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Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
I've notified upstream: https://github.com/audacious-media-player/audacious/issues/1890 As a last resort, the "Game Console Music Decoder" input plugin could be disabled at build-time. It's included only within an optional sub-package for many years anyway.