Bug 478623
Summary: | request to upgrade to new version of prboom -- prboom 2.5.0 | ||
---|---|---|---|
Product: | [Fedora] Fedora | Reporter: | Adam Sulmicki <sulmicki> |
Component: | prboom | Assignee: | Wart <wart> |
Status: | CLOSED RAWHIDE | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
Severity: | medium | Docs Contact: | |
Priority: | low | ||
Version: | 10 | CC: | wart |
Target Milestone: | --- | ||
Target Release: | --- | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | http://prboom.sourceforge.net/ | ||
Whiteboard: | |||
Fixed In Version: | Doc Type: | Bug Fix | |
Doc Text: |
release notes for prboom 2.5.0
* Limit the game to one CPU core on a multicore machine [prb+]
* Fix crash when out-of-range values are used in fixed point arithmetic [prb+]
* Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case
* Don't set the default game skill from the new game menu. Instead there is an option to set it explicitly in the General menu
* Fix the brightness of the player's weapon
* Fix linear filtering on flats in software mode
* Fix crash when an unknown sprite is used with a non-zero frame number
* Restore special case for trivial maps (bug #1837422)
* Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved
* Don't process mouse input in the menus [prb+]
* Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+]
* Remove line of junk graphics below status bar [prb+]
* Restore Boom friction and bobbing code [prb+]
* Fix crash by testing for null targets in mancubus fire code pointers
* Restore last known enemy check in Boom compatibility [prb+]
* Animated middle textures with zero index forced [prb+]
* Better handling of unrecognised demo formats [prb+]
* Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+]
* Fix menu description: pain elementals are limited to 21 lost souls
* Manual page fixes from Debian
* Fix position of netgame player arrows on the automap in rotate mode
* Ignore chat key presses in multiplayer demo playback and -solo-net
* In deathmatch demo playback always draw player arrows on the automap
* In a multiplayer demo, don't reset view to console player on a new map
* Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before
* Avoid HOM effect on large maps such as epic.wad 5 [prb+]
* Fix sound origins on large levels [prb+]
* Handle demos with bad or missing headers [prb+]
* Fix the colour of player 4 (red) in multiplayer
* Play correct player pickup sounds in multiplayer demos
* Don't allow solids to pass through no-clipping objects in Doom [prb+]
* Restore Dehacked's ability to set the raisestate of a mobj [prb+]
* Handle demos with a missing end marker [prb+]
* Ignore switches that reference unknown textures instead of exiting
* Fix crash when resetting a menu to defaults [prb+]
* Fix crash when trying to play demos from Boom 2.00 [prb+]
* Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) [prb+]
* Fix mouse clicks on the intermission screen being ignored
* Don't eat screenshot key presses (see sf bug #1843280)
* Detect Hexen-format maps and refuse to play them, instead of crashing
* Fix crash when loading maps with missing player starts
* The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode [prb+]
* Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+]
* comp_dropoff=1 was broken in MBF compatibility mode [prb+]
* Restore --disable-dogs but make sure it doesn't break Dehacked
* Fix desync if the user presses pause on the intermission screen [prb+]
* comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more [prb+]
* Fix broken string matching in Dehacked [prb+]
* Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net
* Fix crash when reloading network savegames (bug #1590350)
* Fix bug in transparency rendering caused by doing it in two places
* Added high color rendering
|
Story Points: | --- |
Clone Of: | Environment: | ||
Last Closed: | 2009-05-06 04:15:26 UTC | Type: | --- |
Regression: | --- | Mount Type: | --- |
Documentation: | --- | CRM: | |
Verified Versions: | Category: | --- | |
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
Cloudforms Team: | --- | Target Upstream Version: | |
Embargoed: |
Description
Adam Sulmicki
2009-01-02 11:05:02 UTC
*** Bug 478624 has been marked as a duplicate of this bug. *** Sorry for the delay. 2.5.0 is already in F11, but I've rebuilt it for F10 as well. |