Bug 2010111
Summary: | Review Request: gdnativegamerzilla - Godot native interface to gamerzilla | ||
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Product: | [Fedora] Fedora | Reporter: | Dennis Payne <dulsi> |
Component: | Package Review | Assignee: | Sandro Mani <manisandro> |
Status: | CLOSED NOTABUG | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
Severity: | medium | Docs Contact: | |
Priority: | medium | ||
Version: | rawhide | CC: | manisandro, package-review |
Target Milestone: | --- | ||
Target Release: | --- | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Fixed In Version: | Doc Type: | If docs needed, set a value | |
Doc Text: | Story Points: | --- | |
Clone Of: | Environment: |
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Last Closed: | 2022-03-29 07:13:08 UTC | Type: | --- |
Regression: | --- | Mount Type: | --- |
Documentation: | --- | CRM: | |
Verified Versions: | Category: | --- | |
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
Cloudforms Team: | --- | Target Upstream Version: | |
Embargoed: | |||
Bug Depends On: | 2025318 | ||
Bug Blocks: |
Description
Dennis Payne
2021-10-03 19:37:02 UTC
I'll take this, can you take one of [1] in exchange? [1] https://bugzilla.redhat.com/buglist.cgi?bug_status=NEW&classification=Fedora&component=Package%20Review&email1=manisandro%40gmail.com&emailreporter1=1&emailtype1=substring&list_id=12272348&product=Fedora&query_format=advanced I'd suggest to simplify as %prep %setup -q -T -a0 -a1 -a2 %build mv godot-cpp-godot-3.3.4-stable godot-cpp rmdir godot-cpp/godot-headers mv godot-headers-godot-3.3.4-stable godot-cpp/godot-headers cd godot-cpp scons platform=linux generate_bindings=yes -j4 cd ../%{name}-%{version} mkdir bin scons platform=linux Spec URL: https://raw.githubusercontent.com/dulsi/gdnativegamerzilla/master/gdnativegamerzilla.spec SRPM URL: http://identicalsoftware.com/gamerzilla/gdnativegamerzilla-0.1-2.fc35.src.rpm I decided to combine your change with some changes suggested on fedora magazine. There is a godot package in fedora, can it be used rather then the separate sources? If not: * You could set a macro %global godot_ver 3.4 and use it for the source URLs and in %setup. The source URLs could be simplified to Source1: https://github.com/godotengine/godot-cpp/archive/godot-%{godot_ver}-stable/godot-cpp-%{godot_ver}-stable.tar.gz Source2: https://github.com/godotengine/godot-headers/archive/godot-%{godot_ver}-stable/godot-headers-%{godot_ver}-stable.tar.gz * The license should be zlib and MIT, as godot-cpp and headers is MIT, and include the godot LICENSE files in %license * You'll need to add Provides: bundled(godot) = %{godot_ver} Furthermore, you could replace mkdir -p %{buildroot}%{_libdir} cp %{name}-%{version}/bin/x11/libgdgamerzilla.so %{buildroot}%{_libdir}/libgdgamerzilla.so with install -Dpm 0755 %{name}-%{version}/bin/x11/libgdgamerzilla.so %{buildroot}%{_libdir}/libgdgamerzilla.so Spec URL: https://raw.githubusercontent.com/dulsi/gdnativegamerzilla/master/gdnativegamerzilla.spec SRPM URL: http://identicalsoftware.com/gamerzilla/gdnativegamerzilla-0.2-1.fc35.src.rpm I didn't want to separate the godot-cpp stuff into a separate package but I knew that was the right solution so I've done that now. @dulsi Still interested in pursuing this? Closed per stalled review policy. The needinfo request[s] on this closed bug have been removed as they have been unresolved for 500 days |