Red Hat Bugzilla – Bug 1001733
[abrt] machineball-1.0-16.fc19: dDebug: Process /usr/bin/machineball was killed by signal 6 (SIGABRT)
Last modified: 2015-02-17 11:56:42 EST
Description of problem:
Fresh install. Use default settings, play. Graphics are stuttering in bursts and it causes the physics to go crazy (players jumping around, launching into space). Which in turns causes the game to crash. Tested with nouveau driver on Nvidia GTX 760.
Version-Release number of selected component:
runlevel: N 5
Thread no. 1 (8 frames)
#2 dDebug at error.cpp:103
#3 _dNormalize4 at ../../include/ode/odemath.h:443
#4 dxStepBody at util.cpp:331
#5 dInternalStepIsland_x2 at step.cpp:812
#6 dInternalStepIsland at step.cpp:845
#7 dxProcessIslands at util.cpp:562
#8 dWorldStep at ode.cpp:1797
#9 startGame at game.cpp:630
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Thanks for the bug report. I agree with you that the likely cause for the problems is the stuttering graphics, even though that should not crash the game, I think it is more useful to debug and fix that.
So I'm re-assigning this bug to mesa, hopefully the mesa-devs can give you some hints on how to start debugging this.
Do you see any stalled gpu messages or some such in dmesg after trying to run the game ?
Hi, excuse me for the late reply.
I didn't get any change in dmesg output after trying to run the game.
However, when I run machineball in a terminal, the output is:
Machine Ball Version 1.0
By Benny Kramek
Configuration file: /home/elias/.machineballrc
ODE Message 3: LCP internal error, s <= 0 (s=-3.2651e+16)
ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in _dNormalize4() [../../include/ode/odemath.h:443]
Shutting down Allegro due to signal #6
Aborted (core dumped)
When I run this game using the proprietary nvidia drivers, the game doesn't crash, but the countdown timer runs very slowly, everything is running in slow motion (about /3), however game runs smooth.
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