Bug 6312

Summary: LinuxQuake 3 Problems
Product: [Retired] Red Hat Linux Reporter: sdc
Component: XFree86Assignee: Preston Brown <pbrown>
Status: CLOSED NOTABUG QA Contact:
Severity: medium Docs Contact:
Priority: medium    
Version: 6.1   
Target Milestone: ---   
Target Release: ---   
Hardware: i386   
OS: Linux   
Whiteboard:
Fixed In Version: Doc Type: Bug Fix
Doc Text:
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Clone Of: Environment:
Last Closed: 2000-02-03 21:50:25 UTC Type: ---
Regression: --- Mount Type: ---
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oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
Embargoed:

Description sdc 1999-10-24 19:42:50 UTC
After the upgrade to RedHat 6.1 LinuxQuake 3 would only
start up in a small 300x200 window. I have a Voodoo 3 3000
and had no problems running Quake 3 at 1024x768 before.
Other 3d apps also segfault (including Unreal Tournament) or
lock the machine (often taking keyboard focus so that a hard
reboot is necessary)

Comment 1 David Balažic 1999-12-03 15:35:59 UTC
The libGL.so and glx module for Riva TNT ( from nvidia's site )
doesn't seem to work with RH6.1 , they did work with RH 6.0.
Im talking from memory, but I think that the server dumps core when
a program tries to use OpenGL ( I only tried Quake2 ).
Could be some glibc 2.0 <-> 2.1 incompatibility.

Comment 2 Preston Brown 2000-01-18 20:23:59 UTC
RHL 6.0 and 6.1 use compatible glibcs.  What version of RHL does the libGL that
nvidia offers claim to support?

Comment 3 Preston Brown 2000-02-03 21:50:59 UTC
closed due to lack of additional feedback.