Bug 447981

Summary: Monsterz wants graphics in Windows BMP format
Product: [Fedora] Fedora Reporter: Marcos Martins da Silva <marcosmds>
Component: monsterzAssignee: RafaƂ Psota <rafalzaq>
Status: CLOSED NOTABUG QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: high Docs Contact:
Priority: low    
Version: 9   
Target Milestone: ---   
Target Release: ---   
Hardware: x86_64   
OS: Linux   
Whiteboard:
Fixed In Version: Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of: Environment:
Last Closed: 2008-05-28 23:25:40 UTC Type: ---
Regression: --- Mount Type: ---
Documentation: --- CRM:
Verified Versions: Category: ---
oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
Embargoed:

Description Marcos Martins da Silva 2008-05-22 18:44:43 UTC
Description of problem:
It does not start.

Version-Release number of selected component (if applicable):
monsterz.x86_64 0:0.7.1-3.fc9
pygame-1.7.1-16.fc9.x86_64
SDL_ttf-2.0.9-4.fc9.i386
SDL_gfx-2.0.16-5.fc9.x86_64
SDL_Pango-0.1.2-8.i386
SDL-1.2.13-3.fc9.i386
SDL_gfx-2.0.16-5.fc9.i386
SDL_net-1.2.7-4.fc9.i386
SDL_Pango-0.1.2-8.x86_64
SDL_mixer-1.2.8-8.fc9.x86_64
SDL_sound-1.0.1-9.fc9.i386
SDL_ttf-2.0.9-4.fc9.x86_64
SDL_sound-1.0.1-9.fc9.x86_64
SDL_net-1.2.7-4.fc9.x86_64
SDL-1.2.13-3.fc9.x86_64
SDL_image-1.2.6-6.fc9.x86_64
SDL_image-1.2.6-6.fc9.i386
perl-SDL-2.1.3-9.fc9.x86_64
SDL_mixer-1.2.8-8.fc9.i386
libmikmod-3.2.0-3.beta2.fc9.x86_64
libmikmod-3.2.0-3.beta2.fc9.i386

How reproducible:
Always

Steps to Reproduce:
1. start from menu or from terminal
2.
3.
  
Actual results:
A dark window just blinks and nothing more

Expected results:
the game starts

Additional info:
Running from terminal I got the following output:
/usr/share/monsterz/monsterz.py:393: RuntimeWarning: use mixer: No module named
mixer
  self.have_sound = pygame.mixer.get_init()
/usr/share/monsterz/monsterz.py: could not open data from `/usr/share/monsterz'.
Traceback (most recent call last):
  File "/usr/share/monsterz/monsterz.py", line 1994, in <module>
    main()
  File "/usr/share/monsterz/monsterz.py", line 1983, in main
    data = Data(sharedir)
  File "/usr/share/monsterz/monsterz.py", line 280, in __init__
    tiles = pygame.image.load(join(dir, 'graphics', 'tiles.png')).convert_alpha()
pygame.error: File is not a Windows BMP file
 So, after I converted all the png files to bmp files it worked until I got the
same as described on BUG #447603.
i386 machines are unaffected and monsterz starts with no problems.

Comment 1 Marcos Martins da Silva 2008-05-28 23:25:40 UTC
The new pygame package version (pygame-1.7.1-17.fc9.x86_64) solved the problem.
So It was not a bug in monsterz package.