Bug 21157
Summary: | i815 sound on Dell Dimension 4100 | ||
---|---|---|---|
Product: | [Retired] Red Hat Linux | Reporter: | Mick Tantasirikorn <mick_tantasirikorn> |
Component: | kernel | Assignee: | Doug Ledford <dledford> |
Status: | CLOSED NOTABUG | QA Contact: | Dale Lovelace <dale> |
Severity: | medium | Docs Contact: | |
Priority: | medium | ||
Version: | 7.0 | CC: | todd_adams |
Target Milestone: | --- | ||
Target Release: | --- | ||
Hardware: | i386 | ||
OS: | Linux | ||
Whiteboard: | |||
Fixed In Version: | Doc Type: | Bug Fix | |
Doc Text: | Story Points: | --- | |
Clone Of: | Environment: | ||
Last Closed: | 2001-02-08 17:41:53 UTC | Type: | --- |
Regression: | --- | Mount Type: | --- |
Documentation: | --- | CRM: | |
Verified Versions: | Category: | --- | |
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
Cloudforms Team: | --- | Target Upstream Version: | |
Embargoed: |
Description
Mick Tantasirikorn
2000-11-21 00:58:03 UTC
What version of sox do you have installed? What happens if you start quake without sound, and then change the settings to force 16-bit 44kHz? I'm not sure which kernel version this was originally logged against. The version I am testing with now is: 2.2.17-8 w/ sox-12.16-11. I reinstalled quake because the error above looks like it is not finding a config file. I received the following error when running quake3 now (I'm also not sure what process you want to use to start q3 w/o sound & then force 16bit 44kHz). Q3 1.11 linux-i386 Nov 24 1999 ----- FS_Startup ----- Current search path: /root/.q3a/baseq3 ./baseq3/pak0.pk3 (3539 files) ./baseq3 ---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: localhost.localdomain Alias: localhost IP: 127.0.0.1 ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.0 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 GTS/AGP/SSE GL_VERSION: 1.2.1 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_ATIX_texture_env_dot3 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- ------------------------------------ Received signal 11, exiting... Signal 11? That's a quake bug - sorry. To force the sound type quake uses, edit the q3config.cfg under ~/.q3a. Make sure sndchannels is set to 2 and sndbits is set to 16. the settings in the q3config.cfg were correct. It was set to 22kHz. Tried 44 had the same signal 11 problem. However if we swap the soundcard with a sb live or santa cruz, (& load those modules), quake3 works fine. This is a problem with the driver in the kernel. No it is not. Or rather, the policy is to let userspace do the frequency changes. ESD is very good at this, quake apparently not. Dell laptops either do 48kHz or 56kHz. 48kHz is becoming standard these days; quake doesn't seem to support it. But this is not a kernel bug. I will close this as "NOTABUG". Feel free to reopen if you don't agree. |