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Red Hat Bugzilla – Attachment 845338 Details for
Bug 1048459
urbanterror fails to launch
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crashlog
crashlog.txt (text/plain), 6.71 KB, created by
daramas444
on 2014-01-04 10:38:40 UTC
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Description:
crashlog
Filename:
MIME Type:
Creator:
daramas444
Created:
2014-01-04 10:38:40 UTC
Size:
6.71 KB
patch
obsolete
>ioq3 1.36 linux-x86_64 Aug 4 2013 >Have SSE support >----- FS_Startup ----- >Current search path: >/home/edouard/.q3ut4/q3ut4 >/home/edouard/.q3ut4/q3ut4/zpak001_assets.pk3 (2411 files) >/home/edouard/.q3ut4/q3ut4/zpak000_assets.pk3 (7933 files) >/home/edouard/.q3ut4/q3ut4/zpak000.pk3 (99 files) >/home/edouard/.q3ut4/q3ut4/ut4_commune.pk3 (150 files) >/usr/share/q3ut4/q3ut4 > >---------------------- >10593 files in pk3 files >execing default.cfg >couldn't exec q3config.cfg >execing autoexec.cfg >Hunk_Clear: reset the hunk ok >----- Client Initialization ----- >Couldn't read q3history. >^3Your network rate is too slow for VoIP. >Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart. >Until then, VoIP is disabled. >----- Initializing Renderer ---- >------------------------------- >QKEY found. >----- Client Initialization Complete ----- >----- R_Init ----- >SDL using driver "x11" >Initializing OpenGL display >Estimated display aspect: 1.778 >...setting mode 3: 640 480 >Using 8/8/8 Color bits, 24 depth, 8 stencil display. >Available modes: '1600x900 640x480 800x600 1024x768' >GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile >Initializing OpenGL extensions >...ignoring GL_EXT_texture_compression_s3tc >...ignoring GL_S3_s3tc >...using GL_EXT_texture_env_add >...using GL_ARB_multitexture >...using GL_EXT_compiled_vertex_array >...ignoring GL_EXT_texture_filter_anisotropic > >GL_VENDOR: Intel Open Source Technology Center >GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile >GL_VERSION: 3.0 Mesa 9.2.5 >GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_shading_langGL_MAX_TEXTURE_SIZE: 8192 >GL_MAX_TEXTURE_UNITS_ARB: 8 > >PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) >MODE: 3, 640 x 480 windowed hz:N/A >GAMMA: hardware w/ 0 overbright bits >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_NEAREST >picmip: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: enabled >compressed textures: disabled >Initializing Shaders >----- finished R_Init ----- >------ Initializing Sound ------ >SDL_Init( SDL_INIT_AUDIO )... OK >SDL audio driver is "pulse". >SDL_AudioSpec: > Format: AUDIO_S16LSB > Freq: 22050 > Samples: 256 > Channels: 2 >Starting SDL audio callback... >SDL audio initialized. >----- Sound Info ----- > 1 stereo > 8192 samples > 16 samplebits > 1 submission_chunk >22050 speed >0x2de50d0 dma buffer >No background file. >---------------------- >Sound initialization successful. >-------------------------------- >Sound memory manager started >Loading vm file vm/ui.qvm... >File "vm/ui.qvm" found in "/home/edouard/.q3ut4/q3ut4/zpak000.pk3" >VM file ui compiled to 1177154 bytes of code >ui loaded in 34308512 bytes on the hunk >******************** >ERROR: program tried to execute code outside VM >******************** >recursive error after: program tried to execute code outside VM
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bug 1048459
: 845338