Bug 124026

Summary: Nautilus Scripts is gone in FC2
Product: [Fedora] Fedora Reporter: Nils O. Selåsdal <nos>
Component: nautilusAssignee: Alexander Larsson <alexl>
Status: CLOSED RAWHIDE QA Contact:
Severity: medium Docs Contact:
Priority: medium    
Version: 2CC: bikehead
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OS: Linux   
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Fixed In Version: Doc Type: Bug Fix
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Last Closed: 2004-10-05 12:10:36 UTC Type: ---
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Description Nils O. Selåsdal 2004-05-23 00:30:53 UTC
From Bugzilla Helper:
User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6)
Gecko/20040510 Galeon/1.3.14

Description of problem:
In prior versions of Nautilus there was a Scripts choice when
right clicking a file, allowing one to run a script on the file, or
open the Scripts folder for creating scripts.
It seems gone in FC2, please reintroduce.
(I tried creating a script in ~/.gnome2/nautilus-scripts , but ..
nothing..)


Version-Release number of selected component (if applicable):
nautilus-2.6.0-4

How reproducible:
Always

Steps to Reproduce:
1. Open Nautilus
2. Right click a file
  

Actual Results:  No scripts.

Expected Results:  Expect to have a Scripts choice.
Nautilus even documents this.

Comment 1 Brian G. Anderson 2004-06-15 21:34:47 UTC
I have a variation on this.  I put a shell script in
.gnome2/nautilus-scripts and it is there and I can use it.

I go to the scripts menu after right-clicking and select open scripts
menu.  It give me the instructional message and opens the scripts
folder.  I associate the script with gvim so I can edit it.  I open it
in gvim.  Now the script menu won't show up after right clicking.  

I killed off gvim and closed all the scripts folders.  The scripts
menu still doesn't appear.

I went to files and programs and removed association of gvim to the
shell script.  Now the scripts menu is back.

Comment 2 Thomas Morin 2004-06-25 10:06:36 UTC
This bug is also in Gnome bugzilla #142496.

See http://bugzilla.gnome.org/show_bug.cgi?id=142496
A workaround is given.



Comment 3 Alexander Larsson 2004-10-05 12:10:36 UTC
According to the upstream bug this is fixed in a version we have in
fc3 test releases. Closing.