Bug 2177892
| Summary: | Godot Engine dotnet support C# | ||
|---|---|---|---|
| Product: | [Fedora] Fedora | Reporter: | Onuralp Sezer <thunderbirdtr> |
| Component: | godot | Assignee: | Rémi Verschelde <rverschelde> |
| Status: | CLOSED WONTFIX | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
| Severity: | medium | Docs Contact: | |
| Priority: | unspecified | ||
| Version: | 37 | CC: | anprice, rluders, rverschelde |
| Target Milestone: | --- | ||
| Target Release: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Fixed In Version: | Doc Type: | If docs needed, set a value | |
| Doc Text: | Story Points: | --- | |
| Clone Of: | Environment: | ||
| Last Closed: | 2023-10-12 11:07:08 UTC | Type: | Bug |
| Regression: | --- | Mount Type: | --- |
| Documentation: | --- | CRM: | |
| Verified Versions: | Category: | --- | |
| oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
| Cloudforms Team: | --- | Target Upstream Version: | |
| Embargoed: | |||
|
Description
Onuralp Sezer
2023-03-13 19:39:54 UTC
Hi, thanks for the suggestion. I don't intend to package the .NET version for now, as the process is somewhat more complex and the requirements for the user are too. The binaries provided on godotengine.org should work fine on all Fedora releases though. Eventually upstream Godot will unify its "standard" and .NET flavors so the main godot package will include C# support in the future. |