Bug 2177892

Summary: Godot Engine dotnet support C#
Product: [Fedora] Fedora Reporter: Onuralp Sezer <thunderbirdtr>
Component: godotAssignee: Rémi Verschelde <rverschelde>
Status: CLOSED WONTFIX QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: medium Docs Contact:
Priority: unspecified    
Version: 37CC: anprice, rluders, rverschelde
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OS: Linux   
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Last Closed: 2023-10-12 11:07:08 UTC Type: Bug
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Description Onuralp Sezer 2023-03-13 19:39:54 UTC
I saw that we recently have godot4.0 version which is awesome but it is only using Gdscript but we also have full dotnet in our repo so we should enable "C#" support in order to use it.

Thank you.

Comment 1 Rémi Verschelde 2023-10-12 11:07:08 UTC
Hi, thanks for the suggestion.

I don't intend to package the .NET version for now, as the process is somewhat more complex and the requirements for the user are too.

The binaries provided on godotengine.org should work fine on all Fedora releases though.

Eventually upstream Godot will unify its "standard" and .NET flavors so the main godot package will include C# support in the future.