = 2126 >#2 0x433142a3 in __GI_abort () at abort.c:91 > save_stage = 2 > act = {__sigaction_handler = {sa_handler = 0x16000000, sa_sigaction = 0x16000000}, sa_mask = {__val = {0, 29, 67, 1128865780, 1127265349, 0, 1128603737, 171266000, 4294967295, 1127584421, 4, 1074291842, 3219160664, 3054875108, 3219160780, 16, 1127378955, 1128865780, 1128605563, 24, 1128866848, 1, 1128868192, 1128605563, 3219160728, 1128865780, 3078442316, 1128865780, 1128868192, 1127600288, 3, 4096}}, sa_flags = 1128089608, sa_restorer = 0x43491ff4} > sigs = {__val = {32, 0 <repeats 31 times>}} >#3 0x4330b687 in __assert_fail_base (fmt=0x434537d8 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", assertion=assertion@entry=0xb77d4d4a "0", file=file@entry=0xb77d4d38 "nouveau_pushbuf.c", line=line@entry=274, function=function@entry=0xb77d4d4c "nouveau_pushbuf_flush") at assert.c:94 > str = 0x1bedbf68 "\310\277\355\033P$ICuveau_pushbuf.c:274: nouveau_pushbuf_flush: Assertion `0' failedP" > total = 4096 >#4 0x4330b737 in __GI___assert_fail (assertion=assertion@entry=0xb77d4d4a "0", file=file@entry=0xb77d4d38 "nouveau_pushbuf.c", line=line@entry=274, function=function@entry=0xb77d4d4c "nouveau_pushbuf_flush") at assert.c:103 >No locals. >#5 0xb77d3344 in nouveau_pushbuf_flush (chan=0xa351e30, min=min@entry=0) at nouveau_pushbuf.c:274 > nvdev = <optimized out> > nvchan = 0xa351e30 > nvpb = 0xa351ef8 > req = {channel = 5, nr_buffers = 5, buffers = 171294040, nr_relocs = 13, nr_push = 1, relocs = 171335008, push = 171253564, suffix0 = 131072, suffix1 = 0, vram_available = 125452288, gart_available = 536522752} > i = <optimized out> > ret = -16 > __PRETTY_FUNCTION__ = "nouveau_pushbuf_flush" >#6 0xb613ac43 in FIRE_RING (chan=<optimized out>) at /usr/include/nouveau/nouveau_pushbuf.h:101 >No locals. >#7 nvfx_draw_vbo (pipe=0xa341a60, info=0xbfe08060) at nvfx_vbo.c:242 > chan = <optimized out> > nvfx = 0xa341a60 > upload_mode = <optimized out> >#8 0xb629814a in st_draw_vbo (ctx=0xa3cd820, arrays=0xa42bd38, prims=0x1ab19004, nr_prims=2, ib=0x0, index_bounds_valid=1 '\001', min_index=0, max_index=192, tfb_vertcount=0x0) at state_tracker/st_draw.c:1128 > st = 0xa427dd0 > pipe = 0xa341a60 > ibuffer = {index_size = 0, offset = 0, buffer = 0x0} > info = {indexed = 0 '\000', mode = 4, start = 0, count = 126, start_instance = 0, instance_count = 1, index_bias = 0, min_index = 0, max_index = 125, primitive_restart = 0 '\000', restart_index = 0, count_from_stream_output = 0x0} > i = <optimized out> > num_instances = <optimized out> > max_index_plus_base = <optimized out> > new_array = 0 '\000' >#9 0xb6368d03 in vbo_save_playback_vertex_list (ctx=0xa3cd820, data=0x1b03143c) at vbo/vbo_save_draw.c:298 > node = 0x1b03143c > save = 0xa42b168 > exec = 0xa429310 >#10 0xb61e9ebe in ext_opcode_execute (node=0x1b031438, ctx=0xa3cd820) at main/dlist.c:602 > i = <optimized out> >#11 execute_list (ctx=0xa3cd820, list=<optimized out>) at main/dlist.c:7505 > opcode = <optimized out> > dlist = 0x1b031438 > n = 0x1b031438 > done = <optimized out> >#12 0xb61ed9fe in _mesa_CallList (list=81) at main/dlist.c:8922 > save_compile_flag = <optimized out> > ctx = 0xa3cd820 >#13 0x42ffedd6 in glCallList (list=81) at ../../../src/mapi/glapi/glapi_mapi_tmp.h:1415 > _tbl = 0x0 > _func = <optimized out> >#14 0xb71a1508 in draw (renderInfo=..., this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Drawable:893 > contextID = <optimized out> >#15 osgUtil::RenderLeaf::render (this=0x1aad42a0, renderInfo=..., previous=0x19956378) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderLeaf.cpp:81 > state = @0xa439af0: {<osg::Referenced> = {_vptr.Referenced = 0xb6f62228, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0xb6f62244}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0xa3342c8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0xa4395d8}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0xa32e450}, _identity = {_ptr = 0xa439628}, _initialViewMatrix = {_ptr = 0x1b6f31d0}, _projection = {_ptr = 0x1b6f6a00}, _modelView = {_ptr = 0x1ab13570}, _modelViewCache = {_ptr = 0xa4396c8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0xa439768}, _projectionMatrixUniform = {_ptr = 0xa439848}, _modelViewProjectionMatrixUniform = {_ptr = 0xa439f50}, _normalMatrixUniform = {_ptr = 0xa43a030}, _initialInverseViewMatrix = {_mat = {{-0.68594749945350197, -0.20771219891443859, -0.69737484211549849, 0}, {-0.32104952304463247, -0.77366989650140516, 0.54622531523201967, 0}, {-0.65299558325175677, 0.59857374956611142, 0.46401102851555615, 0}, {-2709553.4484401429, -4270669.6662191888, 3872889.2252931632, 1}}}, _displaySettings = {_ptr = 0xa1eb6a0}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x16b647f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ec5a0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b647f8, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x197a2fe8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3770}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa491078, second = 0}, {first = 0x16a736a0, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16b6ab30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c1250}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b6ab30, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0xa2014d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dbe730}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16b74198, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab09d58}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b74198, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x16dc7cc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dc7cc0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x1702d610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1702d610}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0xa200c98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16d86d98}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x16b74318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3880}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa32ffe8, second = 0}, {first = 0x16b74318, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16f933f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c38d0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa490fe8, second = 0}, {first = 0x16f933f0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa4c6318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3848}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa4c6318, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x16b75e18, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3918}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b75e18, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0xa43acd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c61e8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa43acd0, second = 0}, {first = 