Bug 1222278 - The upgrade to libinput introduces a deadzone in the mouse movement when running opengl games, possible other kinds as well.
Summary: The upgrade to libinput introduces a deadzone in the mouse movement when runn...
Keywords:
Status: CLOSED DUPLICATE of bug 1208992
Alias: None
Product: Fedora
Classification: Fedora
Component: xorg-x11-drv-libinput
Version: 22
Hardware: All
OS: Linux
unspecified
high
Target Milestone: ---
Assignee: Peter Hutterer
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2015-05-17 08:34 UTC by leggirly
Modified: 2015-05-18 03:14 UTC (History)
2 users (show)

Fixed In Version:
Clone Of:
Environment:
Last Closed: 2015-05-18 03:14:06 UTC
Type: Bug
Embargoed:


Attachments (Terms of Use)

Description leggirly 2015-05-17 08:34:39 UTC
Description of problem:
With the recent upgrade to libinput for gnome, whenever I play opengl games the mouse starts acting strangely. Very small/slow movements will not be registered and will not make the character move. It is entirely possible to drag the mouse over the whole mousepad without moving the character if you are slow enough. 

Version-Release number of selected component (if applicable):
I tried the rawhide package as well and the problem is still there.

How reproducible:
10/10

Steps to Reproduce:
1. Start an opengl game ( preferably 1 with high sensitivity)
2. Move the mouse very slowly over the mouse pad
3. Verify that the movement isn't being registered, or maybe ignored.

Actual results:
No movement or registration of the small mouse movements.

Expected results:
Character/viewport should move.

Additional info:

Comment 1 Peter Hutterer 2015-05-18 03:14:06 UTC

*** This bug has been marked as a duplicate of bug 1208992 ***


Note You need to log in before you can comment on or make changes to this bug.