Description of problem: I started Hunt Showdown on Steam with the following start options: "gamemoderun RADV_PERFTEST=gpl gamescope -f -U -o 30 -r 175 -h 900 -w 2150 -H 1440 -W 3440 -- %command%" This results in the crash but not everytime, maybe in 1 out of 5 attempts. After it crashed once it will never launch gamescope again and I have to reboot, killing all gamescope processes does not fix that issue. I have only witnessed this happening in Hunt: Showdown so far. Version-Release number of selected component: gamescope-3.11.49-1.fc38 Additional info: reporter: libreport-2.17.11 type: CCpp reason: gamescope killed by SIGBUS journald_cursor: s=4acc2344e44148e880e5f5f35d0cdc65;i=13af17c;b=6a41aad070db48b4889a892018929ed1;m=10ea8f02;t=601cb691b1ce4;x=89773983c8b0e7ca executable: /usr/bin/gamescope cmdline: gamescope -f -U -o 30 -r 175 -h 900 -w 2150 -H 1440 -W 3440 -- /home/pc-heini/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=594650 -- /home/pc-heini/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- /home/pc-heini/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/_v2-entry-point --verb=waitforexitandrun -- /home/pc-heini/.local/share/Steam/compatibilitytools.d/GE-Proton8-6/proton waitforexitandrun $'/mnt/ocz-ssd/SteamLibrary/steamapps/common/Hunt Showdown/hunt.exe' +online_account_client_settings live +online_websvc_skip_tls_cert_validation 1 cgroup: 0::/user.slice/user-1000.slice/user/app.slice/app-steam-867dbb0b9b0440269be35cb377258b7e.scope rootdir: / uid: 1000 kernel: 6.4.6-200.fc38.x86_64 package: gamescope-3.11.49-1.fc38 runlevel: N 5 backtrace_rating: 4 crash_function: in Truncated backtrace: Thread no. 1 (9 frames) #0 0x00007fdd9e0687b2 in at /home/pc-heini/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so #5 VulkanSteamOverlayPresent at /home/pc-heini/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so #6 vkQueuePresentKHR at /home/pc-heini/.local/share/Steam/ubuntu12_64/steamoverlayvulkanlayer.so #7 vulkan_present_to_window() at ../src/rendervulkan.cpp:467 #8 paint_all(bool) at ../src/steamcompmgr.cpp:1935 #9 steamcompmgr_main(int, char**) at ../src/steamcompmgr.cpp:5731 #10 steamCompMgrThreadRun(int, char**) at ../src/main.cpp:607 #11 std::execute_native_thread_routine(void*) at ../../../../../libstdc++-v3/src/c++11/thread.cc:104 #13 clone3 at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:81
Created attachment 1980928 [details] File: proc_pid_status
Created attachment 1980929 [details] File: maps
Created attachment 1980930 [details] File: limits
Created attachment 1980931 [details] File: environ
Created attachment 1980932 [details] File: open_fds
Created attachment 1980933 [details] File: mountinfo
Created attachment 1980934 [details] File: os_info
Created attachment 1980935 [details] File: cpuinfo
Created attachment 1980936 [details] File: core_backtrace
Created attachment 1980937 [details] File: exploitable
Created attachment 1980938 [details] File: dso_list
Created attachment 1980939 [details] File: var_log_messages
Created attachment 1980940 [details] File: backtrace