Bug 702477 - [abrt] chess-1.0-30.fc14: swap: Process /usr/bin/chess was killed by signal 11 (SIGSEGV)
Summary: [abrt] chess-1.0-30.fc14: swap: Process /usr/bin/chess was killed by signal 1...
Keywords:
Status: CLOSED DUPLICATE of bug 656097
Alias: None
Product: Fedora
Classification: Fedora
Component: chess
Version: 14
Hardware: i686
OS: Unspecified
unspecified
unspecified
Target Milestone: ---
Assignee: Bruno Wolff III
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard: abrt_hash:2dc0e92f0ebfcb84ecca3320e92...
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2011-05-05 18:53 UTC by Catalin BOIE
Modified: 2012-03-21 16:42 UTC (History)
10 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2012-03-21 16:42:57 UTC
Type: ---


Attachments (Terms of Use)
File: backtrace (11.36 KB, text/plain)
2011-05-05 18:53 UTC, Catalin BOIE
no flags Details

Description Catalin BOIE 2011-05-05 18:53:31 UTC
abrt version: 1.1.18
architecture: i686
Attached file: backtrace, 11631 bytes
cmdline: chess
component: chess
Attached file: coredump, 64258048 bytes
crash_function: swap
executable: /usr/bin/chess
kernel: 2.6.39-rc5+
package: chess-1.0-30.fc14
rating: 4
reason: Process /usr/bin/chess was killed by signal 11 (SIGSEGV)
release: Fedora release 14 (Laughlin)
time: 1304621307
uid: 503

How to reproduce
-----
1. don't know.
2.
3.

Comment 1 Catalin BOIE 2011-05-05 18:53:34 UTC
Created attachment 497191 [details]
File: backtrace

Comment 2 Bob Bitton 2011-06-09 19:10:51 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.started 3-d chess
2.
3.

Comment 3 Fedora Admin XMLRPC Client 2011-06-20 22:24:08 UTC
This package has changed ownership in the Fedora Package Database.  Reassigning to the new owner of this component.

Comment 4 Andrew Kornak 2011-07-01 20:34:44 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. clicked on 3d chess program 
2. crash
3.

Comment 5 lionm 2011-07-24 02:27:24 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.
2.
3. this summary error
install 3d chess with either yum or from add/remove software
run chess after installation 
screen comes up black
game crashes

starting chess from terminal produces
t
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/OGRE/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.6.4 (Shoggoth)
Added resource location 'media' of type 'FileSystem' to resource group 'General'
Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
Added resource location 'media/gui' of type 'FileSystem' to resource group 'General'
Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
Added resource location 'media/overlays' of type 'FileSystem' to resource group 'General'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Genuine Intel(R) CPU             575  @ 2.00GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 fullscreen  miscParams: FSAA=0 displayFrequency=60 MHz gamma= vsync=Yes 
Entered video mode 1024x768 @ 60MHz
GLXWindow::create used FBConfigID = 103
GL_VERSION = 2.1 Mesa 7.9
GL_VENDOR = Tungsten Graphics, Inc
GL_RENDERER = Mesa DRI Mobile Intel GM45 Express Chipset GEM 20100330 DEVELOPMENT 
GL_EXTENSIONS = GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image
Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: unknown
Device Name: Mesa DRI Mobile Intel GM45 Express Chipset GEM 20100330 DEVELOPMENT 
Driver Version: 2.1.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Fragment programs: yes
 * Geometry programs: no
 * Supported Shader Profiles: arbfp1 arbvp1 glsl
 * Texture Compression: yes
   - DXT: no
   - VTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: no
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 255
 * Vertex texture fetch: no
 * Render to Vertex Buffer : no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer suppport: no
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Parsing script Chess.material
Parsing script menu.material
Parsing script Hand.particle
Parsing script berlin_sans32.fontdef
Parsing script berlin_sans64.fontdef
Parsing script core.overlay
Texture: berlin_sans32.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: menu_background.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: menu_panel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: menu_logo.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
Texture: berlin_sans64.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Parsing script menu.overlay
Skipping loading overlay include: 'overlay_templates.inc as it is already loaded.
Parsing script game.overlay
Skipping loading overlay include: 'overlay_templates.inc as it is already loaded.
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Texture: WindowsLook.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading Board.mesh.
Texture: Board.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: oak.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: Ground.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading Selector.mesh.
Texture: GreenArrow.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Mesh: Loading Rook.mesh.
Mesh: Loading Knight.mesh.
Mesh: Loading Bishop.mesh.
Mesh: Loading Queen.mesh.
Mesh: Loading King.mesh.
Mesh: Loading Pawn.mesh.
Mesh: Loading Hand.mesh.
Skeleton: Loading Hand.skeleton
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Segmentation fault (core dumped)

Comment 6 chessmarcosz 2011-08-10 11:36:20 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.
2.
3.
dcd

Comment
-----
cs

Comment 7 David Kovalsky 2011-08-22 14:30:54 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Start chess, select OpenGL renderer (with binary NVidia driver)
2. Click anything else, then boom
3.

Comment 8 Andrew Kornak 2011-08-22 20:37:45 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. start chess
2. crash
3.


Comment
-----
This crash has been happening since fedora 14 was released. Please review crash stack traces. thanks.

Comment 9 David Clark 2011-09-16 05:04:17 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Just tried starting this program.
2.
3.

Comment 10 Mark A. Stevens 2011-11-19 05:36:13 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Click on 3D Chess or run /usr/bin/glchess



Comment
-----
[xmas@bluejay ~]$ /usr/bin/glchess
Failed to load GGZ config: No such file or directory: /home/xmas/.ggz/ggz-gtk.rc
Using OpenGL:
VENDOR=Tungsten Graphics, Inc
RENDERER=Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT 
VERSION=2.1 Mesa 7.9
EXTENSIONS=GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image
Traceback (most recent call last):
  File "/usr/lib/python2.7/site-packages/glchess/config.py", line 179, in _watch
    function(name, value)
  File "/usr/lib/python2.7/site-packages/glchess/display.py", line 361, in __onPiecesStyleChanged
    self.updatePiecesStyle()
  File "/usr/lib/python2.7/site-packages/glchess/display.py", line 429, in updatePiecesStyle
    self.scene.controller.setPiecesStyle(piecesStyle)
AttributeError: Scene instance has no attribute 'setPiecesStyle'
[xmas@bluejay ~]$

Comment 11 raflexras 2011-12-09 14:46:27 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. My laptop dont have 3D Video Card.
2.
3.

Comment 12 Bob Bitton 2011-12-17 21:42:31 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Downloaded 3-D chess
2.Rebooted computer
3.Started 3-D chess and crashed

Comment 13 abrt-bot 2012-03-21 16:42:57 UTC
Backtrace analysis found this bug to be similar to bug #656097, closing as duplicate.

Bugs which were found to be similar to this bug: bug #638433, bug #656097, bug #677833

This comment is automatically generated.

*** This bug has been marked as a duplicate of bug 656097 ***


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