Red Hat Bugzilla – Bug 449257
Biomech Supply Base Rear Exit: remove a barrier or change coordinates.
Last modified: 2008-06-01 04:34:21 EDT
Description of problem:
In a game level titled "Biomech Supply Base Rear Exit" (also known
internally as 'Boss Battle 2'), Bob and Teeka must battle three very tough
BioTanks along with a horde of assorted enemy Blobs. At the beginning of this
level, Bob must pick up a crate of C4 and blast a hole in the wall in front of
him (to get to the battle area), while behind him is an invisible barrier that
keeps Bob and Teeka from going anywhere else but forward. In game version
0.91, this barrier was unimportant because Bob and Teeka always got deposited
on the correct side of it, the side with the C4 and the "blowable" wall. For
version 0.93, however, some changes were made by the game designers so that
Bob and Teeka both almost always land on the other side, in an open grassy
courtyard where that same barrier then keeps both Blobs from continuing on
with the rest of the game. The C4 and the weak wall can't be reached. This did
not happen at all in 0.91 but in 0.93 it happens repeatedly, both when Our
Heroes initially arrive in this level, when I load that level from the Load
Game menu screen, and when enemies kill Bob and I click Retry or Load Game
from the resulting "Mission failed" screen. Curiously, the only time that Bob
lands in the right spot is when I load this level by any of the above methods,
see Bob and Teeka on the wrong side as above, then immediately hit Escape and
click on the Restart level button. Only then do Bob and Teeka land in the
right spot, allowing me to grab the C4 and play the level normally.
I recommend that this invisible barrier be removed from the game, allowing
free passage between the grassy courtyard and the tank battle area.
Version-Release number of selected component (if applicable): 0.93
How reproducible: Every time.
Steps to Reproduce: See above description.
Created attachment 307300 [details]
Screenshot of blobAndConquer.
Re: "change coordinates" in the title
I was going to alternately suggest that Bob and Teeka's arrival coordinates
be changed to ones on the other side of the barrier, if for some reason it was
deliberately left in this game version.
Thanks for reporting this, I've forwarded your issue upstream, lets wait and see
what they have to say.
Here's upstreams reaction:
"This has been fixed and will be in the next release."
To which I asked:
"any chance you could tell me what changes are needed to fix this in 0.93?"
To which the answer was:
"To fix the bug in the current version you'd need to fiddle with both some of
the data files, as well as GTK Radiant.... It's probably just worth waiting
for the next release."
So thats what I'll do.