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| Who | When | What | Removed | Added |
|---|---|---|---|---|
| Tomas Hudziec | 2016-07-29 10:53:04 UTC | Depends On | 1361531 | |
| Tomas Hudziec | 2016-07-29 10:56:03 UTC | Blocks | 1361532 | |
| Kevin E. Martin | 2016-08-17 23:17:46 UTC | Blocks | 1360926 | |
| Tomas Pelka | 2016-08-23 13:03:26 UTC | Doc Type | Bug Fix | Known Issue |
| Peter Hutterer | 2016-08-25 10:09:45 UTC | Status | NEW | ASSIGNED |
| RHEL Program Management | 2016-08-25 23:53:16 UTC | Status | ASSIGNED | CLOSED |
| Resolution | --- | WONTFIX | ||
| Last Closed | 2016-08-25 19:53:16 UTC | |||
| Lenka Špačková | 2016-12-12 13:32:49 UTC | Docs Contact | lmanasko | |
| Lucie Vařáková | 2016-12-13 12:42:36 UTC | Flags | needinfo?(peter.hutterer) | |
| Peter Hutterer | 2016-12-14 05:16:44 UTC | Doc Text | Cause: If screen rotation is changed inside a vm in VMWare 12, the pointer movement remains as-before. This only happens when the xorg-x11-drv-vmware driver is used which initializes an absolute-axes device rather than a relative-axes device. Consequence: The pointer movement does not follow the expected path because the driver is still mapping to the original coordinate system, e.g. a right movement may now be a down movement, depending on the rotation. Workaround (if any): The device needs to be manually rotated by the user, for example with the following command: xinput set-prop "ImPS/2 Generic Wheel Mouse" "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 Note that is only one example for a rotation, depending on the rotation angle this matrix needs to be adjusted. Result: Once the matrix is applied, pointer movement matches the rotation of the screen. | |
| Flags | needinfo?(peter.hutterer) | |||
| Tomas Capek | 2017-01-02 13:48:31 UTC | Doc Text | Cause: If screen rotation is changed inside a vm in VMWare 12, the pointer movement remains as-before. This only happens when the xorg-x11-drv-vmware driver is used which initializes an absolute-axes device rather than a relative-axes device. Consequence: The pointer movement does not follow the expected path because the driver is still mapping to the original coordinate system, e.g. a right movement may now be a down movement, depending on the rotation. Workaround (if any): The device needs to be manually rotated by the user, for example with the following command: xinput set-prop "ImPS/2 Generic Wheel Mouse" "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 Note that is only one example for a rotation, depending on the rotation angle this matrix needs to be adjusted. Result: Once the matrix is applied, pointer movement matches the rotation of the screen. | Incorrect mouse pointer movement after screen rotation If the screen rotation is changed inside a virtual machine in VMWare 11 or VMWare 12, the pointer movement remains unchanged. This only happens when the `xorg-x11-drv-vmware` driver is used, which initializes an absolute-axis device rather than a relative-axis device. The pointer does not follow the expected path because the driver is still mapping to the original coordinate system. To work around this problem, it it necessary to manually rotate the device, for example by running the following command: xinput set-prop "ImPS/2 Generic Wheel Mouse" "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 Note that the command above is only an example. In general, the matrix needs to be adjusted depending on the specific scenario. Once the matrix is applied, pointer movement matches the rotation of the screen. |
| Lenka Špačková | 2017-01-02 13:57:31 UTC | Doc Text | Incorrect mouse pointer movement after screen rotation If the screen rotation is changed inside a virtual machine in VMWare 11 or VMWare 12, the pointer movement remains unchanged. This only happens when the `xorg-x11-drv-vmware` driver is used, which initializes an absolute-axis device rather than a relative-axis device. The pointer does not follow the expected path because the driver is still mapping to the original coordinate system. To work around this problem, it it necessary to manually rotate the device, for example by running the following command: xinput set-prop "ImPS/2 Generic Wheel Mouse" "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 Note that the command above is only an example. In general, the matrix needs to be adjusted depending on the specific scenario. Once the matrix is applied, pointer movement matches the rotation of the screen. | Incorrect mouse pointer movement after screen rotation inside a virtual machine in VMWare 11 or VMWare 12 If the screen rotation is changed inside a virtual machine in VMWare 11 or VMWare 12, the pointer movement remains unchanged. This only happens when the `xorg-x11-drv-vmware` driver is used, which initializes an absolute-axis device rather than a relative-axis device. The pointer does not follow the expected path because the driver is still mapping to the original coordinate system. To work around this problem, it it necessary to manually rotate the device, for example by running the following command: xinput set-prop "ImPS/2 Generic Wheel Mouse" "Coordinate Transformation Matrix" 0 -1 1 1 0 0 0 0 1 Note that the command above is only an example. In general, the matrix needs to be adjusted depending on the specific scenario. Once the matrix is applied, pointer movement matches the rotation of the screen. |
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