Red Hat Bugzilla – Bug 144015
AisleRiot pileon doesn't notice if a stack starts done
Last modified: 2007-11-30 17:10:57 EST
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Description of problem:
AisleRiot (sol) Pileon doesn't notice piles done on startup.
Version-Release number of selected component (if applicable):
Steps to Reproduce:
1.Start sol, select Pileon, seed -92780009
Actual Results: First pile is 4 3s, and should be considered "done"
(covered). It is not. Finishing the game doesn't "win", as there is a
"not done" pile.
Expected Results: Pile should be considered done, game should be
Workaround is to move a card off the done pile, and move it back.
Fedora Core 3 is now maintained by the Fedora Legacy project for security
updates only. If this problem is a security issue, please reopen and
reassign to the Fedora Legacy product. If it is not a security issue and
hasn't been resolved in the current FC5 updates or in the FC6 test
release, reopen and change the version to match.
Current sol doesn't seem to have a way to specify the seed, so I can't be sure
the problem is still there. It isn't a security problem, either.
This should probably be moved upstream....
I think I'm going to mark this "CANTFIX" given comment #3.