Bug 587676

Summary: [Intel] GPU hang with glsl shader program
Product: [Fedora] Fedora Reporter: Sandro Mani <manisandro>
Component: xorg-x11-drv-intelAssignee: Adam Jackson <ajax>
Status: CLOSED CURRENTRELEASE QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: medium Docs Contact:
Priority: low    
Version: 12CC: ajax, xgl-maint
Target Milestone: ---   
Target Release: ---   
Hardware: All   
OS: Linux   
Whiteboard:
Fixed In Version: Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of: Environment:
Last Closed: 2010-05-10 17:31:34 UTC Type: ---
Regression: --- Mount Type: ---
Documentation: --- CRM:
Verified Versions: Category: ---
oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
Embargoed:
Attachments:
Description Flags
Source code of program which causes the issue
none
/var/log/messages
none
/var/log/Xorg.0.log
none
/var/log/messages none

Description Sandro Mani 2010-04-30 14:31:08 UTC
Created attachment 410498 [details]
Source code of program which causes the issue

Description of problem:
The attached program horribly crashes the GPU, X crashes and won't start again until next reboot

Version-Release number of selected component (if applicable):
mesa-libGL-7.7-4.fc12.x86_64
mesa-libGLU-devel-7.7-4.fc12.i686
xorg-x11-server-utils-7.4-13.fc12.x86_64
mesa-dri-drivers-experimental-7.7-4.fc12.x86_64
libdrm-2.4.18-2.fc12.i686
mesa-dri-drivers-7.7-4.fc12.x86_64
mesa-dri-drivers-7.7-4.fc12.i686
mesa-libGL-devel-7.7-4.fc12.i686
xorg-x11-server-common-1.7.6-4.fc12.x86_64
mesa-libGL-devel-7.7-4.fc12.x86_64
libdrm-devel-2.4.18-2.fc12.x86_64
xorg-x11-drv-intel-2.9.1-1.fc12.x86_64
mesa-libGL-7.7-4.fc12.i686
mesa-libGLU-devel-7.7-4.fc12.x86_64
mesa-libGLU-7.7-4.fc12.x86_64
xorg-x11-server-Xorg-1.7.6-4.fc12.x86_64
mesa-libGLU-7.7-4.fc12.i686
libdrm-2.4.18-2.fc12.x86_64


How reproducible:
Always

Steps to Reproduce:
1. Compile and run the attached program ("Shaders")
2. 
3.
  
Actual results:
Big crash

Expected results:
Should not crash

Additional info:
Without the codeblock at shaders/ex2.glslf::31-40, the program does not crash, hence it appears to be a problem with the glsl compiler.
Running on proprietary nvidia works fine.
Other attachments:
- /var/log/Xorg.0.log
- /var/log/messages with drm debug enabled
(have not xorg.conf)

Comment 1 Sandro Mani 2010-04-30 14:32:48 UTC
Created attachment 410499 [details]
/var/log/messages

Comment 2 Sandro Mani 2010-04-30 14:34:03 UTC
Created attachment 410502 [details]
/var/log/Xorg.0.log

Comment 3 Sandro Mani 2010-04-30 14:37:07 UTC
Created attachment 410505 [details]
/var/log/messages

Hm, the other one was a little huge, here is a stripped version with only the messages from the relevant session, sorry...

Comment 4 Sandro Mani 2010-05-10 17:31:34 UTC
Works on F13. Closing