In recent godot 4.0 testing version I see that "blend file" settings comes enabled so I think we should also configure "blender" so it can work nicer. WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported. at: _editor_init (modules/gltf/register_types.cpp:70) Run godot via terminal Create new project then it will show up in terminal screen Thank you.