Bug 998015

Summary: [abrt] wesnoth-1.10.6-7.fc19: __assert_fail_base: Process /usr/bin/wesnoth was killed by signal 6 (SIGABRT)
Product: [Fedora] Fedora Reporter: Paweł Brodacki <ofbugsandmen>
Component: wesnothAssignee: Gwyn Ciesla <gwync>
Status: CLOSED NOTABUG QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: unspecified Docs Contact:
Priority: unspecified    
Version: 19CC: bruno, gwync
Target Milestone: ---   
Target Release: ---   
Hardware: x86_64   
OS: Unspecified   
Whiteboard: abrt_hash:0da83af82ee1004645044fd759c24eff3ca7aafc
Fixed In Version: Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of: Environment:
Last Closed: 2013-08-23 13:33:50 UTC Type: ---
Regression: --- Mount Type: ---
Documentation: --- CRM:
Verified Versions: Category: ---
oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
Embargoed:
Attachments:
Description Flags
File: backtrace
none
File: cgroup
none
File: core_backtrace
none
File: dso_list
none
File: environ
none
File: limits
none
File: maps
none
File: open_fds
none
File: proc_pid_status
none
File: var_log_messages none

Description Paweł Brodacki 2013-08-16 18:15:40 UTC
Version-Release number of selected component:
wesnoth-1.10.6-7.fc19

Additional info:
reporter:       libreport-2.1.6
backtrace_rating: 4
cmdline:        /usr/bin/wesnoth
crash_function: __assert_fail_base
executable:     /usr/bin/wesnoth
kernel:         3.10.6-200.fc19.x86_64
runlevel:       N 5
uid:            1000

Truncated backtrace:
Thread no. 1 (10 frames)
 #2 __assert_fail_base at assert.c:92
 #3 __assert_fail at assert.c:101
 #4 game_display::set_team at src/game_display.cpp:1308
 #5 replay_controller::init_gui at src/replay_controller.cpp:107
 #6 replay_controller::reset_replay at src/replay_controller.cpp:280
 #7 replay_controller::replay_controller at src/replay_controller.cpp:80
 #8 play_replay_level at src/replay_controller.cpp:45
 #9 play_replay at src/playcampaign.cpp:102
 #10 game_controller::play_replay at src/game_controller.cpp:1292
 #11 do_gameloop at src/game.cpp:581

Comment 1 Paweł Brodacki 2013-08-16 18:15:45 UTC
Created attachment 787401 [details]
File: backtrace

Comment 2 Paweł Brodacki 2013-08-16 18:15:49 UTC
Created attachment 787402 [details]
File: cgroup

Comment 3 Paweł Brodacki 2013-08-16 18:15:52 UTC
Created attachment 787403 [details]
File: core_backtrace

Comment 4 Paweł Brodacki 2013-08-16 18:15:56 UTC
Created attachment 787404 [details]
File: dso_list

Comment 5 Paweł Brodacki 2013-08-16 18:15:59 UTC
Created attachment 787405 [details]
File: environ

Comment 6 Paweł Brodacki 2013-08-16 18:16:02 UTC
Created attachment 787406 [details]
File: limits

Comment 7 Paweł Brodacki 2013-08-16 18:16:05 UTC
Created attachment 787407 [details]
File: maps

Comment 8 Paweł Brodacki 2013-08-16 18:16:12 UTC
Created attachment 787408 [details]
File: open_fds

Comment 9 Paweł Brodacki 2013-08-16 18:16:15 UTC
Created attachment 787409 [details]
File: proc_pid_status

Comment 10 Paweł Brodacki 2013-08-16 18:16:18 UTC
Created attachment 787410 [details]
File: var_log_messages

Comment 11 Gwyn Ciesla 2013-08-20 14:27:38 UTC
What were you doing in the game when it crashed?

Comment 12 Paweł Brodacki 2013-08-21 04:53:58 UTC
I'm not 100% sure. I think what I did was chose "Quit" from the "File" menu and then the game hung. The window was greyed out, so I think my Fedora was convinced that the program was not responding to input. I clicked on the (X) in the upper right corner of the window, which close it but caused the crash.

Comment 13 Gwyn Ciesla 2013-08-23 13:33:50 UTC
Interesting.  If it reoccurs, please reopen.  Thanks!