Bug 90053

Summary: glxgears should use sincos(3)
Product: [Retired] Red Hat Raw Hide Reporter: Mike A. Harris <mharris>
Component: XFree86Assignee: X/OpenGL Maintenance List <xgl-maint>
Status: CLOSED UPSTREAM QA Contact: David Lawrence <dkl>
Severity: low Docs Contact:
Priority: low    
Version: 1.0Keywords: Triaged
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Hardware: All   
OS: Linux   
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Fixed In Version: Doc Type: Bug Fix
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Last Closed: 2005-02-01 09:21:04 UTC Type: ---
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Description Mike A. Harris 2003-05-01 18:15:54 UTC
A rather low priority thing to fiddle with sometime when bored perhaps.

<jakub> btw: glxgears should be tought about sincos(3)
<jakub> I saw in ltrace lots of sin calls followed by cos calls with the same
arguments

Comment 1 John Ellson 2003-06-13 18:58:54 UTC
sincos() is not very portable.   Here is the configure test and a sincos
macro that we've used with success in graphviz:

--------------------- configure test -----------------------

AC_MSG_CHECKING(if have working sincos())
AC_TRY_RUN([
        #include <stdio.h>
        #include <assert.h>
        #define PI 3.14159265358979323846
        extern void sincos(double x, double *s, double *c);
        int main () {
                double sinx=0.0, cosx=1.0;
                sincos(PI/2.0,&sinx,&cosx);
                assert(sinx>0.9999999);
                assert(sinx<1.0000001);
                assert(cosx<0.0000001);
                assert(cosx>(-0.0000001));
                return 0;
        }]
        ,
        AC_MSG_RESULT(yes)
        AC_DEFINE_UNQUOTED(HAVE_SINCOS,1,[Define if libm provides a *working*
sincos function])
        ,
        AC_MSG_RESULT(no)
        ,
        AC_MSG_RESULT(no - assumed because cross-compiling)
        )


------------------ macro ---------------------

#ifndef HAVE_SINCOS
void sincos(x,s,c) double x,*s,*c; { *s = sin(x); *c = cos(x); }
#else
extern void sincos(double x, double *s, double *c);
#endif


Comment 3 Mike A. Harris 2005-02-01 09:21:04 UTC
Filed bug report upstream to track this low priority enhancement
suggestion, in case some enterprising new X developer wants a simple
task to dip their toes into Imake et al.:

https://bugs.freedesktop.org/show_bug.cgi?id=2442

Setting our bug status to "UPSTREAM" to continue tracking it
in centralized location instead.