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Red Hat Bugzilla – Attachment 712919 Details for
Bug 923424
[abrt] FlightGear-2.8.0-1.fc18: Process /usr/bin/fgfs was killed by signal 11 (SIGSEGV)
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File: backtrace
backtrace (text/plain), 125.93 KB, created by
shialeweb
on 2013-03-19 19:24:03 UTC
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Description:
File: backtrace
Filename:
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Creator:
shialeweb
Created:
2013-03-19 19:24:03 UTC
Size:
125.93 KB
patch
obsolete
>[New LWP 19118] >[New LWP 19119] >[New LWP 19128] >[New LWP 19115] >[New LWP 19116] >[New LWP 19113] >[Thread debugging using libthread_db enabled] >Using host libthread_db library "/lib/libthread_db.so.1". >Core was generated by `fgfs --airport=lowi --aircraft=apache'. >Program terminated with signal 11, Segmentation fault. >#0 0x6c696269 in ?? () > >Thread 6 (Thread 0xb778b740 (LWP 19113)): >#0 osg::Texture::computeInternalFormatType (this=this@entry=0x9090e020) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Texture.cpp:1449 >No locals. >#1 0x43080717 in osg::Texture::computeInternalFormatWithImage (this=0x9090e020, image=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Texture.cpp:1443 > internalFormat = 34030 >#2 0x43070a6a in osg::Texture2D::computeInternalFormat (this=0x9090e020) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Texture2D.cpp:318 >No locals. >#3 0x43072a8b in osg::Texture2D::apply (this=0x9090e020, state=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Texture2D.cpp:238 > image = {_ptr = 0x90ef12f8} > contextID = 0 > tom = 0x9fe0fe8 > elapsedTime = {_time = 0x9fe1044, _timer = <optimized out>, _startTick = <optimized out>} > textureObject = 0x0 >#4 0x43042b9d in osg::State::applyAttributeOnTexUnit (this=0x9fcede0, attribute=0x9090e020, as=..., unit=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/State:1622 > sc = <optimized out> >#5 0x4304ef2b in setActiveTextureUnit (unit=<optimized out>, this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/State:2664 >No locals. >#6 applyAttributeOnTexUnit (as=..., attribute=<optimized out>, unit=<optimized out>, this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/State:1617 >Python Exception <type 'exceptions.IndexError'> list index out of range: >No locals. >#7 osg::State::applyAttributeListOnTexUnit (this=0x9fcede0, unit=0, attributeMap=std::map with 4 elements, attributeList=<error reading variable: Cannot access memory at address 0x191c>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/State:2416 > new_attr = 0x9090e020 > as = @0x9de2b88: {changed = false, last_applied_attribute = 0x89, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x0}, attributeVec = std::vector of length 0, capacity 0} >#8 0x4304af5d in osg::State::apply (this=0x9fcede0, dstate=0x9090f868) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/State.cpp:520 > ds_textureModeList = std::vector of length 1, capacity 1 = {std::map with 1 elements = {[3553] = 1}} > ds_textureAttributeList = std::vector of length 1, capacity 1 = {std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {first = {_ptr = 0x9090e020}, second = 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {first = {_ptr = 0x9df46e0}, second = 0}}} > unit = <optimized out> > unitMax = 2 >#9 0x43374483 in osgUtil::RenderLeaf::render (this=0x17ff5b78, renderInfo=..., previous=0x17ff1b88) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderLeaf.cpp:54 > prev_rg = <optimized out> > prev_rg_parent = <optimized out> > rg = 0x1b709eb0 > state = @0x9fcede0: {<osg::Referenced> = {_vptr.Referenced = 0x43139fc8 <vtable for osg::State+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x43139fe4 <vtable for osg::State+36>}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x9f00bb8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x9fcf210}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x9efac88}, _identity = {_ptr = 0x9fcf260}, _initialViewMatrix = {_ptr = 0x1b709b30}, _projection = {_ptr = 0x1b709a90}, _modelView = {_ptr = 0x171bb3d8}, _modelViewCache = {_ptr = 0x9fcbec8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x9fcf300}, _projectionMatrixUniform = {_ptr = 0x9fcc020}, _modelViewProjectionMatrixUniform = {_ptr = 0x9fcc130}, _normalMatrixUniform = {_ptr = 0x9fcc238}, _initialInverseViewMatrix = {_mat = {{-0.67708034576001463, -0.29611798623537366, 0.67370345376389906, 0}, {0.69309008695678553, 0.051125406246135201, 0.71903569048998062, 0}, {-0.24736276346235817, 0.95378211928305445, 0.1706204330910889, 0}, {4251848.5795480795, 853992.53301907342, 4661975.9669180168, 1}}}, _displaySettings = {_ptr = 0x9ddf270}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 13 elements = {[2832] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2960] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34913] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 22 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x152e6538, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f730f0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152e6538, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x9090f938, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a22c8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0420, second = 0}, {first = 0x15de7768, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16220540, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x9ff6c70}, attributeVec = std::vector of length 1, capacity 4 = {{first = 0x16220540, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x9df4e98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1603ab30}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x15dec730, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171da640}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15dec730, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x1629b1d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b1d8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x147ade40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x147ade40}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::POINT, second = 0}] = {changed = false, last_applied_attribute = 0x171bb378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171bb378}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x9df4628, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f75d88}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x15f966f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23a0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x9efac00, second = 0}, {first = 0x15f966f0, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x1476bee0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23f0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0390, second = 0}, {first = 0x1476bee0, second = 0}}}, [{first = osg::StateAttribute::STENCIL, second = 0}] = {changed = false, last_applied_attribute = 0x17c1d898, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17c1d898}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa0a1a40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2438}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa0a1a40, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x15f99648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2470}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15f99648, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x9fd3780, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a1ad8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fd3780, second = 0}, {first = 0x9fd3780, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x115689a0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x115689a0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = false, last_applied_attribute = 0x1610ebb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x161a2c88}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1610ebb0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x152a3bc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x160396b8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152a3bc0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x15393808, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602e578}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15393808, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x151d81b8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602d100}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x151d81b8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x147be648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16021138}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x147be648, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x14920fa8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16000728}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x14920fa8, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9eff428, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0190, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd54e8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd55c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0070, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a02a8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0400, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}}, std::map with 1 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 4 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x9090e020, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a34a8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x15c08fd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a24c0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0520, second = 0}, {first = 0x15c08fd0, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x146a7058, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x146a7058}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::POINTSPRITE, second = 0}] = {changed = false, last_applied_attribute = 0x17f605c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f605c8}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x1629b378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b378}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x1621afa0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1621afa0}, attributeVec = std::vector of length 0, capacity 1}}}, _appliedProgramObjectSet = std::set with 1 elements = {[0] = 0x17013e80}, _lastAppliedProgramObject = 0x0, _stateStateStack = std::vector of length 7, capacity 16 = {0x9efaab8, 0x9fd36b0, 0x9fd5438, 0x15f8cc88, 0x15f56378, 0x15f56ae8, 0x15f78c98}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc7dae8}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0xad006e50}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xa7f662b0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc906f0}}, _vertexAttribArrayList = std::vector of length 8, capacity 14 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cb9f268}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cba1570}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 20, _glClientActiveTexture = 0x42a89180 <glClientActiveTexture>, _glActiveTexture = 0x42a89160 <glActiveTexture>, _glMultiTexCoord4f = 0x42a894e0 <glMultiTexCoord4f>, _glVertexAttrib4f = 0x42a8a2c0 <glVertexAttrib4f>, _glVertexAttrib4fv = 0x42a8a2e0 <glVertexAttrib4fv>, _glFogCoordPointer = 0x42a89a40 <glFogCoordPointer>, _glSecondaryColorPointer = 0x42a89ca0 <glSecondaryColorPointer>, _glVertexAttribPointer = 0x42a8a3c0 <glVertexAttribPointer>, _glEnableVertexAttribArray = 0x42a8a3e0 <glEnableVertexAttribArray>, _glDisableVertexAttribArray = 0x42a8a400 <glDisableVertexAttribArray>, _glBindBuffer = 0x42a89cc0 <glBindBuffer>, _glDrawArraysInstanced = 0x42a8b740 <glDrawArraysInstanced>, _glDrawElementsInstanced = 0x42a8b760 <glDrawElementsInstanced>, _dynamicObjectCount = 4294958767, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x9fcede0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x43132a60 <vtable for osg::ArrayDispatchers+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x9fcede0, _glBeginEndAdapter = 0x9fcf0dc, _vertexDispatchers = 0xa0a2508, _normalDispatchers = 0xa0a2540, _colorDispatchers = 0xa0a2578, _secondaryColorDispatchers = 0xa0a25b0, _fogCoordDispatchers = 0xa0a25e8, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 8, capacity 8 = {0x176cd8e8, 0x176cdce0, 0x176ff120, 0x176ff518, 0x176ff910, 0x176ffd30, 0x17700128, 0x17700520}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 1 = {0xa0a2c70}, std::vector of length 1, capacity 1 = {0xa0a3038}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa0a2e60}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x9fcc5e8}, _startTick = 92687696947, _gpuTick = 92787806668, _gpuTimestamp = 92747804764864, _timestampBits = 64} >#10 0x4336edf9 in osgUtil::RenderBin::drawImplementation (this=0x9fd5240, renderInfo=..., previous=@0xbf9c9214: 0x17ff1b88) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:479 > rl = 0x17ff5b78 > dw_itr = {_ptr = } > oitr = > state = @0x9fcede0: {<osg::Referenced> = {_vptr.Referenced = 0x43139fc8 <vtable for osg::State+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x43139fe4 <vtable for osg::State+36>}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x9f00bb8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x9fcf210}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x9efac88}, _identity = {_ptr = 0x9fcf260}, _initialViewMatrix = {_ptr = 0x1b709b30}, _projection = {_ptr = 0x1b709a90}, _modelView = {_ptr = 0x171bb3d8}, _modelViewCache = {_ptr = 0x9fcbec8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x9fcf300}, _projectionMatrixUniform = {_ptr = 0x9fcc020}, _modelViewProjectionMatrixUniform = {_ptr = 0x9fcc130}, _normalMatrixUniform = {_ptr = 0x9fcc238}, _initialInverseViewMatrix = {_mat = {{-0.67708034576001463, -0.29611798623537366, 0.67370345376389906, 0}, {0.69309008695678553, 0.051125406246135201, 0.71903569048998062, 0}, {-0.24736276346235817, 0.95378211928305445, 0.1706204330910889, 0}, {4251848.5795480795, 853992.53301907342, 4661975.9669180168, 1}}}, _displaySettings = {_ptr = 0x9ddf270}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 13 elements = {[2832] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2960] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34913] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 22 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x152e6538, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f730f0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152e6538, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x9090f938, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a22c8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0420, second = 0}, {first = 0x15de7768, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16220540, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x9ff6c70}, attributeVec = std::vector of length 1, capacity 4 = {{first = 0x16220540, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x9df4e98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1603ab30}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x15dec730, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171da640}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15dec730, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x1629b1d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b1d8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x147ade40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x147ade40}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::POINT, second = 0}] = {changed = false, last_applied_attribute = 0x171bb378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171bb378}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x9df4628, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f75d88}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x15f966f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23a0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x9efac00, second = 0}, {first = 0x15f966f0, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x1476bee0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23f0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0390, second = 0}, {first = 0x1476bee0, second = 0}}}, [{first = osg::StateAttribute::STENCIL, second = 0}] = {changed = false, last_applied_attribute = 0x17c1d898, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17c1d898}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa0a1a40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2438}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa0a1a40, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x15f99648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2470}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15f99648, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x9fd3780, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a1ad8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fd3780, second = 0}, {first = 0x9fd3780, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x115689a0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x115689a0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = false, last_applied_attribute = 0x1610ebb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x161a2c88}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1610ebb0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x152a3bc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x160396b8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152a3bc0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x15393808, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602e578}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15393808, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x151d81b8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602d100}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x151d81b8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x147be648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16021138}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x147be648, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x14920fa8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16000728}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x14920fa8, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9eff428, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0190, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd54e8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd55c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0070, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a02a8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0400, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}}, std::map with 1 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 4 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x9090e020, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a34a8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x15c08fd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a24c0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0520, second = 0}, {first = 0x15c08fd0, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x146a7058, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x146a7058}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::POINTSPRITE, second = 0}] = {changed = false, last_applied_attribute = 0x17f605c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f605c8}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x1629b378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b378}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x1621afa0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1621afa0}, attributeVec = std::vector of length 0, capacity 1}}}, _appliedProgramObjectSet = std::set with 1 elements = {[0] = 0x17013e80}, _lastAppliedProgramObject = 0x0, _stateStateStack = std::vector of length 7, capacity 16 = {0x9efaab8, 0x9fd36b0, 0x9fd5438, 0x15f8cc88, 0x15f56378, 0x15f56ae8, 0x15f78c98}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc7dae8}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0xad006e50}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xa7f662b0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc906f0}}, _vertexAttribArrayList = std::vector of length 8, capacity 14 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cb9f268}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cba1570}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 20, _glClientActiveTexture = 0x42a89180 <glClientActiveTexture>, _glActiveTexture = 0x42a89160 <glActiveTexture>, _glMultiTexCoord4f = 0x42a894e0 <glMultiTexCoord4f>, _glVertexAttrib4f = 0x42a8a2c0 <glVertexAttrib4f>, _glVertexAttrib4fv = 0x42a8a2e0 <glVertexAttrib4fv>, _glFogCoordPointer = 0x42a89a40 <glFogCoordPointer>, _glSecondaryColorPointer = 0x42a89ca0 <glSecondaryColorPointer>, _glVertexAttribPointer = 0x42a8a3c0 <glVertexAttribPointer>, _glEnableVertexAttribArray = 0x42a8a3e0 <glEnableVertexAttribArray>, _glDisableVertexAttribArray = 0x42a8a400 <glDisableVertexAttribArray>, _glBindBuffer = 0x42a89cc0 <glBindBuffer>, _glDrawArraysInstanced = 0x42a8b740 <glDrawArraysInstanced>, _glDrawElementsInstanced = 0x42a8b760 <glDrawElementsInstanced>, _dynamicObjectCount = 4294958767, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x9fcede0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x43132a60 <vtable for osg::ArrayDispatchers+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x9fcede0, _glBeginEndAdapter = 0x9fcf0dc, _vertexDispatchers = 0xa0a2508, _normalDispatchers = 0xa0a2540, _colorDispatchers = 0xa0a2578, _secondaryColorDispatchers = 0xa0a25b0, _fogCoordDispatchers = 0xa0a25e8, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 8, capacity 8 = {0x176cd8e8, 0x176cdce0, 0x176ff120, 0x176ff518, 0x176ff910, 0x176ffd30, 0x17700128, 0x17700520}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 1 = {0xa0a2c70}, std::vector of length 1, capacity 1 = {0xa0a3038}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa0a2e60}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x9fcc5e8}, _startTick = 92687696947, _gpuTick = 92787806668, _gpuTimestamp = 92747804764864, _timestampBits = 64} > numToPop = <optimized out> > rbitr = {first = 0, second = {_ptr = }} > draw_forward = true > insertStateSetPosition = 0 >#11 0x43375e1a in osgUtil::RenderStage::drawImplementation (this=0x9fd5240, renderInfo=..., previous=@0xbf9c9214: 0x17ff1b88) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1396 > state = @0x9fcede0: {<osg::Referenced> = {_vptr.Referenced = 0x43139fc8 <vtable for osg::State+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x43139fe4 <vtable for osg::State+36>}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x9f00bb8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x9fcf210}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x9efac88}, _identity = {_ptr = 0x9fcf260}, _initialViewMatrix = {_ptr = 0x1b709b30}, _projection = {_ptr = 0x1b709a90}, _modelView = {_ptr = 0x171bb3d8}, _modelViewCache = {_ptr = 0x9fcbec8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x9fcf300}, _projectionMatrixUniform = {_ptr = 0x9fcc020}, _modelViewProjectionMatrixUniform = {_ptr = 0x9fcc130}, _normalMatrixUniform = {_ptr = 0x9fcc238}, _initialInverseViewMatrix = {_mat = {{-0.67708034576001463, -0.29611798623537366, 0.67370345376389906, 0}, {0.69309008695678553, 0.051125406246135201, 0.71903569048998062, 0}, {-0.24736276346235817, 0.95378211928305445, 0.1706204330910889, 0}, {4251848.5795480795, 853992.53301907342, 4661975.9669180168, 1}}}, _displaySettings = {_ptr = 0x9ddf270}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 13 elements = {[2832] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2960] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34913] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 22 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x152e6538, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f730f0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152e6538, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x9090f938, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a22c8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0420, second = 0}, {first = 0x15de7768, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16220540, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x9ff6c70}, attributeVec = std::vector of length 1, capacity 4 = {{first = 0x16220540, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x9df4e98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1603ab30}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x15dec730, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171da640}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15dec730, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x1629b1d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b1d8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x147ade40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x147ade40}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::POINT, second = 0}] = {changed = false, last_applied_attribute = 0x171bb378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171bb378}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x9df4628, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f75d88}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x15f966f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23a0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x9efac00, second = 0}, {first = 0x15f966f0, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x1476bee0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23f0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0390, second = 0}, {first = 0x1476bee0, second = 0}}}, [{first = osg::StateAttribute::STENCIL, second = 0}] = {changed = false, last_applied_attribute = 0x17c1d898, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17c1d898}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa0a1a40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2438}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa0a1a40, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x15f99648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2470}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15f99648, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x9fd3780, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a1ad8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fd3780, second = 0}, {first = 0x9fd3780, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x115689a0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x115689a0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = false, last_applied_attribute = 0x1610ebb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x161a2c88}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1610ebb0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x152a3bc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x160396b8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152a3bc0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x15393808, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602e578}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15393808, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x151d81b8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602d100}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x151d81b8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x147be648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16021138}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x147be648, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x14920fa8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16000728}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x14920fa8, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9eff428, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0190, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd54e8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd55c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0070, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a02a8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0400, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}}, std::map with 1 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 4 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x9090e020, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a34a8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x15c08fd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a24c0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0520, second = 0}, {first = 0x15c08fd0, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x146a7058, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x146a7058}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::POINTSPRITE, second = 0}] = {changed = false, last_applied_attribute = 0x17f605c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f605c8}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x1629b378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b378}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x1621afa0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1621afa0}, attributeVec = std::vector of length 0, capacity 1}}}, _appliedProgramObjectSet = std::set with 1 elements = {[0] = 0x17013e80}, _lastAppliedProgramObject = 0x0, _stateStateStack = std::vector of length 7, capacity 16 = {0x9efaab8, 0x9fd36b0, 0x9fd5438, 0x15f8cc88, 0x15f56378, 0x15f56ae8, 0x15f78c98}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc7dae8}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0xad006e50}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xa7f662b0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc906f0}}, _vertexAttribArrayList = std::vector of length 8, capacity 14 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cb9f268}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cba1570}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 20, _glClientActiveTexture = 0x42a89180 <glClientActiveTexture>, _glActiveTexture = 0x42a89160 <glActiveTexture>, _glMultiTexCoord4f = 0x42a894e0 <glMultiTexCoord4f>, _glVertexAttrib4f = 0x42a8a2c0 <glVertexAttrib4f>, _glVertexAttrib4fv = 0x42a8a2e0 <glVertexAttrib4fv>, _glFogCoordPointer = 0x42a89a40 <glFogCoordPointer>, _glSecondaryColorPointer = 0x42a89ca0 <glSecondaryColorPointer>, _glVertexAttribPointer = 0x42a8a3c0 <glVertexAttribPointer>, _glEnableVertexAttribArray = 0x42a8a3e0 <glEnableVertexAttribArray>, _glDisableVertexAttribArray = 0x42a8a400 <glDisableVertexAttribArray>, _glBindBuffer = 0x42a89cc0 <glBindBuffer>, _glDrawArraysInstanced = 0x42a8b740 <glDrawArraysInstanced>, _glDrawElementsInstanced = 0x42a8b760 <glDrawElementsInstanced>, _dynamicObjectCount = 4294958767, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x9fcede0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x43132a60 <vtable for osg::ArrayDispatchers+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x9fcede0, _glBeginEndAdapter = 0x9fcf0dc, _vertexDispatchers = 0xa0a2508, _normalDispatchers = 0xa0a2540, _colorDispatchers = 0xa0a2578, _secondaryColorDispatchers = 0xa0a25b0, _fogCoordDispatchers = 0xa0a25e8, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 8, capacity 8 = {0x176cd8e8, 0x176cdce0, 0x176ff120, 0x176ff518, 0x176ff910, 0x176ffd30, 0x17700128, 0x17700520}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 1 = {0xa0a2c70}, std::vector of length 1, capacity 1 = {0xa0a3038}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa0a2e60}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x9fcc5e8}, _startTick = 92687696947, _gpuTick = 92787806668, _gpuTimestamp = 92747804764864, _timestampBits = 64} >#12 0x4336eab0 in draw (previous=@0xbf9c9214: 0x17ff1b88, renderInfo=..., this=0x9fd5240) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:424 >No locals. >#13 osgUtil::RenderBin::draw (this=0x9fd5240, renderInfo=..., previous=@0xbf9c9214: 0x17ff1b88) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderBin.cpp:418 >No locals. >#14 0x43379ad5 in osgUtil::RenderStage::drawInner (this=0x9fd5240, renderInfo=..., previous=@0xbf9c9214: 0x17ff1b88, doCopyTexture=@0xbf9c917f: false) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:930 > state = @0x9fcede0: {<osg::Referenced> = {_vptr.Referenced = 0x43139fc8 <vtable for osg::State+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x43139fe4 <vtable for osg::State+36>}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x9f00bb8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x9fcf210}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x9efac88}, _identity = {_ptr = 0x9fcf260}, _initialViewMatrix = {_ptr = 0x1b709b30}, _projection = {_ptr = 0x1b709a90}, _modelView = {_ptr = 0x171bb3d8}, _modelViewCache = {_ptr = 0x9fcbec8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x9fcf300}, _projectionMatrixUniform = {_ptr = 0x9fcc020}, _modelViewProjectionMatrixUniform = {_ptr = 0x9fcc130}, _normalMatrixUniform = {_ptr = 0x9fcc238}, _initialInverseViewMatrix = {_mat = {{-0.67708034576001463, -0.29611798623537366, 0.67370345376389906, 0}, {0.69309008695678553, 0.051125406246135201, 0.71903569048998062, 0}, {-0.24736276346235817, 0.95378211928305445, 0.1706204330910889, 0}, {4251848.5795480795, 853992.53301907342, 4661975.9669180168, 1}}}, _displaySettings = {_ptr = 0x9ddf270}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 13 elements = {[2832] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2960] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34913] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 22 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x152e6538, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f730f0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152e6538, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x9090f938, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a22c8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0420, second = 0}, {first = 0x15de7768, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16220540, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x9ff6c70}, attributeVec = std::vector of length 1, capacity 4 = {{first = 0x16220540, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x9df4e98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1603ab30}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x15dec730, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171da640}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15dec730, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x1629b1d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b1d8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x147ade40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x147ade40}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::POINT, second = 0}] = {changed = false, last_applied_attribute = 0x171bb378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171bb378}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x9df4628, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f75d88}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x15f966f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23a0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x9efac00, second = 0}, {first = 0x15f966f0, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x1476bee0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23f0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0390, second = 0}, {first = 0x1476bee0, second = 0}}}, [{first = osg::StateAttribute::STENCIL, second = 0}] = {changed = false, last_applied_attribute = 0x17c1d898, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17c1d898}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa0a1a40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2438}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa0a1a40, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x15f99648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2470}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15f99648, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x9fd3780, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a1ad8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fd3780, second = 0}, {first = 0x9fd3780, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x115689a0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x115689a0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = false, last_applied_attribute = 0x1610ebb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x161a2c88}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1610ebb0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x152a3bc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x160396b8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152a3bc0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x15393808, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602e578}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15393808, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x151d81b8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602d100}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x151d81b8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x147be648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16021138}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x147be648, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x14920fa8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16000728}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x14920fa8, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9eff428, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0190, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd54e8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd55c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0070, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a02a8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0400, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}}, std::map with 1 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 4 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x9090e020, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a34a8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x15c08fd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a24c0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0520, second = 0}, {first = 0x15c08fd0, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x146a7058, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x146a7058}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::POINTSPRITE, second = 0}] = {changed = false, last_applied_attribute = 0x17f605c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f605c8}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x1629b378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b378}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x1621afa0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1621afa0}, attributeVec = std::vector of length 0, capacity 1}}}, _appliedProgramObjectSet = std::set with 1 elements = {[0] = 0x17013e80}, _lastAppliedProgramObject = 0x0, _stateStateStack = std::vector of length 7, capacity 16 = {0x9efaab8, 0x9fd36b0, 0x9fd5438, 0x15f8cc88, 0x15f56378, 0x15f56ae8, 0x15f78c98}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc7dae8}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0xad006e50}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xa7f662b0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc906f0}}, _vertexAttribArrayList = std::vector of length 8, capacity 14 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cb9f268}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cba1570}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 