Login
[x]
Log in using an account from:
Fedora Account System
Red Hat Associate
Red Hat Customer
Or login using a Red Hat Bugzilla account
Forgot Password
Login:
Hide Forgot
Create an Account
Red Hat Bugzilla – Attachment 711067 Details for
Bug 922388
[abrt] glob2-0.9.4.4-11.fc17: Game::drawMapGroundBuildings: Process /usr/bin/glob2 was killed by signal 6 (SIGABRT)
[?]
New
Simple Search
Advanced Search
My Links
Browse
Requests
Reports
Current State
Search
Tabular reports
Graphical reports
Duplicates
Other Reports
User Changes
Plotly Reports
Bug Status
Bug Severity
Non-Defaults
|
Product Dashboard
Help
Page Help!
Bug Writing Guidelines
What's new
Browser Support Policy
5.0.4.rh83 Release notes
FAQ
Guides index
User guide
Web Services
Contact
Legal
This site requires JavaScript to be enabled to function correctly, please enable it.
File: backtrace
backtrace (text/plain), 208.33 KB, created by
Clément DAVID
on 2013-03-16 15:06:00 UTC
(
hide
)
Description:
File: backtrace
Filename:
MIME Type:
Creator:
Clément DAVID
Created:
2013-03-16 15:06:00 UTC
Size:
208.33 KB
patch
obsolete
>[New LWP 4607] >[New LWP 4612] >[New LWP 4609] >[New LWP 4611] >[New LWP 4610] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib64/libthread_db.so.1". >Core was generated by `glob2'. >Program terminated with signal 6, Aborted. >#0 0x00000031e5435935 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 >64 return INLINE_SYSCALL (tgkill, 3, pid, selftid, sig); > >Thread 5 (Thread 0x7f6b54c92700 (LWP 4610)): >#0 pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:166 >No locals. >#1 0x00007f6b565bf933 in pipe_semaphore_wait (sema=0x7f6b56554b88) at ../../../../../src/gallium/auxiliary/os/os_thread.h:432 >No locals. >#2 radeon_drm_cs_emit_ioctl (param=0x7f6b56533010) at radeon_drm_cs.c:401 > cs = 0x7f6b56533010 >#3 0x00000031e5c07d14 in start_thread (arg=0x7f6b54c92700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f6b54c92700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140098960697088, 1138552055494542993, 0, 214297608192, 140098960697088, 0, -1073445927296235887, 1130184218654344849}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#4 0x00000031e54f168d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 4 (Thread 0x7f6b542bd700 (LWP 4611)): >#0 0x00000031e54e8c9f in ppoll (fds=<optimized out>, nfds=<optimized out>, timeout=<optimized out>, sigmask=sigmask@entry=0x0) at ../sysdeps/unix/sysv/linux/ppoll.c:58 > resultvar = <optimized out> > oldtype = 2 > tval = {tv_sec = 32526416, tv_nsec = 0} > result = <optimized out> >#1 0x00000032c9e22567 in pa_mainloop_poll (m=m@entry=0x1ee4670) at pulse/mainloop.c:883 > ts = {tv_sec = 32392816, tv_nsec = 0} > __func__ = "pa_mainloop_poll" > __PRETTY_FUNCTION__ = "pa_mainloop_poll" >#2 0x00000032c9e22b29 in pa_mainloop_iterate (m=0x1ee4670, block=<optimized out>, retval=0x0) at pulse/mainloop.c:957 > r = <optimized out> > __func__ = "pa_mainloop_iterate" > __PRETTY_FUNCTION__ = "pa_mainloop_iterate" >#3 0x00000032b823847c in PULSE_WaitAudio (this=0x1f11bd0) at src/audio/pulse/SDL_pulseaudio.c:302 > size = <optimized out> >#4 0x00000032b8208c51 in SDL_RunAudio (audiop=audiop@entry=0x1f11bd0) at src/audio/SDL_audio.c:222 > audio = 0x1f11bd0 > stream = 0x241ca70 "" > stream_len = 32768 > udata = 0x1f35270 > fill = 0x579340 <mixaudio(void*, unsigned char*, int)> > silence = 0 >#5 0x00000032b8210fe6 in SDL_RunThread (data=0x1f35560) at src/thread/SDL_thread.c:204 > args = 0x1f35560 > userfunc = 0x32b8208b80 <SDL_RunAudio> > userdata = 0x1f11bd0 > statusloc = 0x1dc96b0 >#6 0x00000032b8256019 in RunThread (data=<optimized out>) at src/thread/pthread/SDL_systhread.c:47 >No locals. >#7 0x00000031e5c07d14 in start_thread (arg=0x7f6b542bd700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f6b542bd700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140098950387456, 1138552055494542993, 0, 214297608192, 140098950387456, 4294967168, -1073445125747964271, 1130184218654344849}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#8 0x00000031e54f168d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 3 (Thread 0x7f6b52d8f700 (LWP 4609)): >#0 0x00000031e5c0e80d in nanosleep () at ../sysdeps/unix/syscall-template.S:82 >No locals. >#1 0x00000032b825829e in SDL_Delay (ms=<optimized out>) at src/timer/unix/SDL_systimer.c:118 > was_error = -516 > elapsed = {tv_sec = 0, tv_nsec = 954444} > tv = {tv_sec = 0, tv_nsec = 1000000} >#2 0x00000032b82582d2 in RunTimer (unused=0x7f6b52d8ed80, unused@entry=0x0) at src/timer/unix/SDL_systimer.c:203 >No locals. >#3 0x00000032b8210fe6 in SDL_RunThread (data=0x1f2dd00) at src/thread/SDL_thread.c:204 > args = 0x1f2dd00 > userfunc = 0x32b82582b0 <RunTimer> > userdata = 0x0 > statusloc = 0x1ea4050 >#4 0x00000032b8256019 in RunThread (data=<optimized out>) at src/thread/pthread/SDL_systhread.c:47 >No locals. >#5 0x00000031e5c07d14 in start_thread (arg=0x7f6b52d8f700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f6b52d8f700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140098928178944, 1138552055494542993, 0, 33284784, 140098928178944, 18, -1073450186293180783, 1130184218654344849}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#6 0x00000031e54f168d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 2 (Thread 0x7f6b53abc700 (LWP 4612)): >#0 0x00000031e5c0e80d in nanosleep () at ../sysdeps/unix/syscall-template.S:82 >No locals. >#1 0x00000032b825829e in SDL_Delay (ms=<optimized out>) at src/timer/unix/SDL_systimer.c:118 > was_error = -516 > elapsed = {tv_sec = 0, tv_nsec = 940390} > tv = {tv_sec = 0, tv_nsec = 1000000} >#2 0x0000000000590d34 in record (pointer=pointer@entry=0x1ea1710) at src/VoiceRecorder.cpp:140 > buffer = {0 <repeats 160 times>} > dsp = <optimized out> > rate = 0 > channels = 0 > frameCount = <optimized out> > byteLength = <optimized out> > format = 0 > totalRead = <optimized out> > voiceRecorder = 0x1ea1710 > bits = @0x1ea1720: {chars = 0x2496640 "", nbBits = 0, charPtr = 0, bitPtr = 0, owner = 1, overflow = 0, buf_size = 2000, reserved1 = 387389207, reserved2 = 0x1717171717171717} > __PRETTY_FUNCTION__ = "int record(void*)" >#3 0x00000032b8210fe6 in SDL_RunThread (data=0x1d834f0) at src/thread/SDL_thread.c:204 > args = 0x1d834f0 > userfunc = 0x590d00 <record(void*)> > userdata = 0x1ea1710 > statusloc = 0x1f7ca80 >#4 0x00000032b8256019 in RunThread (data=<optimized out>) at src/thread/pthread/SDL_systhread.c:47 >No locals. >#5 0x00000031e5c07d14 in start_thread (arg=0x7f6b53abc700) at pthread_create.c:309 > __res = <optimized out> > pd = 0x7f6b53abc700 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140098941994752, 1138552055494542993, 0, 214297608192, 140098941994752, 2, -1073452821792487791, 1130184218654344849}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#6 0x00000031e54f168d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:115 >No locals. > >Thread 1 (Thread 0x7f6b5d4d0800 (LWP 4607)): >#0 0x00000031e5435935 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 > resultvar = 0 > pid = 4607 > selftid = 4607 >#1 0x00000031e54370e8 in __GI_abort () at abort.c:91 > save_stage = 2 > act = {__sigaction_handler = {sa_handler = 0x7fff4a71c342, sa_sigaction = 0x7fff4a71c342}, sa_mask = {__val = {214301104717, 6482531, 2201, 4928767580842721280, 214299771121, 1, 53759728, 214301114792, 6520705, 6487264, 39, 9, 214300091068, 214301104523, 21474836480, 214301120544}}, sa_flags = 6520705, sa_restorer = 0x7f6b4e1f3000} > sigs = {__val = {32, 0 <repeats 15 times>}} >#2 0x00000031e542e6a2 in __assert_fail_base (fmt=0x31e55781a8 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", assertion=assertion@entry=0x637f81 "building", file=file@entry=0x62ea63 "src/Game.cpp", line=line@entry=2201, function=function@entry=0x62fce0 "void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building*>*)") at assert.c:94 > str = 0x3344ef0 "x\a{\345\061" > total = 4096 >#3 0x00000031e542e752 in __GI___assert_fail (assertion=0x637f81 "building", file=0x62ea63 "src/Game.cpp", line=2201, function=0x62fce0 "void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building*>*)") at assert.c:103 >No locals. >#4 0x00000000004950af in Game::drawMapGroundBuildings (this=this@entry=0x7fff4a70c638, left=left@entry=0, top=14, top@entry=0, right=right@entry=45, bot=bot@entry=29, sw=sw@entry=1440, sh=sh@entry=900, viewportX=viewportX@entry=39, viewportY=viewportY@entry=28, localTeam=localTeam@entry=0, drawOptions=drawOptions@entry=9, visibleBuildings=visibleBuildings@entry=0x7fff4a70c1c0) at src/Game.cpp:2201 > id = 9 > team = <optimized out> > building = 0x0 > gid = 1033 > x = 13 > y = 13 > drawnBuildings = std::set with 10 elements = {[0] = 0x2f81800, [1] = 0x2f82290, [2] = 0x2f8ad00, [3] = 0x2f8d740, [4] = 0x2f8e1d0, [5] = 0x2f8ec60, [6] = 0x2fa1ed0, [7] = 0x32180e0, [8] = 0x37b1e60, [9] = 0x3abe9d0} > __PRETTY_FUNCTION__ = "void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building*>*)" >#5 0x0000000000490843 in Game::drawMap (this=0x7fff4a70c638, sx=<optimized out>, sy=<optimized out>, sw=1440, sh=900, viewportX=<optimized out>, viewportY=28, localTeam=0, drawOptions=9, visibleBuildings=0x7fff4a70c1c0) at src/Game.cpp:2603 > top = 0 > bot = 29 > __PRETTY_FUNCTION__ = "void Game::drawMap(int, int, int, int, int, int, int, Uint32, std::set<Building*>*)" > time = 28695 > ds = {_vptr.DynamicClouds = 0x62fe70, granularity = 16, maxAlpha = 120 'x', maxCloudSpeed = 3, windStability = 3550, cloudStability = 1300, cloudSize = 300, cloudHeight = 1.5, rootOfMaxAlpha = 10.9544516, wGrid = 91, hGrid = 57, alphaMap = {_M_size = 5187, _M_data = 0x315e9d0 "\006"}} > left = 0 > right = <optimized out> >#6 0x00000000004a975c in GameGUI::drawAll (this=0x7fff4a70c5c0, team=<optimized out>) at src/GameGUI.cpp:3912 > visibleBuildings = std::set with 0 elements > drawOptions = 9 >#7 0x0000000000482776 in Engine::run (this=0x7fff4a70c5c0) at src/Engine.cpp:381 > currentTime = <optimized out> > speed = 40 > networkReadyToExecute = true > startTime = 14254 > needToBeTime = 1147760 > frameNumber = 0 > sendBumpUp = false > doRunOnceAgain = <optimized out> > __PRETTY_FUNCTION__ = "int Engine::run()" >#8 0x0000000000471b2e in CampaignMenuScreen::onAction (this=0x7fff4a7114a0, source=<optimized out>, action=<optimized out>, par1=<optimized out>, par2=<optimized out>) at src/CampaignMenuScreen.cpp:70 > rcr = <optimized out> > engine = {gui = {hilights = std::set with 0 elements, arrowPositions = std::vector of length 0, capacity 4, keyboardManager = {shortcuts = std::list = {[0] = {action = 6, keys = std::vector of length 1, capacity 1 = {{key = "tab", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [1] = {action = 5, keys = std::vector of length 1, capacity 1 = {{key = "return", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [2] = {action = 9, keys = std::vector of length 1, capacity 1 = {{key = "pause", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [3] = {action = 1, keys = std::vector of length 1, capacity 1 = {{key = "escape", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [4] = {action = 7, keys = std::vector of length 1, capacity 1 = {{key = "space", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [5] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "+", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [6] = {action = 4, keys = std::vector of length 1, capacity 1 = {{key = "-", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [7] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "=", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [8] = {action = 12, keys = std::vector of length 1, capacity 1 = {{key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [9] = {action = 18, keys = std::vector of length 1, capacity 1 = {{key = "h", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [10] = {action = 14, keys = std::vector of length 1, capacity 1 = {{key = "i", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [11] = {action = 16, keys = std::vector of length 1, capacity 1 = {{key = "m", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [12] = {action = 13, keys = std::vector of length 1, capacity 1 = {{key = "r", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [13] = {action = 9, keys = std::vector of length 1, capacity 1 = {{key = "p", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [14] = {action = 15, keys = std::vector of length 1, capacity 1 = {{key = "s", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [15] = {action = 11, keys = std::vector of length 1, capacity 1 = {{key = "t", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [16] = {action = 2, keys = std::vector of length 1, capacity 1 = {{key = "u", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [17] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [18] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = false, alt = false, control = false, meta = false, shift = false}}}, [19] = {action = 17, keys = std::vector of length 1, capacity 1 = {{key = "v", pressed = true, alt = false, control = false, meta = false, shift = true}}}, [20] = {action = 4, keys = std::vector of length 1, capacity 1 = {{key = "[-]", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [21] = {action = 3, keys = std::vector of length 1, capacity 1 = {{key = "[+]", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [22] = {action = 8, keys = std::vector of length 1, capacity 1 = {{key = "home", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [23] = {action = 10, keys = std::vector of length 1, capacity 1 = {{key = "scroll lock", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [24] = {action = 37, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "1", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [25] = {action = 38, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "2", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [26] = {action = 39, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "3", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [27] = {action = 40, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "4", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [28] = {action = 41, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "5", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [29] = {action = 42, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "6", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [30] = {action = 43, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "7", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [31] = {action = 44, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "8", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [32] = {action = 35, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [33] = {action = 34, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "c", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [34] = {action = 36, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [35] = {action = 32, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [36] = {action = 33, keys = std::vector of length 2, capacity 2 = {{key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "g", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [37] = {action = 19, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "a", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [38] = {action = 24, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [39] = {action = 26, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "d", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [40] = {action = 21, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "h", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [41] = {action = 20, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "i", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [42] = {action = 28, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "m", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [43] = {action = 23, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "p", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [44] = {action = 22, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "r", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [45] = {action = 25, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "s", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [46] = {action = 27, keys = std::vector of length 2, capacity 2 = {{key = "b", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "w", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [47] = {action = 31, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "c", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [48] = {action = 29, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "e", pressed = true, alt = false, control = false, meta = false, shift = false}}}, [49] = {action = 30, keys = std::vector of length 2, capacity 2 = {{key = "f", pressed = true, alt = false, control = false, meta = false, shift = false}, {key = "w", pressed = true, alt = false, control = false, meta = false, shift = false}}}}, lastPresses = std::vector of length 0, capacity 2, mode = GameGUIShortcuts}, game = {_vptr.Game = 0x62fe50, static verbose = false, anyPlayerWaited = false, anyPlayerWaitedTimeFor = 28695, maskAwayPlayer = 1, mapHeader = {versionMajor = 0, versionMinor = 79, numberOfTeams = 2, mapOffset = 82356, teams = {{_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_HUMAN, teamNumber = 0, numberOfPlayer = 1, color = {r = 229 '\345', g = 45 '-', b = 45 '-', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 1, disableRecursiveDestruction = true, data = '\027' <repeats 16 times>}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 1, numberOfPlayer = 1, color = {r = 45 '-', g = 229 '\345', b = 229 '\345', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 2, disableRecursiveDestruction = true, data = '\027' <repeats 16 times>}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(x\000(xUi<\252\252\000\252\252\000\252"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000*"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(xUi<\177\226\000*f\233]G\345\061"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\004\000\000\000\000\000\000\000\004\000\000\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\177\000\000\004\000\000\000\000\000\000\000O\000\000\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\060\250pJ\377\177\000\000\232\023_\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000\000\000\000(x*HZ\177\211\036\252\252\000\177"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(xUi<\252\252\000\177\226\000*_\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000R\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(x\000(x*HZ\177\211\036\177\216\000*"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(x*HZUi<\177\211\036Us\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000K\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000(x*HZ\177\211\036\177\216\000*W\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}, {_vptr.BaseTeam = 0x62a110, type = BaseTeam::T_AI, teamNumber = 0, numberOfPlayer = 0, color = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}, playersMask = 0, disableRecursiveDestruction = false, data = "\000Z\000\000Z\000\000Z\000\000Z\000\000Z\000"}}, isSavedGame = true, SHA1 = "\303\354\267k\274}\213\317eV\003\270\030Cm\356\275\215\\\254", mapName = "Auto save"}, gameHeader = {numberOfPlayers = 2, gameLatency = 0, orderRate = 1 '\001', players = {{_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_LOCAL, number = 0, numberMask = 1, name = "Player 0", teamNumber = 0, teamNumberMask = 1, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = true}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_AI, number = 1, numberMask = 2, name = "AI Player 1", teamNumber = 1, teamNumberMask = 2, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = true}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}, {_vptr.BasePlayer = 0x62a030, type = BasePlayer::P_NONE, number = 0, numberMask = 0, name = "Debug Player", teamNumber = 0, teamNumberMask = 0, quitting = false, quitUStep = 0, lastUStepToExecute = 0, playerID = 0, disableRecursiveDestruction = false}}, allyTeamNumbers = "\001\002\003\004\005\006\a\b\t\n\v\f\r\016\017\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037 ", allyTeamsFixed = true, winningConditions = std::list = {[0] = {px = 0x2f200a0, pn = {pi_ = 0x2f201e0}}, [1] = {px = 0x2f1e780, pn = {pi_ = 0x2f201b0}}, [2] = {px = 0x2f1fcf0, pn = {pi_ = 0x2f20180}}, [3] = {px = 0x2f1fcb0, pn = {pi_ = 0x2f20150}}, [4] = {px = 0x2f1fcd0, pn = {pi_ = 0x2f20120}}}, seed = 1217347794, mapDiscovered = false}, teams = {0x7f6b4e316010, 0x7f6b4e2df010, 0x0 <repeats 30 times>}, players = {0x2f1e610, 0x2f20520, 0x0 <repeats 30 times>}, map = {_vptr.Map = 0x637e30, static verbose = false, areaNames = std::vector of length 9, capacity 9 = {"enemy_unit_close_zone", "enemy_attack_zone", "starting_attack_zone", "main_attack_zone", "", "", "", "", ""}, ressourceAvailableCount = {{275, 1504, 0, 178, 22, 229, 313, 233}, {0, 462, 0, 70, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0} <repeats 14 times>}, ressourceAvailableCountSuccess = {{275, 1504, 0, 178, 22, 229, 313, 233}, {0, 462, 0, 70, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0} <repeats 14 times>}, ressourceAvailableCountFailure = {{0, 0, 0, 0, 0, 0, 0, 0} <repeats 16 times>}, pathToRessourceCountTot = 35267, pathToRessourceCountSuccess = 34773, pathToRessourceCountFailure = 494, localRessourcesUpdateCount = 0, pathfindLocalRessourceCount = 0, pathfindLocalRessourceCountWait = 0, pathfindLocalRessourceCountSuccessBase = 0, pathfindLocalRessourceCountSuccessLocked = 0, pathfindLocalRessourceCountSuccessUpdate = 0, pathfindLocalRessourceCountSuccessUpdateLocked = 0, pathfindLocalRessourceCountFailureUnusable = 0, pathfindLocalRessourceCountFailureNone = 0, pathfindLocalRessourceCountFailureBad = 0, pathToBuildingCountTot = 70776, pathToBuildingCountClose = 41332, pathToBuildingCountCloseSuccessStand = 0, pathToBuildingCountCloseSuccessBase = 40622, pathToBuildingCountCloseSuccessUpdated = 323, pathToBuildingCountCloseFailureLocked = 0, pathToBuildingCountCloseFailureEnd = 387, pathToBuildingCountIsFar = 29444, pathToBuildingCountFar = 29831, pathToBuildingCountFarIsNew = 199, pathToBuildingCountFarOldSuccess = 29085, pathToBuildingCountFarOldFailureLocked = 0, pathToBuildingCountFarOldFailureBad = 0, pathToBuildingCountFarOldFailureRepeat = 252, pathToBuildingCountFarOldFailureUnusable = 295, pathToBuildingCountFarUpdateSuccess = 214, pathToBuildingCountFarUpdateFailureLocked = 0, pathToBuildingCountFarUpdateFailureVirtual = 27, pathToBuildingCountFarUpdateFailureBad = 253, localBuildingGradientUpdate = 992, localBuildingGradientUpdateLocked = 0, globalBuildingGradientUpdate = 633, globalBuildingGradientUpdateLocked = 0, buildingAvailableCountTot = 1509833, buildingAvailableCountClose = 1017163, buildingAvailableCountCloseSuccessFast = 997705, buildingAvailableCountCloseSuccessAround = 19176, buildingAvailableCountCloseSuccessUpdate = 39, buildingAvailableCountCloseSuccessUpdateAround = 0, buildingAvailableCountCloseFailureLocked = 0, buildingAvailableCountCloseFailureEnd = 243, buildingAvailableCountIsFar = 492670, buildingAvailableCountFar = 492670, buildingAvailableCountFarNew = 139, buildingAvailableCountFarNewSuccessFast = 137, buildingAvailableCountFarNewSuccessClosely = 2, buildingAvailableCountFarNewFailureLocked = 0, buildingAvailableCountFarNewFailureVirtual = 0, buildingAvailableCountFarNewFailureEnd = 0, buildingAvailableCountFarOld = 492531, buildingAvailableCountFarOldSuccessFast = 467940, buildingAvailableCountFarOldSuccessAround = 16927, buildingAvailableCountFarOldFailureLocked = 0, buildingAvailableCountFarOldFailureEnd = 7664, pathfindForbiddenCount = 10, pathfindForbiddenCountSuccess = 10, pathfindForbiddenCountFailure = 0, game = 0x7fff4a70c638, cases = 0x7f6b4e25e010, w = 128, h = 128, wMask = 127, hMask = 127, wDec = 7, hDec = 7, arraysBuilt = true, mapDiscovered = 0x2fd66f0, fogOfWar = 0x2ff6710, fogOfWarA = 0x2fe6700, fogOfWarB = 0x2ff6710, localForbiddenMap = {values = {_M_size = 2048, _M_data = 0x2f93650 ""}, bitLength = 16384}, localGuardAreaMap = {values = {_M_size = 2048, _M_data = 0x2fa3960 ""}, bitLength = 16384}, localClearAreaMap = {values = {_M_size = 2048, _M_data = 0x2fa4170 ""}, bitLength = 16384}, fertilityMaximum = 12368, ressourcesGradient = {{{0x3006720 "", 0x300a730 "\370\367\366\365\364\363\362\361\360\360\360\360\360\360\360\357\356\355\355\354\354\354\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\356\357\360\361\362\362\363\363\363\363\364\364\365\365\366\366\366\366\366\366\366\366\366"}, {0x300e740 "", 0x3012750 "\362\362\362\362\362\362\362\361\361\360\360\357\356\356\355\355\355\355\355\355\354\354\354\354\354\353\352\351\350\347\347\347\347\350\351\352\352\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\354\354\354\354\355\355\355\356\357\360\360\360\360\360\360\360\360\361\361\361\361\361\361\361\361\361\361\361\361\360"}, {0x3016760 "", 0x301a770 '\001' <repeats 87 times>}, {0x301e780 "", 0x3022790 "\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\310\307\306\305\304\303\302\301\300\277\276\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317\320\321\322\323\324\325\325\326\327\330\331\332\332\332\332\331"}, {0x30267a0 "", 0x302a7b0 "\373\372\371\370\367\366\365\364\363\362\361\360\357\356\356\357\360\361\362\362\363\364\365\366\366\366\366\367\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\367\367\367\366\366\366\365\365\364\364\363\363\364\364\365\365\365\365\365\365\365\365\365\365\365\365\365\365\365\366\367\370\371\372\373\374\375\376\376\376\377\377\377\377\377\377\377\377\377\376\375\375\374\373\372\371\370\367\366\367\370\371\372\373\374\375\376\376\376\376\376\376\377\377\377\377\376\375\374\374\374\373\372\371\370\367\366\365\364\363\362\361\360\357\356\356\357\360\361\361\362\363\364\365\365\365\365\366\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\366\366\366\365\365\365\364\364\364\364\364\364\365\365\366\366\366\366\366\366\366\366\366\366"...