0xa43acd0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x11679c08, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x11679c08}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x168e47f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ee990}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16fb5088, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16b64ef8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17179590}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b64ef8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16b65cf0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17172a28}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b65cf0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x16b663f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17164c48}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b663f0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x16b68f38, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16979d70}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b68f38, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16b69610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169858a8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b69610, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa332c40, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c93c0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c16c8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c17c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c92a0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c94d8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c9630, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x197931c0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa512f00}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16b4fc00, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3968}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa491178, second = 0}, {first = 0x16b4fc00, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x169dc4d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169dc4d8}, attributeVec = std::vector of length 0, capacity 1}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x169879e8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169879e8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16637088, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16637088}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x1b7a59c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1b7a59c8}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 3 elements = {[0] = 0x1b9a47e8, [1] = 0x1b9c3b60, [2] = 0x1bd1d710}, _lastAppliedProgramObject = 0x1b9c3b60, _stateStateStack = std::vector of length 7, capacity 16 = {0xa32e218, 0xa43ac10, 0xa4c1618, 0x165d3d00, 0x1702f1e8, 0x16f24d60, 0x1715c878}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x181fd608}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x1671e640}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x18210210}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a0e20}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a1008}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x18865560}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 16, _glClientActiveTexture = 0x430a64b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x430a64f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x430a5b60 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x430a3900 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x430a38b0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x4309e8e0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x4309e9f0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x430a3620 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x430a49b0 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x430a49f0 <shared_dispatch_stub_453>, _glBindBuffer = 0x430a35d0 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x430a21b0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x430a2150 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967027, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0xa439af0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0xb6f5acc0, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0xa439af0, _glBeginEndAdapter = 0xa439dec, _vertexDispatchers = 0xa4c39b0, _normalDispatchers = 0xa4c39e8, _colorDispatchers = 0xa4c3a20, _secondaryColorDispatchers = 0xa4c3a58, _fogCoordDispatchers = 0xa4c3a90, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1aaa9168, 0x1aed4e78, 0x17cef250, 0x1ac4a9b8, 0x1ac4bfa0, 0x1aa4cb88, 0x1aece670, 0x1aa7cae8, 0x1b11c7b8, 0x1b124be8, 0x1b15fbf0, 0x1b1614f8, 0x1b1612e0, 0x1b160030, 0x1b2609c0, 0x1af331d8}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0xa4c4118}, std::vector of length 1, capacity 1 = {0xa4fbf30}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa4c4230}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0xa43a340}, _startTick = 4168417651, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} >#16 0xb719ba19 in osgUtil::RenderBin::drawImplementation (this=0xa4890f8, renderInfo=..., previous=@0xbfe088f4: 0x19956378) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:479 > rl = 0x1aad42a0 > dw_itr = {_ptr = } > oitr = > state = @0xa439af0: {<osg::Referenced> = {_vptr.Referenced = 0xb6f62228, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0xb6f62244}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0xa3342c8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0xa4395d8}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0xa32e450}, _identity = {_ptr = 0xa439628}, _initialViewMatrix = {_ptr = 0x1b6f31d0}, _projection = {_ptr = 0x1b6f6a00}, _modelView = {_ptr = 0x1ab13570}, _modelViewCache = {_ptr = 0xa4396c8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0xa439768}, _projectionMatrixUniform = {_ptr = 0xa439848}, _modelViewProjectionMatrixUniform = {_ptr = 0xa439f50}, _normalMatrixUniform = {_ptr = 0xa43a030}, _initialInverseViewMatrix = {_mat = {{-0.68594749945350197, -0.20771219891443859, -0.69737484211549849, 0}, {-0.32104952304463247, -0.77366989650140516, 0.54622531523201967, 0}, {-0.65299558325175677, 0.59857374956611142, 0.46401102851555615, 0}, {-2709553.4484401429, -4270669.6662191888, 3872889.2252931632, 1}}}, _displaySettings = {_ptr = 0xa1eb6a0}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x16b647f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ec5a0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b647f8, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x197a2fe8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3770}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa491078, second = 0}, {first = 