20, _glClientActiveTexture = 0x42a89180 <glClientActiveTexture>, _glActiveTexture = 0x42a89160 <glActiveTexture>, _glMultiTexCoord4f = 0x42a894e0 <glMultiTexCoord4f>, _glVertexAttrib4f = 0x42a8a2c0 <glVertexAttrib4f>, _glVertexAttrib4fv = 0x42a8a2e0 <glVertexAttrib4fv>, _glFogCoordPointer = 0x42a89a40 <glFogCoordPointer>, _glSecondaryColorPointer = 0x42a89ca0 <glSecondaryColorPointer>, _glVertexAttribPointer = 0x42a8a3c0 <glVertexAttribPointer>, _glEnableVertexAttribArray = 0x42a8a3e0 <glEnableVertexAttribArray>, _glDisableVertexAttribArray = 0x42a8a400 <glDisableVertexAttribArray>, _glBindBuffer = 0x42a89cc0 <glBindBuffer>, _glDrawArraysInstanced = 0x42a8b740 <glDrawArraysInstanced>, _glDrawElementsInstanced = 0x42a8b760 <glDrawElementsInstanced>, _dynamicObjectCount = 4294958767, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x9fcede0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x43132a60 <vtable for osg::ArrayDispatchers+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x9fcede0, _glBeginEndAdapter = 0x9fcf0dc, _vertexDispatchers = 0xa0a2508, _normalDispatchers = 0xa0a2540, _colorDispatchers = 0xa0a2578, _secondaryColorDispatchers = 0xa0a25b0, _fogCoordDispatchers = 0xa0a25e8, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 8, capacity 8 = {0x176cd8e8, 0x176cdce0, 0x176ff120, 0x176ff518, 0x176ff910, 0x176ffd30, 0x17700128, 0x17700520}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 1 = {0xa0a2c70}, std::vector of length 1, capacity 1 = {0xa0a3038}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa0a2e60}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x9fcc5e8}, _startTick = 92687696947, _gpuTick = 92787806668, _gpuTimestamp = 92747804764864, _timestampBits = 64} > fbo_ext = <optimized out> > using_multiple_render_targets = <optimized out> > read_fbo = <optimized out> > itr = <optimized out> > fbo_supported = <optimized out> > apply_read_fbo = <optimized out> >#15 0x433796ab in osgUtil::RenderStage::draw (this=0x9fd5240, renderInfo=..., previous=@0xbf9c9214: 0x17ff1b88) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/RenderStage.cpp:1237 > state = @0x9fcede0: {<osg::Referenced> = {_vptr.Referenced = 0x43139fc8 <vtable for osg::State+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 8}}, <osg::Observer> = {_vptr.Observer = 0x43139fe4 <vtable for osg::State+36>}, _quadIndicesGLushort = {std::vector of length 168, capacity 168 = {0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7, 8, 9, 11, 9, 10, 11, 12, 13, 15, 13, 14, 15, 16, 17, 19, 17, 18, 19, 20, 21, 23, 21, 22, 23, 24, 25, 27, 25, 26, 27, 28, 29, 31, 29, 30, 31, 32, 33, 35, 33, 34, 35, 36, 37, 39, 37, 38, 39, 40, 41, 43, 41, 42, 43, 44, 45, 47, 45, 46, 47, 48, 49, 51, 49, 50, 51, 52, 53, 55, 53, 54, 55, 56, 57, 59, 57, 58, 59, 60, 61, 63, 61, 62, 63, 64, 65, 67, 65, 66, 67, 68, 69, 71, 69, 70, 71, 72, 73, 75, 73, 74, 75, 76, 77, 79, 77, 78, 79, 80, 81, 83, 81, 82, 83, 84, 85, 87, 85, 86, 87, 88, 89, 91, 89, 90, 91, 92, 93, 95, 93, 94, 95, 96, 97, 99, 97, 98, 99, 100, 101, 103, 101, 102, 103, 104, 105, 107, 105, 106, 107, 108, 109, 111, 109, 110, 111}, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _quadIndicesGLuint = {std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0, std::vector of length 0, capacity 0}, _graphicsContext = 0x9f00bb8, _contextID = 0, _shaderCompositionEnabled = false, _shaderCompositionDirty = true, _shaderComposer = {_ptr = 0x9fcf210}, _currentShaderCompositionProgram = 0x0, _currentShaderCompositionUniformList = std::map with 0 elements, _frameStamp = {_ptr = 0x9efac88}, _identity = {_ptr = 0x9fcf260}, _initialViewMatrix = {_ptr = 0x1b709b30}, _projection = {_ptr = 0x1b709a90}, _modelView = {_ptr = 0x171bb3d8}, _modelViewCache = {_ptr = 0x9fcbec8}, _useModelViewAndProjectionUniforms = false, _modelViewMatrixUniform = {_ptr = 0x9fcf300}, _projectionMatrixUniform = {_ptr = 0x9fcc020}, _modelViewProjectionMatrixUniform = {_ptr = 0x9fcc130}, _normalMatrixUniform = {_ptr = 0x9fcc238}, _initialInverseViewMatrix = {_mat = {{-0.67708034576001463, -0.29611798623537366, 0.67370345376389906, 0}, {0.69309008695678553, 0.051125406246135201, 0.71903569048998062, 0}, {-0.24736276346235817, 0.95378211928305445, 0.1706204330910889, 0}, {4251848.5795480795, 853992.53301907342, 4661975.9669180168, 1}}}, _displaySettings = {_ptr = 0x9ddf270}, _abortRenderingPtr = 0x0, _checkGLErrors = osg::State::ONCE_PER_FRAME, _useVertexAttributeAliasing = false, _vertexAlias = {_location = 0, _glName = "gl_Vertex", _osgName = "osg_Vertex", _declaration = "attribute vec4 "}, _normalAlias = {_location = 1, _glName = "gl_Normal", _osgName = "osg_Normal", _declaration = "attribute vec3 "}, _colorAlias = {_location = 2, _glName = "gl_Color", _osgName = "osg_Color", _declaration = "attribute vec4 "}, _secondaryColorAlias = {_location = 6, _glName = "gl_SecondaryColor", _osgName = "osg_SecondaryColor", _declaration = "attribute vec4 "}, _fogCoordAlias = {_location = 7, _glName = "gl_FogCoord", _osgName = "osg_FogCoord", _declaration = "attribute float "}, _texCoordAliasList = std::vector of length 5, capacity 5 = {{_location = 3, _glName = "gl_MultiTexCoord0", _osgName = "osg_MultiTexCoord0", _declaration = "attribute vec4 "}, {_location = 4, _glName = "gl_MultiTexCoord1", _osgName = "osg_MultiTexCoord1", _declaration = "attribute vec4 "}, {_location = 5, _glName = "gl_MultiTexCoord2", _osgName = "osg_MultiTexCoord2", _declaration = "attribute vec4 "}, {_location = 6, _glName = "gl_MultiTexCoord3", _osgName = "osg_MultiTexCoord3", _declaration = "attribute vec4 "}, {_location = 7, _glName = "gl_MultiTexCoord4", _osgName = "osg_MultiTexCoord4", _declaration = "attribute vec4 "}}, _attributeBindingList = std::map with 10 elements = {["osg_Color"] = 2, ["osg_FogCoord"] = 7, ["osg_MultiTexCoord0"] = 3, ["osg_MultiTexCoord1"] = 4, ["osg_MultiTexCoord2"] = 5, ["osg_MultiTexCoord3"] = 6, ["osg_MultiTexCoord4"] = 7, ["osg_Normal"] = 1, ["osg_SecondaryColor"] = 6, ["osg_Vertex"] = 0}, _modeMap = std::map with 13 elements = {[2832] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2884] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [2896] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 3, capacity 4 = {1, 0, 1}}, [2912] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 2 = {0, 1}}, [2929] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 4, capacity 4 = {1, 0, 1, 1}}, [2960] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [2977] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {0}}, [3008] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 1}}, [3042] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 2, capacity 4 = {0, 0}}, [3089] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}, [16384] = {valid = true, changed = false, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 2 = {1}}, [16385] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}, [34913] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 0}}, _attributeMap = std::map with 22 elements = {[{first = osg::StateAttribute::POLYGONMODE, second = 0}] = {changed = false, last_applied_attribute = 0x152e6538, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f730f0}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152e6538, second = 0}}}, [{first = osg::StateAttribute::MATERIAL, second = 0}] = {changed = true, last_applied_attribute = 0x9090f938, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a22c8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0420, second = 0}, {first = 0x15de7768, second = 0}}}, [{first = osg::StateAttribute::ALPHAFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x16220540, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x9ff6c70}, attributeVec = std::vector of length 1, capacity 4 = {{first = 0x16220540, second = 0}}}, [{first = osg::StateAttribute::CULLFACE, second = 0}] = {changed = true, last_applied_attribute = 0x9df4e98, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1603ab30}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::FOG, second = 0}] = {changed = false, last_applied_attribute = 0x15dec730, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171da640}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15dec730, second = 0}}}, [{first = osg::StateAttribute::LIGHT, second = 0}] = {changed = false, last_applied_attribute = 0x1629b1d8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b1d8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::LIGHT, second = 1}] = {changed = false, last_applied_attribute = 0x147ade40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x147ade40}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::POINT, second = 0}] = {changed = false, last_applied_attribute = 0x171bb378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x171bb378}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::SHADEMODEL, second = 0}] = {changed = true, last_applied_attribute = 0x9df4628, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x15f75d88}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::LIGHTMODEL, second = 0}] = {changed = false, last_applied_attribute = 0x15f966f0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23a0}, attributeVec = std::vector of length 2, capacity 2 = {{first = 0x9efac00, second = 0}, {first = 0x15f966f0, second = 0}}}, [{first = osg::StateAttribute::BLENDFUNC, second = 0}] = {changed = false, last_applied_attribute = 0x1476bee0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a23f0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0390, second = 0}, {first = 0x1476bee0, second = 0}}}, [{first = osg::StateAttribute::STENCIL, second = 0}] = {changed = false, last_applied_attribute = 0x17c1d898, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17c1d898}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::COLORMASK, second = 0}] = {changed = false, last_applied_attribute = 0xa0a1a40, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2438}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0xa0a1a40, second = 0}}}, [{first = osg::StateAttribute::DEPTH, second = 0}] = {changed = false, last_applied_attribute = 0x15f99648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a2470}, attributeVec = std::vector of length 1, capacity 2 = {{first = 0x15f99648, second = 0}}}, [{first = osg::StateAttribute::VIEWPORT, second = 0}] = {changed = false, last_applied_attribute = 0x9fd3780, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a1ad8}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fd3780, second = 0}, {first = 0x9fd3780, second = 0}}}, [{first = osg::StateAttribute::CLIPPLANE, second = 0}] = {changed = false, last_applied_attribute = 0x115689a0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x115689a0}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::PROGRAM, second = 0}] = {changed = false, last_applied_attribute = 0x1610ebb0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x161a2c88}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x1610ebb0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3152}] = {changed = false, last_applied_attribute = 0x152a3bc0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x160396b8}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x152a3bc0, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3153}] = {changed = false, last_applied_attribute = 0x15393808, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602e578}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x15393808, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3154}] = {changed = false, last_applied_attribute = 0x151d81b8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1602d100}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x151d81b8, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3155}] = {changed = false, last_applied_attribute = 0x147be648, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16021138}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x147be648, second = 0}}}, [{first = osg::StateAttribute::HINT, second = 3156}] = {changed = false, last_applied_attribute = 0x14920fa8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x16000728}, attributeVec = std::vector of length 1, capacity 1 = {{first = 0x14920fa8, second = 0}}}}, _uniformMap = std::map with 7 elements = {["osg_DeltaFrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9eff428, second = 0}}}, ["osg_DeltaSimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0190, second = 0}}}, ["osg_FrameNumber"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd54e8, second = 0}}}, ["osg_FrameTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0x9fd55c0, second = 0}}}, ["osg_SimulationTime"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0070, second = 0}}}, ["osg_ViewMatrix"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a02a8, second = 0}}}, ["osg_ViewMatrixInverse"] = {uniformVec = std::vector of length 1, capacity 1 = {{first = 0xa0a0400, second = 0}}}}, _textureModeMapList = std::vector of length 2, capacity 2 = {std::map with 1 elements = {[3553] = {valid = true, changed = true, last_applied_value = true, global_default_value = false, valueVec = std::vector of length 1, capacity 1 = {0}}}, std::map with 1 elements = {[3553] = {valid = true, changed = false, last_applied_value = false, global_default_value = false, valueVec = std::vector of length 0, capacity 1}}}, _textureAttributeMapList = std::vector of length 2, capacity 2 = {std::map with 4 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x9090e020, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a34a8}, attributeVec = std::vector of length 0, capacity 0}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x15c08fd0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0xa0a24c0}, attributeVec = std::vector of length 2, capacity 4 = {{first = 0x9fe0520, second = 0}, {first = 0x15c08fd0, second = 0}}}, [{first = osg::StateAttribute::TEXMAT, second = 0}] = {changed = false, last_applied_attribute = 0x146a7058, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x146a7058}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::POINTSPRITE, second = 0}] = {changed = false, last_applied_attribute = 0x17f605c8, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x17f605c8}, attributeVec = std::vector of length 0, capacity 0}}, std::map with 2 elements = {[{first = osg::StateAttribute::TEXTURE, second = 0}] = {changed = false, last_applied_attribute = 0x1629b378, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1629b378}, attributeVec = std::vector of length 0, capacity 1}, [{first = osg::StateAttribute::TEXENV, second = 0}] = {changed = false, last_applied_attribute = 0x1621afa0, last_applied_shadercomponent = 0x0, global_default_attribute = {_ptr = 0x1621afa0}, attributeVec = std::vector of length 0, capacity 1}}}, _appliedProgramObjectSet = std::set with 1 elements = {[0] = 0x17013e80}, _lastAppliedProgramObject = 0x0, _stateStateStack = std::vector of length 7, capacity 16 = {0x9efaab8, 0x9fd36b0, 0x9fd5438, 0x15f8cc88, 0x15f56378, 0x15f56ae8, 0x15f78c98}, _maxTexturePoolSize = 0, _maxBufferObjectPoolSize = 0, _vertexArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc7dae8}, _normalArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0xad006e50}, _colorArray = {_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xa7f662b0}, _secondaryColorArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _fogArray = {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, _texCoordArrayList = std::vector of length 1, capacity 1 = {{_lazy_disable = false, _dirty = false, _enabled = true, _normalized = 0 '\000', _pointer = 0xadc906f0}}, _vertexAttribArrayList = std::vector of length 8, capacity 14 = {{_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x0}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cb9f268}, {_lazy_disable = true, _dirty = false, _enabled = false, _normalized = 0 '\000', _pointer = 0x9cba1570}}, _currentActiveTextureUnit = 0, _currentClientActiveTextureUnit = 0, _currentVBO = 0x0, _currentEBO = 0x0, _currentPBO = 0x0, _isSecondaryColorSupportResolved = true, _isSecondaryColorSupported = true, _isFogCoordSupportResolved = true, _isFogCoordSupported = true, _isVertexBufferObjectSupportResolved = false, _isVertexBufferObjectSupported = false, _extensionProcsInitialized = true, _glMaxTextureCoords = 8, _glMaxTextureUnits = 20, _glClientActiveTexture = 0x42a89180 <glClientActiveTexture>, _glActiveTexture = 0x42a89160 <glActiveTexture>, _glMultiTexCoord4f = 0x42a894e0 <glMultiTexCoord4f>, _glVertexAttrib4f = 0x42a8a2c0 <glVertexAttrib4f>, _glVertexAttrib4fv = 0x42a8a2e0 <glVertexAttrib4fv>, _glFogCoordPointer = 0x42a89a40 <glFogCoordPointer>, _glSecondaryColorPointer = 0x42a89ca0 <glSecondaryColorPointer>, _glVertexAttribPointer = 0x42a8a3c0 <glVertexAttribPointer>, _glEnableVertexAttribArray = 0x42a8a3e0 <glEnableVertexAttribArray>, _glDisableVertexAttribArray = 0x42a8a400 <glDisableVertexAttribArray>, _glBindBuffer = 0x42a89cc0 <glBindBuffer>, _glDrawArraysInstanced = 0x42a8b740 <glDrawArraysInstanced>, _glDrawElementsInstanced = 0x42a8b760 <glDrawElementsInstanced>, _dynamicObjectCount = 4294958767, _completeDynamicObjectRenderingCallback = {_ptr = 0x0}, _glBeginEndAdapter = {_state = 0x9fcede0, _mode = osg::GLBeginEndAdapter::APPLY_LOCAL_MATRICES_TO_VERTICES, _matrixStack = empty std::list, _normalAssigned = false, _normal = {_v = {0, 0, 1}}, _colorAssigned = false, _color = {_v = {1, 1, 1, 1}}, _overallNormal = {_v = {0, 0, 0}}, _overallColor = {_v = {0, 0, 0, 0}}, _texCoordAssignedList = std::vector<bool> of length 0, capacity 0, _texCoordList = std::vector of length 0, capacity 0, _vertexAttribAssignedList = std::vector<bool> of length 0, capacity 0, _vertexAttribList = std::vector of length 0, capacity 0, _primitiveMode = 0, _vertices = {_ptr = 0x0}, _normals = {_ptr = 0x0}, _colors = {_ptr = 0x0}, _texCoordsList = std::vector of length 0, capacity 0, _vertexAttribsList = std::vector of length 0, capacity 0}, _arrayDispatchers = {<osg::Referenced> = {_vptr.Referenced = 0x43132a60 <vtable for osg::ArrayDispatchers+8>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _initialized = true, _state = 0x9fcede0, _glBeginEndAdapter = 0x9fcf0dc, _vertexDispatchers = 0xa0a2508, _normalDispatchers = 0xa0a2540, _colorDispatchers = 0xa0a2578, _secondaryColorDispatchers = 0xa0a25b0, _fogCoordDispatchers = 0xa0a25e8, _texCoordDispatchers = std::vector of length 0, capacity 0, _vertexAttribDispatchers = std::vector of length 8, capacity 8 = {0x176cd8e8, 0x176cdce0, 0x176ff120, 0x176ff518, 0x176ff910, 0x176ffd30, 0x17700128, 0x17700520}, _activeDispatchList = std::vector of length 5, capacity 5 = {std::vector of length 0, capacity 0, std::vector of length 1, capacity 1 = {0xa0a2c70}, std::vector of length 1, capacity 1 = {0xa0a3038}, std::vector of length 0, capacity 0, std::vector of length 1, capacity 4 = {0xa0a2e60}}, _useVertexAttribAlias = false, _useGLBeginEndAdapter = false}, _graphicsCostEstimator = {_ptr = 0x9fcc5e8}, _startTick = 92687696947, _gpuTick = 92787806668, _gpuTimestamp = 92747804764864, _timestampBits = 64} > useState = 0x9fcede0 > useContext = 0x9f00bb8 > useThread = 0x0 > useRenderInfo = {_state = {_ptr = 0x9fcede0}, _view = 0x9efa708, _cameras = std::vector of length 1, capacity 1 = {0x9fd3410}, _userData = {_ptr = 0x0}} > doCopyTexture = false > callingContext = 0x9f00bb8 > saved_previous = 0xa0a0880 > originalStackSize = 5 >#16 0x43382180 in osgUtil::SceneView::draw (this=0x9fd3ad0) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgUtil/SceneView.cpp:1443 > cmask = <optimized out> > state = 0x9fcede0 > tom = <optimized out> > bom = <optimized out> > previous = 0x17ff1b88 >#17 0x435547a7 in osgViewer::Renderer::cull_draw (this=0x9fd3928) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:842 > lock = {m_lock = @0x435c2430} > sceneView = 0x9fd3ad0 > view = <optimized out> > stats = 0x9fd4330 > acquireGPUStats = <optimized out> > afterCullTick = 92787875052 > beforeDrawTick = 92787875061 > afterDrawTick = <optimized out> > state = 0x9fcede0 > fs = <optimized out> > frameNumber = 168 > beforeCullTick = 92787868507 > serializeDraw = <optimized out> >#18 0x4354f843 in operator() (this=<optimized out>, context=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:888 >No locals. >#19 osgViewer::Renderer::operator() (this=0x9fd3928, context=0x9f00bb8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/Renderer.cpp:884 >No locals. >#20 0x42fc3038 in osg::GraphicsContext::runOperations (this=0x9f00bb8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/GraphicsContext.cpp:756 > camera = <optimized out> > itr = > camerasCopy = std::vector of length 3, capacity 4 = {0x9fd3410, 0x9fccbd0, 0x9fdb248} >#21 0x4358d365 in osgViewer::ViewerBase::renderingTraversals (this=0x9efa6b8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:807 > contexts = std::vector of length 1, capacity 1 = {0x9f00bb8} > beginRenderingTraversals = 100.171347 > frameStamp = 0x9efac88 > scenes = std::vector of length 1, capacity 1 = {0x9e20b00} > cameras = std::vector of length 3, capacity 4 = {0x9fd3410, 0x9fccbd0, 0x9fdb248} > doneMakeCurrentInThisThread = 184 >#22 0x4358a74d in frame (simulationTime=1.7976931348623157e+308, this=0x9efa6b8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:645 >No locals. >#23 osgViewer::ViewerBase::frame (this=0x9efa6b8, simulationTime=1.7976931348623157e+308) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgViewer/ViewerBase.cpp:624 >No locals. >#24 0x084bac01 in fgOSMainLoop () at /usr/src/debug/flightgear-2.8.0/src/Viewer/fg_os_osgviewer.cxx:286 > idleFunc = 0x1908 > manipulator = {_ptr = 0x9e0a1c8} >#25 0x0819bf65 in fgMainInit (argc=3, argv=0xbf9c9924) at /usr/src/debug/flightgear-2.8.0/src/Main/main.cxx:537 > version = "unknown version" > controls = 0x9e0f1e0 > col = <optimized out> > result = <optimized out> >#26 0x0816a39a in main (argc=3, argv=0xbf9c9924) at /usr/src/debug/flightgear-2.8.0/src/Main/bootstrap.cxx:251 > _hostname = "localhost.localdomain\000\272E\024\000\000\000Y\001\000\000X\030\261E\024\000\000\000\310{\340\t\310{\340\t=\030\261E`\211\272E\a\000\000\000Y\001\000\000\231\207\267E\024\000\000\000\320{\340\t\b\002\000\000\231\207\267E7\207\267E\240\275\023C\023Ie\b[a\373B\344\224\340\t\023Ie\b\a\000\000\000\363\177fE\001\000\000\000\b\002\000\000\006\000\000\000\330\224\340\t\001\000\000\000\b\002\000\000\003\000\000\000\000\200~EZ\001\000\000Y\001\000\000\003\000\000\000}\201fE\304\203~E\032Ie\bO\230\234\277\000\230\234\277Z\001\000\000f\201fEO\230\234\277\221\027\030\b\020\226`\b\000\000\000\000\b#b\b\000pt\bZ\001\000\000f\201fE\000pt\b<\021\030\b\220X\026\b\330)u\b\b#b\b\354`\340\t\304\203~E\000pt\b"... > fgviewer = false > >Thread 5 (Thread 0xb03ffb40 (LWP 19116)): >#0 0xb77ba424 in __kernel_vsyscall () >No symbol table info available. >#1 0x456edf66 in nanosleep () at ../sysdeps/unix/syscall-template.S:81 >No locals. >#2 0x4257680e in Sleep (t=t@entry=1) at /usr/src/debug/openal-soft-1.15.1/Alc/helpers.c:412 > tv = {tv_sec = 0, tv_nsec = 1000000} > rem = {tv_sec = 0, tv_nsec = 859956} >#3 0x42583a71 in PulseProc (param=0x16d27bc0) at /usr/src/debug/openal-soft-1.15.1/Alc/backends/pulseaudio.c:825 > Device = 0x16d27bc0 > data = 0x161c3b10 > buffer_size = 32768 > update_size = 8192 > frame_size = 8 > len = 2008 >#4 0x42575ed1 in StarterFunc (ptr=0x14f66958) at /usr/src/debug/openal-soft-1.15.1/Alc/alcThread.c:96 > inf = 0x14f66958 >#5 0x457f4aff in start_thread (arg=0xb03ffb40) at pthread_create.c:308 > __res = <optimized out> > pd = 0xb03ffb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1166036992, 0, 4001536, -1337986072, 77079673, -2048150637}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#6 0x4572b09e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:132 >No locals. > >Thread 4 (Thread 0xb4d81b40 (LWP 19115)): >#0 0xb77ba424 in __kernel_vsyscall () >No symbol table info available. >#1 0x45720b8b in poll () at ../sysdeps/unix/syscall-template.S:81 >No locals. >#2 0x42939a07 in poll (__timeout=434, __nfds=2, __fds=0xb0402130) at /usr/include/bits/poll2.h:46 >No locals. >#3 poll_func (ufds=0xb0402130, nfds=2, timeout=434, userdata=0x153b1c10) at pulse/thread-mainloop.c:69 > mutex = 0x153b1c10 > r = <optimized out> >#4 0x42927b2b in pa_mainloop_poll (m=m@entry=0x147bb7b0) at pulse/mainloop.c:873 > __func__ = "pa_mainloop_poll" > __PRETTY_FUNCTION__ = "pa_mainloop_poll" >#5 0x4292837a in pa_mainloop_iterate (m=m@entry=0x147bb7b0, block=block@entry=1, retval=retval@entry=0x0) at pulse/mainloop.c:955 > r = <optimized out> > __func__ = "pa_mainloop_iterate" > __PRETTY_FUNCTION__ = "pa_mainloop_iterate" >#6 0x42928454 in pa_mainloop_run (m=0x147bb7b0, retval=retval@entry=0x0) at pulse/mainloop.c:973 > r = <optimized out> >#7 0x4293998f in thread (userdata=0x15351a68) at pulse/thread-mainloop.c:88 > m = 0x15351a68 > mask = {__val = {2147483647, 4294967294, 4294967295 <repeats 30 times>}} >#8 0x427c5fcb in internal_thread_func (userdata=0x153b0630) at pulsecore/thread-posix.c:83 > t = 0x153b0630 >#9 0x457f4aff in start_thread (arg=0xb4d81b40) at pthread_create.c:308 > __res = <optimized out> > pd = 0xb4d81b40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1166036992, 0, 4001536, -1260907544, -883415952, -2048150637}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#10 0x4572b09e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:132 >No locals. > >Thread 3 (Thread 0x984ffb40 (LWP 19128)): >#0 0xb77ba424 in __kernel_vsyscall () >No symbol table info available. >#1 0x457f818c in pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/i386/i486/pthread_cond_wait.S:171 >No locals. >#2 0x4573945c in __pthread_cond_wait (cond=0x17c85eb8, mutex=0x17d18308) at forward.c:149 > __p = <optimized out> >#3 0x45107a98 in wait (mutex=..., this=<optimized out>) at /usr/src/debug/simgear-2.8.0/simgear/threads/SGThread.cxx:292 >No locals. >#4 SGWaitCondition::wait (this=0x17cb928c, mutex=...) at /usr/src/debug/simgear-2.8.0/simgear/threads/SGThread.cxx:391 >No locals. >#5 0x4508677a in (anonymous namespace)::Resolver::run (this=0x17cb9280) at /usr/src/debug/simgear-2.8.0/simgear/io/raw_socket.cxx:166 >No locals. >#6 0x45107be0 in SGThread::PrivateData::start_routine (data=0x17cb9280) at /usr/src/debug/simgear-2.8.0/simgear/threads/SGThread.cxx:200 > thread = 0x17cb9280 >#7 0x457f4aff in start_thread (arg=0x984ffb40) at pthread_create.c:308 > __res = <optimized out> > pd = 0x984ffb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1166036992, 0, 4001536, -1739590680, -459791319, -2048150637}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#8 0x4572b09e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:132 >No locals. > >Thread 2 (Thread 0xafafdb40 (LWP 19119)): >#0 0xb77ba424 in __kernel_vsyscall () >No symbol table info available. >#1 0x457f818c in pthread_cond_wait@@GLIBC_2.3.2 () at ../nptl/sysdeps/unix/sysv/linux/i386/i486/pthread_cond_wait.S:171 >No locals. >#2 0x4573945c in __pthread_cond_wait (cond=0x9f002e4, mutex=0x9f002c4) at forward.c:149 > __p = <optimized out> >#3 0x454de89b in OpenThreads::Condition::wait (this=0x9f002a0, mutex=0x9f00294) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThreadCondition.cpp:137 > __clframe = {__cancel_routine = 0x454de750 <condition_cleanup_handler(void*)>, __cancel_arg = 0x9f002c4, __do_it = 1, __cancel_type = <optimized out>} > pd = <optimized out> > mpd = <optimized out> > status = -512 >#4 0x4348d618 in block (this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/OpenThreads/Block:42 >No locals. >#5 block (this=<optimized out>) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osgDB/DatabasePager:390 >No locals. >#6 osgDB::DatabasePager::DatabaseThread::run (this=0x9f004c8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osgDB/DatabasePager.cpp:711 > fileLocationCallback = {_ptr = 0x0} > databaseRequest = {_ptr = 0x0} > readFromFileCache = 144 > fileCache = {_ptr = 0x0} > dr_loadOptions = {_ptr = 0x0} > fileName = <error reading variable: Cannot access memory at address 0xfffffff4> > firstTime = true > read_queue = {_ptr = 0x9efc720} > out_queue = {_ptr = 0x0} >#7 0x454de1a8 in OpenThreads::ThreadPrivateActions::StartThread (data=0x9f004d4) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/OpenThreads/pthreads/PThread.cpp:181 > __clframe = {__cancel_routine = 0x454dd700 <thread_cleanup_handler(void*)>, __cancel_arg = 0xafafd248, __do_it = 1, __cancel_type = <optimized out>} > thread = 0x9f004d4 > pd = 0x9f004f8 > tcs = {thread = 0x9f004d4, runflag = 0x9f00501} > status = <optimized out> >#8 0x457f4aff in start_thread (arg=0xafafdb40) at pthread_create.c:308 > __res = <optimized out> > pd = 0xafafdb40 > now = <optimized out> > unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1166036992, 0, 4001536, -1347431448, 618144838, -2048150637}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} > not_first_call = 0 > pagesize_m1 = <optimized out> > sp = <optimized out> > freesize = <optimized out> >#9 0x4572b09e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:132 >No locals. > >Thread 1 (Thread 0xb02feb40 (LWP 19118)): >#0 0x6c696269 in ?? () >No symbol table info available. >#1 0x43070d1d in osg::Texture2D::setImage (this=0x90cbeea8, image=0x90963078) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Texture2D.cpp:121 >No locals. >#2 0x4115bb75 in simgear::TextureUpdateVisitor::textureReplace (this=0xb02fdc48, unit=unit@entry=0, attr=0x9092a530) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/model.cxx:152 > texture = 0x90b84820 > image = 0x9092a530 > fullFilePath = 0x90cbeea8 > fullLiveryFile = "/usr/share/flightgear/AI/Aircraft/c172/Textures/g-fire/c172p-01.rgb" > copyOp = <incomplete type> > fileName = "c172p-01.rgb" > newImage = 0x90963078 > newTexture = 0x90cbeea8 >#3 0x4115be19 in simgear::TextureUpdateVisitor::cloneStateSet (this=this@entry=0xb02fdc48, stateSet=0x9155ed90) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/model.cxx:170 > attr = <optimized out> > newTexture = <optimized out> > i = <optimized out> > newTextures = std::vector of length 0, capacity 0 > result = 0x0 > numUnits = 1 >#4 0x4115bf92 in simgear::TextureUpdateVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/model.cxx:105 > stateSet = <optimized out> >#5 0x43000bc8 in osg::NodeVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/NodeVisitor.cpp:76 >No locals. >#6 0x42f8b175 in accept (nv=..., this=0x9091bba8) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Geode:39 >No locals. >#7 osg::Geode::accept (this=0x9091bba8, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Geode:39 >No locals. >#8 0x42fc7291 in osg::Group::traverse (this=0x9091b768, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Group.cpp:62 > itr = {_ptr = } >#9 0x411b6964 in traverse (node=..., this=0xb02fdc48) at /usr/include/osg/NodeVisitor:193 >No locals. >#10 simgear::NodeAndDrawableVisitor::traverse (this=0xb02fdc48, node=...) at /usr/src/debug/simgear-2.8.0/simgear/scene/util/NodeAndDrawableVisitor.cxx:70 > tm = <optimized out> > geode = <optimized out> >#11 0x4115bfae in simgear::TextureUpdateVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/model.cxx:108 > stateSet = <optimized out> >#12 0x43000c08 in osg::NodeVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/NodeVisitor.cpp:86 >No locals. >#13 0x42ba5385 in accept (nv=..., this=0x9091b768) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Group:38 >No locals. >#14 osg::Group::accept (this=0x9091b768, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Group:38 >No locals. >#15 0x42fc7291 in osg::Group::traverse (this=0x9091c980, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/Group.cpp:62 > itr = {_ptr = } >#16 0x411b6964 in traverse (node=..., this=0xb02fdc48) at /usr/include/osg/NodeVisitor:193 >No locals. >#17 simgear::NodeAndDrawableVisitor::traverse (this=0xb02fdc48, node=...) at /usr/src/debug/simgear-2.8.0/simgear/scene/util/NodeAndDrawableVisitor.cxx:70 > tm = <optimized out> > geode = <optimized out> >#18 0x4115bfae in simgear::TextureUpdateVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/model.cxx:108 > stateSet = <optimized out> >#19 0x43000c08 in osg::NodeVisitor::apply (this=0xb02fdc48, node=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/src/osg/NodeVisitor.cpp:86 >No locals. >#20 0x42ba5385 in accept (nv=..., this=0x9091c980) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Group:38 >No locals. >#21 osg::Group::accept (this=0x9091c980, nv=...) at /usr/src/debug/OpenSceneGraph-3.0.1/OpenSceneGraph-3.0.1/include/osg/Group:38 >No locals. >#22 0x4113eaac in sgLoad3DModel_internal (path=..., dbOptions=0xa6486b50, overlay=0x0) at /usr/src/debug/simgear-2.8.0/simgear/scene/model/SGReaderWriterXML.cxx:310 > liveryUpdate = warning: RTTI symbol not found for class 'simgear::TextureUpdateVisitor' >{<(anonymous namespace)::NodeAndDrawableVisitor> = {<osg::NodeVisitor> = {<osg::Referenced> = {_vptr.Referenced = 0x41221e20 <vtable for simgear::TextureUpdateVisitor+160>, _observerSet = {_ptr = 0x0}, _refCount = {_value = 0}}, _vptr.NodeVisitor = 0x41221d8c <vtable for simgear::TextureUpdateVisitor+12>, _visitorType = osg::NodeVisitor::NODE_VISITOR, _traversalNumber = 4294967295, _frameStamp = {_ptr = 0x0}, _traversalMode = osg::NodeVisitor::TRAVERSE_ALL_CHILDREN, _traversalMask = 4294967295, _nodeMaskOverride = 0, _nodePath = std::vector of length 3, capacity 4 = {0x9091c980, 0x9091b768, 0x9091bba8}, _userData = {_ptr = 0x0}, _databaseRequestHandler = {_ptr = 0x0}, _imageRequestHandler = {_ptr = 0x0}}, <No data fields>}, _pathList = std::deque with 1 elements = {"/usr/share/flightgear/AI/Aircraft/c172/Textures/g-fire"}} > setNodeMaskVisitor = {<osg::NodeVisitor> = {<osg::Referenced> = <invalid address>, _vptr.NodeVisitor = 0x6e, _visitorType = 119, _traversalNumber = 124, _frameStamp = {_ptr = 0x457a7d84}, _traversalMode = 1169656172, _traversalMask = 1169852768, _nodeMaskOverride = 141865880, _nodePath = std::vector of length -292414195, capacity -292414183 = {0xfffeebe9, 0x24548dff, 0x244c892f, 0xfd83e818, 0x4c8bffff, 0xc2e91824, 0x66fffffe, 0x66906690, 0x8d906690, 0x89d42464, 0x891c245c, 0xe8202474, 0xfff94a5f, 0xfd5fc381, 0x748b0002, 0x7c894024, 0x6c892424, 0x7c8b2824, 0x6c8b3024, 0x448b3424, 0x74893824, 0x44890c24, 0x6c890824, 0x3c890424, 0x428de824, 0xf685fff9, 0xf8891975, 0x1c245c8b, 0x2024748b, 0x24247c8b, 0x28246c8b, 0x2c24648d, 0x39066c3, 0x1fe832f, 0x448b1974, 0x74893c24, 0x44890824, 0x2c890424, 0x2d65e824, 0xcaebfff9, 0x8b00768d, 0xf3c2454, 0x458802b6 <__addtf3+982>, 0x66bbeb00, 0x8d906690, 0x89c42464, 0x8b302474, 0x89402474, 0x8b34247c, 0x8948247c, 0x892c245c, 0xe838246c, 0xfff949bf, 0xfcbfc381, 0xe8b0002, 0xfffcff81, 0x448b3fff, 0x518b4424, 0xb5870ff4, 0x39000000, 0x893873c8, 0x8910247c, 0x890c2444, 0xc7082454, 0x42444, 0x89000000, 0x84e82434, 0x8bfff93a, 0x8b2c245c, 0x8b302474, 0x8b34247c, 0x8d38246c, 0xc33c2464, 0x26b48d, 0x8d000000, 0xe839112c, 0x698bc177, 0x7fed85fc, 0x29c289ba, 0x76d739ca, 0x75d2851a, 0x83c88936, 0x833b0ce8, 0xfffffc90, 0xf0896075, 0x8d90b9eb, 0x83002674, 0x3b7401ff, 0x89240c89, 0x8908247c, 0xe8042444, 0xfff92c93, 0xd1eb0e8b, 0x26b48d, 0x83000000, 0x1b7401ff, 0x89240c89, 0x8908247c, 0xe8042444, 0xfff93793, 0xb1eb0e8b, 0x26b48d, 0xf000000, 0x18800b6, 0xa1eb0e8b, 0xbd19838d, 0x489fffd, 0x2081e824, 0xfa89fff9, 0xffe78ee8, 0xe9f089ff, 0xffffff4f, 0x53909066, 0xf948cae8, 0xcac381ff, 0x8d0002fb, 0x8be82464, 0x89282444, 0x8b082444, 0x89242444, 0x8b042444, 0x89202444, 0x64e82404, 0x8dfff940, 0x5b182464, 0x669066c3, 0x66906690, 0x66906690, 0x8d906690, 0x89e42464, 0x8914245c, 0xe8182474, 0xfff9487f, 0xfb7fc381, 0x748b0002, 0x34892424, 0x2c1de824, 0x4489fff9, 0x448b0824, 0x74892024, 0x4890424, 0x4019e824, 0x5c8bfff9, 0x748b1424, 0x648d1824, 0x66c31c24, 0x66906690, 0x66906690, 0x8d906690, 0x8be42464, 0x89242454, 0x8b18247c, 0x89282444, 0x8b142474, 0x892c244c, 0xe810245c, 0xfff9481f, 0xfb1fc381, 0x3a8b0002, 0x89f4578b, 0x39c629d6, 0xce460fce, 0x2777d039, 0x4c89f801, 0x44890824, 0x448b0424, 0x4892024, 0x3fb1e824, 0x5c8bfff9, 0x748b1024, 0x7c8b1424, 0x648d1824, 0x8dc31c24, 0xfdbd1983, 0x240489ff, 0xf92752e8, 0x8d9066ff, 0x89e42464, 0x8b14245c, 0xe8282444, 0xfff947bf, 0xfabfc381, 0x74890002, 0x44891824, 0x748b0824, 0x448b2024, 0x34892424, 0x24448924, 0x3f5de804, 0xf089fff9, 0x14245c8b, 0x1824748b, 0x1c24648d, 0x669066c3, 0x66906690, 0x66906690, 0x8d906690, 0x89e42464, 0x8914245c, 0xe8182474...}, _userData = {_ptr = 0xb02fdc4f}, _databaseRequestHandler = {_ptr = 0x457e8000}, _imageRequestHandler = {_ptr = 0xab900010}}, nodeMaskSet = 2955926767, nodeMaskClear = 49} > modelResult = {_status = osgDB::ReaderWriter::ReadResult::FILE_LOADED, _message = "", _object = {_ptr = 0x91636ff0}} > databaseReference = 0x90f11680 > userDataCopyVisitor = {<osg::NodeVisitor> = {<osg::Referenced> = <invalid address>, _vptr.NodeVisitor = 0x0, _visitorType = 1048576, _traversalNumber = 9973, _frameStamp = {_ptr = 0x0}, _traversalMode = 88, _traversalMask = 2878341184, _nodeMaskOverride = 83, _nodePath = std::vector of length -2, capacity -2 = {<error reading variable> > modelDir = {path = "/usr/share/flightgear/AI/Aircraft/c172", _cached = false, _cacheEnabled = true, _exists = false, _isDir = false, _isFile = true, _modTime = 0} > model = {_ptr = 0x9091c980} > options = {_ptr = 0x90bdfb58} > modelpath = {path = "/usr/share/flightgear/AI/Aircraft/c172/Models/c172p.ac", _cached = false, _cacheEnabled = true, _exists = false, _isDir = false, _isFile = false, _modTime = 1164622293} > prop_root = {_ptr = 0x1ac8a4b8} > needTransform = <optimized out> > animation_nodes = std::vector of length -447825574, capacity -738981814 = {{_ptr = 0x270f}, {_ptr = 0x9176ced0}, {_ptr = 0x45ba8960}, {_ptr = 0x3}, {_ptr = 0x3}, {_ptr = 0x9176cedc}, {_ptr = 0x10}, {_ptr = 0x1}, {_ptr = 0x0}, {_ptr = 0x41225260}, {_ptr = 0xb02fdfc8}, {_ptr = 0x874b398}, {_ptr = 0xb02fdf4c}, {_ptr = 0x4115ff19 <simgear::ModelRegistryCallback<simgear::DefaultProcessPolicy, simgear::NoCachePolicy, simgear::NoOptimizePolicy, simgear::NoSubstitutePolicy, simgear::BuildLeafBVHPolicy>::readNode(std::string const&, osgDB::Options const*)+137>}, {_ptr = 0xb02fdf64}, {_ptr = 0xb02fe0dc}, {_ptr = 0xa6486b50}, {_ptr = 0x45b77fe3 <std::string::find_last_of(char const*, unsigned int, unsigned int) const+131>}, {_ptr = 0x456b4857 <__memcmp_ia32+55>}, {_ptr = 0x3}, {_ptr = 0x45ba8960}, {_ptr = 0xb02fdf38}, {_ptr = 0x9176cedc}, {_ptr = 0x9df9db4}, {_ptr = 0x0}, {_ptr = 0x874b3a4}, {_ptr = 0xb02fe038}, {_ptr = 0x874b398}, {_ptr = 0x9df9e30}, {_ptr = 0x1}, {_ptr = 0x874b3a4}, {_ptr = 0x0}, {_ptr = 0x1aeb9965}, {_ptr = 0xb02fdf6f}, {_ptr = 0x45ba8960}, {_ptr = 0x45b0f4e6 <operator delete(void*)+6>}, {_ptr = 0x45ba8960}, {_ptr = 0x45b7895c <std::string::_Rep::_M_destroy(std::allocator<char> const&)+28>}, {_ptr = 0x9176ced0}, {_ptr = 0x45b0f4e6 <operator delete(void*)+6>}, {_ptr = 0x4112a319 <std::_Rb_tree<std::string, std::pair<std::string const, osg::ref_ptr<osgDB::ReadFileCallback> >, std::_Select1st<std::pair<std::string const, osg::ref_ptr<osgDB::ReadFileCallback> > >, std::less<std::string>, std::allocator<std::pair<std::string const, osg::ref_ptr<osgDB::ReadFileCallback> > > >::find(std::string const&)+9>}, {_ptr = 0x41225260}, {_ptr = 0xb02fe038}, {_ptr = 0xb02fdfc8}, {_ptr = 0x9df9e30}, {_ptr = 0x41126a83 <simgear::ModelRegistry::readNode(std::string const&, osgDB::Options const*)+211>}, {_ptr = 0xb02fdfc8}, {_ptr = 0x9df9e10}, {_ptr = 0xb02fe0dc}, {_ptr = 0xa6486b50}, {_ptr = 0xb8}, {_ptr = 0xab902910}, {_ptr = 0x9176ced0}, {_ptr = 0x9df9e30} >Timeout exceeded: 240 seconds, killing gdb. >Looks like gdb hung while generating backtrace. >This may be a bug in gdb. Consider submitting a bug report to gdb developers. >Please attach coredump from this crash to the bug report if you do.
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