| Summary: | Crash in the training level | ||
|---|---|---|---|
| Product: | [Fedora] Fedora | Reporter: | Matěj Cepl <mcepl> |
| Component: | berusky | Assignee: | Martin Stransky <stransky> |
| Status: | CLOSED RAWHIDE | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
| Severity: | high | Docs Contact: | |
| Priority: | unspecified | ||
| Version: | 15 | CC: | elad, mcepl, stransky |
| Target Milestone: | --- | ||
| Target Release: | --- | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
| Whiteboard: | |||
| Fixed In Version: | Doc Type: | Bug Fix | |
| Doc Text: | Story Points: | --- | |
| Clone Of: | Environment: | ||
| Last Closed: | 2011-07-12 08:46:29 UTC | Type: | --- |
| Regression: | --- | Mount Type: | --- |
| Documentation: | --- | CRM: | |
| Verified Versions: | Category: | --- | |
| oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
| Cloudforms Team: | --- | Target Upstream Version: | |
Actually I see this crash in all levels, meaning that the game is unplayable at all. -- Fedora Bugzappers volunteer triage team https://fedoraproject.org/wiki/BugZappers Should be fixed by the latest update. |
Description of problem: Start new game, enter training mode and move any key. Crash happens. (gdb) thread apply all backtrace Thread 1 (Thread 0x7ffff7fc3960 (LWP 24089)): #0 0x0000003be9e36415 in raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 #1 0x0000003be9e37d2b in abort () at abort.c:92 #2 0x0000003be9e2ed0d in __assert_fail (assertion= 0x437665 "rt && flag&0x1000", file=<optimized out>, line=123, function=<optimized out>) at assert.c:81 #3 0x0000000000413c8d in game_logic::player_move (this=<optimized out>, p_stack=<optimized out>, player=<optimized out>, px=<optimized out>, py=<optimized out>, dx=<optimized out>, dy=1, extra_events=0) at game_logic.cpp:123 #4 0x0000000000414f6d in game_logic::player_move_check (this=0xa49270, p_queue=0x7fffffff6eb0, p_in=<optimized out>) at game_logic.cpp:419 #5 0x0000000000415e2a in game_logic::events_process (this=0xa49270, p_queue= 0x7fffffff6eb0) at game_logic.cpp:630 #6 0x000000000041a728 in level_active::play_callback (this=0xa37ee0, p_queue= 0x7fffffff6eb0) at level_active.cpp:340 #7 0x000000000041a7ac in level_store::play_callback (this=<optimized out>, p_queue=<optimized out>) at level_active.cpp:194 #8 0x000000000042e2a5 in game_gui::callback (this=<optimized out>, p_queue= 0x7fffffff6eb0, frame=<optimized out>) at berusky_gui.cpp:1597 #9 0x000000000042f833 in run_game (gmode=MENU, p_garg=<optimized out>, p_dir=<optimized out>) at main.cpp:158 #10 0x0000000000403b01 in main (argc=<optimized out>, argv=<optimized out>) at main.cpp:344 (gdb) Version-Release number of selected component (if applicable): berusky-1.2-1.fc15.x86_64 How reproducible: 100% (4 out of 4) Steps to Reproduce: 1.start the game 2.New Game/Training/Play Level 3.press <down> Actual results: crash Expected results: something better and free ice cream! Additional info: