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Red Hat Customer
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
I've notified upstream: https://github.com/audacious-media-player/audacious/issues/1890 As a last resort, the "Game Console Music Decoder" input plugin could be disabled at build-time. It's included only within an optional sub-package for many years anyway.