Hello, I am trying to make astromenace-1.3.1 code more stable during version 1.3.2 development, so, I made several patches for astromenace-1.3.1 source code with bugfixes from upstream code. Please, take a look. 7 patches for now. Links for more info on Gentoo bugtracker: https://bugs.gentoo.org/show_bug.cgi?id=450158 https://bugs.gentoo.org/show_bug.cgi?id=465106 Best regards, Michael
Two questions. First, do you have any expectations regarding a release date of 1.3.2? Second, are you encountering any issues with 1.3.1 that these specifically correct? I'll still look at these and consider applying them, but your answers to those will help me prioritise. Thanks!
(In reply to Jon Ciesla from comment #1) > First, do you have any expectations regarding a release date of 1.3.2? I still have lines in version 1.3.2 TODO list. I hope to release version 1.3.2 during this summer. > Second, are you encountering any issues with 1.3.1 that these specifically > correct? 1) Patch: Fixed bug that might corrupt overall game rendering (big blinking triangles over scene). Prevent video drivers internal state corruption (true at least for amd and nvidia close source drivers on Linux and Windows). 2) Patch: Fixed overflow in VFS code. Prevent game crash at start. Best regards, Michael
Ok, I've got this in rawhide, and will update for f19/f18/f17 as bug reports warrant. Thanks much!