}, {0x302e7c0 "", 0x30327d0 "\320\317\316\315\314\313\312\311\310\307\306\305\304\303\302\301\300\277\276\275\274\273\272\272\273\274\275\276\277\300\301\302\303\304\305\306\307\310\311\312\312\312\312\312\312\312\312\312\312\312\312\312\312\313\314\315\316\317\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337\340\341\341\341\341\341\341\341\341\341\341\341\340"}, {0x30367e0 "", 0x303a7f0 '\001' <repeats 87 times>}, {0x303e800 "", 0x3042810 "\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\316\315\314\313\312\311\310\307\306\305\304\303\302\301\300\277\276\275\274\274\274\274\274\274\274\274\274\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\314\314\314\313"}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}}, {{0x3046820 "", 0x304a830 "\370\367\366\365\364\363\362\361\360\360\360\360\360\360\360\357\356\355\355\354\354\354\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\355\356\357\360\361\362\362\363\363\363\363\364\364\365\365\366\366\366\366\366\366\366\366\366"}, {0x304e840 "", 0x3052850 "\362\362\362\362\362\362\362\361\361\360\360\357\356\356\355\355\355\355\355\355\354\354\354\354\354\353\352\351\350\347\347\347\347\350\351\352\352\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\353\354\354\354\354\355\355\355\356\357\360\360\360\360\360\360\360\360\361\361\361\361\361\361\361\361\361\361\361\361\360"}, {0x3056860 "", 0x305a870 '\001' <repeats 87 times>}, {0x305e880 "", 0x3062890 "\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\311\310\307\306\305\304\303\302\301\300\277\276\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317\320\321\322\323\324\325\325\326\327\330\331\332\332\332\332\331"}, {0x30668a0 "", 0x306a8b0 "\373\372\371\370\367\366\365\364\363\362\361\360\357\356\356\357\360\361\362\362\363\364\365\366\366\366\366\367\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\370\367\367\367\366\366\366\365\365\364\364\363\363\364\364\365\365\365\365\365\365\365\365\365\365\365\365\365\365\365\366\367\370\371\372\373\374\375\376\376\376\377\377\377\377\377\377\377\377\377\376\375\375\374\373\372\371\370\367\366\367\370\371\372\373\374\375\376\376\376\376\376\376\377\377\377\377\376\375\374\374\374\373\372\371\370\367\366\365\364\363\362\361\360\357\356\356\357\360\361\361\362\363\364\365\365\365\365\366\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\367\366\366\366\365\365\365\364\364\364\364\364\364\365\365\366\366\366\366\366\366\366\366\366\366"...}, {0x306e8c0 "", 0x30728d0 '\001' <repeats 87 times>}, {0x30768e0 "", 0x307a8f0 '\001' <repeats 87 times>}, {0x307e900 "", 0x3082910 '\001' <repeats 87 times>}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}, {0x0, 0x0}}, {{0x0, 0x0} <repeats 15 times>} <repeats 30 times>}, forbiddenGradient = {{0x3086920 "", 0x3092950 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"}, {0x309e980 "", 0x30aa9b0 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"}, {0x0, 0x0} <repeats 30 times>}, guardAreasGradient = {{0x308a930 "", 0x3096960 "\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\313\312\311\310\307\306\305\304\303\302\302\302\302\302\302\302\302\302\302\302\302\302\302\302\302\302\301\300\277\276\276\277\300\301\302\303\304\304\305\306\307\310\311\311\311\311\310"}, {0x30a2990 "", 0x30ae9c0 "\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\203\202\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\201\200"}, {0x0, 0x0} <repeats 30 times>}, clearAreasGradient = {{0x308e940 "", 0x309a970 '\001' <repeats 87 times>}, {0x30a69a0 "", 0x30b29d0 '\001' <repeats 87 times>}, {0x0, 0x0} <repeats 30 times>}, exploredArea = {0x30b69e0 "\373\373\373\373\373\261", 0x30c2a00 "", 0x0 <repeats 30 times>}, clearingAreaClaims = {0x30ba9f0, 0x30c6a10, 0x0 <repeats 30 times>}, immobileUnits = 0x2fb3e30 "\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377"..., gradientUpdated = {{{true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, true}, {true, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}, {false, false}}, {{false, false} <repeats 15 times>} <repeats 31 times>}, guardGradientUpdated = {{false, false} <repeats 32 times>}, clearGradientUpdated = {{false, false} <repeats 32 times>}, undermap = 0x2fafe20 "", listedAddr = 0x7f6b4e23d010, size = 16384, sectors = 0x2fb7e48, wSector = 8, hSector = 8, sizeSector = 64, astarpoints = 0x7f6b4e204010, astarExaminedPoints = std::vector of length 0, capacity 960, logFile = 0x31e57b1260, incRessourceLog = {164756, 10135, 10087, 10053, 1311, 8742, 154621, 154621, 153786, 130970, 70181, 60789, 0, 0, 0, 0}}, script = {isTextShown = false, textShown = "We're almost there! Lets show those aqua globs who's boss!", sourceCode = "# glob2's tutorial, (c) 2003-2007 Ghislain \"Court-Jus\" Leveque and St\303\251phane Magnenat and Bradley Arsenault and Kieran P\n# This map is released under the GNU GPL, see COPYING for more infos\n\n# Tutorial,"...Python Exception <class 'gdb.error'> There is no member named _M_value_field.: >, functions = std::map with 16 elements, mainTimer = 0, hasWon = std::vector<bool> of length 2, capacity 64 = {0, 0}, hasLost = std::vector<bool> of length 2, capacity 64 = {0, 0}, stories = std::vector of length 1, capacity 1 = {{_vptr.Story = 0x64c650, static verbose = false, line = std::vector of length 432, capacity 432 = {{type = Token::S_GUIDISABLE, value = 0, msg = "", static table = 0x8da9a0}, {type = Token::S_ALLIANCESCREEN, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_FLAGTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_TEXTSTATTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GFXSTATTAB, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_SWARM_B, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_GUIDISABLE, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_MARKET_B, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 0, msg = "", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 0, msg = "Hahaha! We have everything a good colony would want! We have protection, upgraded buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more could a man want? Turns out ther"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 0, msg = "Hahaha! We have everything a good colony would want! We have protection, upgraded buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more could a man want? Turns out ther"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 0, msg = "Hahaha ! Nous avons tout ce que peut d\303\251sirer une bonne colonie ! Nous sommes prot\303\251g\303\251s, avons des b\303\242timents am\303\251lior\303\251s, des \303\211coles, un Hopital, plusieurs Auberges, une Piste de Course, une Piscine, que vouloir"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Hahaha! Du hast auf jeden Fall alles, was eine gute Kolonie braucht. Du hast Verteidigung, verbesserte Geb\303\244ude, Schulen, ein Hospital, einige Gasth\303\266fe, eine Rennstrecke, ein Schwimmbad... was k\303\266nnte ein "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Est\303\241 muy bien! Tenemos todo aquello que una buena colonia pudiera desear! Protecci\303\263n, edificaciones actualizadas, colegios, un hospital, muchas tabernas, una pista de carreras, una piscina \302\277qu\303\251 otra cos"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Hahaha! We hebben nu alles wat een goede kolonie nodig heeft! We hebben een goede verdediging, verbeterde gebouwen, een School, een Ziekenhuis, een aantal Herbergen en Racebaan, een Zwembad... wat will"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\245\320\260-\321\205\320\260-\321\205\320\260! \320\243 \320\275\320\260\321\201 \320\265\321\201\321\202\321\214 \320\262\321\201\321\221 \320\276 \321\207\321\221\320\274 \321\205\320\276\321\200\320\276\321\210\320\260\321\217 \320\272\320\276\320\273\320\276\320\275\320\270\321\217 \320\274\320\276\320\266\320\265\321\202 \320\274\320\265\321\207\321\202\320\260\321\202\321\214! \320\243 \320\275\320\260\321\201 \320\265\321\201\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\320\260, \321\203\320\273\321\203\321\207\321\210\320\265\320\275\320\275\321\213\320\265 \320\267\320\264\320\260\320\275\320\270\321\217, \320\250\320\272\320\276\320\273\321\213, \320\223\320\276\321\201\320\277\320\270\321\202\320\260\320\273\321\214, \320\275\320\265\321\201\320\272\320\276\320\273\321\214\320\272\320\276 \320\232\320\260\320\261\320\260\320\272\320\276\320\262, \320\241\321\202\320\260\320\264\320\270\320\276\320\275, \320\221\320\260\321\201\321\201\320\265\320\271\320\275, \321\207\321\202\320\276 \320\265\321\211\321\221 \320\274\320\276\320\266\320\275\320\276 \320\267\320\260\321\205\320\276\321\202\320\265\321\202\321\214? \320\236\320\272\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 \320\275\320\265 \320\274\320\275\320\276\320\263\320\276\320\262\320\276. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\277\321\200\320\276\320\264\320\276\320\273\320\266\320\270\321\202\321\214 \321\203\320\273\321\203\321\207\321\210\320\260\321\202\321\214 \321\202\320\276, \321\207\321\202\320\276 \321\205\320\276\321\202\320\270\321\202\320\265. \320\235\320\260 \321\201\320\260\320\274\320\276\320\274 \320\264\320\265\320\273\320\265 \320\265\321\201\321\202\321\214 \320\265\321\211\321\221 \320\276\320\264\320\270\320\275 \321\203\321\200\320\276\320\262\320\265\320\275\321\214 \320\273\321\203\321\207\321\210\320\270\320\271, \321\207\320\265\320\274 \321\203\320\266\320\265 \321\203\320\273\321\203\321\207\321\210\320\265\320\275\320\275\321\213\320\265 \320\267\320\264\320\260\320\275\320\270\321\217 - \320\277\320\276\321\201\320\273\320\265\320\264\320\275\320\270\320\271 \321\203\321\200\320\276\320\262\320\265\320\275\321\214 3! \320\224\320\276\321\201\321\202\320\270\320\266\320\265\320\275\320\270\320\265 \321\202\321\200\320\265\321\202\321\214\320\265\320\263\320\276 \321\203\321\200\320\276\320\262\320\275\321\217 \320\264\320\276\320\273\320\266\320\275\320\276 \320\261\321\213\321\202\321\214 \321\206\320\265\320\273\321\214\321\216 \320\262 \320\270\320\263\321\200\320\265, \321\202.\320\272. \321\215\321\202\320\276 \320\264\320\260\321\201\321\202 \320\222\320\260\320\274 \320\267\320\275\320\260\321\207\320\270\321\202\320\265\320\273\321\214\320\275\320\276\320\265 \320\277\321\200\320\265\320\270\320\274\321\203\321\211\320\265\321\201\321\202\320\262\320\276 \320\275\320\260\320\264 \320\277\321\200\320\276\321\202\320\270\320\262\320\275\320\270\320\272\320\276\320\274.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west from our base. You can scroll there now.", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west from our base. You can scroll there now.", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "En parlant d'ennemis, avez-vous pens\303\251 \303\240 rechercher les votres ? Je pense qu'ils se cachent au Nord-Ouest de notre base. Vous pouvez aller regarder d\303\250s maintenant.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Wo wir gerade \303\274ber Feinde reden: Hast du es geschafft deinen zu finden? Ich denke er versteckt sich im Nordwesten deiner Basis. Du kannst nun dorthin scrollen.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Hablando de enemigos \302\277Haz logrado ver d\303\263nde est\303\241n los tuyos? Creo que se esconde al noroeste de nuestra base, puedes dar un vistazo.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "En nu we het over vijanden hebben, heb je de jouwe al gezien? Volgens mij verstopt hij zich ten noord-westen van onze basis. Neem er maar eens een kijkje.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\232\321\201\321\202\320\260\321\202\320\270, \320\276 \320\262\321\200\320\260\320\263\320\260\321\205, \320\222\321\213 \320\277\321\200\320\276\320\262\320\265\320\273\320\270 \320\277\320\276\320\270\321\201\320\272 \321\201\320\262\320\276\320\265\320\263\320\276 \320\262\321\200\320\260\320\263\320\260? \320\234\320\275\320\265 \320\272\320\260\320\266\320\265\321\202\321\201\321\217, \321\207\321\202\320\276 \320\276\320\275 \320\277\321\200\321\217\321\207\320\265\321\202\321\201\321\217 \320\275\320\260 \321\201\320\265\320\262\320\265\321\200\320\276-\320\267\320\260\320\277\320\260\320\264\320\265 \320\276\321\202 \320\262\320\260\321\210\320\265\320\271 \320\261\320\260\320\267\321\213. