Bug 568680
Summary: | [abrt] crash in teeworlds-0.5.2-2.fc12: Process /usr/bin/teeworlds was killed by signal 11 (SIGSEGV) | ||||||
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Product: | [Fedora] Fedora | Reporter: | slidercrank <pinode> | ||||
Component: | teeworlds | Assignee: | Thomas Kowaliczek <linuxdonald> | ||||
Status: | CLOSED CANTFIX | QA Contact: | Fedora Extras Quality Assurance <extras-qa> | ||||
Severity: | medium | Docs Contact: | |||||
Priority: | low | ||||||
Version: | 12 | CC: | linuxdonald, lkundrak | ||||
Target Milestone: | --- | ||||||
Target Release: | --- | ||||||
Hardware: | i686 | ||||||
OS: | Linux | ||||||
Whiteboard: | abrt_hash:ad2b73863708270fdf7746562176b401eb17ca33 | ||||||
Fixed In Version: | Doc Type: | Bug Fix | |||||
Doc Text: | Story Points: | --- | |||||
Clone Of: | Environment: | ||||||
Last Closed: | 2010-03-08 11:40:09 UTC | Type: | --- | ||||
Regression: | --- | Mount Type: | --- | ||||
Documentation: | --- | CRM: | |||||
Verified Versions: | Category: | --- | |||||
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |||||
Cloudforms Team: | --- | Target Upstream Version: | |||||
Embargoed: | |||||||
Attachments: |
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Description
slidercrank
2010-02-26 11:02:22 UTC
Created attachment 396510 [details]
File: backtrace
331 if(config.cl_predict && client_state() != CLIENTSTATE_DEMOPLAYBACK) 332 { 333 if(!snap.local_character || (snap.local_character->health < 0) || (snap.gameobj && snap.gameobj->game_over)) 334 { 335 // don't use predicted 336 } I can't tell whether another thread could have null-ed snap.local_character or snap.gameobj during the evaluation of the conditional or they had invalid values before. I'm wondering if you can reproduce the issue or provide more details about how did the crash happen? > I'm wondering if you can reproduce the issue or provide more details about how
> did the crash happen?
I doubt I can reproduce it. I was playing and the vote to change map was passed. So after a new map was loaded I expected a game to start on the new map but it crashed instead.
So it happened right after the map was loaded but before the map was shown on the screen.
any new news about that here? no news. the bug is hardly reproducible. it happened only once. so I can't help with it. I'm afraid I don't have enough information to be able to do anything about this :( Closing. Thank you for the report anyway. |