Bug 1151808

Summary: blender 2.72 renders incorrectly on sandybridge mobile i5/hd 3000
Product: [Fedora] Fedora Reporter: ell1e <el>
Component: mesaAssignee: Adam Jackson <ajax>
Status: CLOSED WORKSFORME QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: high Docs Contact:
Priority: unspecified    
Version: 21CC: ajax, contribs, el, hobbes1069, ignatenko, jochen, kwizart, promac
Target Milestone: ---   
Target Release: ---   
Hardware: x86_64   
OS: Linux   
Whiteboard:
Fixed In Version: Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of: Environment:
Last Closed: 2015-04-28 01:25:29 UTC Type: Bug
Regression: --- Mount Type: ---
Documentation: --- CRM:
Verified Versions: Category: ---
oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
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Description Flags
screenshot of incorrect render none

Description ell1e 2014-10-12 00:30:03 UTC
Description of problem:
blender 2.72 doesn't render correctly, see attached screenshot

Version-Release number of selected component (if applicable):
Blender 2.72 (sub 0)
	build date: 2014-10-09
	build time: 22:14:14
	build commit date: 1970-01-01
	build commit time: 00:00
	build hash: unknown
	build platform: Linux
	build type: Release
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile 
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.3.0
OpenGL core profile shading language version string: 1.40

xorg-x11-drv-intel version: 2.99.916
X version: X.Org X Server 1.16.1

How reproducible:
100%

Steps to Reproduce:
1. Open blender
2.
3.

Actual results:
distorted

Expected results:
not distorted

Additional info:

Comment 1 ell1e 2014-10-12 00:30:33 UTC
Created attachment 946070 [details]
screenshot of incorrect render

Comment 2 François Cami 2014-10-12 09:22:54 UTC
Hi Jonas,

Try launching blender this way:
$ LIBGL_ALWAYS_SOFTWARE=1 blender
and report.
If the rendering is correct, this is probably a mesa bug.

Comment 3 ell1e 2014-10-13 05:08:28 UTC
Yup it renders correctly when launched that way.

Comment 4 François Cami 2014-10-13 08:44:49 UTC
Then it looks like a Mesa bug. Reassigning.

Comment 5 ell1e 2015-04-28 01:25:29 UTC
It appears this was fixed, because I have same hardware and everything but I haven't seen this issue for months. Blender works fine now.

Will close as works for me, feel free to reopen if someone else is experiencing this.