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\277\320\276\321\201\320\274\320\276\321\202\321\200\320\265\321\202\321\214 \321\202\320\260\320\274.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "It seems like you can see the area, but not very clearly. The area is covered with something called 'fog of war'. If we want to see who's hiding under this dark cloud, we need to yank an explorer over"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "It seems like you can see the area, but not very clearly. The area is covered with something called 'fog of war'. If we want to see who's hiding under this dark cloud, we need to yank an explorer over"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Vous pouvez voir cette zone mais pas tr\303\250s clairement. La zone est couverte par ce que l'on appelle le 'brouillard de guerre'. Si nous voulons voir qui se cache derri\303\250re ce nuage noir, nous devrions envo"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Es sieht danach aus, dass du das Gebiet zwar sehen kannst, aber nicht sehr gut. Das Gebiet ist \303\274berlagert vom 'Nebel des Krieges'. Um zu sehen was sich unter dem Nebel befindet m\303\274ssen wir einen Entdecke"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Puedes ver el \303\241rea, pero no claramente. El \303\241rea est\303\241 cubierta con algo llamado 'niebla de guerra'. Si queremos ver qui\303\251n se est\303\241 escondiendo bajo esa nube oscura, tenemos que enviar un explorador, pero \302\277c\303"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Je kan het gebied wel zien, maar niet erg helder. Het gebied is bedekt met iets dat we 'oorlogsmist' noemen. Als we willen zien wat er zich onder deze donkere wolk bevind, moeten we er een verkenner o"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\232\320\260\320\266\320\265\321\202\321\201\321\217, \321\207\321\202\320\276 \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \320\262\320\270\320\264\320\265\321\202\321\214 \320\276\320\261\320\273\320\260\321\201\321\202\321\214, \320\275\320\276 \320\275\320\265 \320\276\321\207\320\265\320\275\321\214 \321\217\321\201\320\275\320\276. \320\236\320\261\320\273\320\260\321\201\321\202\321\214 \320\277\320\276\320\272\321\200\321\213\321\202\320\260 \321\207\320\265\320\274-\321\202\320\276 \320\276\320\261\321\213\321\207\320\275\320\276 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\320\274\321\213\320\274 '\321\202\321\203\320\274\320\260\320\275 \320\262\320\276\320\271\320\275\321\213'. \320\225\321\201\320\273\320\270 \320\274\321\213 \321\205\320\276\321\202\320\270\320\274 \321\200\320\260\320\267\320\263\320\273\321\217\320\264\320\265\321\202\321\214 \320\272\321\202\320\276 \320\277\321\200\321\217\321\207\320\265\321\202\321\201\321\217 \320\267\320\260 \321\215\321\202\320\270\320\274 \321\202\320\265\320\274\320\275\321\213\320\274 \320\276\320\261\320\273\320\260\320\272\320\276\320\274, \320\275\320\260\320\274 \320\275\321\203\320\266\320\275\320\276 \320\275\320\260\320\277\321\200\320\260\320\262\320\270\321\202\321\214 \321\202\321\203\320\264\320\260 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\276\320\262, \320\275\320\276 \320\272\320\260\320\272?", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_GUIENABLE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_FLAGTAB, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Look under the minimap. You will notice a new button just appeared. This is called the 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units. These are called 'fla"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Look under the minimap. You will notice a new button just appeared. This is called the 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units. These are called 'fla"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Regardez sous la mini-carte, un nouveau bouton vient d'appara\303\256tre. Il s'agit de l'Onglet 'Drapeaux'. Cliquez dessus. Il contient un ensemble d'outils pour contr\303\264ler vos unit\303\251s que l'on appelle 'drapeaux'"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Schau unter die Minikarte. Dir wird dort ein neuer Button auffallen. Dieser Button ist der 'Flaggen-Button'. Klicke nun darauf. Er enth\303\244lt eine Reihe n\303\274tzlicher Werkzeuge um deine Einheiten zu kontrolli"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Mira bajo el minimapa, ver\303\241s que ha aparecido un bot\303\263n. Se llama la 'Pesta\303\261a de banderas'. Clic en ella. Contiene un mont\303\263n de herramientas \303\272tiles para controlar tus unidades, llamadas 'banderas' o 'zonas"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Kijk onder de minikaart. Er is zojuist een nieuwe knop verschenen. Deze knop is het 'Vlag Tabblad'. Klik er op. Het biedt ons een aantal nuttige gereedschappen waarmee we onze eenheden kunnen be\303\257nvloed"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\237\320\276\321\201\320\274\320\276\321\202\321\200\320\270\321\202\320\265 \320\277\320\276\320\264 \320\274\320\270\320\275\320\270-\320\272\320\260\321\200\321\202\321\203. \320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\275\320\276\320\262\321\203\321\216 \320\272\320\275\320\276\320\277\320\272\321\203, \320\272\320\276\321\202\320\276\321\200\320\260\321\217 \321\202\320\276\320\273\321\214\320\272\320\276 \321\207\321\202\320\276 \320\277\320\276\321\217\320\262\320\270\320\273\320\260\321\201\321\214. \320\236\320\275\320\260 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 '\320\222\320\272\320\273\320\260\320\264\320\272\320\260 \321\204\320\273\320\260\320\263\320\276\320\262'. \320\235\320\260\320\266\320\274\320\270\321\202\320\265 \320\275\320\260 \320\275\320\265\321\221. \320\236\320\275\320\260 \321\201\320\276\320\264\320\265\321\200\320\266\320\270\321\202 \320\275\320\260\320\261\320\276\321\200 \320\277\320\276\320\273\320\265\320\267\320\275\321\213\321\205 \320\270\320\275\321\201\321\202\321\200\321\203\320\274\320\265\320\275\321\202\320\276\320\262 \320\264\320\273\321\217 \321\203\320\277\321\200\320\260\320\262\320\273\320\265\320\275\320\270\321\217 \320\222\320\260\321\210\320\270\320\274\320\270 \321\216\320\275\320\270\321\202\320\260\320\274\320\270. \320\236\320\275\320\270 \320\275\320\260\320\267\321\213\320\262\320\260\321\216\321\202\321\201\321\217 '\321\204\320\273\320\260\320\263\320\270' \320\270 '\320\267\320\276\320\275\321\213'.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_EXPLOR_F, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "hilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "On the top row, there are flags. You're looking for one particular flag, called the 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar to a building, with o"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "On the top row, there are flags. You're looking for one particular flag, called the 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar to a building, with o"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Les drapeaux se trouvent sur la premi\303\250re ligne. Vous \303\252tes \303\240 la recherche d'un drapeau particulier, appel\303\251 'Drapeau d'exploration'. Il a la forme d'un cerf-volant. Vous pouvez cliquer dessus, il se place c"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Oben sind die 3 Flaggen. Du suchst die 'Entdecker Flagge'. Sie hat das Aussehen eines Drachen. Du kannst auf sie klicken und sie wie ein Geb\303\244ude platzieren. Mit einer Ausnahme: du kannst sie, im Gegens"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "En la fila superior hay banderas. Est\303\241s buscando una, llamada la 'Bandera de Explorador'. Tiene forma de cometa. Selecci\303\263nala, se ubica de la misma forma que una edificaci\303\263n, con una excepci\303\263n: puedes c"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "In de bovenste rij bevinden zich de vlaggen. We zoeken nu \303\251\303\251n vlag in het bijzonder, namelijk de 'Verkenningsvlag'. Hij heeft de vorm van een vlieger. Je kan erop klikken en op eenzelfde manier plaatsen"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222 \320\262\320\265\321\200\321\205\320\275\320\265\320\274 \321\200\321\217\320\264\321\203 \320\275\320\260\321\205\320\276\320\264\321\217\321\202\321\201\321\217 \321\204\320\273\320\260\320\263\320\270. \320\234\321\213 \321\201\320\265\320\271\321\207\320\260\321\201 \320\270\321\211\320\265\320\274 \320\276\320\264\320\270\320\275 \320\272\320\276\320\275\320\272\321\200\320\265\321\202\320\275\321\213\320\271 \321\204\320\273\320\260\320\263, \320\272\320\276\321\202\320\276\321\200\321\213\320\271 \320\275\320\260\320\267\321\213\320\262\320\260\320\265\321\202\321\201\321\217 '\320\244\320\273\320\260\320\263 \321\200\320\260\320\267\320\262\320\265\320\264\320\272\320\270'. \320\236\320\275 \320\270\320\274\320\265\320\265\321\202 \320\262\320\270\320\264 \320\262\320\276\320\267\320\264\321\203\321\210\320\275\320\276\320\263\320\276 \320\267\320\274\320\265\321\217. \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \321\211\320\265\320\273\320\272\320\275\321\203\321\202\321\214 \320\277\320\276 \320\275\320\265\320\274\321\203, \320\276\320\275 \321\200\320\260\320\267\320\274\320\265\321\211\320\260\320\265\321\202\321\201\321\217 \321\202\320\260\320\272\320\266\320\265 \320\272\320\260\320\272 \320\270 \320\267\320\264\320\260\320\275\320\270\321\217, \321\201 \320\276\320\264\320\275\320\270\320\274 \320\270\321\201\320\272\320\273\321\216\321\207\320\265\320\275\320\270\320\265\320\274: \320\222\321\213 \320\274\320\276\320\266\320\265\321\202\320\265 \321\200\320\260\320\267\320\274\320\265\321\201\321\202\320\270\321\202\321\214 \321\204\320\273\320\260\320\263 \320\263\320\264\320\265 \321\203\320\263\320\276\320\264\320\275\320\276! \320\235\320\260\320\264 \320\262\320\276\320\264\320\276\320\271, \320\275\320\260\320\264 \320\267\320\265\320\274\320\273\320\265\320\271, \320\275\320\260\320\264 \321\200\320\265\321\201\321\203\321\200\321\201\320\260\320\274\320\270 \320\270 \320\264\320\260\320\266\320\265 \320\275\320\260\320\264 \320\267\320\260\321\202\320\265\320\274\320\275\320\265\320\275\320\275\321\213\320\274\320\270 \320\267\320\276\320\275\320\260\320\274\320\270. \320\255\321\202\320\276 \320\270\320\274\320\265\320\275\320\275\320\276 \321\202\320\276 \321\207\320\265\320\263\320\276 \320\261\321\213 \320\275\320\260\320\274 \321\205\320\276\321\202\320\265\320\273\320\276\321\201\321\214!", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit about where the flag should go if you can't see the base, but it is not a problem. You will see it all soon a"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit about where the flag should go if you can't see the base, but it is not a problem. You will see it all soon a"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Il est temps de poser un drapeau. Placez-le exactement sur la base ennemi, si vous ne voyez pas la base, placez-le au jug\303\251, ne vous inqui\303\251tez pas, elle sera bient\303\264t d\303\251couverte. Faites un clic droit pour s"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Es ist Zeit eine Flagge zu platzieren. Platziere sie \303\274ber der Feindbasis. Du wirst m\303\266glicherweise ein bisschen raten m\303\274ssen, wo sie sich befindet, aber das ist kein Problem, du wirst sie sowieso bald seh"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Es hora de colocar una bandera. Col\303\263cala justo encima de la base enemiga. Deber\303\241s adivinar acerca del sitio donde deber\303\255a ir si no puedes ver la base, pero no es un problema. Ver\303\241s todo r\303\241pidamente. Usa e"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Het is tijd om een vlag te plaatsen. Plaats hem precies op de vijandige basis. Je zult een beetje moeten gokken waar dat is, als je de basis niet kunt zien, maar dat maakt niets uit. Je zal de basis s"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222\321\200\320\265\320\274\321\217 \320\277\320\276\321\201\321\202\320\260\320\262\320\270\321\202\321\214 \321\204\320\273\320\260\320\263. \320\237\320\276\320\274\320\265\321\201\321\202\320\270\321\202\320\265 \320\265\320\263\320\276 \320\277\321\200\321\217\320\274\320\276 \320\275\320\260\320\264 \320\261\320\260\320\267\320\276\320\271 \320\275\320\265\320\277\321\200\320\270\321\217\321\202\320\265\320\273\321\217. \320\222\320\276\320\267\320\274\320\276\320\266\320\275\320\276 \320\222\320\260\320\274 \320\277\321\200\320\270\320\264\321\221\321\202\321\201\321\217 \320\274\320\260\320\273\320\265\320\275\321\214\320\272\320\276 \321\203\320\263\320\260\320\264\320\260\321\202\321\214 \320\274\320\265\321\201\321\202\320\276 \321\200\320\260\320\267\320\274\320\265\321\211\320\265\320\275\320\270\321\217 \321\204\320\273\320\260\320\263\320\260 \320\265\321\201\320\273\320\270 \320\222\320\260\320\274 \320\275\320\265 \320\262\320\270\320\264\320\275\320\276 \320\261\320\260\320\267\321\203, \320\275\320\276 \321\215\321\202\320\276 \320\275\320\265 \320\277\321\200\320\276\320\261\320\273\320\265\320\274\320\260. \320\222\321\201\321\221 \321\200\320\260\320\262\320\275\320\276 \320\222\321\213 \320\262\321\201\320\272\320\276\321\200\320\265 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\265\321\221 \320\277\320\276\320\273\320\275\320\276\321\201\321\202\321\214\321\216. \320\230\321\201\320\277\320\276\320\273\321\214\320\267\321\203\320\271\321\202\320\265 \321\211\320\265\320\273\321\207\320\276\320\272 \320\277\321\200\320\260\320\262\320\276\320\271 \320\272\320\275\320\276\320\277\320\272\320\276\320\271 \320\264\320\273\321\217 \320\262\321\213\321\205\320\276\320\264\320\260 \320\270\320\267 \321\200\320\265\320\266\320\270\320\274\320\260 \320\277\320\276\321\201\321\202\321\200\320\276\320\271\320\272\320\270.