Description of problem: if I don't select "shadows: off" the game isn't playable. The main game screen isn't displayed and I only see a grey screen with some artefacts. I've see the next message in console: [petro@host-12-124 ~]$ glest Couldn't process event: Your system doesn't support 3 texture units, required for shadows [petro@host-12-124 ~]$ If I tun shadows off everything is OK. Version-Release number of selected component (if applicable): glest-2.0.0-2.fc6 How reproducible: always. Steps to Reproduce: 1. Remove ~/.glest 2. start glest 3. press "Play" 4. press "Play now" Actual results: gray screen Expected results: gool 3D game ) Additional info: VGA compatible controller: nVidia Corporation NV11DDR [GeForce2 MX 100 DDR/200 DDR] (rev b2) ============ [xorg.conf] ================= Section "Device" # Option "RenderAccel" "true" Identifier "Videocard0" Driver "nvidia" VendorName "Videocard vendor" BoardName "NVIDIA GeForce 2 MX (generic)" Option "AllowGLXWithComposite" "true" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" Monitor "Monitor0" DefaultDepth 16 SubSection "Display" Viewport 0 0 Depth 16 Modes "1280x1024" "1024x768" EndSubSection EndSection Section "DRI" Group 0 Mode 0666 EndSection Section "Extensions" Option "Composite" Option "RENDER" "Enable" EndSection ========================================== kmod-nvidia-legacy.i686 1.0.7184-3.2.6.18_1.28 installed xorg-x11-drv-nvidia-legacy.i386 1.0.7184-2.lvn6 installed
Thanks for the report. Could you attach a file with the output of the glxinfo command please ?
(In reply to comment #1) > Thanks for the report. Could you attach a file with the output of the glxinfo > command please ? [petro@host-12-124 ~]$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer GLX version: 1.3 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce2 MX/AGP/3DNOW! OpenGL version string: 1.5.3 NVIDIA 71.84 OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SUN_slice_accum visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x22 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x23 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x24 16 tc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x25 16 tc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x26 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x27 16 dc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x28 16 dc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x78 32 tc 1 0 0 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None [petro@host-12-124 ~]$
Thanks, now could I have the output of "glxinfo -l | grep UNIT" please ?
[petro@host-12-124 ~]$ glxinfo -l | grep UNIT GL_MAX_TEXTURE_UNITS_ARB = 2 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 2 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 4 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 2 [petro@host-12-124 ~]$ Full log: http://lemenkov.googlepages.com/glxinfo.txt
Got it ! It should be fixed in release 4. Please remove your ~/.glest/glest.ini and report here if it does not work as expected ( "cool 3D game" ;o) ).