0x16a736a0, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16b6ab30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c1250}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b6ab30, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0xa2014d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dbe730}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16b74198, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab09d58}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b74198, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x16dc7cc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dc7cc0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x1702d610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1702d610}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0xa200c98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16d86d98}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x16b74318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3880}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa32ffe8, second = 0}, {first = 0x16b74318, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16f933f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c38d0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa490fe8, second = 0}, {first = 0x16f933f0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa4c6318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3848}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa4c6318, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x16b75e18, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3918}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b75e18, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0xa43acd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c61e8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa43acd0, second = 0}, {first = 0xa43acd0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x11679c08, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x11679c08}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x168e47f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ee990}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16fb5088, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16b64ef8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17179590}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b64ef8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16b65cf0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17172a28}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b65cf0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x16b663f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17164c48}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b663f0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x16b68f38, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16979d70}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b68f38, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16b69610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169858a8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b69610, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa332c40, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c93c0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c16c8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c17c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c92a0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c94d8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c9630, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x197931c0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa512f00}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16b4fc00, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3968}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa491178, second = 0}, {first = 0x16b4fc00, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x169dc4d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169dc4d8}, attributeVec = std::vector of length 0, capacity 1}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x169879e8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169879e8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16637088, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16637088}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x1b7a59c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1b7a59c8}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 3 elements = {[0] = 0x1b9a47e8, [1] = 0x1b9c3b60, [2] = 0x1bd1d710}, _lastAppliedProgramObject = 0x1b9c3b60, _stateStateStack = std::vector of length 7, capacity 16 = {0xa32e218, 0xa43ac10, 0xa4c1618, 0x165d3d00, 0x1702f1e8, 0x16f24d60, 0x1715c878}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x181fd608}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x1671e640}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x18210210}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a0e20}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a1008}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x18865560}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 16, _glClientActiveTexture = 0x430a64b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x430a64f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x430a5b60 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x430a3900 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x430a38b0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x4309e8e0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x4309e9f0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x430a3620 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x430a49b0 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x430a49f0 <shared_dispatch_stub_453>, _glBindBuffer = 0x430a35d0 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x430a21b0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x430a2150 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967027, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0xa439af0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0xb6f5acc0, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0xa439af0, _glBeginEndAdapter = 0xa439dec, _vertexDispatchers = 0xa4c39b0, _normalDispatchers = 0xa4c39e8, _colorDispatchers = 0xa4c3a20, _secondaryColorDispatchers = 0xa4c3a58, _fogCoordDispatchers = 0xa4c3a90, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1aaa9168, 0x1aed4e78, 0x17cef250, 0x1ac4a9b8, 0x1ac4bfa0, 0x1aa4cb88, 0x1aece670, 0x1aa7cae8, 0x1b11c7b8, 0x1b124be8, 0x1b15fbf0, 0x1b1614f8, 0x1b1612e0, 0x1b160030, 0x1b2609c0, 0x1af331d8}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0xa4c4118}, std::vector of length 1, capacity 1 = {0xa4fbf30}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa4c4230}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0xa43a340}, _startTick = 4168417651, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > numToPop = <optimized out> > rbitr = {first = 0, second = {_ptr = }} > draw_forward = true > insertStateSetPosition = 0 >#17 0xb71a2a3a in osgUtil::RenderStage::drawImplementation (this=0xa4890f8, renderInfo=..., previous=@0xbfe088f4: 0x19956378) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1396 > state = @0xa439af0: {<osg::Referenced> = {_vptr.Referenced = 