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "unhilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_EXPLOR_F, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "unhilightBuildingOnPanel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the explorer will come and explore in. You will notice the explorer coming soon. If it doesn't, remember to che"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the explorer will come and explore in. You will notice the explorer coming soon. If it doesn't, remember to che"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Vous remarquerez qu'une ligne entoure le drapeau. Il s'agit de son rayon et c'est \303\240 l'int\303\251rieur du cercle que les exploratrices effectueront des recherches. Elles ne tarderont pas \303\240 arriver. Appuyez sur "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Um die Flagge ist eine gro\303\237e blaue Linie. Dies ist der Flaggenradius. In diesem Radius wird der Entdecker herumfliegen. Der Entdecker wird bald da sein. Setze die Einf\303\274hrung mit der Leertaste fort, soba"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Notar\303\241s una linea grande que rodea la bandera. Es el radio de la bandera, y es donde el explorador se inscribir\303\241. Ver\303\241s que el explorador vendr\303\241 en poco tiempo. Una vez que haya llegado usa la barra esp"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Je zult een grote lijn rondom de vlag zien. Dit is de reikwijdte van de vlag en geeft aan waar de verkenner zijn werk zal doen. Je zal de verkenner snel zien arriveren. Zo niet, kijk dan naar de getall"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\261\320\276\320\273\321\214\321\210\321\203\321\216 \320\273\320\270\320\275\320\270\321\216 \320\262\320\276\320\272\321\200\321\203\320\263 \321\204\320\273\320\260\320\263\320\260. \320\255\321\202\320\276 \321\200\320\260\320\264\320\270\321\203\321\201 \321\204\320\273\320\260\320\263\320\260, \320\270\320\274\320\265\320\275\320\275\320\276 \321\201\321\216\320\264\320\260 \320\277\321\200\320\270\320\273\320\265\321\202\320\270\321\202 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272 \320\270 \320\267\320\264\320\265\321\201\321\214 \320\261\321\203\320\264\320\265\321\202 \321\200\320\260\320\267\320\262\320\265\320\264\321\213\320\262\320\260\321\202\321\214. \320\222\321\213 \320\262\321\201\320\272\320\276\321\200\320\265 \320\267\320\260\320\274\320\265\321\202\320\270\321\202\320\265 \320\277\321\200\320\270\320\273\320\265\321\202\320\260\321\216\321\211\320\265\320\263\320\276 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\260. \320\225\321\201\320\273\320\270 \321\215\321\202\320\276\320\263\320\276 \320\275\320\265 \320\277\321\200\320\276\320\270\321\201\321\205\320\276\320\264\320\270\321\202, \320\277\321\200\320\276\320\262\320\265\321\200\321\214\321\202\320\265 \321\207\320\270\321\201\320\273\320\260 \321\201\320\262\320\265\321\200\321\205\321\203 \321\215\320\272\321\200\320\260\320\275\320\260, \321\207\321\202\320\276\320\261\321\213 \321\203\320\261\320\265\320\264\320\270\321\202\321\214\321\201\321\217, \321\207\321\202\320\276 \321\203 \320\222\320\260\321\201 \320\265\321\211\321\221 \320\276\321\201\321\202\320\260\320\273\320\270\321\201\321\214 \321\200\320\260\320\267\320\262\320\265\320\264\321\207\320\270\320\272\320\270. \320\225\321\201\320\273\320\270 \320\275\320\265\320\276\320\261\321\205\320\276\320\264\320\270\320\274\320\276, \321\201\320\276\320\267\320\264\320\260\320\271\321\202\320\265 \320\275\320\276\320\262\320\276\320\263\320\276 \320\262 \320\240\320\276\320\265. \320\235\320\260\320\266\320\274\320\270\321\202\320\265 \320\277\321\200\320\276\320\261\320\265\320\273 \320\264\320\273\321\217 \320\277\321\200\320\276\320\264\320\276\320\273\320\266\320\265\320\275\320\270\321\217, \320\272\320\276\320\263\320\264\320\260 \320\276\320\275 \320\277\321\200\320\270\320\273\320\265\321\202\320\270\321\202.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some reason, they're gathering all at the same spot. Could this mean ... they're planning an attack? I think so! Quick! We"..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some reason, they're gathering all at the same spot. Could this mean ... they're planning an attack? I think so! Quick! We"..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Ho mon Dieu ! Nos ennemis semblent disposer de beaucoup d'ouvri\303\250res et d'une arm\303\251e raisonnable. Pour une raison \303\251trange, elles sont toutes rassembl\303\251es au m\303\252me endroit. Cela signifierait-il... qu'ils pr\303\251pare"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Ohh! Unser Feind hat anscheinend viele Arbeiter und eine gro\303\237e Armee die sich an einem Punkt sammelt. K\303\266nnte das bedeuten, dass sie einen Angriff planen? Ich denke schon! Schnell! Wir m\303\274ssen eine Verteid"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Oh Oh! Nuestro enemigo parece que tiene muchos trabajadores, y un ej\303\251rcito de cierto tama\303\261o, y por alguna raz\303\263n, los est\303\241 acumulando en cierto lugar. Esto podr\303\255a significar... \302\277Estar\303\241n planeando un ataque? "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Grote griebels! Onze vijand heeft veel werkers en een behoorlijk groot leger. Ze lijken ze zich te verzamelen op \303\251\303\251n punt. Zou dit beteken dat... ze zich opmaken voor een aanval? Ik denk het wel! Snel! "..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\201 \320\274\320\260\321\221! \320\243 \320\275\320\260\321\210\320\265\320\263\320\276 \320\277\321\200\320\276\321\202\320\270\320\262\320\275\320\270\320\272\320\260, \320\272\320\260\320\266\320\265\321\202\321\201\321\217, \320\274\320\275\320\276\320\263\320\276 \321\200\320\260\320\261\320\276\321\207\320\270\321\205 \320\270 \320\275\320\265\320\274\320\260\320\273\320\260\321\217 \320\260\321\200\320\274\320\270\321\217, \320\270 \320\276\320\275\320\270 \320\267\320\260\321\207\320\265\320\274-\321\202\320\276 \320\262\321\201\320\265 \321\201\320\276\320\261\320\270\321\200\320\260\321\216\321\202\321\201\321\217 \320\262 \320\276\320\264\320\275\320\276\320\274 \320\274\320\265\321\201\321\202\320\265. \320\234\320\276\320\266\320\265\321\202 \320\273\320\270 \321\215\321\202\320\276 \320\276\320\267\320\275\320\260\321\207\320\260\321\202\321\214 ... \321\207\321\202\320\276 \320\276\320\275\320\270 \320\277\320\273\320\260\320\275\320\270\321\200\321\203\321\216\321\202 \320\260\321\202\320\260\320\272\320\276\320\262\320\260\321\202\321\214? \320\224\321\203\320\274\320\260\321\216 \321\202\320\260\320\272 \320\270 \320\265\321\201\321\202\321\214! \320\221\321\213\321\201\321\202\321\200\320\265\320\265! \320\234\321\213 \320\264\320\276\320\273\320\266\320\275\321\213 \320\277\320\276\320\264\320\263\320\276\321\202\320\276\320\262\320\270\321\202\321\214 \320\272\320\260\320\272\321\203\321\216-\320\275\320\270\320\261\321\203\320\264\321\214 \320\267\320\260\321\211\320\270\321\202\321\203!", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "under minimap icons", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "guard zone on panel", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "guard zone on panel", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "To set up defenses, well, we're going to need to set up a defense area. If you click on the same tab that you clicked on to make the explorer flag, you will see a set of three 'zones' selectable just "..., static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "To set up defenses, well, we're going to need to set up a defense area. If you click on the same tab that you clicked on to make the explorer flag, you will see a set of three 'zones' selectable just "..., static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Pour cela, nous allons devoir \303\251tablir une zone de d\303\251fense. Si vous cliquez sur le m\303\252me onglet que lorsque nous avons cr\303\251\303\251 le drapeau d'exploration, vous verrez qu'il existe trois 'zones' qu'il est possible"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Um eine Verteidigung aufzubauen brauchst du eine Verteidigungszone. Wenn du auf den Flaggen-Button klickst, siehst du unter den 3 Flaggen die 3 Zonen. Diese kannst du genauso ausw\303\244hlen wie die Flaggen."..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Para ubicar bien la defensa, necesitaremos establecer un \303\241rea de defensa. Si usas la pesta\303\261a que empleaste para crear la bandera de explorador, ver\303\241s un conjunto de tres 'zonas', se pueden seleccionar b"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 7, msg = "es", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 7, msg = "Om de verdediging op te zetten, moeten we een gebied selecteren waarin verdedigd wordt. Als je op hetzelfde tabblad klikt dat we gebruikte voor de verkenningsvlag, zie je dat er drie soorten 'zones' b"..., static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 13, msg = "nl", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 13, msg = "\320\247\321\202\320\276\320\261\321\213 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\321\203, \320\275\320\260\320\274 \320\275\320\265\320\276\320\261\321\205\320\276\320\264\320\270\320\274\320\276 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\276\320\261\320\273\320\260\321\201\321\202\321\214 \320\267\320\260\321\211\320\270\321\202\321\213. \320\225\321\201\320\273\320\270 \320\222\321\213 \321\211\320\265\320\273\320\272\320\275\320\270\321\202\320\265 \320\277\320\276 \321\202\320\276\320\271 \320\266\320\265 \320\262\320\272\320\273\320\260\320\264\320\272\320\265, \320\277\320\276 \320\272\320\276\321\202\320\276\321\200\320\276\320\271 \320\222\321\213 \321\211\320\265\320\273\320\272\320\260\320\273\320\270, \321\207\321\202\320\276\320\261\321\213 \321\201\320\276\320\267\320\264\320\260\321\202\321\214 \321\204\320\273\320\260\320\263 \321\200\320\260\320\267\320\262\320\265\320\264\320\272\320\270, \320\222\321\213 \321\203\320\262\320\270\320\264\320\270\321\202\320\265 \320\275\320\260\320\261\320\276\321\200 \320\270\320\267 \321\202\321\200\321\221\321\205 '\320\267\320\276\320\275', \320\272\320\276\321\202\320\276\321\200\321\213\320\265 \320\274\320\276\320\266\320\275\320\276 \320\262\321\213\320\261\321\200\320\260\321\202\321\214 \320\277\321\200\321\217\320\274\320\276 \320\277\320\276\320\264 \321\204\320\273\320\260\320\263\320\260\320\274\320\270. \320\241\320\270\320\275\321\217\321\217 \320\267\320\276\320\275\320\260 \321\215\321\202\320\276 \321\202\320\260, \320\272\320\276\321\202\320\276\321\200\321\203\321\216 \320\274\321\213 \320\270\321\211\320\265\320\274, \321\211\320\265\320\273\320\272\320\275\320\270\321\202\320\265 \320\277\320\276 \320\275\320\265\320\271. \320\237\321\200\321\217\320\274\320\276 \320\277\320\276\320\264 \320\267\320\276\320\275\320\260\320\274\320\270 \320\265\321\201\321\202\321\214 \320\264\320\262\320\265 \320\276\320\277\321\206\320\270\320\270, \320\276\320\264\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\262\320\265\321\200\321\205 \320\270 \320\276\320\264\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\275\320\270\320\267. \320\235\320\260\320\274 \320\275\321\203\320\266\320\275\320\260 \321\201\320\276 \321\201\321\202\321\200\320\265\320\273\320\272\320\276\320\271 \320\262\320\275\320\270\320\267, \321\202.