Bug 439903
Summary: | pygame 1.8 released | ||
---|---|---|---|
Product: | [Fedora] Fedora | Reporter: | Rene Dudfield <renesd> |
Component: | pygame | Assignee: | Christopher Stone <chris.stone> |
Status: | CLOSED RAWHIDE | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
Severity: | low | Docs Contact: | |
Priority: | low | ||
Version: | 9 | CC: | marcosmds |
Target Milestone: | --- | ||
Target Release: | --- | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Fixed In Version: | Doc Type: | Bug Fix | |
Doc Text: | Story Points: | --- | |
Clone Of: | Environment: | ||
Last Closed: | 2008-05-22 17:20:22 UTC | Type: | --- |
Regression: | --- | Mount Type: | --- |
Documentation: | --- | CRM: | |
Verified Versions: | Category: | --- | |
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
Cloudforms Team: | --- | Target Upstream Version: | |
Embargoed: |
Description
Rene Dudfield
2008-03-31 22:30:37 UTC
This has to wait until after F9 is released. Hi, is there anything the pygame team to do to help get pygame 1.8 into F9? There are a significant amount of bug fixes in pygame 1.8 over pygame 1.7.1. cheers, You would have to get approval from the Fedora Release Engineering Team http://fedoraproject.org/wiki/ReleaseEngineering ah, cool. Thanks for the info Christopher. I've emailed the release engineering email address to ask them if it's ok to update it. cheers, Hello again, this is what Jesse Keating from release engineering said: """Well, we're well beyond beta, the final development freeze is early next week. I'd feel a bit better if the things currently in Fedora were tested with the new pygame just to make sure there are no regressions. If that can be done in the next few days I would then approve putting pygame into Fedora 9. You could even do the build now, spend the next few days ensuring the Fedora packages still work and we have the option of reverting to the previous build if we need to at freeze time.""" I'll ask the pygame mailing list if there's anyone who can help out with the testing of pygame on F9. Does that sound possible Christopher? cheers, These are the packages which currently require pygame which would need to be tested. My biggest concern is poker2d which I also maintain. I currently run Fedora 8, and do not have any way to test F9. I personally would prefer to wait until after F9. # repoquery --whatrequires pygame magicor-0:1.1-0.1.rc1.fc8.noarch keyjnote-0:0.10.1-2.fc8.noarch bubbros-0:1.6-1.fc8.drb.x86_64 monsterz-0:0.7.1-3.fc8.x86_64 angrydd-0:1.0.1-3.fc8.noarch poker2d-0:1.4.0-1.fc8.x86_64 childsplay-0:0.90-1.fc8.noarch python-kaa-imlib2-0:0.2.2-1.fc8.x86_64 seahorse-adventures-0:1.0-2.fc8.noarch solarwolf-0:1.5-2.fc8.noarch slingshot-0:0.8.1p-1.fc8.noarch Cool. I haven't been able to get F9, or find anyone who could test F9. So waiting until after F9 is released seems the way to go. cu, Changing version to '9' as part of upcoming Fedora 9 GA. More information and reason for this action is here: http://fedoraproject.org/wiki/BugZappers/HouseKeeping At least monsterz (monsterz-0.7.1-3.fc9.x86_64) has a big problem: it does not even start. Running from terminal I got the following output: /usr/share/monsterz/monsterz.py:393: RuntimeWarning: use mixer: No module named mixer self.have_sound = pygame.mixer.get_init() /usr/share/monsterz/monsterz.py: could not open data from `/usr/share/monsterz'. Traceback (most recent call last): File "/usr/share/monsterz/monsterz.py", line 1994, in <module> main() File "/usr/share/monsterz/monsterz.py", line 1983, in main data = Data(sharedir) File "/usr/share/monsterz/monsterz.py", line 280, in __init__ tiles = pygame.image.load(join(dir, 'graphics', 'tiles.png')).convert_alpha() pygame.error: File is not a Windows BMP file So after I converted all the png files to bmp files it worked until I got the same as discribed on BUGZILLA 447603 |