Bug 1222278

Summary: The upgrade to libinput introduces a deadzone in the mouse movement when running opengl games, possible other kinds as well.
Product: [Fedora] Fedora Reporter: leggirly
Component: xorg-x11-drv-libinputAssignee: Peter Hutterer <peter.hutterer>
Status: CLOSED DUPLICATE QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: high Docs Contact:
Priority: unspecified    
Version: 22CC: hdegoede, peter.hutterer
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OS: Linux   
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Last Closed: 2015-05-18 03:14:06 UTC Type: Bug
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Description leggirly 2015-05-17 08:34:39 UTC
Description of problem:
With the recent upgrade to libinput for gnome, whenever I play opengl games the mouse starts acting strangely. Very small/slow movements will not be registered and will not make the character move. It is entirely possible to drag the mouse over the whole mousepad without moving the character if you are slow enough. 

Version-Release number of selected component (if applicable):
I tried the rawhide package as well and the problem is still there.

How reproducible:
10/10

Steps to Reproduce:
1. Start an opengl game ( preferably 1 with high sensitivity)
2. Move the mouse very slowly over the mouse pad
3. Verify that the movement isn't being registered, or maybe ignored.

Actual results:
No movement or registration of the small mouse movements.

Expected results:
Character/viewport should move.

Additional info:

Comment 1 Peter Hutterer 2015-05-18 03:14:06 UTC

*** This bug has been marked as a duplicate of bug 1208992 ***