Bug 2177897 - Godot Engine Blender integration support
Summary: Godot Engine Blender integration support
Keywords:
Status: NEW
Alias: None
Product: Fedora
Classification: Fedora
Component: godot
Version: 37
Hardware: All
OS: Linux
unspecified
medium
Target Milestone: ---
Assignee: Rémi Verschelde
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2023-03-13 19:42 UTC by Onuralp Sezer
Modified: 2023-03-13 19:42 UTC (History)
4 users (show)

Fixed In Version:
Doc Type: ---
Doc Text:
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Environment:
Last Closed:
Type: Bug
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Description Onuralp Sezer 2023-03-13 19:42:31 UTC
In recent godot 4.0 testing version I see that "blend file" settings comes enabled so I think we should also configure "blender" so it can work nicer.

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:70)


Run godot via terminal
Create new project then it will show up in terminal screen

Thank you.


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