0xb6f62228, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0xb6f62244}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0xa3342c8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0xa4395d8}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0xa32e450}, _identity = {_ptr = 0xa439628}, _initialViewMatrix = {_ptr = 0x1b6f31d0}, _projection = {_ptr = 0x1b6f6a00}, _modelView = {_ptr = 0x1ab13570}, _modelViewCache = {_ptr = 0xa4396c8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0xa439768}, _projectionMatrixUniform = {_ptr = 0xa439848}, _modelViewProjectionMatrixUniform = {_ptr = 0xa439f50}, _normalMatrixUniform = {_ptr = 0xa43a030}, _initialInverseViewMatrix = {_mat = {{-0.68594749945350197, -0.20771219891443859, -0.69737484211549849, 0}, {-0.32104952304463247, -0.77366989650140516, 0.54622531523201967, 0}, {-0.65299558325175677, 0.59857374956611142, 0.46401102851555615, 0}, {-2709553.4484401429, -4270669.6662191888, 3872889.2252931632, 1}}}, _displaySettings = {_ptr = 0xa1eb6a0}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x16b647f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ec5a0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b647f8, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x197a2fe8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3770}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa491078, second = 0}, {first = 0x16a736a0, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16b6ab30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c1250}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b6ab30, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0xa2014d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dbe730}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16b74198, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab09d58}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b74198, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x16dc7cc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dc7cc0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x1702d610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1702d610}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0xa200c98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16d86d98}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x16b74318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3880}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa32ffe8, second = 0}, {first = 0x16b74318, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16f933f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c38d0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa490fe8, second = 0}, {first = 0x16f933f0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa4c6318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3848}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa4c6318, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x16b75e18, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3918}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b75e18, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0xa43acd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c61e8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa43acd0, second = 0}, {first = 0xa43acd0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x11679c08, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x11679c08}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x168e47f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ee990}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16fb5088, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16b64ef8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17179590}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b64ef8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16b65cf0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17172a28}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b65cf0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x16b663f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17164c48}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b663f0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x16b68f38, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16979d70}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b68f38, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16b69610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169858a8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b69610, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa332c40, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c93c0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c16c8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c17c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c92a0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c94d8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c9630, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x197931c0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa512f00}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16b4fc00, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3968}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa491178, second = 0}, {first = 0x16b4fc00, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x169dc4d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169dc4d8}, attributeVec = std::vector of length 0, capacity 1}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x169879e8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169879e8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16637088, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16637088}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x1b7a59c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1b7a59c8}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 3 elements = {[0] = 0x1b9a47e8, [1] = 0x1b9c3b60, [2] = 0x1bd1d710}, _lastAppliedProgramObject = 0x1b9c3b60, _stateStateStack = std::vector of length 7, capacity 16 = {0xa32e218, 0xa43ac10, 0xa4c1618, 0x165d3d00, 0x1702f1e8, 0x16f24d60, 0x1715c878}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x181fd608}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x1671e640}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x18210210}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a0e20}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a1008}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x18865560}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 16, _glClientActiveTexture = 0x430a64b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x430a64f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x430a5b60 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x430a3900 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x430a38b0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x4309e8e0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x4309e9f0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x430a3620 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x430a49b0 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x430a49f0 <shared_dispatch_stub_453>, _glBindBuffer = 0x430a35d0 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x430a21b0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x430a2150 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967027, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0xa439af0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0xb6f5acc0, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0xa439af0, _glBeginEndAdapter = 0xa439dec, _vertexDispatchers = 0xa4c39b0, _normalDispatchers = 0xa4c39e8, _colorDispatchers = 0xa4c3a20, _secondaryColorDispatchers = 0xa4c3a58, _fogCoordDispatchers = 0xa4c3a90, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1aaa9168, 0x1aed4e78, 0x17cef250, 0x1ac4a9b8, 0x1ac4bfa0, 0x1aa4cb88, 0x1aece670, 0x1aa7cae8, 0x1b11c7b8, 0x1b124be8, 0x1b15fbf0, 0x1b1614f8, 0x1b1612e0, 0x1b160030, 0x1b2609c0, 0x1af331d8}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0xa4c4118}, std::vector of length 1, capacity 1 = {0xa4fbf30}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa4c4230}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0xa43a340}, _startTick = 4168417651, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} >#18 0xb719b6d0 in draw (previous=@0xbfe088f4: 0x19956378, renderInfo=..., this=0xa4890f8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:424 >No locals. >#19 osgUtil::RenderBin::draw (this=0xa4890f8, renderInfo=..., previous=@0xbfe088f4: 0x19956378) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:418 >No locals. >#20 0xb71a66f5 in osgUtil::RenderStage::drawInner (this=0xa4890f8, renderInfo=..., previous=@0xbfe088f4: 0x19956378, doCopyTexture=@0xbfe0885f: false) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:930 > state = @0xa439af0: {<osg::Referenced> = {_vptr.Referenced = 0xb6f62228, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0xb6f62244}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0xa3342c8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0xa4395d8}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0xa32e450}, _identity = {_ptr = 0xa439628}, _initialViewMatrix = {_ptr = 0x1b6f31d0}, _projection = {_ptr = 0x1b6f6a00}, _modelView = {_ptr = 0x1ab13570}, _modelViewCache = {_ptr = 0xa4396c8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0xa439768}, _projectionMatrixUniform = {_ptr = 0xa439848}, _modelViewProjectionMatrixUniform = {_ptr = 0xa439f50}, _normalMatrixUniform = {_ptr = 0xa43a030}, _initialInverseViewMatrix = {_mat = {{-0.68594749945350197, -0.20771219891443859, -0.69737484211549849, 0}, {-0.32104952304463247, -0.77366989650140516, 0.54622531523201967, 0}, {-0.65299558325175677, 0.59857374956611142, 0.46401102851555615, 0}, {-2709553.4484401429, -4270669.6662191888, 3872889.2252931632, 1}}}, _displaySettings = {_ptr = 0xa1eb6a0}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x16b647f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ec5a0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b647f8, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x197a2fe8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3770}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa491078, second = 0}, {first = 0x16a736a0, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16b6ab30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c1250}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b6ab30, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0xa2014d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dbe730}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16b74198, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab09d58}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b74198, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x16dc7cc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dc7cc0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x1702d610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1702d610}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0xa200c98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16d86d98}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x16b74318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3880}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa32ffe8, second = 0}, {first = 0x16b74318, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16f933f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c38d0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa490fe8, second = 0}, {first = 0x16f933f0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa4c6318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3848}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa4c6318, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x16b75e18, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3918}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b75e18, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0xa43acd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c61e8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa43acd0, second = 0}, {first = 0xa43acd0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x11679c08, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x11679c08}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x168e47f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ee990}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16fb5088, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16b64ef8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17179590}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b64ef8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16b65cf0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17172a28}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b65cf0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x16b663f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17164c48}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b663f0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x16b68f38, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16979d70}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b68f38, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16b69610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169858a8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b69610, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa332c40, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c93c0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c16c8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c17c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c92a0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c94d8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c9630, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x197931c0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa512f00}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16b4fc00, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3968}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa491178, second = 0}, {first = 