| Summary: | Mouse movement in Counter Strike: GO is bogus | ||
|---|---|---|---|
| Product: | [Fedora] Fedora | Reporter: | fred <fredoche> |
| Component: | wayland | Assignee: | Adam Jackson <ajax> |
| Status: | CLOSED WORKSFORME | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
| Severity: | unspecified | Docs Contact: | |
| Priority: | unspecified | ||
| Version: | 25 | CC: | ajax |
| Target Milestone: | --- | ||
| Target Release: | --- | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
| Whiteboard: | |||
| Fixed In Version: | Doc Type: | If docs needed, set a value | |
| Doc Text: | Story Points: | --- | |
| Clone Of: | Environment: | ||
| Last Closed: | 2017-05-16 09:09:32 UTC | Type: | Bug |
| Regression: | --- | Mount Type: | --- |
| Documentation: | --- | CRM: | |
| Verified Versions: | Category: | --- | |
| oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
| Cloudforms Team: | --- | Target Upstream Version: | |
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Description
fred
2016-10-14 10:49:54 UTC
allright I've tried with ioquake3 and openarena as well as a few other steam games. They all have the same issue. I think it has to do with pointer confinement: As long as the "invisible cursor" is inside of the game window, movement is fine and game behaves correctly. However as soon as the "insivible cursor" gets out of the game window, any additional movement results in erratic camera movement in game. seems fixed since then. thanks |