Description of problem: The calculation of fps seems to be wrong. $ glxgears 1524 frames in 5.0 seconds = 304.720 FPS 2036 frames in 5.0 seconds = 407.042 FPS 1998 frames in 5.0 seconds = 399.522 FPS 2001 frames in 5.0 seconds = 400.032 FPS 1794 frames in 5.0 seconds = 358.654 FPS 1676 frames in 5.0 seconds = 334.839 FPS 172 frames in 5.0 seconds = 34.211 FPS 112 frames in 5.0 seconds = 22.390 FPS 112 frames in 5.0 seconds = 22.277 FPS 112 frames in 5.0 seconds = 22.255 FPS 112 frames in 5.1 seconds = 22.105 FPS 112 frames in 5.0 seconds = 22.273 FPS 111 frames in 5.0 seconds = 22.154 FPS Scaling = Ondemand: First 6 with CPU Scaling at 800MHz, then CPU shift to 2000MHz Version-Release number of selected component (if applicable): glx-utils-7.2-0.15.fc10(x86_64) Kernel 2.6.27.24-170.2.68.fc10.x86_64 X.Org X Server 1.5.3 ( no xorg.conf - radeon x1200 ) Smolt: pub_165cffbb-6c02-46d3-84e5-f81db90bcd53 How reproducible: always Steps to Reproduce: 1. run it 2. 3. Actual results: - see output above Expected results: - increased fps as higher output Additional info: - in some web pages, the browser slow down to a "crawling" speed, almost halting. If more processing power is needed, it doesn't get it. Attempted to figure out if some feedback exist. Where does it collect the info for calculation ?
Updated 58 packages, new kernel, etc. Tried the same thing, but cannot duplicate these numbers. Tried the old kernel, with the same load. But nope, this does not make sense. Scaling *must* have gone down instead of up. And below 800. glxgears is not to blame. Not a bug.