A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. Reference: https://github.com/godotengine/godot/pull/45701 Upstream patch: https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a
Created godot tracking bugs for this issue: Affects: epel-7 [bug 1926935] Affects: fedora-all [bug 1926934]
This CVE Bugzilla entry is for community support informational purposes only as it does not affect a package in a commercially supported Red Hat product. Refer to the dependent bugs for status of those individual community products.