abrt detected a crash. Comment ----- Program segfaults during start. Debuginfo should be included. It used to work with F11, even though it was very slow in 3D with radeon driver. Attached file: backtrace cmdline: vegastrike component: vegastrike executable: /usr/bin/vegastrike kernel: 2.6.31.5-127.fc12.x86_64 package: vegastrike-0.5.0-14.fc12 rating: 3 reason: Process was terminated by signal 11
Created attachment 372981 [details] File: backtrace
Thanks for the report, it is crashing somewhere deep inside boost, changing component to boost.
*** Bug 544364 has been marked as a duplicate of this bug. ***
Taking the first look. It fails on the following line in from_python.cpp:46: data.convertible = objects::find_instance_impl (source, converters.target_type, converters.is_shared_ptr); `converters' is passed in as const reference. My suspicion is that either NULL or invalid reference gets passed in. registered<T>::converters is passed in on all call sites.
*** Bug 545803 has been marked as a duplicate of this bug. ***
While the package from repository does exhibit this problem, I can't reproduce this after rebuild, neither locally, nor in koji. In particular this package: http://koji.fedoraproject.org/koji/taskinfo?taskID=1867557 ... doesn't sigsegv anymore. Could vegastrike be simply rebuilt?
T(In reply to comment #6) > While the package from repository does exhibit this problem, I can't reproduce > this after rebuild, neither locally, nor in koji. In particular this package: > http://koji.fedoraproject.org/koji/taskinfo?taskID=1867557 > ... doesn't sigsegv anymore. Could vegastrike be simply rebuilt? Hmm, probably some ABI change in boost-python, which should not happen, but if rebuilding vegastrike fixes it I'm happy. So I'll queue a rebuild and let the update close this bug once stable.
I tried to run the game, now, out of the curiosity, and which it doesn't segv as it did, it fails on assertion error later on. So it's more fixed than before, but still not much.
vegastrike-0.5.0-15.fc12 has been submitted as an update for Fedora 12. http://admin.fedoraproject.org/updates/vegastrike-0.5.0-15.fc12
(In reply to comment #8) > I tried to run the game, now, out of the curiosity, and which it doesn't segv > as it did, it fails on assertion error later on. So it's more fixed than > before, but still not much. Hmm, And the strange thing is for me it did not even crash before the rebuild. Anyways lets hope that this at least improves things, and if we get new crash reports, the backtraces will provide some useful info. I suspect that we are triggering a bug in the 3d graphics drivers (mesa). Regards, Hans
vegastrike-0.5.0-15.fc12 has been pushed to the Fedora 12 stable repository. If problems still persist, please make note of it in this bug report.
*** Bug 546874 has been marked as a duplicate of this bug. ***
It looks like the rebuild did not fix the python boost issue after all, I'm now getting abrt bug reports with it still in it for the rebuild version, re-opening.
*** Bug 548962 has been marked as a duplicate of this bug. ***
I recompiled VegaStrike yesterday on my computer, and it worked, but today, it crashes on startup again. According to prelink.log, /usr/bin/vegastrike was prelinked last night (and the binary's ctime has changed) -- is that the problem?
“prelink -u /usr/bin/vegastrike” fixed the problem, at least for now.
*** Bug 554244 has been marked as a duplicate of this bug. ***
How to reproduce ----- 1. run the game 2. 3. Comment ----- click on icon in the menu
Is that issue present in Fedora 13 (with the newer Boost 1.41.0)?
I cannot reproduce this with F-13, so I guess it is fixed.