0x16b4fc00, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x169dc4d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169dc4d8}, attributeVec = std::vector of length 0, capacity 1}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x169879e8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169879e8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16637088, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16637088}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x1b7a59c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1b7a59c8}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 3 elements = {[0] = 0x1b9a47e8, [1] = 0x1b9c3b60, [2] = 0x1bd1d710}, _lastAppliedProgramObject = 0x1b9c3b60, _stateStateStack = std::vector of length 7, capacity 16 = {0xa32e218, 0xa43ac10, 0xa4c1618, 0x165d3d00, 0x1702f1e8, 0x16f24d60, 0x1715c878}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x181fd608}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x1671e640}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x18210210}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a0e20}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a1008}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x18865560}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 16, _glClientActiveTexture = 0x430a64b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x430a64f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x430a5b60 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x430a3900 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x430a38b0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x4309e8e0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x4309e9f0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x430a3620 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x430a49b0 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x430a49f0 <shared_dispatch_stub_453>, _glBindBuffer = 0x430a35d0 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x430a21b0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x430a2150 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967027, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0xa439af0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0xb6f5acc0, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0xa439af0, _glBeginEndAdapter = 0xa439dec, _vertexDispatchers = 0xa4c39b0, _normalDispatchers = 0xa4c39e8, _colorDispatchers = 0xa4c3a20, _secondaryColorDispatchers = 0xa4c3a58, _fogCoordDispatchers = 0xa4c3a90, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1aaa9168, 0x1aed4e78, 0x17cef250, 0x1ac4a9b8, 0x1ac4bfa0, 0x1aa4cb88, 0x1aece670, 0x1aa7cae8, 0x1b11c7b8, 0x1b124be8, 0x1b15fbf0, 0x1b1614f8, 0x1b1612e0, 0x1b160030, 0x1b2609c0, 0x1af331d8}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0xa4c4118}, std::vector of length 1, capacity 1 = {0xa4fbf30}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa4c4230}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0xa43a340}, _startTick = 4168417651, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > fbo_ext = <optimized out> > using_multiple_render_targets = <optimized out> > read_fbo = <optimized out> > itr = <optimized out> > fbo_supported = <optimized out> > apply_read_fbo = <optimized out> >#21 0xb71a62cb in osgUtil::RenderStage::draw (this=0xa4890f8, renderInfo=..., previous=@0xbfe088f4: 0x19956378) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1237 > state = @0xa439af0: {<osg::Referenced> = {_vptr.Referenced = 0xb6f62228, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0xb6f62244}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0xa3342c8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0xa4395d8}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0xa32e450}, _identity = {_ptr = 0xa439628}, _initialViewMatrix = {_ptr = 0x1b6f31d0}, _projection = {_ptr = 0x1b6f6a00}, _modelView = {_ptr = 0x1ab13570}, _modelViewCache = {_ptr = 0xa4396c8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0xa439768}, _projectionMatrixUniform = {_ptr = 0xa439848}, _modelViewProjectionMatrixUniform = {_ptr = 0xa439f50}, _normalMatrixUniform = {_ptr = 0xa43a030}, _initialInverseViewMatrix = {_mat = {{-0.68594749945350197, -0.20771219891443859, -0.69737484211549849, 0}, {-0.32104952304463247, -0.77366989650140516, 0.54622531523201967, 0}, {-0.65299558325175677, 0.59857374956611142, 0.46401102851555615, 0}, {-2709553.4484401429, -4270669.6662191888, 3872889.2252931632, 1}}}, _displaySettings = {_ptr = 0xa1eb6a0}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 11 elements = {[2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34371] = {valid = true, changed = true, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 20 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x16b647f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ec5a0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b647f8, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x197a2fe8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3770}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa491078, second = 0}, {first = 0x16a736a0, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16b6ab30, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c1250}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b6ab30, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0xa2014d0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dbe730}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x16b74198, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1ab09d58}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b74198, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x16dc7cc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16dc7cc0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x1702d610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1702d610}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0xa200c98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16d86d98}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x16b74318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3880}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa32ffe8, second = 0}, {first = 0x16b74318, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16f933f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c38d0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa490fe8, second = 0}, {first = 0x16f933f0, second = 0}}}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa4c6318, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3848}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa4c6318, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x16b75e18, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3918}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x16b75e18, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0xa43acd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c61e8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0xa43acd0, second = 0}, {first = 