Description of problem: There is a situation in a Pacman example application when pacman meets monster and stays alive. Pacman should be killed in such situation. Version-Release number of selected component (if applicable): BRMS 5.3.1 How reproducible: Follow next steps Steps to Reproduce: 1. Lunch example application by executing runExample.sh script 2. Run PacmanExample 3. Press left arrow key 4. After hitting the wall, press up arrow key 5. Watch the output how monster and pacman are approaching each other 6. They meet and each of them continue and pacman is still alive Actual results: Pacman and monster are at the same time on the same position and the pacman is not killed. See the output (position 6:1): ... set new Location Location Pacman speed = 3 4:1 set new Location Location Monster speed = 5 7:1 set new Location Location Pacman speed = 3 5:1 set new Location Location Monster speed = 5 6:1 set new Location Location Pacman speed = 3 6:1 set new Location Location Monster speed = 5 5:1 set new Location Location Pacman speed = 3 7:1 set new Location Location Monster speed = 5 6:1 ... Expected results: Dead pacman. Additional info: