Bug 2177897

Summary: Godot Engine Blender integration support
Product: [Fedora] Fedora Reporter: Onuralp Sezer <thunderbirdtr>
Component: godotAssignee: Rémi Verschelde <rverschelde>
Status: NEW --- QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: medium Docs Contact:
Priority: unspecified    
Version: 37CC: anprice, jefferson.dev.insights, rluders, rverschelde
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OS: Linux   
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Description Onuralp Sezer 2023-03-13 19:42:31 UTC
In recent godot 4.0 testing version I see that "blend file" settings comes enabled so I think we should also configure "blender" so it can work nicer.

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:70)


Run godot via terminal
Create new project then it will show up in terminal screen

Thank you.