\320\272. \320\274\321\213 \321\205\320\276\321\202\320\270\320\274 \321\203\321\201\321\202\320\260\320\275\320\276\320\262\320\270\321\202\321\214 \320\267\320\276\320\275\321\203, \320\260 \320\275\320\265 \321\203\320\261\321\200\320\260\321\202\321\214 \320\265\321\221 (\321\207\320\265\320\274\321\203 \321\201\320\276\320\276\321\202\320\262\320\265\321\202\321\201\321\202\320\262\321\203\320\265\321\202 \321\201\321\202\321\200\320\265\320\273\320\272\320\260 \320\262\320\262\320\265\321\200\321\205).", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::S_SPACE, value = 17, msg = "ru", static table = <same as static member of an already seen type>}, {type = Token::FUNC_CALL, value = 17, msg = "hilightItem", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "brush selector", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "brush selector", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Now we have to select a pattern. There are several to choose from. My personal recommendation is to choose the large, square one.", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 17, msg = "Now we have to select a pattern. There are several to choose from. My personal recommendation is to choose the large, square one.", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 17, msg = "Nous devons maintenant s\303\251lectionner un mod\303\250le. Il en existe plusieurs, je vous conseille le grand carr\303\251, mais vous pouvez choisir le cercle s'il vous fait envie.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 9, msg = "fr", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 9, msg = "Nun musst du eine Struktur w\303\244hlen. Es gibt einige zur Auswahl. Meine Empfehlung w\303\244re das gro\303\237e, rechteckige, aber das soll dich nicht davon abhalten das kreisf\303\266rmige Muster zu w\303\244hlen, wenn du das m\303\266chtest.", static table = <same as static member of an already seen type>}, {type = Token::LANG, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::S_SHOW, value = 4, msg = "de", static table = <same as static member of an already seen type>}, {type = Token::STRING, value = 4, msg = "Ahora tenemos que seleccionar un patr\303\263n. Hay varios para escoger. Mi recomendaci\303\263n especial es escoger el largo y cuadrado, pero no te detendr\303\251 si vas a escoger el circular o el que te guste.", static table = <same as static member of an already seen type>}...}, labels = std::map with 0 elements, lineSelector = 405, internTimer = 0, mapscript = 0x7fff4a710960, recievedSpace = false}}, areas = std::map with 0 elements, flags = std::map with 0 elements}, objectives = {texts = std::vector of length 1, capacity 1 = {"[Defeat Your Oppenents]"}, hidden = std::vector<bool> of length 1, capacity 64 = {0}, completed = std::vector<bool> of length 1, capacity 64 = {0}, failed = std::vector<bool> of length 1, capacity 64 = {0}, types = std::vector of length 1, capacity 1 = {GameObjectives::Primary}, scriptNumbers = std::vector of length 1, capacity 1 = {1}}, gameHints = {texts = std::vector of length 0, capacity 0, hidden = std::vector<bool> of length 0, capacity 0, scriptNumbers = std::vector of length 0, capacity 0}, missionBriefing = "", gui = 0x7fff4a70c5c0, edit = 0x0, buildProjects = empty std::list, overlayAlphas = {_M_size = 0, _M_data = 0x0}, mouseX = 365, mouseY = 659, mouseUnit = 0x0, selectedUnit = 0x0, selectedBuilding = 0x33750c0, stepCounter = 28695, totalPrestige = 50, prestigeToReach = 500, totalPrestigeReached = false, isGameEnded = false, hilightBuildingType = 0, hilightUnitType = 0, logFile = 0x31e57b1260, ticksGameSum = {851, 945, 768, 896, 463, 484, 666, 699, 817, 917, 732, 882, 461, 451, 646, 630, 836, 921, 753, 867, 470, 486, 675, 683, 820, 925, 768, 879, 462, 468, 702, 688}}, gamePaused = false, hardPause = false, isRunning = true, notmenu = false, exitGlobCompletely = false, flushOutgoingAndExit = false, toLoadGameFileName = "", drawHealthFoodBar = true, drawPathLines = false, drawAccessibilityAids = false, localPlayer = 0, localTeamNo = 0, viewportX = 39, viewportY = 28, displayMode = GameGUI::CONSTRUCTION_VIEW, selectionMode = GameGUI::BUILDING_SELECTION, selection = {building = 0x33750c0, unit = 0x33750c0, ressource = 53956800}, brush = {figure = 7, mode = BrushTool::MODE_NONE, addRemoveEnabled = true}, toolManager = {firstPlacementX = -1, firstPlacementY = -1, game = @0x7fff4a70c638, brush = @0x7fff4a710cc0, defaultAssign = @0x7fff4a711030, ghostManager = @0x7fff4a711060, brushAccumulator = {firstX = 1, firstY = 73, applications = std::vector of length 0, capacity 2, dim = {centerX = 1, centerY = 73, minX = -2, minY = -2, maxX = 3, maxY = 3}}, mode = GameGUIToolManager::NoTool, building = "", zoneType = GameGUIToolManager::Guard, hilightStrength = 1, orders = std::queue wrapping: std::deque with 0 elements}, buildingsChoiceName = std::vector of length 10, capacity 16 = {"swarm", "inn", "hospital", "racetrack", "swimmingpool", "barracks", "school", "defencetower", "stonewall", "market"}, buildingsChoiceState = std::vector<bool> of length 10, capacity 64 = {0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, flagsChoiceName = std::vector of length 3, capacity 4 = {"explorationflag", "warflag", "clearingflag"}, flagsChoiceState = std::vector<bool> of length 3, capacity 64 = {1, 1, 1}, hiddenGUIElements = 28, hasSpaceBeenClicked = false, swallowSpaceKey = false, previousSGSLText = "We're almost there! Lets show those aqua globs who's boss!", selectionPushed = false, selectionPushedPosX = 54, selectionPushedPosY = 54, miniMapPushed = false, putMark = false, panPushed = false, panMouseX = 387389207, panMouseY = 387389207, panViewX = 387389207, panViewY = 387389207, showStarvingMap = false, showDamagedMap = false, showDefenseMap = false, showFertilityMap = false, overlay = {type = 387389207, lasttype = OverlayArea::None, height = 387389207, width = 387389207, overlay = std::vector of length 0, capacity 0, overlaymax = 0}, showUnitWorkingToBuilding = true, teamStats = 0x7f6b4e31a978, localTeam = 0x7f6b4e316010, chatMask = 4294967295, orderQueue = empty std::list, minimap = {noX = false, px = 1280, py = 0, sizew = 160, sizeh = 128, leftborder = 30, topborder = 14, update_row = 72, offset_x = 40, offset_y = 28, mini_x = 1310, mini_y = 14, mini_w = 100, mini_h = 100, mini_offset_x = 0, mini_offset_y = 0, minimap_mode = Minimap::HideFOW, game = 0x7fff4a70c638, surface = 0x2f1e590}, mouseX = 365, mouseY = 659, viewportSpeedX = 0, viewportSpeedY = 0, inGameMenu = GameGUI::IGM_NONE, gameMenuScreen = 0x0, defualtGameSaveName = "tutorial-part4", hasEndOfGameDialogBeenShown = false, messageManager = {historyGame = std::list = {[0] = {timeLeft = 7159, lastTime = 1161996, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [1] = {timeLeft = 6112, lastTime = 1161996, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [2] = {timeLeft = 4633, lastTime = 1161996, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [3] = {timeLeft = 2352, lastTime = 1161996, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [4] = {timeLeft = 279, lastTime = 1161996, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [5] = {timeLeft = 0, lastTime = 1159789, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [6] = {timeLeft = 0, lastTime = 1130715, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [7] = {timeLeft = 0, lastTime = 1122268, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [8] = {timeLeft = 0, lastTime = 1119515, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [9] = {timeLeft = 0, lastTime = 1098955, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [10] = {timeLeft = 0, lastTime = 1081635, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [11] = {timeLeft = 0, lastTime = 1078595, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [12] = {timeLeft = 0, lastTime = 1065628, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [13] = {timeLeft = 0, lastTime = 1035867, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [14] = {timeLeft = 0, lastTime = 1032156, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [15] = {timeLeft = 0, lastTime = 1019628, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [16] = {timeLeft = 0, lastTime = 1016275, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [17] = {timeLeft = 0, lastTime = 984714, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [18] = {timeLeft = 0, lastTime = 982267, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [19] = {timeLeft = 0, lastTime = 979509, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [20] = {timeLeft = 0, lastTime = 976755, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [21] = {timeLeft = 0, lastTime = 974468, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [22] = {timeLeft = 0, lastTime = 972156, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [23] = {timeLeft = 0, lastTime = 970034, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [24] = {timeLeft = 0, lastTime = 967995, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [25] = {timeLeft = 0, lastTime = 965868, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [26] = {timeLeft = 0, lastTime = 963755, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [27] = {timeLeft = 0, lastTime = 960954, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [28] = {timeLeft = 0, lastTime = 952274, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [29] = {timeLeft = 0, lastTime = 948316, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [30] = {timeLeft = 0, lastTime = 946236, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [31] = {timeLeft = 0, lastTime = 943475, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [32] = {timeLeft = 0, lastTime = 941030, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [33] = {timeLeft = 0, lastTime = 939045, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [34] = {timeLeft = 0, lastTime = 936995, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [35] = {timeLeft = 0, lastTime = 934388, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [36] = {timeLeft = 0, lastTime = 932395, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [37] = {timeLeft = 0, lastTime = 929829, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [38] = {timeLeft = 0, lastTime = 927715, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [39] = {timeLeft = 0, lastTime = 924871, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [40] = {timeLeft = 0, lastTime = 907795, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [41] = {timeLeft = 0, lastTime = 905228, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [42] = {timeLeft = 0, lastTime = 903074, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [43] = {timeLeft = 0, lastTime = 900428, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [44] = {timeLeft = 0, lastTime = 897276, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [45] = {timeLeft = 0, lastTime = 895035, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [46] = {timeLeft = 0, lastTime = 845634, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [47] = {timeLeft = 0, lastTime = 842870, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [48] = {timeLeft = 0, lastTime = 840674, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [49] = {timeLeft = 0, lastTime = 838228, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [50] = {timeLeft = 0, lastTime = 835788, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [51] = {timeLeft = 0, lastTime = 833508, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [52] = {timeLeft = 0, lastTime = 831428, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [53] = {timeLeft = 0, lastTime = 829147, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [54] = {timeLeft = 0, lastTime = 826875, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [55] = {timeLeft = 0, lastTime = 824428, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [56] = {timeLeft = 0, lastTime = 821995, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [57] = {timeLeft = 0, lastTime = 758632, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [58] = {timeLeft = 0, lastTime = 755872, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [59] = {timeLeft = 0, lastTime = 753632, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [60] = {timeLeft = 0, lastTime = 750826, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [61] = {timeLeft = 0, lastTime = 749072, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [62] = {timeLeft = 0, lastTime = 748312, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [63] = {timeLeft = 0, lastTime = 746112, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [64] = {timeLeft = 0, lastTime = 744031, text = "Your Warrior are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [65] = {timeLeft = 0, lastTime = 716557, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [66] = {timeLeft = 0, lastTime = 685548, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [67] = {timeLeft = 0, lastTime = 609154, text = "The defense tower is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [68] = {timeLeft = 0, lastTime = 568949, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [69] = {timeLeft = 0, lastTime = 528993, text = "The training camp is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [70] = {timeLeft = 0, lastTime = 486077, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [71] = {timeLeft = 0, lastTime = 472035, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [72] = {timeLeft = 0, lastTime = 467595, text = "The school is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [73] = {timeLeft = 0, lastTime = 457795, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [74] = {timeLeft = 0, lastTime = 450116, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [75] = {timeLeft = 0, lastTime = 418793, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [76] = {timeLeft = 0, lastTime = 412556, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [77] = {timeLeft = 0, lastTime = 409114, text = "The defense tower is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [78] = {timeLeft = 0, lastTime = 389436, text = "The defense tower is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [79] = {timeLeft = 0, lastTime = 385068, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [80] = {timeLeft = 0, lastTime = 367310, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [81] = {timeLeft = 0, lastTime = 364477, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [82] = {timeLeft = 0, lastTime = 326556, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [83] = {timeLeft = 0, lastTime = 291388, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [84] = {timeLeft = 0, lastTime = 291030, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [85] = {timeLeft = 0, lastTime = 267673, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [86] = {timeLeft = 0, lastTime = 263997, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [87] = {timeLeft = 0, lastTime = 251276, text = "Your Explorer are under attack ", color = {r = 200 '\310', g = 30 '\036', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [88] = {timeLeft = 0, lastTime = 241988, text = "The racetrack is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [89] = {timeLeft = 0, lastTime = 170152, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [90] = {timeLeft = 0, lastTime = 165075, text = "The hospital is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [91] = {timeLeft = 0, lastTime = 150996, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [92] = {timeLeft = 0, lastTime = 146636, text = "The Inn is finished ", color = {r = 30 '\036', g = 255 '\377', b = 30 '\036', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}}, historyChat = std::list = {[0] = {timeLeft = 0, lastTime = 0, text = "We're almost there! Lets show those aqua globs who's boss! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [1] = {timeLeft = 0, lastTime = 0, text = "Let the attack begin! I think we will have to work our way through these towers to get to the Swarm, but that should not be much of a challenge. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [2] = {timeLeft = 0, lastTime = 0, text = "Now right-click, and then click on the flag. There are a few things we might want to change. First of all, assign more than one warrior to the flag. Next, make the radius smaller, as to focus the", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [3] = {timeLeft = 0, lastTime = 0, text = " warriors onto the Swarm rather than spreading them apart. Now, wait, and watch the magic! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [4] = {timeLeft = 0, lastTime = 0, text = "We survived the attack! Excellent! I think it's about time we launched an attack of our own. To do that, use the flags menu, which is under the minimap, and look for the flag that has a bunch", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [5] = {timeLeft = 0, lastTime = 0, text = " of spikes on it. Now, scroll over to the enemies base. Place a flag over their most important building: the Swarm! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [6] = {timeLeft = 0, lastTime = 0, text = "We're under attack! But watch how whimsically the enemy fights. I bet we could eliminate them in a snap. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [7] = {timeLeft = 0, lastTime = 0, text = "I think they're getting close! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [8] = {timeLeft = 0, lastTime = 0, text = "You will see some of your warriors rushing over to the defense zone. This is great! We are defending the spot. Remember to make enough defense zone to hold all of the warriors, but too", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [9] = {timeLeft = 0, lastTime = 0, text = " much defense zone will spread your warriors out instead of defending this one particular spot. Now, all we can do is wait.. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [10] = {timeLeft = 0, lastTime = 0, text = "Finally, we are able to place some zone. You can place a zone just by clicking on the main screen. If you want to place a lot of zone, hold the mouse button down, and drag it all over. We have", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [11] = {timeLeft = 0, lastTime = 0, text = " to anticipate where our enemy will attack from. Looking around, it may seem to you that the fastest way for them to get into your base is through that little inlet where we placed our", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [12] = {timeLeft = 0, lastTime = 0, text = " towers, so place some defense zone just behind of your towers. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [13] = {timeLeft = 0, lastTime = 0, text = "Now we have to select a pattern. There are several to choose from. My personal recommendation is to choose the large, square one. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [14] = {timeLeft = 0, lastTime = 0, text = "To set up defenses, well, we're going to need to set up a defense area. If you click on the same tab that you clicked on to make the explorer flag, you will see a set of three 'zones' selectable", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [15] = {timeLeft = 0, lastTime = 0, text = " just under the flags. The blue zone is the one we are after, so click on it. Just under the zones, there are two options, one with an up arrow, and one with a down arrow. We want the down", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [16] = {timeLeft = 0, lastTime = 0, text = " arrow, since we are placing a zone, rather than removing it (which would be the up arrow). ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [17] = {timeLeft = 0, lastTime = 0, text = "Ohh my! Our enemy seems to have lots of workers, and a sizeable army, and for some reason, they're gathering all at the same spot. Could this mean ... they're planning an attack? I think", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [18] = {timeLeft = 0, lastTime = 0, text = " so! Quick! We have to set up some defences! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [19] = {timeLeft = 0, lastTime = 0, text = "You will notice a big line surrounding the flag. That is the flag's radius, and is where the explorer will come and explore in. You will notice the explorer coming soon. If it doesn't, remember to", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [20] = {timeLeft = 0, lastTime = 0, text = " check the numbers on the top of the screen to see if you still have explorers left. If necessary, produce a new one using your Swarm. Continue with space once it arrives. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [21] = {timeLeft = 0, lastTime = 0, text = "Its time to place a flag. Place it right over your enemy base. You may have to guess a bit about where the flag should go if you can't see the base, but it is not a problem. You will see it all", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [22] = {timeLeft = 0, lastTime = 0, text = " soon anyway. Right-click to exit construction mode. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [23] = {timeLeft = 0, lastTime = 0, text = "On the top row, there are flags. You're looking for one particular flag, called the 'Exploration Flag'. It has the shape of a kite. You can click on it, and it is placed similiar to a building, with o"..., color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [24] = {timeLeft = 0, lastTime = 0, text = " exception: you can place flags anywhere! Over water, over land, over resources, and even in dark zones. This is exactly what we want! ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [25] = {timeLeft = 0, lastTime = 0, text = "Look under the minimap. You will notice a new button just appeared. This is called the 'Flag Tab'. Click on it now. It contains a pile of useful tools for controlling your units. These are called", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [26] = {timeLeft = 0, lastTime = 0, text = " 'flags' and 'zones'. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [27] = {timeLeft = 0, lastTime = 0, text = "It seems like you can see the area, but not very clearly. The area is covered with something called 'fog of war'. If we want to see who's hiding under this dark cloud, we need to yank an", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [28] = {timeLeft = 0, lastTime = 0, text = " explorer over, but how? ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [29] = {timeLeft = 0, lastTime = 0, text = "Talking about enemies, have you managed to spot yours? I think he is hiding north-west from our base. You can scroll there now. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [30] = {timeLeft = 0, lastTime = 0, text = "Hahaha! We have everything a good colony would want! We have protection, upgraded buildings, Schools, a Hospital, several Inns, a Racetrack, a Swimming pool, what more could a man", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [31] = {timeLeft = 0, lastTime = 0, text = " want? Turns out there's not much. You could continue to upgrade things if you wanted. There is in fact another level on top of the already upgraded buildings, the ultimate level 3! Reaching", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}, [32] = {timeLeft = 0, lastTime = 0, text = " level 3 in a game should be a goal, as it gives you signifigant advantages over your enemy. ", color = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = {r = 0 '\000', g = 0 '\000', b = 0 '\000', a = 255 '\377', static black = <same as static member of an already seen type>, static white = {r = 255 '\377', g = 255 '\377', b = 255 '\377', a = 255 '\377', static black = <same as static member of an already seen type>, static white = <same as static member of an already seen type>}}, static white = <same as static member of an already seen type>}}}}, scrollableText = 0x0, eventGoPosX = 53, eventGoPosY = 50, eventGoType = 0, eventGoTypeIterator = 0, typingInputScreen = 0x0, typingInputScreenPos = 0, typingInputScreenInc = -1, markManager = {marks = std::vector of length 0, capacity 0}, static SMOOTHED_CPU_SIZE = 32, smoothedCPULoad = {55, 57, 55, 57, 37, 37, 40, 55, 55, 57, 55, 57, 55, 55, 57, 37, 37, 37, 37, 55, 55, 55, 57, 55, 55, 55, 55, 55, 55, 52, 55, 37}, smoothedCPUPos = 22, campaign = 0x7fff4a7114f0, missionName = "Flags and Completion", defaultAssign = {unitCount = std::map with 51 elements = {[0] = 7, [1] = 1, [2] = 4, [3] = 3, [4] = 5, [5] = 10, [6] = 15, [7] = 10, [8] = 2, [9] = 0, [10] = 4, [11] = 0, [12] = 6, [13] = 0, [14] = 3, [15] = 0, [16] = 7, [17] = 0, [18] = 12, [19] = 0, [20] = 2, [21] = 0, [22] = 5, [23] = 0, [24] = 12, [25] = 0, [26] = 3, [27] = 0, [28] = 6, [29] = 0, [30] = 9, [31] = 0, [32] = 5, [33] = 0, [34] = 10, [35] = 0, [36] = 20, [37] = 0, [38] = 3, [39] = 2, [40] = 5, [41] = 2, [42] = 8, [43] = 2, [44] = 2, [45] = 10, [46] = 5, [47] = 1, [48] = 0, [49] = 3, [50] = 3}}, ghostManager = {game = @0x7fff4a70c638, buildings = std::vector of length 0, capacity 1}, scrollWheelChanges = 0, particles = std::set with 25 elements = {[0] = 0x31b46c0, [1] = 0x32679d0, [2] = 0x32aa170, [3] = 0x32c7850, [4] = 0x32c78d0, [5] = 0x32c8260, [6] = 0x32e6d20, [7] = 0x33e29f0, [8] = 0x349a0d0, [9] = 0x349a150, [10] = 0x34ee4c0, [11] = 0x355bb50, [12] = 0x355bb90, [13] = 0x3569ff0, [14] = 0x359fde0, [15] = 0x359fe60, [16] = 0x36ff710, [17] = 0x37bdd20, [18] = 0x37ed210, [19] = 0x37f4250, [20] = 0x37f42d0, [21] = 0x37f4350, [22] = 0x3a6cfc0, [23] = 0x3a722a0, [24] = 0x3a9d780}}, net = 0x2f20660, multiplayer = {px = 0x0, pn = {pi_ = 0x0}}, cpuStats = {frame_number = 28694, time_per_frame = 40, statistics = std::vector of length 2870, capacity 4096 = {0, 5, 16, 23, 17, 17, 17, 16, 8, 15, 15, 23, 16, 14, 14, 14, 18, 14, 21, 14, 13, 14, 15, 14, 14, 14, 14, 19, 14, 14, 15, 14, 15, 14, 14, 21, 14, 14, 21, 14, 14, 15, 15, 21, 14, 15, 15, 15, 14, 14, 14, 15, 14, 21, 12, 14, 15, 15, 15, 21, 14, 14, 15, 18, 18, 25, 18, 18, 24, 17, 15, 28, 21, 28, 16, 25, 18, 19, 25, 18, 18, 18, 19, 18, 25, 25, 28, 31, 26, 18, 25, 18, 18, 24, 24, 18, 18, 18, 18, 25, 18, 18, 25, 18, 17, 25, 16, 19, 18, 18, 19, 19, 26, 26, 19, 19, 25, 20, 25, 25, 18, 18, 19, 19, 20, 26, 19, 27, 26, 19, 27, 19, 18, 25, 24, 18, 22, 18, 25, 25, 18, 18, 18, 24, 18, 18, 25, 21, 26, 18, 26, 26, 25, 22, 24, 25, 18, 23, 18, 25, 18, 23, 16, 16, 18, 18, 25, 19, 18, 18, 25, 18, 26, 17, 24, 18, 24, 18, 24, 24, 24, 17, 18, 17, 17, 17, 17, 25, 24, 24, 18, 18, 18, 26, 28, 28, 28, 22, 21, 21...