Bug 1029224 - Glitches: Flickering blocks on shaders in various games
Summary: Glitches: Flickering blocks on shaders in various games
Keywords:
Status: CLOSED EOL
Alias: None
Product: Fedora
Classification: Fedora
Component: xorg-x11-drv-nouveau
Version: 19
Hardware: x86_64
OS: Linux
unspecified
medium
Target Milestone: ---
Assignee: Ben Skeggs
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2013-11-11 22:31 UTC by Elias Vanderstuyft
Modified: 2015-02-17 19:11 UTC (History)
4 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2015-02-17 19:11:45 UTC
Type: Bug
Embargoed:


Attachments (Terms of Use)
An example of the random blocks on the airplane. (624.40 KB, image/png)
2013-11-11 22:31 UTC, Elias Vanderstuyft
no flags Details
Flightgear: shader setting "Model" set to a lower value that doesn't cause glitches (514.17 KB, image/png)
2013-11-11 22:35 UTC, Elias Vanderstuyft
no flags Details
Flightgear: shader setting "Water" set to a lower value that doesn't cause glitches (1.12 MB, image/png)
2013-11-11 22:37 UTC, Elias Vanderstuyft
no flags Details
Flightgear: shader setting "Water" set to a higher value that causes glitches (1.60 MB, image/png)
2013-11-11 22:38 UTC, Elias Vanderstuyft
no flags Details
COD4: enabling "Shadows" causes glitches (example1) (1.49 MB, image/png)
2013-11-11 22:40 UTC, Elias Vanderstuyft
no flags Details
COD4: enabling "Shadows" causes glitches (example2) (1.58 MB, image/png)
2013-11-11 22:40 UTC, Elias Vanderstuyft
no flags Details
Trackmania: setting Shader quality to "PC3 High" causes glitches (834.85 KB, image/png)
2013-11-11 22:42 UTC, Elias Vanderstuyft
no flags Details


Links
System ID Private Priority Status Summary Last Updated
FreeDesktop.org 74062 0 None None None Never

Description Elias Vanderstuyft 2013-11-11 22:31:19 UTC
Created attachment 822652 [details]
An example of the random blocks on the airplane.

Description of problem:
Enabling certain shader settings in some games results in scattering/flickering random blocks on the areas the specific shader settings affects on.


Version-Release number of selected component (if applicable):
1:1.0.9-1.fc19.x86_64


How reproducible:
Always


Steps to Reproduce:
0. Run one of the following games: Flightgear, COD4, Trackmania United

1. Flightgear:
2. Go to View -> Rendering options -> Shader options.
2. Set one the shader options in {"Model" OR "Water" OR "Landmass"} too high.
3. Glitches appear on the according areas.

1. COD4:
2. Enable "Shadows" in the settings menu.
3. Ingame, the shadows contain glitches.

1. Trackmania United:
2. Set shader quality to "PC3 High".
3. After completing a race, click once on the screen when the replay is playing, to view HUD.
4. The HUD contains the glitches.


Actual results:
Shader setting has the correct behaviour, but scattering/flickering random blocks are superposed on the shader-setting-affected areas.


Expected results:
Shader setting has the correct behaviour, without additional garbage on the shader-setting-affected areas.


Additional info:

Graphics card: GTX760 (Kepler), one DVI-to-VGA monitor.
Running "glxinfo" gives:
    direct rendering: Yes
    OpenGL vendor string: nouveau
    OpenGL renderer string: Gallium 0.4 on NVE4
    OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0
    OpenGL core profile shading language version string: 1.40

The problem seems to be part of section "Blank monitor, flicker, snow, or other random live image corruption" on "http://nouveau.freedesktop.org/wiki/TroubleShooting/".
I think my card is running on the lowest performance level (running heavy games the card's temperature never exceeds 34 degrees Celcius), but I don't want to set it to a higher performance level as it might damage my card.
Running "cat /sys/class/drm/card0/device/performance_level" gives:
    profile: boot, boot
    c:

On "http://nouveau.freedesktop.org/wiki/MesaDrivers/" there is written: "If you get a misrendered image using a Gallium3D-based driver, compare it with the software rasterizers (softpipe and llvmpipe drivers). If the software rasterizer has the same problem, do not submit a bug against Nouveau, because it is a generic Gallium3D bug."
But I don't know how to do that. (I haven't got much time to find out, so if someone knows, please tell me.)

With the Nvidia propriety drivers, there are no glitches.

Apart from this glitch, Nouveau drivers produce excellent rendering results on this rather new card.

Comment 1 Elias Vanderstuyft 2013-11-11 22:35:28 UTC
Created attachment 822653 [details]
Flightgear: shader setting "Model" set to a lower value that doesn't cause glitches

Comment 2 Elias Vanderstuyft 2013-11-11 22:36:20 UTC
Comment on attachment 822652 [details]
An example of the random blocks on the airplane.

Flightgear: shader setting "Model" set to a higher value that causes glitches

Comment 3 Elias Vanderstuyft 2013-11-11 22:37:21 UTC
Created attachment 822654 [details]
Flightgear: shader setting "Water" set to a lower value that doesn't cause glitches

Comment 4 Elias Vanderstuyft 2013-11-11 22:38:11 UTC
Created attachment 822655 [details]
Flightgear: shader setting "Water" set to a higher value that causes glitches

Comment 5 Elias Vanderstuyft 2013-11-11 22:40:25 UTC
Created attachment 822656 [details]
COD4: enabling "Shadows" causes glitches (example1)

Comment 6 Elias Vanderstuyft 2013-11-11 22:40:55 UTC
Created attachment 822657 [details]
COD4: enabling "Shadows" causes glitches (example2)

Comment 7 Elias Vanderstuyft 2013-11-11 22:42:07 UTC
Created attachment 822658 [details]
Trackmania: setting Shader quality to "PC3 High" causes glitches

Comment 8 Elias Vanderstuyft 2013-11-11 22:45:55 UTC
(In reply to Elias Vanderstuyft from comment #5)
> Created attachment 822656 [details]
> COD4: enabling "Shadows" causes glitches (example1)

(In reply to Elias Vanderstuyft from comment #6)
> Created attachment 822657 [details]
> COD4: enabling "Shadows" causes glitches (example2)

(In reply to Elias Vanderstuyft from comment #7)
> Created attachment 822658 [details]
> Trackmania: setting Shader quality to "PC3 High" causes glitches

Excuse me for omitting the file extensions of the last three attachments, they should be "*.png".

Comment 9 Fedora End Of Life 2015-01-09 20:33:41 UTC
This message is a notice that Fedora 19 is now at end of life. Fedora 
has stopped maintaining and issuing updates for Fedora 19. It is 
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Comment 10 Fedora End Of Life 2015-02-17 19:11:45 UTC
Fedora 19 changed to end-of-life (EOL) status on 2015-01-06. Fedora 19 is
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