Bug 2177897
| Summary: | Godot Engine Blender integration support | ||
|---|---|---|---|
| Product: | [Fedora] Fedora | Reporter: | Onuralp Sezer <thunderbirdtr> |
| Component: | godot | Assignee: | Rémi Verschelde <rverschelde> |
| Status: | NEW --- | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
| Severity: | medium | Docs Contact: | |
| Priority: | unspecified | ||
| Version: | 37 | CC: | anprice, jefferson.dev.insights, rluders, rverschelde |
| Target Milestone: | --- | ||
| Target Release: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Fixed In Version: | Doc Type: | --- | |
| Doc Text: | Story Points: | --- | |
| Clone Of: | Environment: | ||
| Last Closed: | Type: | Bug | |
| Regression: | --- | Mount Type: | --- |
| Documentation: | --- | CRM: | |
| Verified Versions: | Category: | --- | |
| oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
| Cloudforms Team: | --- | Target Upstream Version: | |
| Embargoed: | |||
In recent godot 4.0 testing version I see that "blend file" settings comes enabled so I think we should also configure "blender" so it can work nicer. WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported. at: _editor_init (modules/gltf/register_types.cpp:70) Run godot via terminal Create new project then it will show up in terminal screen Thank you.