Bug 127657 - gnect crashes during some games
Summary: gnect crashes during some games
Alias: None
Product: Red Hat Enterprise Linux 3
Classification: Red Hat
Component: gnome-games (Show other bugs)
(Show other bugs)
Version: 3.0
Hardware: ia64 Linux
Target Milestone: ---
Assignee: Ray Strode [halfline]
QA Contact:
Depends On:
TreeView+ depends on / blocked
Reported: 2004-07-12 09:54 UTC by Thomas Koenig
Modified: 2007-11-30 22:07 UTC (History)
0 users

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of:
Last Closed: 2005-09-27 17:27:29 UTC
Type: ---
Regression: ---
Mount Type: ---
Documentation: ---
Verified Versions:
Category: ---
oVirt Team: ---
RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: ---

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Description Thomas Koenig 2004-07-12 09:54:20 UTC
From Bugzilla Helper:
User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.7)

Description of problem:
During some games, gnect crashes with the error message
gnect: error: Velena Engine: Could not find a good AND child!

Version-Release number of selected component (if applicable):

How reproducible:

Steps to Reproduce:
1. run "gnect"
2. play

Actual Results:  gnect: error: Velena Engine: Could not find a good
AND child!

Expected Results:  The game should have continued.

Additional info:

Comment 1 Richard Hoelscher 2004-07-20 14:16:16 UTC
This is a problem found on 64 bit systems, not yet resloved. See 
GNOME bugs: http://bugs.gnome.org/show_bug.cgi?id=140545

Comment 2 paolo borelli 2004-08-30 13:29:04 UTC
this has been fixed upstream.

Comment 3 Ray Strode [halfline] 2005-09-27 17:27:29 UTC
This problem is resolved in the next release of Red Hat Enterprise Linux. Red
Hat does not currently plan to provide a resolution for this in a Red Hat
Enterprise Linux update for currently deployed systems.

      With the goal of minimizing risk of change for deployed systems, and in
response to customer and partner requirements, Red Hat takes a conservative
approach when evaluating changes for inclusion in maintenance updates for
currently deployed products. The primary objectives of update releases are to
enable new hardware platform support and to resolve critical defects. 

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