Bug 568680 - [abrt] crash in teeworlds-0.5.2-2.fc12: Process /usr/bin/teeworlds was killed by signal 11 (SIGSEGV)
Summary: [abrt] crash in teeworlds-0.5.2-2.fc12: Process /usr/bin/teeworlds was killed...
Keywords:
Status: CLOSED CANTFIX
Alias: None
Product: Fedora
Classification: Fedora
Component: teeworlds
Version: 12
Hardware: i686
OS: Linux
low
medium
Target Milestone: ---
Assignee: Thomas Kowaliczek
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard: abrt_hash:ad2b73863708270fdf774656217...
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2010-02-26 11:02 UTC by slidercrank
Modified: 2010-03-08 11:40 UTC (History)
2 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2010-03-08 11:40:09 UTC
Type: ---
Embargoed:


Attachments (Terms of Use)
File: backtrace (7.46 KB, text/plain)
2010-02-26 11:02 UTC, slidercrank
no flags Details

Description slidercrank 2010-02-26 11:02:22 UTC
abrt 1.0.7 detected a crash.

architecture: i686
Attached file: backtrace
cmdline: teeworlds
component: teeworlds
executable: /usr/bin/teeworlds
kernel: 2.6.31.12-174.2.22.fc12.i686.PAE
package: teeworlds-0.5.2-2.fc12
rating: 4
reason: Process /usr/bin/teeworlds was killed by signal 11 (SIGSEGV)
release: Fedora release 12 (Constantine)

Comment 1 slidercrank 2010-02-26 11:02:26 UTC
Created attachment 396510 [details]
File: backtrace

Comment 2 Lubomir Rintel 2010-02-26 11:26:20 UTC
331         if(config.cl_predict && client_state() != CLIENTSTATE_DEMOPLAYBACK)
332         {
333                 if(!snap.local_character || (snap.local_character->health < 0) || (snap.gameobj && snap.gameobj->game_over))
334                 {
335                         // don't use predicted
336                 }

I can't tell whether another thread could have null-ed snap.local_character or snap.gameobj during the evaluation of the conditional or they had invalid values before.

I'm wondering if you can reproduce the issue or provide more details about how did the crash happen?

Comment 3 slidercrank 2010-02-26 11:36:50 UTC
> I'm wondering if you can reproduce the issue or provide more details about how
> did the crash happen?    

I doubt I can reproduce it. I was playing and the vote to change map was passed. So after a new map was loaded I expected a game to start on the new map but it crashed instead.
So it happened right after the map was loaded but before the map was shown on the screen.

Comment 4 Thomas Kowaliczek 2010-03-07 15:25:30 UTC
any new news about that here?

Comment 5 slidercrank 2010-03-07 15:38:09 UTC
no news. the bug is hardly reproducible. it happened only once. so I can't help with it.

Comment 6 Lubomir Rintel 2010-03-08 11:40:09 UTC
I'm afraid I don't have enough information to be able to do anything about this :(
Closing.

Thank you for the report anyway.


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