Red Hat Bugzilla – Bug 124109
Simultaneous sounds are not mixed or dropped based on priority
Last modified: 2007-11-30 17:10:43 EST
Description of problem:
Playing two sounds simultaneously causes the sounds to be queued,
which is incredibly silly in almost all cases because sounds are
usually related to events that you want to hear immediately or drop. I
have no problem with this when I installed Alsa on my own on Rehdat 8
but in Fedora Core 2, sound is not mixed or dropped.
I have an AC97 sound card (i810 audio) from an i845G chipset board.
Steps to Reproduce:
This is an example --
1. Use a sound card without hardware mixing
2. Play a song in XMMS
3. Start recieving messages on Gaim (you can send them to yourself)
4. When the song finishes playing you hear a long string of IM sounds,
which should have been dropped.
Sounds are queued when another sound is playing.
Sounds are generally dropped, or software mixed.
The FC2 list during the release of test2 did not not have any
solutions to this issue.
Does this happen with all apps, or just things like GAIM?
Any applications that try to play sounds simultaneously.
Sorry, any two applications, that is. I did notice, though, that there
are cases where this doesn't happen, like if I play flash in the
browser, and XMMS at the same time, mixing occurs. Same with the
system sound for clicking a launcher icon. It seems to happen
Sorry, inconsistantly as in some applications cause it, some don't.
I've seen it happen in other cases, I just can't remember which other
I figured out a solution. When I changed in GAIM preferences under
sound from Automatic to ESD, the problem went away.
I filed a bug on GAIM's bugtracker