Description of problem: blender 2.72 doesn't render correctly, see attached screenshot Version-Release number of selected component (if applicable): Blender 2.72 (sub 0) build date: 2014-10-09 build time: 22:14:14 build commit date: 1970-01-01 build commit time: 00:00 build hash: unknown build platform: Linux build type: Release OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.3.0 OpenGL core profile shading language version string: 1.40 xorg-x11-drv-intel version: 2.99.916 X version: X.Org X Server 1.16.1 How reproducible: 100% Steps to Reproduce: 1. Open blender 2. 3. Actual results: distorted Expected results: not distorted Additional info:
Created attachment 946070 [details] screenshot of incorrect render
Hi Jonas, Try launching blender this way: $ LIBGL_ALWAYS_SOFTWARE=1 blender and report. If the rendering is correct, this is probably a mesa bug.
Yup it renders correctly when launched that way.
Then it looks like a Mesa bug. Reassigning.
It appears this was fixed, because I have same hardware and everything but I haven't seen this issue for months. Blender works fine now. Will close as works for me, feel free to reopen if someone else is experiencing this.