}}, automaticGameStartTick = 410, automaticGameEndTick = 640, logFile = 0x31e57b1260, static verbose = false} > rc_e = 1 >#9 0x00000000005fdcc1 in GAGGUI::Screen::dispatchEvents (this=this@entry=0x7fff4a7114a0, event=event@entry=0x7fff4a7111c0) at libgag/src/GUIBase.cpp:596 > it = <optimized out> >#10 0x00000000005fdf56 in GAGGUI::Screen::execute (this=0x7fff4a7114a0, gfx=0x1d8d660, stepLength=40) at libgag/src/GUIBase.cpp:506 > lastMouseMotion = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', state = 0 '\000', keysym = {scancode = 34 '"', sym = 65536, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 546, y = 649, xrel = 0, yrel = 1}, button = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 546, y = 649}, jaxis = {type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 546}, jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000', xrel = 546, yrel = 649}, jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {type = 4 '\004', w = 42533410, h = 65536}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 42533410, data1 = 0x10000, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0x10000}} > hadLastMouseMotion = false > windowEvent = {type = 3 '\003', active = {type = 3 '\003', gain = 0 '\000', state = 0 '\000'}, key = {type = 3 '\003', which = 0 '\000', state = 0 '\000', keysym = {scancode = 0 '\000', sym = 31115456, mod = KMOD_NONE, unicode = 5360}}, motion = {type = 3 '\003', which = 0 '\000', state = 0 '\000', x = 0, y = 0, xrel = -14144, yrel = 474}, button = {type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 0, y = 0}, jaxis = {type = 3 '\003', which = 0 '\000', axis = 0 '\000', value = 0}, jball = {type = 3 '\003', which = 0 '\000', ball = 0 '\000', xrel = 0, yrel = 0}, jhat = {type = 3 '\003', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {type = 3 '\003', w = 0, h = 31115456}, expose = {type = 3 '\003'}, quit = {type = 3 '\003'}, user = {type = 3 '\003', code = 0, data1 = 0x1dac8c0, data2 = 0x7fff4a7114f0}, syswm = {type = 3 '\003', msg = 0x1dac8c0}} > event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\000', state = 1 '\001'}, key = {type = 6 '\006', which = 0 '\000', state = 1 '\001', keysym = {scancode = 34 '"', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 6 '\006', which = 0 '\000', state = 1 '\001', x = 546, y = 649, xrel = 0, yrel = 0}, button = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000', x = 546, y = 649}, jaxis = {type = 6 '\006', which = 0 '\000', axis = 1 '\001', value = 546}, jball = {type = 6 '\006', which = 0 '\000', ball = 1 '\001', xrel = 546, yrel = 649}, jhat = {type = 6 '\006', which = 0 '\000', hat = 1 '\001', value = 0 '\000'}, jbutton = {type = 6 '\006', which = 0 '\000', button = 1 '\001', state = 0 '\000'}, resize = {type = 6 '\006', w = 42533410, h = 0}, expose = {type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006', code = 42533410, data1 = 0x0, data2 = 0x0}, syswm = {type = 6 '\006', msg = 0x0}} > wasWindowEvent = false > frameStartTime = 14232 > frameWaitTime = <optimized out> >#11 0x00000000004be678 in Glob2::run (this=this@entry=0x7fff4a71bacf, argc=<optimized out>, argv=<optimized out>) at src/Glob2.cpp:285 > cms = {<Glob2Screen> = {<GAGGUI::Screen> = {_vptr.Screen = 0x62c230, widgets = std::set with 7 elements = {[0] = 0x1d840e0, [1] = 0x1d97070, [2] = 0x1e058b0, [3] = 0x1e3c8e0, [4] = 0x1ea1530, [5] = 0x27245f0, [6] = 0x2e971e0}, run = true, returnCode = 0, gfx = 0x1d8d660, animationFrame = 10}, randomSeed = -1558145875}, campaign = {maps = std::vector of length 4, capacity 4 = {{mapName = "Introduction and Basics", mapFileName = "campaigns/tutorial-part1.map", isLocked = false, completed = true, unlockedBy = std::vector of length 0, capacity 0, description = "[tutorial text 1]"}, {mapName = "More building and Schools", mapFileName = "campaigns/tutorial-part2.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"Introduction and Basics"}, description = "[tutorial text 2]"}, {mapName = "Warriors, Training Camps, and Upgrades", mapFileName = "campaigns/tutorial-part3.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"More building and Schools"}, description = "[tutorial text 3]"}, {mapName = "Flags and Completion", mapFileName = "campaigns/tutorial-part4.map", isLocked = false, completed = false, unlockedBy = std::vector of length 1, capacity 1 = {"Warriors, Training Camps, and Upgrades"}, description = "[tutorial text 4]"}}, name = "Tutorial Campaign", playerName = "davidcl"}, title = 0x1d97070, exit = 0x1e3c8e0, startMission = 0x1ea1530, playerName = 0x27245f0, availableMissions = 0x1e058b0, description = 0x1d840e0, mapPreview = 0x2e971e0} > rc_cms = 0 > campaign = {maps = std::vector of length 4, capacity 4 = {{mapName = "Introduction and Basics", mapFileName = "campaigns/tutorial-part1.map", isLocked = false, completed = true, unlockedBy = std::vector of length 0, capacity 0, description = "[tutorial text 1]"}, {mapName = "More building and Schools", mapFileName = "campaigns/tutorial-part2.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"Introduction and Basics"}, description = "[tutorial text 2]"}, {mapName = "Warriors, Training Camps, and Upgrades", mapFileName = "campaigns/tutorial-part3.map", isLocked = false, completed = true, unlockedBy = std::vector of length 1, capacity 1 = {"More building and Schools"}, description = "[tutorial text 3]"}, {mapName = "Flags and Completion", mapFileName = "campaigns/tutorial-part4.map", isLocked = false, completed = false, unlockedBy = std::vector of length 1, capacity 1 = {"Warriors, Training Camps, and Upgrades"}, description = "[tutorial text 4]"}}, name = "Tutorial Campaign", playerName = "davidcl"} >#12 0x00000000004127c3 in main (argc=<optimized out>, argv=<optimized out>) at src/Glob2.cpp:409 > glob2 = {static verbose = false, isRunning = true} >From To Syms Read Shared Object Library >0x0000003aec802170 0x0000003aec80e620 Yes /lib64/libz.so.1 >0x000000362da0d700 0x000000362da15288 Yes /lib64/libboost_thread-mt.so.1.48.0 >0x00000032c761ade0 0x00000032c7661bb0 Yes /lib64/libGL.so.1 >0x00000032c4604880 0x00000032c4657018 Yes /lib64/libGLU.so.1 >0x00000032b8207fd0 0x00000032b82583dc Yes /lib64/libSDL-1.2.so.0 >0x00000031e5c05790 0x00000031e5c10494 Yes /lib64/libpthread.so.0 >0x0000003207e020b0 0x0000003207e0614c Yes /lib64/libvorbisfile.so.3 >0x00007f6b5db18a80 0x00007f6b5db1ba80 Yes /lib64/libSDL_ttf-2.0.so.0 >0x00000032b8602780 0x00000032b860a1c4 Yes /lib64/libSDL_image-1.2.so.0 >0x00007f6b5d912810 0x00007f6b5d913d84 Yes /lib64/libSDL_net-1.2.so.0 >0x00000031e7002980 0x00000031e70117a8 Yes /lib64/libspeex.so.1 >0x00000031e9c5bb50 0x00000031e9cc105b Yes /lib64/libstdc++.so.6 >0x00000031e60055f0 0x00000031e606ca0c Yes /lib64/libm.so.6 >0x00000031e8c029d0 0x00000031e8c12138 Yes /lib64/libgcc_s.so.1 >0x00000031e541ef60 0x00000031e555f7a0 Yes /lib64/libc.so.6 >0x00000031e6402260 0x00000031e640554c Yes /lib64/librt.so.1 >0x00000032c720e8c0 0x00000032c7222058 Yes /lib64/libglapi.so.0 >0x00007f6b5d6ff700 0x00007f6b5d7097d0 Yes /lib64/libXext.so.6 >0x00000032bd400b90 0x00000032bd40159c Yes /lib64/libXdamage.so.1 >0x00000032b8a014f0 0x00000032b8a03cf8 Yes /lib64/libXfixes.so.3 >0x00000032c3a005c0 0x00000032c3a006dc Yes /lib64/libX11-xcb.so.1 >0x000000361501dea0 0x00000036150a4260 Yes /lib64/libX11.so.6 >0x0000003b59609f70 0x0000003b596101b8 Yes /lib64/libxcb-glx.so.0 >0x0000003c6aa099c0 0x0000003c6aa158d8 Yes /lib64/libxcb.so.1 >0x00000032c4e00f60 0x00000032c4e039ac Yes /lib64/libXxf86vm.so.1 >0x00000032c8203190 0x00000032c8207fd4 Yes /lib64/libdrm.so.2 >0x0000003614c00ea0 0x0000003614c019e0 Yes /lib64/libdl.so.2 >0x00000031e5000b20 0x00000031e501a2e9 Yes /lib64/ld-linux-x86-64.so.2 >0x00000031fe803810 0x00000031fe81ad6c Yes /usr/lib64/libvorbis.so.0 >0x00000031fc001a70 0x00000031fc004138 Yes /usr/lib64/libogg.so.0 >0x000000341120cbc0 0x0000003411277250 Yes /lib64/libfreetype.so.6 >0x0000003aecc04fa0 0x0000003aecc20ae0 Yes /lib64/libpng15.so.15 >0x0000003200003e30 0x0000003200036280 Yes /lib64/libjpeg.so.62 >0x0000003118007990 0x0000003118039864 Yes /lib64/libtiff.so.3 >0x00007f6b5d4dafc0 0x00007f6b5d4eb768 Yes /lib64/libselinux.so.1 >0x00000031e7c00e80 0x00000031e7c01bb0 Yes /lib64/libXau.so.6 >0x00000032b8e01a70 0x00000032b8e079e0 Yes /lib64/libXrender.so.1 >0x00000032b9201830 0x00000032b9205f34 Yes /lib64/libXrandr.so.2 >0x00000032ba202a80 0x00000032ba2076dc Yes /lib64/libXcursor.so.1 >0x00007f6b56d925d0 0x00007f6b56d937e8 Yes /lib64/libpulse-simple.so.0 >0x00000032c9e0c110 0x00000032c9e36d18 Yes /lib64/libpulse.so.0 >0x0000003202602b70 0x0000003202606b54 Yes /lib64/libjson.so.0 >0x00000032ca2126d0 0x00000032ca24770c Yes /lib64/libpulsecommon-1.1.so >0x00000031ea004eb0 0x00000031ea012e1c Yes /lib64/libICE.so.6 >0x0000003a6d601be0 0x0000003a6d605d18 Yes /lib64/libSM.so.6 >0x00000032be601480 0x00000032be603e48 Yes /lib64/libXtst.so.6 >0x0000003203203130 0x0000003203206c98 Yes /lib64/libwrap.so.0 >0x0000003201e06260 0x0000003201e3e9c8 Yes /lib64/libsndfile.so.1 >0x0000003202e01340 0x0000003202e03998 Yes /lib64/libasyncns.so.0 >0x00000031eb807890 0x00000031eb830924 Yes /lib64/libdbus-1.so.3 >0x0000003a6d2016d0 0x0000003a6d202d48 Yes /lib64/libuuid.so.1 >0x00000032b9a02130 0x00000032b9a0bfb4 Yes /lib64/libXi.so.6 >0x00000032012040d0 0x0000003201211934 Yes /lib64/libnsl.so.1 >0x0000003201a01270 0x0000003201a093a4 Yes /lib64/libgsm.so.1 >0x000000320080bfb0 0x0000003200830c78 Yes /lib64/libFLAC.so.8 >0x0000003200c13ab0 0x0000003200c16164 Yes /lib64/libvorbisenc.so.2 >0x00000031e80039b0 0x00000031e8011e1c Yes /lib64/libresolv.so.2 >0x00007f6b5658eca0 0x00007f6b5681f8dc Yes /usr/lib64/dri/r600_dri.so >0x00000031e9001950 0x00000031e90060ec Yes /lib64/libffi.so.5 >0x00000031eb003dd0 0x00000031eb01cccc Yes /lib64/libexpat.so.1 >0x00007f6b55144050 0x00007f6b55d72f30 Yes /usr/lib64/llvm/libLLVM-3.0.so >$1 = 0x7f6b4e1f3000 "" >No symbol "__glib_assert_msg" in current context. >rax 0x0 0 >rbx 0x7f6b4e1f3000 140098848894976 >rcx 0xffffffffffffffff -1 >rdx 0x6 6 >rsi 0x11ff 4607 >rdi 0x11ff 4607 >rbp 0x31e55781a8 0x31e55781a8 >rsp 0x7fff4a70be38 0x7fff4a70be38 >r8 0x0 0 >r9 0x31e5488705 214300133125 >r10 0x8 8 >r11 0x200206 2097670 >r12 0x637f81 6520705 >r13 0x62fce0 6487264 >r14 0x27 39 >r15 0x9 9 >rip 0x31e5435935 0x31e5435935 <__GI_raise+53> >eflags 0x200206 [ PF IF ID ] >cs 0x33 51 >ss 0x2b 43 >ds 0x0 0 >es 0x0 0 >fs 0x0 0 >gs 0x0 0 >Dump of assembler code for function __GI_raise: > 0x00000031e5435900 <+0>: mov %fs:0x2d4,%eax > 0x00000031e5435908 <+8>: mov %fs:0x2d0,%esi > 0x00000031e5435910 <+16>: test %esi,%esi > 0x00000031e5435912 <+18>: jne 0x31e5435940 <__GI_raise+64> > 0x00000031e5435914 <+20>: mov $0xba,%eax > 0x00000031e5435919 <+25>: syscall > 0x00000031e543591b <+27>: mov %eax,%esi > 0x00000031e543591d <+29>: mov %eax,%fs:0x2d0 > 0x00000031e5435925 <+37>: movslq %edi,%rdx > 0x00000031e5435928 <+40>: movslq %esi,%rsi > 0x00000031e543592b <+43>: movslq %eax,%rdi > 0x00000031e543592e <+46>: mov $0xea,%eax > 0x00000031e5435933 <+51>: syscall >=> 0x00000031e5435935 <+53>: cmp $0xfffffffffffff000,%rax > 0x00000031e543593b <+59>: ja 0x31e543594f <__GI_raise+79> > 0x00000031e543593d <+61>: repz retq > 0x00000031e543593f <+63>: nop > 0x00000031e5435940 <+64>: test %eax,%eax > 0x00000031e5435942 <+66>: jg 0x31e5435925 <__GI_raise+37> > 0x00000031e5435944 <+68>: test $0x7fffffff,%eax > 0x00000031e5435949 <+73>: je 0x31e5435960 <__GI_raise+96> > 0x00000031e543594b <+75>: neg %eax > 0x00000031e543594d <+77>: jmp 0x31e5435925 <__GI_raise+37> > 0x00000031e543594f <+79>: mov 0x37a4da(%rip),%rdx # 0x31e57afe30 > 0x00000031e5435956 <+86>: neg %eax > 0x00000031e5435958 <+88>: mov %eax,%fs:(%rdx) > 0x00000031e543595b <+91>: or $0xffffffffffffffff,%rax > 0x00000031e543595f <+95>: retq > 0x00000031e5435960 <+96>: mov %esi,%eax > 0x00000031e5435962 <+98>: jmp 0x31e5435925 <__GI_raise+37> >End of assembler dump.
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Raw
Actions:
View
Attachments on
bug 922388
: 711067 |
711068
|
711069
|
711070
|
711071
|
711072
|
711073
|
711074
|
711075
|
711076
|
711077