0xa43acd0, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x11679c08, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x11679c08}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = true, last_applied_attribute = 0x168e47f8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x166ee990}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16fb5088, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x16b64ef8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17179590}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b64ef8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x16b65cf0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17172a28}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b65cf0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x16b663f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17164c48}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b663f0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x16b68f38, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16979d70}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b68f38, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x16b69610, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169858a8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x16b69610, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa332c40, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c93c0, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c16c8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c17c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c92a0, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c94d8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa4c9630, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}}, std::map with 5 elements = {[3168] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3169] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3170] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3171] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = true, last_applied_attribute = 0x197931c0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa512f00}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16b4fc00, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa4c3968}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0xa491178, second = 0}, {first = 0x16b4fc00, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x169dc4d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169dc4d8}, attributeVec = std::vector of length 0, capacity 1}}, std::map with 3 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x169879e8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x169879e8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x16637088, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16637088}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXGEN, second = 0}] = {changed = false, last_applied_attribute = 0x1b7a59c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1b7a59c8}, attributeVec = std::vector of length 0, capacity 0}}}, _appliedProgramObjectSet = std::set with 3 elements = {[0] = 0x1b9a47e8, [1] = 0x1b9c3b60, [2] = 0x1bd1d710}, _lastAppliedProgramObject = 0x1b9c3b60, _stateStateStack = std::vector of length 7, capacity 16 = {0xa32e218, 0xa43ac10, 0xa4c1618, 0x165d3d00, 0x1702f1e8, 0x16f24d60, 0x1715c878}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x181fd608}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x1671e640}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0x18210210}}, _vertexAttribArrayList = std::vector of length 16, capacity 16 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a0e20}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x173a1008}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x18865560}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 16, _glClientActiveTexture = 0x430a64b0 <shared_dispatch_stub_375>, _glActiveTexture = 0x430a64f0 <shared_dispatch_stub_374>, _glMultiTexCoord4f = 0x430a5b60 <shared_dispatch_stub_402>, _glVertexAttrib4f = 0x430a3900 <shared_dispatch_stub_501>, _glVertexAttrib4fv = 0x430a38b0 <shared_dispatch_stub_502>, _glFogCoordPointer = 0x4309e8e0 <shared_dispatch_stub_742>, _glSecondaryColorPointer = 0x4309e9f0 <shared_dispatch_stub_739>, _glVertexAttribPointer = 0x430a3620 <shared_dispatch_stub_509>, _glEnableVertexAttribArray = 0x430a49b0 <shared_dispatch_stub_454>, _glDisableVertexAttribArray = 0x430a49f0 <shared_dispatch_stub_453>, _glBindBuffer = 0x430a35d0 <shared_dispatch_stub_510>, _glDrawArraysInstanced = 0x430a21b0 <shared_dispatch_stub_573>, _glDrawElementsInstanced = 0x430a2150 <shared_dispatch_stub_574>, _dynamicObjectCount = 4294967027, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0xa439af0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0xb6f5acc0, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0xa439af0, _glBeginEndAdapter = 0xa439dec, _vertexDispatchers = 0xa4c39b0, _normalDispatchers = 0xa4c39e8, _colorDispatchers = 0xa4c3a20, _secondaryColorDispatchers = 0xa4c3a58, _fogCoordDispatchers = 0xa4c3a90, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 16, capacity 16 = {0x1aaa9168, 0x1aed4e78, 0x17cef250, 0x1ac4a9b8, 0x1ac4bfa0, 0x1aa4cb88, 0x1aece670, 0x1aa7cae8, 0x1b11c7b8, 0x1b124be8, 0x1b15fbf0, 0x1b1614f8, 0x1b1612e0, 0x1b160030, 0x1b2609c0, 0x1af331d8}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 2 = {0xa4c4118}, std::vector of length 1, capacity 1 = {0xa4fbf30}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa4c4230}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0xa43a340}, _startTick = 4168417651, _gpuTick = 0, _gpuTimestamp = 0, _timestampBits = 0} > useState = 0xa439af0 > useContext = 0xa3342c8 > useThread = 0x0 > useRenderInfo = {_state = {_ptr = 0xa439af0}, _view = 0xa32de68, _cameras = std::vector of length 1, capacity 1 = {0xa43a990}, _userData = {_ptr = 0x0}} > doCopyTexture = false > callingContext = 0xa3342c8 > saved_previous = 0x168f63d8 > originalStackSize = 5 >#22 0xb71aeda0 in osgUtil::SceneView::draw (this=0xa43b7f0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/SceneView.cpp:1443 > cmask = <optimized out> > state = 0xa439af0 > tom = <optimized out> > bom = <optimized out> > previous = 0x19956378 >#23 0xb700f2f7 in osgViewer::Renderer::cull_draw (this=0xa43b648) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:842 > lock = {m_lock = @0xb707cf70} > sceneView = 0xa43b7f0 > view = <optimized out> > stats = 0xa43c0a8 > acquireGPUStats = <optimized out> > afterCullTick = 4231944937 > beforeDrawTick = 4231945909 > afterDrawTick = <optimized out> > state = 0xa439af0 > fs = <optimized out> > frameNumber = 32 > beforeCullTick = 4231906377 > serializeDraw = <optimized out> >#24 0xb700a393 in operator() (this=<optimized out>, context=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:888 >No locals. >#25 osgViewer::Renderer::operator() (this=0xa43b648, context=0xa3342c8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:884 >No locals. >#26 0xb6dec278 in osg::GraphicsContext::runOperations (this=0xa3342c8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/GraphicsContext.cpp:756 > camera = <optimized out> > itr = > camerasCopy = std::vector of length 3, capacity 4 = {0xa43a990, 0xa43a498, 0xa48df98} >#27 0xb7047eb5 in osgViewer::ViewerBase::renderingTraversals (this=0xa32de18) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:807 > contexts = std::vector of length 1, capacity 1 = {0xa3342c8} > beginRenderingTraversals = 63.488149 > frameStamp = 0xa32e450 > scenes = std::vector of length 1, capacity 1 = {0xa32e498} > cameras = std::vector of length 3, capacity 4 = {0xa43a990, 0xa43a498, 0xa48df98} > doneMakeCurrentInThisThread = 200 >#28 0xb704529d in frame (simulationTime=1.7976931348623157e+308, this=0xa32de18) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:645 >No locals. >#29 osgViewer::ViewerBase::frame (this=0xa32de18, simulationTime=1.7976931348623157e+308) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:624 >No locals. >#30 0x081884b1 in fgOSMainLoop () at /usr/src/debug/flightgear-2.6.0/src/Main/fg_os_osgviewer.cxx:286 > idleFunc = 0 > manipulator = {_ptr = 0xa214ec0} >#31 0x08196ccb in fgMainInit (argc=1, argv=0xbfe09004) at /usr/src/debug/flightgear-2.6.0/src/Main/main.cxx:565 > version = "unknown version" > controls = 0xa219cc8 > col = <optimized out> > result = <optimized out> >#32 0x0814ed42 in main (argc=1, argv=0xbfe09004) at /usr/src/debug/flightgear-2.6.0/src/Main/bootstrap.cxx:259 > _hostname = "localhost.localdomain\000\351L\024\000\000\000P\001\000\000\370\276\337L\024\000\000\000xH!\nxH!\n\335\276\337L\364\037\351L\a\000\000\000P\001\000\000\371-\346L\024\000\000\000\200H!\n\b\002\000\000\371-\346L\227-\346L\364?\366\266\024M!\n\233\363\335\266\024M!\n\350\227]\b\a\000\000\000\303]1C\001\000\000\000\b\002\000\000\006\000\000\000\bM!\n\001\000\000\000\b\002\000\000\001\000\000\000\364\037ICQ\001\000\000P\001\000\000\001\000\000\000M_1C\304#IC\357\227]\b/\217\340\277\000\217\340\277Q\001\000\000\066_1C/\217\340\277\353{\026\b\340-Z\b\000\000\000\000\210aZ\b\364\377j\bQ\001\000\000\066_1C\364\377j\b\334t\026\bP\244\024\b\370\305k\b\210aZ\b\034\027!\n\304#IC\364\377j\b\364\377j\b" > fgviewer = false >From To Syms Read Shared Object Library >0xb765d6d0 0xb77690d4 Yes /lib/libSimGearScene.so.2.6.0 >0xb74f3fc0 0xb7584fc4 Yes /lib/libSimGearCore.so.2.6.0 >0xb746bdf0 0xb74a1858 Yes /lib/libosgText.so.80 >0xb73dde60 0xb7435784 Yes /lib/libosgSim.so.80 >0xb73083e0 0xb7384634 Yes /lib/libosgDB.so.80 >0xb7286110 0xb72afea4 Yes /lib/libosgParticle.so.80 >0xb724bb50 0xb725ef58 Yes /lib/libosgFX.so.80 >0xb70fd550 0xb71f23e4 Yes /lib/libosgUtil.so.80 >0xb6ffb640 0xb705c014 Yes /lib/libosgViewer.so.80 >0xb6f8baf0 0xb6fafb84 Yes /lib/libosgGA.so.80 >0xb6d40a60 0xb6ee6ac4 Yes /lib/libosg.so.80 >0xb6c892b0 0xb6c8ac94 Yes /lib/libOpenThreads.so.12 >0x4dd41ea0 0x4dd9dfa4 Yes /lib/libGLU.so.1 >0x42fd08f0 0x43018054 Yes /lib/libGL.so.1 >0x4d9b14a0 0x4d9b5ce4 Yes /lib/libSM.so.6 >0x444f85f0 0x44507574 Yes /lib/libICE.so.6 >0x4cebf410 0x4cf4e984 Yes /lib/libX11.so.6 >0x4d316880 0x4d321154 Yes /lib/libXext.so.6 >0xb6c6f1b0 0xb6c801d4 Yes /lib/libplibpuaux.so.1.8.5 >0xb6c648a0 0xb6c6506c Yes /lib/libplibjs.so.1.8.5 >0xb6c590a0 0xb6c5b2c4 Yes /lib/libplibfnt.so.1.8.5 >0xb690a970 0xb6974934 Yes /lib/libplibssg.so.1.8.5 >0xb68e1fa0 0xb68ee634 Yes /lib/libplibsg.so.1.8.5 >0xb68cc870 0xb68d8ec4 Yes /lib/libplibpu.so.1.8.5 >0xb68c1620 0xb68c2fa4 Yes /lib/libplibul.so.1.8.5 >0x4303b860 0x43075bc4 Yes /lib/libjpeg.so.62 >0x4cdf7600 0x4ce69814 Yes /lib/libstdc++.so.6 >0x434ca470 0x434e46d8 Yes /lib/libm.so.6 >0x4cd45020 0x4cd5bb64 Yes /lib/libgcc_s.so.1 >0x432faf20 0x4343afec Yes /lib/libc.so.6 >0x4349c6a0 0x434a7e60 Yes /lib/libpthread.so.0 >0x4cd2c6e0 0x4cd39a7c Yes /lib/libz.so.1 >0xb686dfd0 0xb689e4a4 Yes /lib/libopenal.so.1 >0xb6861950 0xb6863ef4 Yes /lib/libalut.so.0 >0x434bc920 0x434c043c Yes /lib/librt.so.1 >0x43d081b0 0x43d21434 Yes /lib/libexpat.so.1 >0x434b4ad0 0x434b5aec Yes /lib/libdl.so.2 >0x4da141e0 0x4da189dc Yes /lib/libXrandr.so.2 >0x430973c0 0x430aca1c Yes /lib/libglapi.so.0 >0x4fd1a850 0x4fd1b214 Yes /lib/libXdamage.so.1 >0x4da0bf70 0x4da0e3cc Yes /lib/libXfixes.so.3 >0x4f8d4430 0x4f8d4584 Yes /lib/libX11-xcb.so.1 >0x4f8ab0f0 0x4f8b48e4 Yes /lib/libxcb-glx.so.0 >0x4d030f70 0x4d041514 Yes /lib/libxcb.so.1 >0x4f8beb90 0x4f8c1710 Yes /lib/libXxf86vm.so.1 >0x4f896680 0x4f89c754 Yes /lib/libdrm.so.2 >0xb6859080 0xb685ad44 Yes /lib/libuuid.so.1 >0x432c1850 0x432d9e87 Yes /lib/ld-linux.so.2 >0x4d4e13c0 0x4d4e7264 Yes /lib/libXrender.so.1 >0x434f78e0 0x43509d94 Yes /lib/libselinux.so.1 >0x43850a60 0x4385192c Yes /lib/libXau.so.6 >0xb77dbb80 0xb77de084 Yes /usr/lib/osgPlugins-3.0.1/osgdb_png.so >0x4d362d60 0x4d381c64 Yes /lib/libpng15.so.15 >0xb611f790 0xb64612d4 Yes /usr/lib/dri/nouveau_dri.so >0x436ea090 0x436ed794 Yes /lib/libffi.so.5 >0xb77d2290 0xb77d4d1c Yes /lib/libdrm_nouveau.so.1 >0xb4ecc580 0xb5bead14 Yes /usr/lib/llvm/libLLVM-3.0.so >0xb4a48750 0xb4a4bae4 Yes /usr/lib/osgPlugins-3.0.1/osgdb_txf.so >0xb3de7a20 0xb3dea544 Yes /usr/lib/osgPlugins-3.0.1/osgdb_rgb.so >0xb4023980 0xb403b914 Yes /usr/lib/osgPlugins-3.0.1/osgdb_ac.so >0x4fd28de0 0x4fd5d374 Yes /lib/libpulse.so.0 >0x46a459e0 0x46a49170 Yes /lib/libjson.so.0 >0x4fc6b960 0x4fcac304 Yes /lib/libpulsecommon-1.1.so >0x4e98cf40 0x4e98f934 Yes /lib/libXtst.so.6 >0x4671a070 0x4671e12c Yes /lib/libwrap.so.0 >0x4fbb5570 0x4fbfd678 Yes /lib/libsndfile.so.1 >0x46af5e60 0x46af8960 Yes /lib/libasyncns.so.0 >0x4cd677e0 0x4cd970b4 Yes /lib/libdbus-1.so.3 >0x4d85e8f0 0x4d868f24 Yes /lib/libXi.so.6 >0x4644b190 0x46459b74 Yes /lib/libnsl.so.1 >0x4689edb0 0x468a755c Yes /lib/libgsm.so.1 >0x4fc26630 0x4fc52420 Yes /lib/libFLAC.so.8 >0x4fa3ec20 0x4fa415f8 Yes /lib/libvorbisenc.so.2 >0x4f960800 0x4f9778a4 Yes /lib/libvorbis.so.0 >0x4f91b410 0x4f91e154 Yes /lib/libogg.so.0 >0x4365b6b0 0x43669ea4 Yes /lib/libresolv.so.2 >0xb6101000 0xb6104df4 Yes /usr/lib/osgPlugins-3.0.1/osgdb_dds.so >0x9a6f1a40 0x9a6f8e7c Yes /lib/libnss_files.so.2 >0x9a6e9c40 0x9a6ed2f8 Yes /lib/libnss_dns.so.2 >$1 = 0x9a418000 "" >No symbol "__glib_assert_msg" in current context. >eax 0x0 0 >ecx 0x84e 2126 >edx 0x6 6 >ebx 0x84e 2126 >esp 0xbfe07d44 0xbfe07d44 >ebp 0xa351e30 0xa351e30 >esi 0x9a418000 -1706983424 >edi 0x43491ff4 1128865780 >eip 0xb77e2424 0xb77e2424 <__kernel_vsyscall+16> >eflags 0x206 [ PF IF ] >cs 0x73 115 >ss 0x7b 123 >ds 0x7b 123 >es 0x7b 123 >fs 0x0 0 >gs 0x33 51 >Dump of assembler code for function __kernel_vsyscall: > 0xb77e2414 <+0>: push %ecx > 0xb77e2415 <+1>: push %edx > 0xb77e2416 <+2>: push %ebp > 0xb77e2417 <+3>: mov %esp,%ebp > 0xb77e2419 <+5>: sysenter > 0xb77e241b <+7>: nop > 0xb77e241c <+8>: nop > 0xb77e241d <+9>: nop > 0xb77e241e <+10>: nop > 0xb77e241f <+11>: nop > 0xb77e2420 <+12>: nop > 0xb77e2421 <+13>: nop > 0xb77e2422 <+14>: int $0x80 >=> 0xb77e2424 <+16>: pop %ebp > 0xb77e2425 <+17>: pop %edx > 0xb77e2426 <+18>: pop %ecx > 0xb77e2427 <+19>: ret >End of assembler dump.
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