Bug 460847

Summary: System keeps spawning new audio layers
Product: [Fedora] Fedora Reporter: Justin Moore <justin.nonwork>
Component: pulseaudioAssignee: Lennart Poettering <lpoetter>
Status: CLOSED WORKSFORME QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: medium Docs Contact:
Priority: medium    
Version: 8CC: lkundrak, pierre-bugzilla
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Hardware: All   
OS: Linux   
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Fixed In Version: Doc Type: Bug Fix
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Last Closed: 2008-09-02 05:29:22 UTC Type: ---
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Description Justin Moore 2008-09-01 23:21:28 UTC
Description of problem:

I think I've discovered a subtle yet long-existing bug in the Linux community.  The high-level code for this bug is

int num_layers = 2;
while (developers_bored == true) {
  printf("Hey, there are %d audio layers in Linux.\n", num_layers);
  printf("Someone should write a layer to unify them.  I'll do it!\n");
  add_audio_layer();
  num_layers++;
  sleep((3 + rand(3)) * ONE_YEAR);
}

Version-Release number of selected component (if applicable):

First noticed around the time ALSA was introduced.  Confirmed with release of PulseAudio.

How reproducible:

Always.

Steps to Reproduce:
1. Spend many years becoming familiar with latest audio layer.
2. Wait a few years for layer/subsystem to stabilize and work.
  
Actual results:

Another half-functional layer is added on top of other half-functional layers.

Expected results:

A single, mature, functional audio subsystem.

Additional info:

Similar issues noted with hardware probing and abstraction.  May be related, but not yet confirmed.

Comment 1 Lubomir Rintel 2008-09-02 05:29:22 UTC
Have a patch?